Why is Liara being forced on me again? (Citadel DLC)
#626
Posté 19 mai 2013 - 04:11
But I like to keep my spoilers to a minimum.
#627
Posté 19 mai 2013 - 04:12
David7204 wrote...
I hate female characters like catwoman. It's one of the few gender topics in fiction that I see as a problem. And unfortunately, it's a problem often lauded and encouraged by supposed progressives and feminists.
I'll probably regret this, but ... why?
#628
Posté 19 mai 2013 - 04:12
David7204 wrote...
I hate female characters like catwoman. It's one of the few gender topics in fiction that I see as a problem. And unfortunately, it's a problem often lauded and encouraged by supposed progressives and feminists.
What's wrong with Catwoman?
#629
Posté 19 mai 2013 - 04:13
#630
Posté 19 mai 2013 - 04:14
#631
Posté 19 mai 2013 - 04:14
Sadly, Mass Effect hasn't exactly been about realism. There haven't been big shock moments previously (with one painful exception). It's too late in the story to adopt it and pull it off.MassivelyEffective0730 wrote...
That's the appeal to random deaths. I'm not saying that EVERY death has to be random and unpredictable. Given the circumstances, this isn't even the case with my own. It's the climax and you have a Reaper shooting at you. How big of an imagination stretch is it to make it to cover, only to turn around and see the buddy who's been with you the whole game get vaporized? It's not a big stretch at all. It's sudden, it's jarring, and it reminds me that while the Reapers aren't invincible, neither am I, and neither is my crew. That's realism.
#632
Posté 19 mai 2013 - 04:15
The story must be good is a natural promise. Other than that anything is game.
#633
Posté 19 mai 2013 - 04:15
David7204 wrote...
Because they do a very poor job depicting supposedly 'powerful' and skilled female characters.
Are you talking about TDKR Selina Kyle or Catwoman in general?
#634
Posté 19 mai 2013 - 04:17
#635
Posté 19 mai 2013 - 04:18
#636
Posté 19 mai 2013 - 04:19
Indy_S wrote...
Sadly, Mass Effect hasn't exactly been about realism. There haven't been big shock moments previously (with one painful exception). It's too late in the story to adopt it and pull it off.MassivelyEffective0730 wrote...
That's the appeal to random deaths. I'm not saying that EVERY death has to be random and unpredictable. Given the circumstances, this isn't even the case with my own. It's the climax and you have a Reaper shooting at you. How big of an imagination stretch is it to make it to cover, only to turn around and see the buddy who's been with you the whole game get vaporized? It's not a big stretch at all. It's sudden, it's jarring, and it reminds me that while the Reapers aren't invincible, neither am I, and neither is my crew. That's realism.
No it hasn't always been about realism. Nor really should it be. It'd be a pretty sad and cynical game if EVERYTHING was made to be real.
Take a look at The Sand Pebbles with Steve McQueen. On Her Majesty's Secret Service with Diana Rigg. Nearly all of the main characters in the Dirty Dozen and the Great Escape.
Random deaths that weren't in the playbook, that were all executed incredibly well. They were sudden, jarring, and unexpected. And that's why they're so powerful. That's my opinion of course.
That's how the squadmates would die in my scenario (and they don't even *have* to die as I keep saying. There is a way to save them. A way out for them).
Modifié par MassivelyEffective0730, 19 mai 2013 - 04:22 .
#637
Posté 19 mai 2013 - 04:21
That's like saying I have no obligation to finish this sente... As long as the meaning gets across, anything goes, right? A story runs on natural progression, it should be possible to see things coming.Hazegurl wrote...
People may have expectation and predictions but the writer is under zero obligation to make them come true. That's why people speculate about stories all the time. The parts of the story that generate the most attention are the parts that threw the audience off. As long as it is well written and not convoluted or contrived. Sure there are people who expect certain things to happen, then rage and demand when it doesn't happen. No story teller should care about those people nor screw up their story trying to accommodate their wishes. That's what fan fiction is for.
The story must be good is a natural promise. Other than that anything is game.
#638
Posté 19 mai 2013 - 04:22
Modifié par David7204, 19 mai 2013 - 04:23 .
#639
Posté 19 mai 2013 - 04:24
#640
Posté 19 mai 2013 - 04:24
I'm also sensing that you believe that things the player doesn't see coming is a bad thing. Provided that it fit's the narrative and the lore, a monkey wrench can be a very powerful jerk to the story if it's executed well.Indy_S wrote...
That's like saying I have no obligation to finish this sente... As long as the meaning gets across, anything goes, right? A story runs on natural progression, it should be possible to see things coming.Hazegurl wrote...
