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Tips for a beginner?


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#1
Sephollos

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 I just recently started this game, but I'm having a lot of trouble getting going.  Right now I'm in the Redcliffe Castle at the beginning of the game, but I'm having a super-hard time here.  Pretty much every single fight is tooth-and-nail and at least one party member dies, even the small fights.  It took me like 5 hours of trying just to beat the zombie invasion in the town, and I had to use every potion I had to do it.  I'm at a bigger boss fight now that just seems impossible, as soon as it starts like 5 archers almost instantly kill one of my characters before I can even reach them to do anything about it.

So does anyone have any tips or advice on getting started?  Right now I'm using a warrior with sword/shield, an archer, and 2 mages.  I was doing pretty well in the beginning areas, it's just after the Ostagar place that I seem to be struggling alot.

#2
Lavaeolus

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Redcliffe is one of the harder parts, I'm afraid. From a metagame perspective, you'll usually want to go to the Circle tower first to get some increased stats and get a healer companion, but I prefer to mix up the order each time m'self. Also, don't particularly like that companion.

Fortunately, Redcliffe has a pretty good lead-in to the Circle, so if you're going "good" that'll probably be your next step.

Anyway. For this boss, is it the ones with the shades? You have an archer and two mages, so this should be simple enough. Hold your party members, get the archer to open the door, have her (Leliana, right?) shoot one of the Lesser Shades, draw them out, then unhold and bash 'em to death. Repeat until only one or so is left, at which point... chaaarge!

If it's not those shades, you could try that strategy anyway. Always a nice strategy.

EDIT: Oh, and you can also turn down the difficulty if it all goes bad. If you can live with the wound to your manhood.

Modifié par Mr Maniac, 14 mai 2013 - 11:45 .


#3
monkeybiz

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WIthout knowing your character builds and skill abilities, the easiest way is to micromanage your party and use smart tactics.

A personal favorite of mine is to run in to battle with a mage and cast cone of cold on as many basic/white enemies as you can. This then makes them easy prey for shattering. A critical hit from any of your other characters will automatically shatter and kill that enemy.

With the harder opponents, I find it easier to use a 1 tank + 3 range strategy. Dedicate your best warrior to tank and fight melee. Have a mage consistently heal the tank. The tank may need to occasionally take health polices as well. Use the other 2 characters to attack from RANGE! and spread them out so they are not all bunched together. It is far easier to battle from range and only focus on healing one unit than to manage healing 4 different units if you get too close to the target due to area based attacks.

Hope this helps. :) If you get stuck in certain sections, then post here and we can give you recommendations on how best to get past.
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#4
cJohnOne

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You're already past it but I get a couple of backpacks at Ostagar. Get the heal spell for Morrigan. I take a side trip to the elves for packs of elf root. You should have picked up some armor off a bandit leader in Lothering. Do the chanter board quests in lothering to get some money and a sword. That's all I can think of right now.

Oh yes in Redcliffe you should get a couple of people of help with the fight Loyd and an elf in the Tavern which is up the hill. you can also pay a dwarf to help you but I don't want to spend the money the last few times I've played.  I think if your a warrior and a couple levels of coercion you can intimidate them.

Modifié par cJohnOne, 14 mai 2013 - 03:12 .


#5
mousestalker

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Tactics can prove to be important. Set the tactics for your companions differently. Do not be afraid to swap them out as needed. If you went to Redcliffe first, then you should have Alistair, Leliana, Morrigan, Sten and Dog. If I am reading your post correctly, you are playing a mage.

Alistair should be equipped as best you can with the best armour and shield possible. His damage is nice, but what he needs to do is survive. For tactics, he needs Shield Wall (best) or Shield Defense(next best) up at all times. Set his tactics to do that (Self, any, activate mode, Shield Wall). You want him to be an aggro magnet so set his tactics to do that as well with (self, any, activate mode, Threaten). His very first tactics should be to heal himself (self, health < 50%, use health poultice, smallest). Set him to aggressive.

Morrigan is probably not needed.

