This build will be for the OC and MotB. No real idea what I'm getting into here. This is what I have so far:
http://nwn2db.com/build/?144784
It's going to be pretty high on RP. For those reasons, there are a few things I won't change: Race, Alignment, Familiar, Specialization and the general build (Arcane warrior type thing)
Beyond that, everything is up for debate.
The skills haven't been really sorted out, but I know I'm investing in Concentration, Lore, Spellcraft and Tumble as my core skils. Second to that, Diplomacy and Craft Armor. And if there are points, Spot, Appraise, Listen and Search.
Speaking of crafting, I need to know if it's really worth the feat and skill points. The original NWN crafting system left much to be desired. I know I can just leave other teammates do the crafting, but I don't know how well that'll work. I don't know when I can recruit them or how easy it'll be to get them to craft as opposed to doing it myself - especially since I'll likely scribe every wizard scroll I find.
Anyway, enough rambling. Yes/no/toaster?
Need some advice - Character build and crafting
Débuté par
Stabby McGoodstab
, mai 14 2013 01:06
#1
Posté 14 mai 2013 - 01:06
#2
Posté 14 mai 2013 - 01:34
Low-strength dexterity-based fighters don't work out too well unless you're doing some sort of additional damage that makes a weapon's base damage irrelevant (sneak attack, death attack, insightful strike, etc). And even for a good dexterity fighter build, a dexterity of 16 is pretty low.
You might want to consider taking some levels of swashbuckler instead of fighter. The swashbuckler's 'insightful strike' ability adds their intelligence bonus to their weapon's damage roll, which for a wizard would be very useful. Plus swashbucklers gain 'Weapon Finesse' for free in the first level.
You might want to consider taking some levels of swashbuckler instead of fighter. The swashbuckler's 'insightful strike' ability adds their intelligence bonus to their weapon's damage roll, which for a wizard would be very useful. Plus swashbucklers gain 'Weapon Finesse' for free in the first level.
#3
Posté 14 mai 2013 - 01:37
Well I hope to craft/use an elemental weapon and take Combat Insight in epic levels for the Int dmg bonus. The AB and Dex will be buffed and I hope to use some armor+shield with no arcane spellcasting penalty (Mithril?)
My thoughts when making it were to make melee fighting a secondary aspect and not the primary. Against weak enemies and trash, I'll probably use melee while keeping my spells for tougher enemies.
I'll also note that I never played an EK, ever. In NWN, I only played pure classes - clerics, wizards and sorcerers mostly. I was hoping to make a wizard that wasn't so squishy and could stand on the front line if needed against spell-immune enemies and such. Also, I don't want to rest and rebuff so often, so having some melee damage will reduce the dependancy on spells.
My thoughts when making it were to make melee fighting a secondary aspect and not the primary. Against weak enemies and trash, I'll probably use melee while keeping my spells for tougher enemies.
I'll also note that I never played an EK, ever. In NWN, I only played pure classes - clerics, wizards and sorcerers mostly. I was hoping to make a wizard that wasn't so squishy and could stand on the front line if needed against spell-immune enemies and such. Also, I don't want to rest and rebuff so often, so having some melee damage will reduce the dependancy on spells.
Modifié par Stabby McGoodstab, 14 mai 2013 - 01:42 .
#4
Posté 14 mai 2013 - 01:59
I'd say screw the DEX-hippie stuff completely unless it's one of those set in stone RP things (and even if it is I'd still invest in 14 STR as well). You'll be relying on spells to keep you safe if you want to melee with a fighter/mage type and a few extra AC from dex pales in comparison to all the stuff like ghostly visage, mirror image and stoneskin. Without strength your damage output will be complete crap, especially when you're presumably not going to (primarily) be using a shield so you can go nuts with a twohander for some extra strength damage. I'd also not raise INT so high at level one, as it is a hybrid build that needs some melee stats, and like I mentioned you'll propably spend a lotta those spells on buffs which don't benefit from it. 16 INT is enough IMO. You can use those points you save to raise your STR to at least 14. I'd also lower CHA down to 8. Able learner is crap and you'll also not have to pick up finesse if you go with a STR-build, so I'd suggest replacing those with power attack and cleave. Companions are more than able to craft gear for you so I'd forget about that too (more feats4u again).
