First off, here's the latest material: Cellar doors. You know how some of those house placeables in the game have these external cellar entrances, with the slanted doors leading underground? I've thought sometimes it would be nice to be able to make them active for a quest somewhere, like finding what someone's been hiding in their cellar, or offering a way to break into a house. You could of course use an invisible collision box over that part of the house, but then you wouldn't get the highlighting of the object.
So here are some tintable cellar door entrances. You can just put these against any house, or you can slightly enlarge them and put them on top of the attached ones on the houses that have them, and then use your favourite placeable-to-area transition method. Or, of course, you could just use them as non-interactive decoration on houses that don't have them. One of these has wooden sides, and the other has stone.

This is a cellar entrance with and without a roof surrounding it. I should have just made the roof separate, because this way the whole thing would highlight if you make it usable. On this one, only the roof tiles and side plaster are tintable.

An exterior chimney. Not sure how useful this would be, since I don't know if there are any house models that don't have attached chimneys, but on the other hand, I think most of the houses have only one chimney despite the large number of fireplaces I often see inside.

There are also some windows from the buildings I can extract.
Modifié par Tchos, 14 mai 2013 - 09:07 .





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