I do believe that may be the elusive Bigfoot! Or possibly the Chupacabra! ![]()
Actually, it's one of the sahuagin in my testing area. I'm pretty sure they're based off of the lizardman model.
Tchos' placeable variety pack
#26
Posté 06 août 2013 - 04:02
#27
Posté 28 mars 2015 - 05:11
Here's a little look at something else I'm working on. Some of it has immediate utility to what I'm doing module-wise, and others came along for the ride because they were related.
First is something I'd been meaning to do for some time -- doorframes. I made a lot of these out of spare parts for the main BSoCC campaign for use with the placeable-based interiors I built, but I wanted some that weren't just wooden boards, so I stripped these out of placeable buildings and tilesets. As a bonus, these also have hook points, so you can snap standard doors into them.

There are still many others that can be extracted, but I wanted the arched doorways especially for now. Useful if you want your interior door to look like the exterior door, if you happen to use a building with an arched doorway. I don't recall any tileset interiors that have arched doorways.
I also did some subtle retexturing of the stone doorframe from the standard castle set, relaxing its normal map somewhat, so it doesn't look so much like it's spent a few thousand years exposed to harsh weather.
Also note that the doorframe on the far right in the first picture is a bit messed up in its UV mapping, but I left it like that for now because I intend to remap it to a higher resolution texture.
Visible in these images are a couple of new floor sets. These are sized to fit standard tiles, which are 9 m on a side, or 81 m2. They can be fitted together numerically to exactly cover the standard tile floors. These are based on the floor tiles on the maps in some of the official D&D modular map-making materials. In those maps, 1 tile = 10 feet, one of the standards for D&D grid-based maps since 1st edition (the other standard being 5 feet). Of course, the difference between that standard and the NWN2 9 m tile size has resulted in some greatly enlarged interior maps for NWN2 conversions of pen & paper modules, since 9 m is almost three times as large as 10 feet (it's 29.5 feet).
So here, I did a few calculations and ended up with this scale, which has the width of 2 tiles equalling about 5 feet, or 4 equalling 10. This will provide me with a useful measurement guide when I build my areas. I made them rather glossy, which can be toned down by tinting. The tint maps are pretty flexible, with red controlling the overall colour, green controlling the grout and highlights of the main tiles, and blue controlling whether a checked pattern appears (and the tint thereof).
Next, we have some elven-style windows. I took these off of the Sunken Flagon, which although it's never mentioned I believe is an elven-style building. This is based mainly on its appearance, which is very much unlike any other buildings in this city, and it also happens to be owned by a half-elf. The windows also resemble known elven windows I've seen in other official D&D material.
First I extruded them since they were only flat planes. I also improved the illumination map, completely remade the x-barred round window since the texture was far too small, made them tintable (even the glow itself, to an extent), and added a few strategic polygons to the rounded arches, which were quite blocky. In this image, I tinted the frames green for a sort of nature feel. I made them grey by default for better tinting.
Also visible in this picture is another floor tile. This time it's a very shiny marble floor, which I made primarily to be tinted black, which was based on a description of an evil temple floor in one of the old pen & paper modules. Here it's not tinted black, but it's darkened somewhat and the glossiness isn't necessarily very evident due to the viewing angle.
Here, however, it is tinted black and you can see it from a higher angle, where it catches the lights better. As with the other, this is also sized to 9 m x 9 m.
I also want to tear some of the pillars out of the standard tilesets to use as placeables, again for my interior-building efforts.
- PJ156, rjshae, kamal_ et 1 autre aiment ceci
#28
Posté 28 mars 2015 - 11:56
Those floor placeables you could also add to the tile textures.
#29
Posté 28 mars 2015 - 03:49
Indeed, I could. I would have to make variations of the tiles to account for the different specular settings, though, which would be a pain.
#30
Posté 04 janvier 2016 - 06:42
Is there a link to this set Tchos. I'm sure I don't have the windows and I've lost the toilet model.
PJ
#31
Posté 04 janvier 2016 - 02:35
Not yet, but I'll make a proper package and post it with the latest items.
- PJ156 et rjshae aiment ceci





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