I agree too!gabry96 wrote...
Acid Explosions? Yes please!DesioPL wrote...
This Polonium ammo is overpowered, i just wonder is possible to detonate this ammo?
[VIDEO] GI Platinum Solo with Chakram Launcher (White/Collectors) ■ Unreleased FIREBASE ECHO Discussion ■ UPD: Polonium Rounds [VIDEO]
#201
Posté 16 mai 2013 - 11:41
#202
Posté 16 mai 2013 - 11:47
what about the krysae and falcon. can it be reversed back how it wasSinful Force wrote...
Annomander wrote...
The only thing I have plans to nerf are grenades and rockets.
If I could modify the PCC files for the reegar, I would nerf it's damage by 75% and boost it's shield / barrier multiplier by 150%, meaning it would have the same DPS versus shields, but would be terriible versus armour and terrible for ammo power damage, fixing once and for all it's brokenly OP status; where a gun that is advertised as "bad against armour" is the best armour damage weapon in the game...
Why nerf anything? You wanna be Eric Fagnan 2.0? All you need to do is buff some really weak weapons like the Geth Pulse Rifle & CAR, if anything. Simple stuff like this. Why do fans have to take things too far with their edits/hacks. Main reason why I never touch hacks. Fans always go to far and mostly for the bad or to the point where is a/or almost a totally different game, even though they always of course think it's for the greater good.Besides, for those that think Rockets or Grenades are too OP, you can just play with friends and make it a rule to not use rockets or certain grenades (ie; hey guys, lets just play with avenger & only 3 points in grenades max). And for joining randoms, just avoid when you see a setup you don't like and tyr another lobby. What I always do. Simple again. Enough with the nerfs, yeesh.
And personally, if fans ever manage to replicate the ME3mm server, I'd like the option to play this game in it's original state, as in no fan made balance changes. But additions like the Chakam Launcher as it is in SP, and more maps if possible is obviously cool with me, derp, derp.
#203
Posté 17 mai 2013 - 12:00
Sylux177 wrote...
what about the krysae and falcon. can it be reversed back how it was
I'm not sure the krysae should be brought back...
But...
Balance changes are all still authoritative.
Any stat they modified via balance changes, on a gun / power, gets overwritten by a download applied when you connect to MP.
Ergo; the falcon and krysae are not able to be restored...
- Both had their damage modified
- Both had their RoF modified
- Both had their spare ammo capacity modified
- Neither would benefit from increasing their mag size due to low RoF and high refire time
- Neither would benefit from increasing their accuracy
Basically, while the server side download is still authoritative we can't touch the stats of any power or guns which had those same stats / evolutions buffed / nerfed by balance changes.
It's kinda like the piranha. I really wanted to restore the piranha to the state that it originally shipped with in Earth DLC. Unfortunately, the clip size and damage were the only 2 important variables for the gun and these still get overwritten by balance changes stored server side, ergo there aren't really any options left open.
Modifié par Annomander, 17 mai 2013 - 12:02 .
#204
Posté 17 mai 2013 - 12:30
i know i want the piranha back too.Annomander wrote...
Sylux177 wrote...
what about the krysae and falcon. can it be reversed back how it was
I'm not sure the krysae should be brought back...
But...
Balance changes are all still authoritative.
Any stat they modified via balance changes, on a gun / power, gets overwritten by a download applied when you connect to MP.
Ergo; the falcon and krysae are not able to be restored...
- Both had their damage modified
- Both had their RoF modified
- Both had their spare ammo capacity modified
- Neither would benefit from increasing their mag size due to low RoF and high refire time
- Neither would benefit from increasing their accuracy
Basically, while the server side download is still authoritative we can't touch the stats of any power or guns which had those same stats / evolutions buffed / nerfed by balance changes.
It's kinda like the piranha. I really wanted to restore the piranha to the state that it originally shipped with in Earth DLC. Unfortunately, the clip size and damage were the only 2 important variables for the gun and these still get overwritten by balance changes stored server side, ergo there aren't really any options left open.
#205
Posté 17 mai 2013 - 12:35
#206
Posté 17 mai 2013 - 12:58
maybeMgamerz wrote...
Wonder if this has to do with the 'Not using the same version' issue that came back. Maybe they restored their server changes?
#207
Posté 17 mai 2013 - 12:42
#208
Posté 17 mai 2013 - 01:05
Will be up tomorrow with my internet speed i guess.
Edit: except this one i think, it's Thessia beta but without spawns or even anything
Modifié par Riccoshot, 17 mai 2013 - 01:12 .
#209
Posté 17 mai 2013 - 01:27
gabry96 wrote...
Acid Explosions? Yes please!DesioPL wrote...
This Polonium ammo is overpowered, i just wonder is possible to detonate this ammo?
gabby pls.
