EntropicAngel wrote...
MerinTB wrote...
You have to start with two of the three words, EA. An RPG is a role-playing game. It's a game in which you role-play.
In theory, yes. But how many words are there that are clearly compound words and yet mean more or something different than their constituents?
I argue that RPG is a gestalt term. It's more than just a game in which you role-play. I've already pointed out that you do that in every game.
I dislike how you use the word theory, but that's nitpicky.
Start with I said, not end with.
And, well, how many compound words mean something different than the combination of their words? I'm honestly drawing a blank.
The difference between role-playing and role-playing game... is... wait for it... the game part!
The difference between a game and a role-playing game is... this is hard... the role-playing part. How much "acting out a role" do you get in chess? Checkers (be the disc!) or basketball? Poker? Breakout? Simon Sez? Thumb wrestling?
You COULD role-play while thumb wrestling, playing basketball, or during a game of chess--yet I doubt many people would take you seriously if you tried to tell them that those activities involved role-playing.
EntropicAngel wrote...
Role-playing isn't a side affect of playing Call of Duty. Role-playing is literally what you're doing. Role-playing is the interface through which you experience the game. It isn't happenstance.
Role-playing and playing a game is analogous to reading and reading a book. Do you see what I mean? It isn't a side affect, it is literally the main activity.
You are shooting things. Perhaps you are following a story. I'm not a big FPS fan, but the ones I've played I could have imagined I was Papa Smurf with a gun or Rambo or James Bond or myself, it wouldn't matter. Acting in character, making decisions that your character would based on their motivations or personality, is NOT what defines Call of Duty or most FPS games--you are, at best, playing a soldier simulator (simulation != role-playing) where everyone playing will do the same thing, complete the objectives which usually entail killing all the enemies on the field with weapons and nothing else.
Like how you said this before - "how many words are there that are clearly compound words and yet mean more or something different than their constituents?" In Call of Duty you take on the role of a soldier. But role, in this context, is different than role in role-play. Taking on the role of something (I'm the forward on the soccer team, I'm the designated driver, I'm the one in my family who does the dishes) doesn't mean you are role-playing.
There's a world of difference between kids running around with plastic guns playing soldiers, and a group of people taking on the personas of vets dealing with the problems of PST and the VA to understand what soldiers are going through, and a game like Alpha Protocol. One is a game with no role-playing, one is role-playing with no game, and the last is a role-playing game.
EntropicAngel wrote...
A game that you role-play in defines literally every game, ever
Football. Jacks. Hopscotch. Foot race. Table tennis. Trivia. Slap jack. Countless examples of games with no role-playing.
What you are engaged in, here, is sophistry.
EntropicAngel wrote...
This is where I take my leap and argue that that type of role-playing is defining the character.
It is, indeed, your leap. Here's something to consider - since virtually no-one is using your definition, and several people are actively arguing against your definition (people who, if nothing else, have much more and much more varied experiences with role-playing than the BSN and BioWare games) - why do you think that you are right and everyone else is wrong?
Go ahead to the wikipedia page on role-playing game and see if it fits your narrow definition.
EntropicAngel wrote...
I wish I could see some of these tabletops, as I'd bet you actually do do quite a bit of character definition.
Here - go listen to / watch some of these:
http://rpg.drivethru...oic-Roleplaying - where you will listen to them playing established Marvel super-heroes, really without defining ANYTHING about the characters that don't already exist
listen to these guys reviewing the DC Adventures game, and how much do they talk about "defining a character" in a way that doesn't involve stats or how game mechanics work?
you can go to the podcasts on all the 4th ED (and it slips into D&D Next) that the Penny Arcade guys play with Scott Kurtz (and, occasionally, Wil Wheaton) http://www.wizards.c...tegory=podcasts and even watch some http://www.youtube.com/watch?v=uqXqK3ZlqWI http://www.youtube.com/watch?v=xzIJemFtXXs http://www.youtube.com/watch?v=2knLHWucK1A and these are more the "made their own characters" kind of game
Or find any of dozens of YouTube videos of people role-playing, like this one - http://www.youtube.com/watch?v=wVh4T5EsE10 - and you'll see ranges of storytelling, min-maxing, combat focused, character focused... the gamut of what a role-playing game session can look like.
EA, you are one person. There are thousands of role-playing gamers, and hundreds of games labeled as RPGs. You and your opinion do not outweigh all of them. Many players love creating personas and making choices based on those personas (whether they made the character or were given a premade character), but many players and games have little about such things and focus instead of fighting, leveling and looting. And those count, too, as role-playing games.





Retour en haut







