Aller au contenu

Photo

Tchos' placeable variety pack


  • Veuillez vous connecter pour répondre
30 réponses à ce sujet

#1
Tchos

Tchos
  • Members
  • 5 042 messages
I guess I'll be calling this "Tchos' placeable variety pack".  I'm still planning to release this once the module's done, but I've been adding some items that I'm not actually using in the module.  I wanted to show them somewhere, and they didn't fit in either the module's thread or the Witcher placeable thread, so here's a new thread.

First off, here's the latest material: Cellar doors.  You know how some of those house placeables in the game have these external cellar entrances, with the slanted doors leading underground?  I've thought sometimes it would be nice to be able to make them active for a quest somewhere, like finding what someone's been hiding in their cellar, or offering a way to break into a house.  You could of course use an invisible collision box over that part of the house, but then you wouldn't get the highlighting of the object.

So here are some tintable cellar door entrances.  You can just put these against any house, or you can slightly enlarge them and put them on top of the attached ones on the houses that have them, and then use your favourite placeable-to-area transition method.  Or, of course, you could just use them as non-interactive decoration on houses that don't have them.  One of these has wooden sides, and the other has stone.

Posted Image

This is a cellar entrance with and without a roof surrounding it.  I should have just made the roof separate, because this way the whole thing would highlight if you make it usable.  On this one, only the roof tiles and side plaster are tintable.

Posted Image

An exterior chimney.  Not sure how useful this would be, since I don't know if there are any house models that don't have attached chimneys, but on the other hand, I think most of the houses have only one chimney despite the large number of fireplaces I often see inside.

Posted Image

There are also some windows from the buildings I can extract.

Modifié par Tchos, 14 mai 2013 - 09:07 .

  • rjshae aime ceci

#2
Dann-J

Dann-J
  • Members
  • 3 161 messages
Excellant work, as always.

I'm using the collision box approach to entering a cellar in a module I'm currently working on. Having a separate model would certainly make things easier, and allow you to attach cellars to building types that currently lack cellar doors. I don't think you can lock a collision box either - I've had to do lock-picking checks via a conversation. You're making all my work-arounds redundant!

Animated doors that open and close would be the cherry on top (but probably difficult to create, since you'd have to mess around with skeletons and animations).

I'm also using circular hut placeables with Mulsantir chimneys. Some more chimney options would certainly be good - especially since the chimney you've pictured matches the standard rural house chimneys (which I'm using side-by-side with the round huts).

#3
Tchos

Tchos
  • Members
  • 5 042 messages
Yes, animation is currently beyond my abilities, but it's on my wish list.

I have a script I wrote for a locked trapdoor transition placeable to bar entry to the player unless they first unlock it with a key, but I haven't yet included functionality to allow lockpicking with it.  Should be possible without needing to give it an inventory.  Not sure.

Anyway, I'm glad to know that people ARE doing things that would suit these placeables!  Here, Dann, take these and make good use of them!

#4
MokahTGS

MokahTGS
  • Members
  • 946 messages
Those trap doors also make nice entryways to below deck areas of ships, as well as mine tunnel entrances, secret forest bunkers...the list goes on and on.

#5
Dann-J

Dann-J
  • Members
  • 3 161 messages

Tchos wrote...
Anyway, I'm glad to know that people ARE doing things that would suit these placeables!  Here, Dann, take these and make good use of them!


It's like christmas in May! Thanks, Tsanta. Posted Image

Hiding a cellar entrance around the back of a building would be a great way for canny rogues to enter houses if the front door proves too difficult to unlock, or if there's a guard posted out front. You could even have it start out as non-usable, requiring a successful search roll to find it so you can interact with. One advantage of conversation-based skill checks is that you can expand the number of possibilities for opening things (pick the lock, force the lock without destroying the placeable, pour acid into the lock, etc).

#6
Tchos

Tchos
  • Members
  • 5 042 messages
Ooo, secret forest bunkers... I love that idea, Mokah. Everyone is of course welcome to use them, not just Dann, which I hope was implied by my posting it publicly here.

One of the main reasons I moved toward placeable doors rather than actual door objects is that thing you mentioned, Dann, how you can change placeables between usable and non-usable, unlike doors. And you do make a good point about the expanded possibilities offered for dealing with a door through conversations.

#7
Tchos

Tchos
  • Members
  • 5 042 messages
And now for some rocks.

Posted Image

Posted Image

The one on the left is the first attempt, which isn't that good, using Gmax's distortion tools, but for the second one I used a free sculpting program called Sculptris.  Need some better texturing, but I can make a few large rock variations, of the flatter kind rather than the tall pointy kind NWN2 mostly has.  The second rock has 645 faces.  Again, not sure if that's good or not.

Modifié par Tchos, 20 mai 2013 - 08:30 .

  • rjshae aime ceci

#8
MokahTGS

MokahTGS
  • Members
  • 946 messages
Do they have bottoms?? Rocks with bottoms are a must.

