ArcaneJTM wrote...
Nice try, but wanting the option to pick a race is not in any way specifically limited to elves and dwarves.
I didn't say it was, but their existence as a staple of Fantasy fiction means a lot of people expect them to be included by default.
People in this thread are specifcally bemoaning the exclusion of
elves and dwarves, but there are several more races that exist in the world of Thedas.
In any game. A world that includes them however should have the option available to the player.
Why? Why is the ability to create a character of a fictional species more important than narrative cohesion? Because you prefer it? Because you don't want a plot-heavy game anyway?
You don't care about race choice. You care about the race
you want to play, which is an elf or a dwarf. Next to nobody is complaining about the inability to play a kossith, or a fex, probably because it was never included in the first place, so they don't suffer under the illusion of 'losing' something.
Does the same logic extend to nationality? Because there's never been an option to be Rivaini, or Nevarran, or Chasind or Anders or Tevinter or Orlesian or Antivan, but these nationalities exist in Thedas and we've seen individuals of those nationalities in Ferelden or Kirkwall, so location is not a good enough reason to exclude them.
What about social class? Last I checked, Origins only offered one possible Origin for humans, and that was nobility. I guess it's not a 'real' role-playing game because I can't be a merchant's son, or an orphaned peasant.
Does your argument extend to include these things? Or is 'race' the only thing that matters, because self-serving hypocrisy?
Just because elves and dwarves exist in a given setting doesn't mean it makes sense for them to be protagonists, just like it doesn't make sense for a Khajiit in Skyrim to be able to join the Stormcloaks, or buy a house. The nature of Dragon Age's setting means that elves and dwarves are limited vastly more than humans. Until that aspect of the setting changes, including the option to be an elf or dwarf limits the kinds of stories that can be told, and offers nothing in terms of functionality that a human doesn't.
By the way, don't complain about people who want more role play to be in their role playing game just because you don't like role play.
Having the ability to create a character doesn't necessarily facilitate an increase in "role playing", and Bioware is not obligated to provide a particular "level" of role-playing.
Bioware games have always been about telling a story. You, the player, are along for the ride, and that means certain options won't be available either because it doesn't make sense to have them, or because including every single possible choice simply isn't reasonable. You don't get to complain about people who want a more cohesive narrative in their
heavily narrative-based game.
Modifié par Plaintiff, 14 mai 2013 - 06:38 .