David7204 wrote...
No, the deaths are cheap shock value because they're random and unpredictable. That's not 'realism.'
You don't like random and unpredictable deaths. That's perfectly alright.
I do, if they're done well.
Let me tell you something. Real life is pretty unpredictable. Not that someone is going to be killed in your face or anything right off the bat when you get up for our morning coffee, but you never know.\\
You never know what you're going to wake up to on the news. In Afghanistan, I never new if there was an IED or EFP was going to shred my MRAP or the Humvee behind us or in front of us.
Death in war is frighteningly random. You never know if you're going to wander off to take a leak downrange and get greased by a sniper or walk and suddenly get ambushed and shot. You never know if that Taliban ****er who's been out all night lobbing mortars on you is going to accidentally misfire and blow his family jewels off.
That's the appeal to random deaths. I'm not saying that EVERY death has to be random and unpredictable. Given the circumstances, this isn't even the case with my own. It's the climax and you have a Reaper shooting at you. How big of an imagination stretch is it to make it to cover, only to turn around and see the buddy who's been with you the whole game get vaporized? It's not a big stretch at all. It's sudden, it's jarring, and it reminds me that while the Reapers aren't invincible, neither am I, and neither is my crew. That's realism.
Modifié par MassivelyEffective0730, 19 mai 2013 - 04:11 .