People may have expectation and predictions but the writer is under zero obligation to make them come true. That's why people speculate about stories all the time. The parts of the story that generate the most attention are the parts that threw the audience off. As long as it is well written and not convoluted or contrived. Sure there are people who expect certain things to happen, then rage and demand when it doesn't happen. No story teller should care about those people nor screw up their story trying to accommodate their wishes. That's what fan fiction is for.
The story must be good is a natural promise. Other than that anything is game.
#641
Posté 19 mai 2013 - 04:26
#642
Posté 19 mai 2013 - 04:26
I love me some Great Escape and I understand why you're suggesting the deaths but the Great Escape reinforced the idea that everyone could die when they escaped time and time again, the whole way through the story. That reinforcement is lacking from Mass Effect, except for one instance at the FOB which seems to be about foreshadowing that your squad could die in the charge.MassivelyEffective0730 wrote...
No it hasn't always been about realism. Nor really should it be. It'd be a pretty sad and cynical game if EVERYTHING was made to be real.
Take a look at The Sand Pebbles with Steve McQueen. On Her Majesty's Secret Service with Diana Rigg. Nearly all of the main characters in the Dirty Dozen and the Great Escape.
Random deaths that weren't in the playbook, that were all executed incredibly well. They were sudden, jarring, and unexpected. And that's why they're so powerful. That's my opinion of course.
That's how the squadmates would die in my scenario (and they don't even *have* to die as I keep saying. There is a way to save them. A way out for them).
#643
Posté 19 mai 2013 - 04:26
David7204 wrote...
So how would you feel about Miranda being shot in the head during your last encounter on Horizon? Sudden, jarring, and unexpected.
Well, she already can be shot in the stomach very suddenly and rather jarringly.
It's preventable if I take actions, and certain actions doom her to death later.
#644
Posté 19 mai 2013 - 04:27
Modifié par David7204, 19 mai 2013 - 04:29 .
#645
Posté 19 mai 2013 - 04:28
Indy_S wrote...
I love me some Great Escape and I understand why you're suggesting the deaths but the Great Escape reinforced the idea that everyone could die when they escaped time and time again, the whole way through the story. That reinforcement is lacking from Mass Effect, except for one instance at the FOB which seems to be about foreshadowing that your squad could die in the charge.MassivelyEffective0730 wrote...
No it hasn't always been about realism. Nor really should it be. It'd be a pretty sad and cynical game if EVERYTHING was made to be real.
Take a look at The Sand Pebbles with Steve McQueen. On Her Majesty's Secret Service with Diana Rigg. Nearly all of the main characters in the Dirty Dozen and the Great Escape.
Random deaths that weren't in the playbook, that were all executed incredibly well. They were sudden, jarring, and unexpected. And that's why they're so powerful. That's my opinion of course.
That's how the squadmates would die in my scenario (and they don't even *have* to die as I keep saying. There is a way to save them. A way out for them).
Is the squad any less susceptible to Reaper blasts? I don't see why the possibility of their deaths can't be there.
And once more, the deaths, if you take a certain split second decision, are preventable.
Modifié par MassivelyEffective0730, 19 mai 2013 - 04:33 .
#646
Posté 19 mai 2013 - 04:28
I don't quite see it as bad but if the intent is solely for shock, I believe it to be a poor use of the character. But you're right, execution is everything.MassivelyEffective0730 wrote...
I'm also sensing that you believe that things the player doesn't see coming is a bad thing. Provided that it fit's the narrative and the lore, a monkey wrench can be a very powerful jerk to the story if it's executed well.
#647
Posté 19 mai 2013 - 04:28
David7204 wrote...
Because they do a very poor job depicting supposedly 'powerful' and skilled female characters.
The Nolans are incredibly hit and miss at handling women in general, but
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Modifié par dreamgazer, 19 mai 2013 - 04:29 .
#648
Posté 19 mai 2013 - 04:30
Hazegurl wrote...
I actually have to agree about female characters like cat woman. I haven't seen TDKR yet so I can't judge this Catwoman. However, the Catwomen of the past were all sexed up fan service chicks. Very very rarely will the media show a skilled woman without sexing her up or making her stupid in some way.
Catwoman's appearance would be somewhat described similar to Miranda with her using her sex appeal as a skill
#649
Posté 19 mai 2013 - 04:30
#650
Posté 19 mai 2013 - 04:31
David7204 wrote...
Nope. Nothing can prevent it. She dies no matter what.
That'd be rather cheap and upsetting. If it was preventable, I'd have no problem with it. It's not an option I'd ever choose, but I acknowledge that it's there. And it has little to do with my scenario, since you *choose* who goes with you, and not only that, but you can even prevent their deaths regardless of who you choose too. Just run to the injured squadmate that Anderson isn't running too.
This whole scenario stems from me wanting an option to have a character die without damning my game.
Modifié par MassivelyEffective0730, 19 mai 2013 - 04:32 .





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