Asari Vanguard with both bonus powers is a lot of fun. Plus you get a sweet dodge.
What do you think are the best designed classes?
#26
Posté 13 mai 2013 - 11:04
Asari Vanguard with both bonus powers is a lot of fun. Plus you get a sweet dodge.
#27
Posté 13 mai 2013 - 11:04
If you run low weapons, then you can detonate Tech Combos with Warp - if you run heavy weapons, then Overload is the best stagger power and Warp provides a good debuff for bosses. So in both cases they syngerize - not very well, but at least somehow.
I really love using the Kishock on him. And there Overload becomes very very helpful, especially off-host.
#28
Posté 13 mai 2013 - 11:06
Human adept (both vanilla and ex cerb)
Valkyrie (DR+Shield drain+debuffs=win)
Vorcha soldier (bloodlust+flamer+carnage)
Volus Engineer
GI
SI
TGI
- I would have said kroguard if he could detonate his own carnage but alas he cannot.
- The fury would have been better off with reave instead of throw for the DR bonuses plus it's a hitscan power
Modifié par viper_veteran, 13 mai 2013 - 11:09 .
#29
Posté 13 mai 2013 - 11:10
Annomander wrote...
Out of all of the classes, I think the Geth Trooper was arguably Bioware's greatest (if somewhat accidental) success.
Not because he performs better in any role than anything else, but the kit has so much variety...
- Flamer build
- Hybrid build
- Weapons platform build
- Melee build
- Melee hybrid build
How many other kits are there with FIVE very distinct and very different playstyles?
Yeah, I can't think of anything.
Hmmm.
Feel like I'm missing something obvious. The kit I've burned the most respec cards on is the Collector Adept, but he only has two basic modus operandi: kill-them-with-green-magic, or kill-them-with-green-lasers.
THavoc can be set up in several ways but not five I think. Melee-power build, melee-weapon damage build, pure weapon damage, or weapon damage vanguard synthesis...so four, but it's really only two maybe three especially distinct playstyles.
Yah I don't know. Cabal comes to mind but also doesn't make five I don't think
#30
Posté 13 mai 2013 - 11:12
#31
Posté 13 mai 2013 - 11:16
lightswitch wrote...
Oh, also, in the way the thread means, GI is hands down the best designed kit. I'm not sure the Batsol deserves to be tier one because his DPS is largely dependent on a glitch.
BatSol is by no means tied to IG + IA glitching. I use AP pretty much exclusively with him, and he is extremely beastly.
One of the few classes I can (occasionally) outscore Lord_Sirian with. Yay inferno skill!
Modifié par tyhw, 13 mai 2013 - 11:17 .
#32
Posté 13 mai 2013 - 11:19
Batsol
Geth Trooper
Paladin
QME
Fury.
all I can think of atm.
#33
Posté 13 mai 2013 - 11:19
#34
Posté 13 mai 2013 - 11:26
Asari Justicar- Bubble and Reave
Collector Adept- Fun Dark Sphere and DC
Asari Valkyrie- just a beast
#35
Posté 13 mai 2013 - 11:34
all of my wats.viper_veteran wrote...
Human Engineer
Human adept (both vanilla and ex cerb)
Valkyrie (DR+Shield drain+debuffs=win)
Vorcha soldier (bloodlust+flamer+carnage)
Volus Engineer
GI
SI
TGI
- I would have said kroguard if he could detonate his own carnage but alas he cannot.
- The fury would have been better off with reave instead of throw for the DR bonuses plus it's a hitscan power
#36
Posté 13 mai 2013 - 11:34
-Very tanky
-Insane DPS with infernos
-short range CC with his BBs
-Above average movement speed
-nice perk of extra spare ammo in passive
I've gotten to where I don't use incendiary on him for cheese and he's still stupidly powerful. One of Bioware's best kit creations...
#37
Posté 13 mai 2013 - 11:36
#38
Posté 13 mai 2013 - 11:45
You're right there, most of the classes on here tend to be regarded as top tier and/or OP. And imo, Drellguard doesn't have much synergy because Pull sucks.Zero132132 wrote...
Drellguard, kinda. Slayer, kinda. I don't know, the type of power synergy you're talking about seems destined to yield broken kits.
#39
Posté 13 mai 2013 - 11:51
Personally, I think the Juggernaut was a well-designed kit. I think BW did an excellent job balancing what was essentially a playable boss character. Bit of a shame they didn't make him a little harder to obtain, though. He's one of the few kits many would have no problem with were he an Ultra Rare. Besides, I'm getting tired of running into people in Gold/Plat Pugs standing there in the heavy melee animation the entire match.
Modifié par oO Stryfe Oo, 13 mai 2013 - 11:54 .
#40
Posté 14 mai 2013 - 09:17
Huh?The Rainbow Reaper wrote...
all of my wats.viper_veteran wrote...
Human Engineer
Human adept (both vanilla and ex cerb)
Valkyrie (DR+Shield drain+debuffs=win)
Vorcha soldier (bloodlust+flamer+carnage)
Volus Engineer
GI
SI
TGI
- I would have said kroguard if he could detonate his own carnage but alas he cannot.
- The fury would have been better off with reave instead of throw for the DR bonuses plus it's a hitscan power
I think I know why they used throw instead of reave, it's probably the animation conflict that would occur between AF and reave. I think it would've looked amazing.
