Why do you make it a point to point out that the silent protaginst is goofy is my opinion? Do you know how forums work? 99.9% of everything on here is opinion!
I do love being enlightened on the protocol of forums. Otherwise, I may have continued my entire life without realizing stating opinions as fact was conducive to intelligent discussion.
I am well aware its not the view of others, which is why I think the open source VO would work, when the NPC talk they don't really display any emotion as it is, and the lip synching is incredibly poor, so I don't think it would bother most people. Besides, with all the developments in visual sensor, it is becoming easier to map facial expressions into games. I don't think this is as far fetched as you think it is.
Brian Fargo has stated on several occasions that the voice work is one of the hardest things to do in RPGs because you have to set things in stone way earlier, and makes the story more rigid (indeed, you can see it by only have a voice protagnist for one race) Open sourcing it would be a way to please both crowds, and if you are truely terrified of what it might produce, then guess what? You don't have to download any VO.
And nothing would be helped if I did. Lip synching work would still be involved, animation would still be required, cinematic designers would need to place actors in certain places at certain times... all the while it still shows my character acting out these lines, including expressions, movement, idiosyncrasies and mannerisms that are also part of the problem with a voice PC, aside from the actual voice. Open source, as an idea, fixes only one of the dozens of problems with having a voiced protagonist. VA's aren't that expensive, so it isn't even fixing the biggest proem and obstacle.
All of the work to have the voiced PC would still be there. All the demands on the schedule, development and design would still be there. If anything, there would be MORE work, as the developers would have to have multiple lip synching options to handle different paces of different voices or have the have the coding hooks and structure to put in various dialogue lines into the game.





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