#5
Posté 14 mai 2013 - 03:27
If you really want to avoid strength-based combat (for whatever reason), then duelist is another option. 'Canny Defense' adds your intelligence bonus or duelist level (whichever is lower) to your AC when not using any armour, which would work well with a wizard. At level 5 the duelist gets 'Precise Strike' which adds 1d6 piercing damage to the damage roll - even to critical-immune beasties.
There's no reason you can't be a strength-based Wizard/EK/Duelist though. Especially since your intelligence is contributing to your AC (so low dexterity isn't such a problem). You could even use a spear and gain the 1.5x strength bonus to your weapon damage.
There's no reason you can't be a strength-based Wizard/EK/Duelist though. Especially since your intelligence is contributing to your AC (so low dexterity isn't such a problem). You could even use a spear and gain the 1.5x strength bonus to your weapon damage.
#6
Posté 14 mai 2013 - 03:44
Some small revisions:
14 Str
15 Dex
12 Con
17 Int
8 Wis
10 Cha
Drop Weapon Finesse
Gain different Fighter feat at level 2 (Power Attack? Combat Expertise? Dodge?)
14 Str
15 Dex
12 Con
17 Int
8 Wis
10 Cha
Drop Weapon Finesse
Gain different Fighter feat at level 2 (Power Attack? Combat Expertise? Dodge?)
#7
Posté 14 mai 2013 - 10:36
If you plan to play all the way to epic, why are you posting a level 20 build?
As others said, STR based is better. Here: http://nwn2db.com/build/?979
You can switch a couple of feats for crafting ones, but you shouldn't have a problem using companions for that in the OC.
As others said, STR based is better. Here: http://nwn2db.com/build/?979
You can switch a couple of feats for crafting ones, but you shouldn't have a problem using companions for that in the OC.
#8
Posté 14 mai 2013 - 01:33
Arkalezth wrote...
If you plan to play all the way to epic, why are you posting a level 20 build?
Mostly because I don't know which class to use after that. More Wiz? More Fighter? Something else entirely?
#9
Posté 14 mai 2013 - 03:50
Revised it a bit: http://nwn2db.com/build/?144864
Build is now up to 25. I'm not sure how far the OC and MotB goes, but that represents a couple things I'd like to have. I'm not sure which class to take post level 20, so I just stuck with Wizard.
Build is now up to 25. I'm not sure how far the OC and MotB goes, but that represents a couple things I'd like to have. I'm not sure which class to take post level 20, so I just stuck with Wizard.
#10
Posté 14 mai 2013 - 04:12
I'd drop the heal and listen skills and the able learner feat, lower CHA to 8 (doesn't even matter what you raise as CHA is the last thing that build needs). I'd also consider picking up power attack for dealing with DR and enemy wizards (and such) early on, though later when you have ridicilous amounts of extra damage on your weapons it's not so great anymore. Toughness isn't a crap feat or anything, but still I think maybe a weapon focus or something might be a bit better, especially with all those wizard levels gimping your BAB.
#11
Posté 14 mai 2013 - 04:25
Did you click on the link I provided?Stabby McGoodstab wrote...
Mostly because I don't know which class to use after that. More Wiz? More Fighter? Something else entirely?
The revised version of your build is still significantly worse than that one. Some things make little sense, like the 15 DEX (15 isn't better than 14).
If you want to focus on INT, you should change fighter for swashbuckler. Something along these lines seem to be what you're looking for (in the OC you can probably do without Feint and Bluff-enhancing feats, but in general, I recommend to keep them): http://nwn2db.com/build/?119436





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