Leliana, built properly, will supply ranged damage. Set her to ranged. Her first tactic should be the same as Alistair's first tactic. This should be true for every companion, even Shale. Set her up to activate 'Rapid Shot' as a 'self/any'.

You should also add either Dog or Sten. If you are using Sten, give him the mightiest weapon you have (two handed). If Dog, bring the mabari crunch along. Sten should be built for damage. With Dog, pump strength only. Dog's tactics are pretty straight forward. I generally set him to use his special tactics on mages first as overbearing a mage is both entertaining and useful.

Sten starts out with Threaten active. Remove it. Sten is not a tank. Set his tactics to take out one opponent at a time, starting with the mages. Set him to aggressive.

If for roleplaying reasons you feel the need to use Morrigan, then replace Sten or Dog with her. Set her tactics to ranged. She should be set up for debuffing and damage.

As for your character, target the same guy dog or Sten is. Pour down damage upon that foe and kill them fast.

Hope that helps.

And FYI, it is impossible to provoke a woman by insulting her manhood. I feel no shame in lowering the difficulty in a game. :kissing:

Modifié par mousestalker, 14 mai 2013 - 03:03 .

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#6
Sephollos

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Anyway. For this boss, is it the ones with the shades? You have an archer and two mages, so this should be simple enough. Hold your party members, get the archer to open the door, have her (Leliana, right?) shoot one of the Lesser Shades, draw them out, then unhold and bash 'em to death. Repeat until only one or so is left, at which point... chaaarge!


No, actually the shade fight was one of the easier ones in here for me.  It's the one with the revenant, about 5 skeleton archers, and a couple melee guys in the courtyard, there's just way too much damage being dealth to me and I can't seem to put out enough.  

Thanks a bunch for the advice so far!  It sounds like I've mostly been doing things right then, but maybe I'll try to get Alistair to take all of the hits from things.  Is there any way through tactics to make all of my characters focus on a single target when they fight?  I've been using the full party select to make them do this, but they don't use any skills when I do this and just autoattack.And for spells, on my main character I have the heal spell, all of the lightning spells, and the cold ones up to the cone of cold.  On Morrigan I have the ones she starts with and another that says it heals her when enemies are killed.

#7
maradeux

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In the courtyard you have a switch to open the gate. Then the knights come in to help you with the fight. ;) The switch is near the gate - left side from the point where you enter.

#8
mk123

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If you set everyone's tactics to (I think) Enemy - Target of Main Character - Attack, then you can get them to all focus on the same enemy that you're attacking.
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#9
thats1evildude

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From the sound of it, you have the game set at Nightmare. I'd suggest lowering the difficulty to Hard or Normal. Origins is pretty brutal at the lower levels. Once you qualify for certain specializations and get your stats up, you can raise the difficulty again.

Modifié par thats1evildude, 14 mai 2013 - 11:28 .


#10
Lavaeolus

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Oh, that Revenant!

Fun fact, it killed everyone but me and Ser Perth, on Nightmare -- and this was basically while it still had full health. First location I'd went to was Redcliffe, and I was going with just three party members, and they'd fallen 'gainst the undead. But then Ser Perth, after I had run away (Arcane Warrior who was low on health and out of poultices, waiting for mana to recharge for a heal or two), charged it!

And, with a heal or two from me, he managed to take it out singlehandily! Mighty Blow!

Modifié par Mr Maniac, 15 mai 2013 - 12:36 .


#11
Bhryaen

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Keep in mind that the Revenant you face there is probably the easiest one you'll face in the game. That's intended to allay fears, not create them- heh. That Redcliffe one will be more susceptible to spells, things like Paralysis will last longer, and it won't last as long or hit as hard.

You're probably already through there by now, but just for future reference since I had the same experience with my first several games in DAO- getting my ass kicked regularly on Hard until I knew what to do to stay ahead of the nasties even in Nightmare. I'm not making any kind of comprehensive list (and those are out there) nor sure-win promises, just a quick few key things to turn battles more in your favor. You'll likely figure out the rest as you go along... and find your own favorite methods- particularly as you use different classes and builds.