#210
Posté 17 mai 2013 - 01:44
Riccoshot wrote...
I think i'll make video with all unfinished maps today.
Will be up tomorrow with my internet speed i guess.
Edit: except this one i think, it's Thessia beta but without spawns or even anything
I think this is almost finished map. Damn! Why Bioware didin't released this? Maybe this is hazzard Thessia?
#211
Posté 17 mai 2013 - 01:46
#212
Posté 17 mai 2013 - 01:47
DesioPL wrote...
Riccoshot wrote...
I think i'll make video with all unfinished maps today.
Will be up tomorrow with my internet speed i guess.
Edit: except this one i think, it's Thessia beta but without spawns or even anything
I think this is almost finished map. Damn! Why Bioware didin't released this? Maybe this is hazzard Thessia?
Because they have no time, because ea.
#213
Posté 17 mai 2013 - 01:50
#214
Posté 17 mai 2013 - 02:27
.....Bioware you sly dog you
#215
Posté 17 mai 2013 - 09:38
I'v never been good in elements and chemical things, if this is what you mean XD But Visually polonium rounds give me a sense of acid ammo or something like that.ISHYGDDT wrote...
gabry96 wrote...
Acid Explosions? Yes please!DesioPL wrote...
This Polonium ammo is overpowered, i just wonder is possible to detonate this ammo?
gabby pls.
#216
Posté 17 mai 2013 - 09:42
gabry96 wrote...
I'v never been good in elements and chemical things, if this is what you mean XD But Visually polonium rounds give me a sense of acid ammo or something like that.ISHYGDDT wrote...
gabry96 wrote...
Acid Explosions? Yes please!DesioPL wrote...
This Polonium ammo is overpowered, i just wonder is possible to detonate this ammo?
gabby pls.
It's alright but Polonium is a poison by virtue of it's radioactivity not chemistry.
#217
Posté 17 mai 2013 - 10:01
ISHYGDDT wrote...
gabry96 wrote...
I'v never been good in elements and chemical things, if this is what you mean XD But Visually polonium rounds give me a sense of acid ammo or something like that.ISHYGDDT wrote...
gabry96 wrote...
Acid Explosions? Yes please!DesioPL wrote...
This Polonium ammo is overpowered, i just wonder is possible to detonate this ammo?
gabby pls.
It's alright but Polonium is a poison by virtue of it's radioactivity not chemistry.
Lulz
Now serious. Even if it detonates some sort of "radioactive combination" I don't think it would never happen because there is only 4 types of combinations in the game (cryo, fire, techB, bioticE)
#218
Posté 17 mai 2013 - 10:24
#219
Posté 17 mai 2013 - 10:50
#220
Posté 17 mai 2013 - 11:25
gabry96 wrote...
Well, but if it's a poison, damage to synthetics doesn't make any sense...
In fact... its more than a poison I think... Did you herd about the machines stopping working in the disaster of Chernobyl? Of course that was uranium, but maybe is the same. Not much of a chemist here...
#221
Posté 18 mai 2013 - 01:27
game has so much potential for everything
#222
Posté 18 mai 2013 - 01:31
#223
Posté 18 mai 2013 - 02:27
IRL the isotope Polonium-210 is an absurdly deadly poison when ingested in tiny quantities...but it takes a lot longer than a match lasts in game to kill someone.
Of course, having a large chunk of it embedded in you might kill you much faster, but probably no faster than getting shot.
I could also see the radiation possibly screwing with electronics.
#224
Posté 18 mai 2013 - 02:44
mol6x7 wrote...
Concerning "polonium rounds":
IRL the isotope Polonium-210 is an absurdly deadly poison when ingested in tiny quantities...but it takes a lot longer than a match lasts in game to kill someone.
Of course, having a large chunk of it embedded in you might kill you much faster, but probably no faster than getting shot.
I could also see the radiation possibly screwing with electronics.
It's an alpha emitter though, so unless the electronics are really poorly shielded it's not gonna happen. And you're right, dying of radiation poisoning takes hours to weeks depending on how many times the lethal dose you receive.
#225
Posté 18 mai 2013 - 05:43
ISHYGDDT wrote...
mol6x7 wrote...
Concerning "polonium rounds":
IRL the isotope Polonium-210 is an absurdly deadly poison when ingested in tiny quantities...but it takes a lot longer than a match lasts in game to kill someone.
Of course, having a large chunk of it embedded in you might kill you much faster, but probably no faster than getting shot.
I could also see the radiation possibly screwing with electronics.
It's an alpha emitter though, so unless the electronics are really poorly shielded it's not gonna happen. And you're right, dying of radiation poisoning takes hours to weeks depending on how many times the lethal dose you receive.
It's the geth. They were obviously built by the lowest bidder.
Except, of course, for the system that makes the bomber f*cking immovable and all those elbows. Those were top dollar.





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