Plaintiff wrote...
ArcaneJTM wrote...
Nice try, but wanting the option to pick a race is not in any way specifically limited to elves and dwarves.
I didn't say it was, but their existence as a staple of Fantasy fiction means a lot of people expect them to be included by default.
People in this thread are specifcally bemoaning the exclusion of elves and dwarves, but there are several more races that exist in the world of Thedas.
And they should be included as well.
In any game. A world that includes them however should have the option available to the player.
Why? Why is the ability to create a character of a fictional species more important than narrative cohesion? Because you prefer it? Because you don't want a plot-heavy game anyway?
They are not mutually exclusive, as I've pointed out multiple times.
You don't care about race choice. You care about the race you want to play, which is an elf or a dwarf. Next to nobody is complaining about the inability to play a kossith, or a fex, probably because it was never included in the first place, so they don't suffer under the illusion of 'losing' something.
You're barking up the wrong tree, and quite frankly making an ass out of yourself as well. Tone it down.
Just because elves and dwarves exist in a given setting doesn't mean it makes sense for them to be protagonists, just like it doesn't make sense for a Khajiit in Skyrim to be able to join the Stormcloaks, or buy a house.
The fact that you can shout them down (literally) makes you an exception. That should have been clear to you from the get go.
The nature of Dragon Age's setting means that elves and dwarves are limited vastly more than humans. Until that aspect of the setting changes, including the option to be an elf or dwarf limits the kinds of stories that can be told, and offers nothing in terms of functionality that a human doesn't.
You are wrong. See Origins and DA2. Plenty of elves and dwarves running around outside of the alienage or deep roads. You don't
have to have each and every NPC announcing to the world that you are an elf or a dwarf or whatever and calling for the guards all the time because of it. That would break immersion more than help it. Seriously, you know you're not human. You don't need every single person you come across to remind you of it.
I really don't get this nonsense that being allowed pointy ears would somehow completely destroy any hope of having a good story. As if it's somehow impossible to add a check in the dialogue beyond whether you've got a penis or not. Really, the fact that you can and should have a check for something as basic as that disproves the notion that you can't have a good story if you let people make their own characters.
Want a bit more? How about a couple of merchants who won't sell to you, or a couple that give you a discount? Not at all hard to do and can even be added last minute. Or how about a guard or two that take issue with you being who you are. Again, very easy to include. You can even go all out and make a zone that you are restricted from accessing or allowed to access based on whether you've got horns or not. An extra week or so of development, depending on how big they are, but still not difficult to put into the story. It's literally that easy to account for things like race in the overall narative.
If you're really so worried that the role playing game part might get in the way of the story part then maybe you'd feel better if Bioware just scraped the whole thing and sent the script to Hollywood. <_<