I prefer micromanaging- Pause galore- due to lame AI at times from party behavior, tactics set or no- particularly in a dynamic scene like that zombie battle at the town square in the midst of lots of friendlies where the conflict scene changes constantly. (Those zombies have some counterintuitive AI themselves, running straight past everyone before picking a target.)

If your major concern is sustaining less damage and putting out more, you'll see how in time, but some key factors to keep in mind:

* Tanks are very helpful and they need:
- great armor, best you can find always going to them (shouldn't have to buy it- just look for the armor rating, means that it blocks a certain amount of damage)
- high DEX (because the easiest damage to sustain from enemies is the zero due to missing you),
- Taunt to draw aggro from other characters, leaving them to do their thing unhampered by defensive concerns
- Should be the one to run in or step in first ahead of others to attract the first attention. I've been playing my first warrior Warden on nightmare- shield type- found acquiring the best armor took the bite out of most enemies (except two-handed-weapon bastards... and mages).

* Your mages can do lovely crowd control spells to hamper, weaken, knock down, paralyze... Once again, an enemy not hitting you at all does the least damage. There is a combo spell that works wonders- Paralysis Explosion- casting Glyph of Repulsion and Glyph of Paralysis in the same spot- paralyzes everything in a large area from the center of the second circle cast- very helpful (though can draw hostility to the mage if they recover before they're Taunted by the tank). Force Field is good for saving an ally about to die or putting a boss out of the fight for a while. For damage, Fireball continues its reign through fantasy games- knockdown and lasting fire damage. The Frost blast is good too, as mentioned earlier- freezes movement for a few seconds as well as damages.

* Rogues also need good (light or medium) armor, but better might be to look for items that reduce hostility (they read "Reduces hostility") early on- both for mages and rogues- lessens the chance they'll be targeted (but doesn't prevent it). The Bard Dancing Shoes at camp with Bodahn do it with extra defense for maybe 9 sov. Rogues generally don't do straight melee so well, so their damage will come best by positioning them behind the enemy. (You probably know that already, but I mention it because they're the trickiest ones to keep making useful in combat if you don't constantly position them yourself.) Melee rogues also do a lot of stunning techniques which, again, reduces enemies even getting an attack to hit or miss with. Archers also have stunning methods- especially Pinning, 1st level Talent, which holds for several seconds when it works.

* You don't have to run into the midst of every fight out there, attacking everything all at once. Luring and kiting are often (though not always) quite viable options. This has typically been true in every game I've played whereby if you stay far enough back and just shoot a single enemy in a group from afar it will come running alone. It requires more patience, but tends to pay off in terms of healing potions used and deaths experienced. (Mind you, I don't always heed my own advice and just got party-killed for running headlong into a trap I knew ahead of time. *sigh*)

I usually start out in that castle courtyard by walking my tank forward only enough to become the main target of those skeletal archers, then position an archer behind the tank to shoot one of the zombies across the yard. It will come running, and I kill it when it gets there, (after it takes a few arrows in the long sprint across the yard). Repeat until the Revboy has no zombie friends. Then I run out and position the party on the Revenant's side of the courtyard, the tank immediately attacking it to hold it in its position, the rest of the party located away from it out of range of the Revenant's cold emanation and also positioned out of the skeleton archer line of fire. The archers will lose rounds unable to shoot (and damage) anyone while the rest of the party is obstructed behind the little wall of the staircase, and they'll also run up closer to you where I can get to them faster and easier. Then I take the now-nearby archers out (quicker to kill) and shoot at or use distance magic to kill the Rev. Don't let anyone get close to the Rev except the tank: that cold blast is lethal. You can make the tank kite around in circles, but it will still get swings in at you and has that nasty magic to drag you over to itself if you're running away. One tip though is- if you're running from the Rev and see that it's about to suck you back (it does an angry animation prior, but it usually resorts to it after it has swung at you and then found you out of melee range) you can duck behind a large object (like the tree) and find yourself sucked only into the object, still some distance from the Rev, sparing you an attack from it before you go a-kiting again. Oh, and it's immune to cold magic, heh. But Fireball works. :-)

Luring is somewhat exploitative of game AI limitations though. I'm tempted soon to get a mod that causes all enemies to have a 90% chance to recognize that their buddy next to them has just been pelted by my arrow. Will make fights more... challenging... when I can't take them one at a time any more... Not sure if I could survive that way on Nightmare, however- bit of a crutch I've been using.
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#12
keeneaow

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Everything is about equipment, meaning everything is about money,
or hacking equipment, notably armor.
Once you know what armor is best, and how to get it, it becomes enjoyable for a while.
http://dragonage.nex...com/mods/1825/?