#9
Tchos

Tchos
  • Members
  • 5 042 messages
Hmm, I specifically removed the bottom of the second one, since I didn't think anyone other than me would have a use for it, but I may have kept an earlier version before I did that. Let me see.

Yes, I kept it. Rock with bottom = 660 faces. I'll restore it, and leave the bottoms on future ones as well.

#10
Dann-J

Dann-J
  • Members
  • 3 161 messages
Congratulations. You've managed to both excel yourself AND hit 'rock bottom' all at the same time. That's no mean feat.

Placeables with bottoms are in short supply, and can prove handy in many instances. There is an unused log model in the game (the MDB is actually named as a bench) that I've used to span across a creek bed, so that players can walk underneath it. Models with bottoms are also useful to use as spell projectiles that tumble while in flight. You can create some interesting shooting/falling effects by creating dummy spell entries with custom projectile models - you can even have the impact script create other effects when the projectile lands, so that the impact effects are always timed perfectly regardless of the distance the projectile travels.

#11
MokahTGS

MokahTGS
  • Members
  • 946 messages
 Rocks with bottoms allows for area design such as this:

Posted Image

Posted Image

One mans junk is another strumpets treasure...

#12
Tchos

Tchos
  • Members
  • 5 042 messages
Okay, then, all new placeables I make will have bottoms, unless they're edits of stock resources that don't have bottoms in the first place (though if it's easy enough to add one, I will).

Here's your rock bottom.  Any trick to getting the camera to look up in the toolset?  This is the best I could manage, so I also added a shot of the bottom in Gmax.

Posted Image

#13
MokahTGS

MokahTGS
  • Members
  • 946 messages
The area I have pictured has three floating islands, each are at different levels giving you views of the other two as you explore the one you're standing on. I used TerraCoppa and some toolset bugs to achieve the effect. Raising things high enough allows you to see the bottoms.

#14
Tchos

Tchos
  • Members
  • 5 042 messages
I saw those creative screenshots in your Jabberwocky thread, too. I'm looking forward to that one.

I'd also really like to see what can be done with projectile effects with any of these bottom-included items.

#15
PJ156

PJ156
  • Members
  • 2 982 messages
That's a good thing you are doing Tchos,

Personally I like a nice bottom and it is not often you see one on these forums.

PJ

#16
kamal_

kamal_
  • Members
  • 5 240 messages

Tchos wrote...

I saw those creative screenshots in your Jabberwocky thread, too. I'm looking forward to that one.

I'd also really like to see what can be done with projectile effects with any of these bottom-included items.

Boulder throwing giants. nwvault.ign.com/View.php
Cowtapult (plus crateapult, barrelapult etc) nwvault.ign.com/View.php

Modifié par kamal_, 21 mai 2013 - 01:38 .


#17
Tchos

Tchos
  • Members
  • 5 042 messages
I agree, PJ -- we should see more bottoms on this forum.

This one doesn't have one, I'm afraid.  But it is by request.  Not sure if something like this already existed, but if you need a rustic toilet, here you go.

Posted Image
  • rjshae aime ceci

#18
Dann-J

Dann-J
  • Members
  • 3 161 messages
B.Y.O. bottom. Posted Image

#19
Tchos

Tchos
  • Members
  • 5 042 messages
Also, knowing how you want to use that chimney, Dann, I plan to add a back face onto it soon.

#20
Dann-J

Dann-J
  • Members
  • 3 161 messages
That would certainly be appreciated. For now, I've dropped it slightly below ground far enough for the gap not to show above roof level (I'm using the round hut placeables from the Vault). A bit of creative scaling has helped as well.

With a back face the chimney placeable could also be used to create ruined houses, with nothing but a chinmey and some low broken walls and stone rubble. That'd make a great camping spot in a wilderness area - you could light a fire in the intact chimney and rest in between the wall rubble.

http://t1.gstatic.co...xFPj3z4L4K4iaDw

Modifié par DannJ, 19 juin 2013 - 01:49 .


#21
Tchos

Tchos
  • Members
  • 5 042 messages
Definitely. I love ruins like that.

#22
PJ156

PJ156
  • Members
  • 2 982 messages
Thanks for the toilet that will be useful ...

The forum may be short of bottoms but it has had a few a****s in the past :P

PJ

Modifié par PJ156, 20 juin 2013 - 06:41 .


#23
Tchos

Tchos
  • Members
  • 5 042 messages
A rack of pamphlets, for your offices and shops.  Filling all your informational and propaganda needs.

Posted Image
  • rjshae aime ceci

#24
Tchos

Tchos
  • Members
  • 5 042 messages
I added a back face to the chimney.  Or would you call it a front face?  At any rate, it has an opening for a fire.  Now this can be used without having to hide any missing sides...except for the bottom.

Posted Image

#25
Dann-J

Dann-J
  • Members
  • 3 161 messages
Awesome.

What's that in the distance? It looks a bit like a headless lizardman.