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[VIDEO] GI Platinum Solo with Chakram Launcher (White/Collectors) ■ Unreleased FIREBASE ECHO Discussion ■ UPD: Polonium Rounds [VIDEO]


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#101
Mgamerz

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CHRrOME wrote...

So now the devs don't support MP anymore. Is it right or "legit" to do this kind of stuff?

@OP I've noticed in the video you have 9 missiles in that round. Colasced stuff I guess?

I think its 6+3 for the gear that gives you more missiles, the speedrun videos had 9 each too.

#102
Shepard VI

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Lol, your first clip on the first wave didn't even kill Abominations.

zzzzzzzzzzzzz. Anybody that watches 55 minutes of this **** needs a new hobby.

#103
Mgamerz

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oO Stryfe Oo wrote...

All I got out of this is that the modding community I dreamed of has begun. That one guy is taking the game in the right step. I'm keeping watch on him (her?) and his (her?) mod blog. If they talk about adding original characters, adjusting balance, or a community patch, I'm so in.

You vastly overestimate the amount modding that can be done. There likely will never be 'additional patches,dlc,etc'. Nobody has Unreal Engine Dev tools, and there's very little understanding of ME3's tweaks. 

These are nothing more than simple coalesced edits.

#104
Riccoshot

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CHRrOME wrote...

So now the devs don't support MP anymore. Is it right or "legit" to do this kind of stuff?

@OP I've noticed in the video you have 9 missiles in that round. Colasced stuff I guess?


6 missiles basically + 3 missiles with Armored Compartments 5

Shepard VI wrote...

Lol, your first clip on the first wave didn't even kill Abominations.


I missed the first clip... missed it all... it just happens to me, lol

Modifié par Riccoshot, 14 mai 2013 - 07:55 .


#105
Kalas Magnus

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Biower pls

Modifié par Kalas Magnus, 14 mai 2013 - 07:51 .


#106
RamsenC

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Dammit, I'll have to consider building up a manifest on the PC version if this takes off :l

Modifié par RamsenC, 14 mai 2013 - 07:59 .


#107
oO Stryfe Oo

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Mgamerz wrote...

You vastly overestimate the amount modding that can be done. There likely will never be 'additional patches,dlc,etc'. Nobody has Unreal Engine Dev tools, and there's very little understanding of ME3's tweaks. 

These are nothing more than simple coalesced edits.


For now. I'm sure someone will get creative with those simple edits. I'm just happy a modding community is starting, and am anxious to see how BW responds. Will they embrace it? Will they put their foot down? Or will they ignore it until something big happens?

#108
Meeeps

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I guess, the worst what can happen is that EA shuts down the servers. So the community might need dedicated server support.

#109
Adamziomal

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This is all I found on YT but I think that it's fan made map.

I probably won't download the chakram and maps because of bugs...

#110
VaultingFrog

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Those maps really didnt look all that great to me in all honesty. Its not the lack of textures or anything, just the over all design of the map seems more geared towards a Halo or CoD style team death match rather than a ME3 MP game.

#111
Riccoshot

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Adamziomal wrote...



This is all I found on YT but I think that it's fan made map.

I probably won't download the chakram and maps because of bugs...


Hm, this one is really finished map. Just look at this:
Image IPB
Btw is created by bioware edmonton QA Tester employee Sonny Nguyen as well as tested with other bioware crew just look credits at the end of the video.

I have even more questions now why they don't release this stuff.

Moar maps, biower pls

Modifié par Riccoshot, 14 mai 2013 - 03:02 .


#112
Satarus Adun

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maybe a petition to bioware for more maps (a bit greater) weps and a new difficult (plat with more enemies).

i would even pay for the mp dlc ... 240 bioware points left :-(

#113
CHRrOME

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Riccoshot wrote...

CHRrOME wrote...

So now the devs don't support MP anymore. Is it right or "legit" to do this kind of stuff?

@OP I've noticed in the video you have 9 missiles in that round. Colasced stuff I guess?


6 missiles basically + 3 missiles with Armored Compartments 5


I'm such a douchebag... I'll be honest with you, never used that gear before so it's kinda "new" for me LOL

#114
Mgamerz

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oO Stryfe Oo wrote...

Mgamerz wrote...

You vastly overestimate the amount modding that can be done. There likely will never be 'additional patches,dlc,etc'. Nobody has Unreal Engine Dev tools, and there's very little understanding of ME3's tweaks. 

These are nothing more than simple coalesced edits.


For now. I'm sure someone will get creative with those simple edits. I'm just happy a modding community is starting, and am anxious to see how BW responds. Will they embrace it? Will they put their foot down? Or will they ignore it until something big happens?

There's been a modding community for over a year now. Nobody posts about it on BSN since mod discussion on Origin forums is not allowed. I've talked to femshep/ they're pretty much maxxed out at what they can edit via coalesceds, and me3explorer tools aren't good enough to make maps. Its all reverse engineering.

#115
UnknownMercenary

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Is there any way to get an Unreal engine editor from a different game working for ME3?

#116
Riccoshot

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As i understand problem is:
- you can unpack .pcc files (cause they veryfied as UE-packages) where all the stuff including maps are
- but you can't repack them back

Modifié par Riccoshot, 14 mai 2013 - 03:45 .


#117
DesioPL

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I hope this all is not banable! Firebase Echo looks really fantastic! Bioware please add this map! ;(

#118
Nitrocuban

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MY BODY IS READY

#119
gabry96

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That map is awesome, better than all the maps we have got! Please Bioware, release it!

#120
BridgeBurner

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UnknownMercenary wrote...

Is there any way to get an Unreal engine editor from a different game working for ME3?


Yup. Any copy of UT3 comes with the Unreal Engine 3 editor. I have no f*cking idea what I'm doing with ME3 maps, would need to see some of the actual map files and work out what they used for making them.

EDIT: just did a quick check, the player generated maps for UT are all .upk, I'm trying to find out if Bioware actually used the UE3 editor for the maps or not.



But serisously, why would they go and make an entire map, textures; spawns, objectives and never release it?

Modifié par Annomander, 14 mai 2013 - 06:32 .


#121
Riccoshot

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Annomander wrote...

UnknownMercenary wrote...

Is there any way to get an Unreal engine editor from a different game working for ME3?


Yup. Any copy of UT3 comes with the Unreal Engine 3 editor. I have no f*cking idea what I'm doing with ME3 maps, would need to see some of the actual map files and work out what they used for making them.

EDIT: just did a quick check, the player generated maps for UT are all .upk, I'm trying to find out if Bioware actually used the UE3 editor for the maps or not.



But serisously, why would they go and make an entire map, textures; spawns, objectives and never release it?


I tried to load map .pcc-files (which extracted from DLC Default.sfar-file) in UE3  but it crashed.
But maps are totally made with UE3, just check first seconds of Firebase Echo map video.

As again i say the issue is that we can unpack .pcc (software recognize them as UE3 packages) but can't repack it back.

#122
BridgeBurner

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Yeah, it refuses to open pcc files.

Damn it bioware, can't you just use.upk like every other sensible game....

#123
dumdum2

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I would pay for a new DLC containing new maps and weapons!

#124
Mgamerz

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Apparently nobody here knows about ME3Explorer.

#125
Riccoshot

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Mgamerz wrote...

Apparently nobody here knows about ME3Explorer.


I know, but is there's a function to repack files back into edited/newly created .pcc?
Say me please, if i don't know or understand something

Modifié par Riccoshot, 14 mai 2013 - 07:54 .