Modifié par viper_veteran, 14 mai 2013 - 09:18 .
#41
Posté 14 mai 2013 - 09:23
#42
Posté 14 mai 2013 - 09:25
drellgod
krogan sentinel
are the perfect characters in the game
#43
Posté 14 mai 2013 - 09:29
han shot shepard wrote...
Asari Huntress- Warp & Dark Channel plus the TC bonus
Asari Justicar- Bubble and Reave
Collector Adept- Fun Dark Sphere and DC
Asari Valkyrie- just a beast
This one too all three powers work well together.
#44
Posté 14 mai 2013 - 09:39
In the end, I'll have to go with the Fury.
That kits just feels... Right. You've got the powers you need, nothing more, nothing less. Damn, you even have a dodge that synergizes perfectly with her playstile, and even seem to synergize with her aestethically. Plus, she's a fairly balanced kit in my opinion (flameshield: on). No other kit feels that well designed to me.
Although there are others which are very good designed, too.
Modifié par Deerber, 14 mai 2013 - 09:40 .
#45
Posté 14 mai 2013 - 09:46
Geth Trooper - the do-anything soldier. Batarian Soldier - I liked him back when there was no grenade gear and crappy ammo boxes.
N7 Paladin - the most versatile Sentinel. Might take a point off for the Snap Freeze double damage glitch though, but if you don't want to feel cheesy you can always take rank 6b
Salarian Infiltrator, Geth Infiltrator - Godmode. TGI - ultimate cheese.
I want to give points to the Turian Cabal and Geth Engineer, since they are pretty hard to spec, but they're ever so slightly underpowered compared to the above. Direct DoT without priming and Support, respectively, aren't exactly FIRE EXPLOSIONS ERRYWHERE or debuffs on debuffs on damage bonuses.
Modifié par d_nought, 14 mai 2013 - 09:50 .
#46
Posté 14 mai 2013 - 09:50
[offtopic rant]
For me Annihilation Field is a badly designed power that makes the whole combo system questionable, by substituting priming with walking. There's no priming delay, the fact it drains shields is just stupidly powerful.
Instead of designing AF they should reduce the dodge rate of biotic powers or fix the tech overwriting biotics. AF is a crude workaround, and Valkyrie power set is just silly. Valkyrie should have Cryo Blast instead of Warp and would be a lot more balanced this way, still having a massive debuff to nearby targets but no BEs on a whim.
[offtopic rant off]
In my opinion well designed classes are as follows (I rate just the idea, not the power):
- Adepts: Human (both), Asari (both), Krogan, Collector
- Soldiers: Human (both), Havoc, Juggs, Vorcha, Batarian
- Sentinels: Turian, Batarian, Volus
- Engineers: Volus, Human, Quarian Female, Salarian, Geth
- Infiltrators: Human, Quarian Female, Salarian, Geth.
#47
Posté 14 mai 2013 - 09:53
#48
Posté 14 mai 2013 - 10:08
Others: GI, QME, Destroyer, SI, VorSent, HA, Demo, Slasher, Valky/Fury, BatSol, KSol, TSent, GE, HE
#49
Posté 14 mai 2013 - 10:16
d_nought wrote...
Human Adept, Fury, Collector - Versatile and lethal combo usage
Geth Trooper - the do-anything soldier. Batarian Soldier - I liked him back when there was no grenade gear and crappy ammo boxes.
N7 Paladin - the most versatile Sentinel. Might take a point off for the Snap Freeze double damage glitch though, but if you don't want to feel cheesy you can always take rank 6b
Salarian Infiltrator, Geth Infiltrator - Godmode. TGI - ultimate cheese.
I want to give points to the Turian Cabal and Geth Engineer, since they are pretty hard to spec, but they're ever so slightly underpowered compared to the above. Direct DoT without priming and Support, respectively, aren't exactly FIRE EXPLOSIONS ERRYWHERE or debuffs on debuffs on damage bonuses.
BatSol...inferno skill ftw. Blindly chuck in the direction of the spawn, watch as everything burns to death. But I do like his power set, and find him fun to play.
I did have the GE listed in my honorable mention in my head, but I think I forgot to type it in. Don't have a lot of experience with the Cabal though, I didn't find it all that enjoyable, so I didn't put it in.
stysiaq wrote...
Oh, and as for the Vanguards, I think only Asari is well designed. All the others basically have 1 power to skip as a no-brainer.
Interesting list, I can see your reasoning for most. In particular, I do think the volus merc has a good design, its powers are just too crappy...
I am interested in why you find the krogan adept, vorcha soldier, and batarian sentinel to be well designed though.
Also, even the Asari imo has a no brainer skip. Stasis doesn't freeze anything that charge doesn't stagger...
My point was more that the vanguards tend to be fun to use with pretty good synergy between the 2 powers that they actually use. And that they are fun to use kits which imo are generally well designed, with a purpose.
I actually don't think I spec into the 3rd power on any vanguard, except the volus.
#50
Posté 14 mai 2013 - 10:28
In which case it would seem that any class where you skip a power is not very well designed. Could it be that the best designed classes are the ones that give you the most headaches in terms of speccing their powers? Or the best synergy between the powers?
There are a few kits that whenever I spec them I literally cannot decide where to split the points. Paladin, Geth trooper spring to mind. One of my wishes for ME4 would be to give us multiple copies of the classes (instead of appearance options lol) so that we can evolve them differently.





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