#13
_FLANDERS

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how to kill broad mother

#14
Riverdaleswhiteflash

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Stock poultices.

#15
cJohnOne

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FLANDERS wrote...

how to kill broad mother

Oh you want to know how to kill the broodmother?  You could have put a question mark at the end of the sentence.Image IPB

Hmmm...You want to put your mage on the rocks where the tentacles can't go.  Maybe cast Blizzard if you're on easy.  If you kill things too quickly than the broodmother summons help a little too quickly also.  I'm a little confused on the issue.  Maybe someone else will be more helpful.Image IPB

#16
UnderlAlDyingSun

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PRO TIP-

Remove patch. Look up infinite gold. Then proceed to complete the first part of Redcliffe. Now move on to the forest and do the elves recruitment, SIDE WITH THEM. Now go buy the two tomes of the mortal vessel, pick up two technique tomes as well ( google this ) and glitch your stats to ungodly levels.

Now you're free to enjoy the games story and run through the boring combat, because it is boring. Give it one hard run legit, then glitch.

#17
Snowflake_in_Hel

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The way you set your healing tactics can make a lot of difference. I don't know how you feel about potion use, but if you set up the following tactics near the top of the list for each character they tend to survive most of the battles without having to micromanage them:

Self Health < 40% -> use health potion most powerful
Self Health < 60% -> use health potion
Self Health < 80% -> use health potion least powerful

You can pick up a greater health potion recipe in the Dalish Camp for 4 and half sovereigns or so, and you can vary those numbers above to whatever you feel comfortable with.

Depending on which talents you choose for Morigan, she can be a real lyrium addict or hardly use potions at all. (Hint: her shapeshifting forms can be really useful in some circumstances.)

Finally, two last suggestions. If you haven't done so, research ways to make money in the game other than selling loot and get some of the DLC. Not only are they fun, but things you pick up while playing the DLC transfer into the main game and you can use them to boost your early stats if you need to, or sell them for gold at Ostagar.

I hope you have as much fun or more playing Origins as I do!

#18
Meeeps

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Redclif also got a lot help from NPCs, I usually just try to keep those alive with my mage.

#19
_FLANDERS

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I am having, trouble, killing brood mother , help

#20
mousestalker

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Some information please, if you will. What level is your warden and what race, class and specialty is he? (for example, I have a level 15 city elf rogue dual wielder.) What companions do you have with you? And how well stocked are you with arrows, lyrium potions and health poultices?

#21
caradoc2000

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Strategy tips for the broodmother can be found here

#22
luna1124

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I always played my first 2 times on easy. Then build your way up to hard and nightmare. Yes, there will be dead comrades and Wardens, but if you can keep at least one of them alive......Save often, always use pause during battle...... and run to a safe distance if needed to regroup.
It is no fun if you play on normal and you aren't sure how to do the combat. So make life easy and start on easy.

#23
luna1124

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Killing the brood mother, just attack her tentacles, not her, use poison and stay away from her if possible. There will be waves of darkspawn in between. kill them and the tentacles.

#24
Whitering

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Did you google at all? There is a huge section on the dao wiki about this very fight.

#25
Meeeps

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luna1124 wrote...

Killing the brood mother, just attack her tentacles, not her, use poison and stay away from her if possible. There will be waves of darkspawn in between. kill them and the tentacles.


I do usually exactly the opposite, I always first kill the boss and then I "cleanup", usually that is not needed anymore. If you kill the boss, the rest will go with it.

Modifié par Meeeps, 11 juin 2013 - 11:44 .