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AN attempt at creating a pseudo-shinywater witha basic texture + txi


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#26
Lord Sullivan

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@SEN
Are you talking to BABA about a test you did in relation to is suggestion? or
are you talking to me about my water texture?

Cause if you're talking about my texture, I had already checked multiple times
with a torch Day and Night and I frankly cannot imagine what you mean about light
artifacts... my light does what it's suppose to do.

#27
s e n

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no i was referring to baba's multi layer, though i think my issue comes from animesh modifier, to get confirm we can easily test the tno water cliffs, that are animeshed. brb

#28
s e n

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nevermind, both tno and mine looks fine under normal torch light (probably it was the darkness torch i was using to cause the issue then, if you want to try edit the torch model in override to get it cast darkness instead of light, i think its a -1 to some variable in there, cant remember wich)

#29
Lord Sullivan

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Here is a new video that showcases the second water texture pack in my project page with the mapping
modified on the city exterior tileset water tiles.

Click To View the Video

#30
_six

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Looks neat. It doesn't seem to lose its 'shape' too badly after a minute or so either, which mine always seem to (darn you .txi files).

#31
Lord Sullivan

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_six wrote...

Looks neat. It doesn't seem to lose its 'shape' too badly after a minute or so either, which mine always seem to (darn you .txi files).


If it's only the .TXI file, you can try the one I have in the hakpack included in this new file in my project page...

Added TCN01 water tiles.zip for a quick easy test of the water texture in action in the City Exterior tiles remapped.