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AN attempt at creating a pseudo-shinywater witha basic texture + txi


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#1
Lord Sullivan

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Some results...

Example #1

Example #2

Example #3

Example #4

Example #5

Example #6

The texture creates a bit of a pattern, but it seems not bad to me, what say you?

#2
KlatchainCoffee

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The water looks good. Incidentally, where did you get those palm trees?

#3
Lord Sullivan

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Well to make a long story short, I created those a while back when I was making a jungle tileset.

#4
_six

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That particular gradient under the water is a really neat touch. The water itself looks pretty decent, but the proof of the watery pudding is in the eating. And by eating I mean, animated version.

#5
NWN_baba yaga

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I really like it. And i dont worry about the paterness because i just stopped playing in iso view and totaly changed to a more behind the player camera mode. Share it?

#6
Lord Sullivan

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@Six
Yeah I'll make a little vid and post a link to it as soon as it's uploaded and ready.

@Baba
I'll post those two samples here for custom content savy peeps so you can demo
it for yourselves.

Note that I'm not sure why it didn't take for me in the override
with the Rural and City but it didn't and I had to put it in a Hak,
create or use a module in order for it to work.

#7
Lord Sullivan

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Ok sample uploaded right here

#8
Lord Sullivan

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Here is a little Video to show the example.

Using a clear version(mostly transparent) of the texture in the video.

Better viewing experience at 1080p and 720p

Btw, files should be available to everyone now in the project page, forgive for not knowing
how to properly set the rules previously... I didn't know.

Modifié par Lord Sullivan, 15 mai 2013 - 12:40 .


#9
ShadowM

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Great job on the water and the jungle. I was going to do a jungle tileset, but yours looks great and I love to use it. Any plans to do more work on it or release it? keep all of us updated.

#10
Lord Sullivan

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@Shadow
Well I will not make any promises as I'm about to start on a lush pack that I've been neglecting
for a good while now. Also mean to do a decent boat interior tileset. After that we'll see, as I have
evolved in how I create models and textures now and the tileset parts you see in the vid & pics
is an old concept I had started working on a while back of which I've lost much of the work I had
done in a HDD crash a while ago, needless to say there are plenty of things I plan on doing
differently if I ever get back to the Jungle.

Well at the very least, the palms+Banana tree will be part of the lush pack.

#11
3RavensMore

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The water looks great, but I'm swooning over the palms, and banana tree. The whole subtropical set teaser looks awesome.

#12
KlatchainCoffee

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Lord Sullivan wrote...
 Also mean to do a decent boat interior tileset.


Yes please! :happy:

Modifié par KlatchainCoffee, 15 mai 2013 - 02:18 .


#13
DM_Vecna

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Great work on both the water and lush pack. Keep it up. If you are open to suggestions on lush ideas let me know as I have been looking for content to round out our current cc collection.

#14
Lord Sullivan

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@DM_Vecna

You're welcome to make any suggestion of which I might consider, however, do not expect anything
as I do not take request. That is just not part of the process of what makes me create CC.

That being said, I do read and take suggestions into consideration... my virtual door is not closed shut.

Modifié par Lord Sullivan, 15 mai 2013 - 08:42 .


#15
Bard Simpson

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Milord, I simply wish to say......awesome! That is wondeful water and fine foliage. Please keep up the great work! Oh, and my humblest thanks to you. B)

#16
Lord Sullivan

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So I played more with it, tried different textures, but the original I created is the best one yet out of my trials.
I tweaked the contrast a bit and changed the procedure type in the TXI from arturo to water instead and I like
the results very much.

proceduretype water, is better and looks more natural. So I've uploaded a a hak in the project page "WaterTest.zip"
which ovverides the water of both the original "City" and "Rural" tilesets for a quick test.

Don't be shy, check it out :)

#17
Tiberius_Morguhn

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Thank you - very nice!

#18
NWN_baba yaga

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damn water never works in an override or hak for me correct... But on a side note it is possible to have a upper and down level of water planes + foilage without any alpha bug. I just did it! If your interested just drop me a line!

#19
Lord Sullivan

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NWN_baba yaga wrote...

damn water never works in an override or hak for me correct... But on a side note it is possible to have a upper and down level of water planes + foilage without any alpha bug. I just did it! If your interested just drop me a line!


I'm aware that it does not work in the override as I previously mentioned, but you should be able to override the water
by creating a module with a "City exterior" area and/or a "Rural" area and adding the hakpack to the module. There is no reason it should not work.

That other part of your post, I'm not quiet sure what you trying to tell me there... have you had alpha bugs in the past?
and what does foliage have to do with water? I apologize, I'm bit confused :huh:

Modifié par Lord Sullivan, 22 mai 2013 - 03:19 .


#20
Tarot Redhand

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I'm guessing NWN_baba yaga means water weeds like kelp etc.

TR

#21
Oseryn

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I love the look of that water - thank you.

#22
NWN_baba yaga

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You can have 2 different (texturewise) water planes on a different height level... so one that maybe is flowing and has a very dark tone and transparency and one just shiny etc. (and not only with the way i did it for my waterfalls) And you can have kelps and whatnot all together placed on the ground so it looks like a water scene and not just blackness or a textured plane ;)

I mentioned it because no one has ever done a tileset with 2 textured water planes for a more unique or better look for his water. So after 10 years of nwn history this might be of any interest :) because this doesnt only works for water, but for clouds or foilage or "glass" material alltogether. If you know the berry bush done by pQ you know why they made it in one texture... i think they encountered the old bug, which you can overcome very easily.

Here you have a ground, 1x low water level + 1x upper level of water and just a bit of ivys to show you that there is no bug! Why the pillar there looks a bit strange in this shot i dont know but it´s like i said. The whole scene looks like a mess btw yeah... it´s my experimental terrain of creating the uber awesomeness...es=]

Posted Image

Modifié par NWN_baba yaga, 22 mai 2013 - 08:22 .


#23
Lord Sullivan

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Created another seemless texture for you guys to try out. They are not in a Hak so you will need
to create your own or simply open the one I from the project with the NWN hak.exe util and replace
the texture with one of the new in "NWNWaterTextureSet.zip
" in the project page

@Baba

Oh now I see what you meant, All I know is that if you want true transparency in the water to view
anything under it (including players if water tiles are made walkable) , you need to attach the plane
to an animation Dummy node i.e. "MODEL_NAME_01a"

But yeah the creative possibilities are somewhat less small ;)

#24
Lord Sullivan

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I added a sample screenshot in one of the folders in the zip for a quick preview.

#25
s e n

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in terria i added a hint of alpha shinyness to the pebble river ground under the transparent water mesh instead of duplicating the water plane but i think i got a somehow similar effect. another thing: you may want to test water plane in game equipping a torch, to control if strange light artifacts show up: they do to me (maybe is animesh modifier)