GodChildInTheMachine wrote...
Also note that some games which start with a predetermined protagonist offer you a greater range of dialogue options and plot choices than "nice", "uninterested" or "doosh". The OP mentions the Witcher series, which I would argue lend themselves to my point because even though Geralt has a face and a backstory, they went through significant effor to allow the player to use him as a blank slate and write a wide range of character traits and motivations into the story with their own decisions. Mass Effect started out this way, but by the time DA2 and ME3 were released, the stories and freedoms had become extremely limited by comparison.
Story decisions--not character decisions.
You want to change your plot, good for you. I want to roleplay.
TW games are not roleplaying games.





Guest_EntropicAngel_*
Retour en haut








