MassivelyEffective0730 wrote...
Trust me. It's David. For the most part, he's ****ing to ****. He does this all the time to everyone. And he loves to insult people and flaunt his "intelligence". As I said a few pages back: ask a subjective opinion question about game content to 100 people (David is among them). You'd get 99 responses going one way, and 1 response going the other (that being David) and he immediately says everyone else is a total moron who's either asking too much, doesn't know physics, doesn't know game development, or are just idiots without elaborating why.
He doesn't take any other opinion into account besides his own.
Mmmm, I don't know about other threads...I'm only going by what I've read in this one. I really didn't see anything deliberately "trollish" on his part.
To the next part:
But the thing is, it's not supposed to be foreshadowed. It's supposed to be random, it's supposed to highlight how even your beloved squadmate(s) aren't invulnerable to the Reapers. How they can die beyond Shepard's will. Really it's not any fault of Shepard. It was sudden, it was jarring, and it was fatal. There's not supposed to be any power or meaning behind the death. The very ignominity and randomness of the death(s) is what makes it so powerful in my opinion.
And once people find out that they can save their squadmate (without anyconsequence or issue minus the EMS thing), I don't think there'd be any huge outcry (except from possibly the uber paragon player (again looking at David on this) butthurt over having to pick a renegade trigger (that wouldn't do anything other than have Shepard save the Second Squadmate). You have a way out, a way to not give them a meaningless death with no consequence to the game or to Shepard.
Honestly, everyone is always harping about how Shepard is a military officer. Speaking as a junior officer, I'll tell you that a lot of times, we don't get to make meaningful choices or informed decisions. Sometimes, we have to make split second decisions without really knowingwhat's going to happen. It's an old maxim of warfare. Doing anything, including nothing can get you killed. I understand how this shouldn't apply to Shepard. However, this is the climactic final battle, and we're nearing the end of it. Going to show that even the beloved squadmates
aren't immune to random death is a reminder to me of how the Reapers aren't taking prisoners, of how powerful they really are. And again, as I have been saying, there's a way out. Once the player knows what option
leads to what, he's going to take the option that sounds most fitting to him.
For the record, I was Army Military Police and worked armed casino security for years. My brother was also Army Military Police and has been a civilian police officer for 20 years. My dad was a test pilot and veteran of WWII and Korea. Believe me, I understand how quickly hairy stuff can go down without warning or preparation.
But we're talking about a Bioware game here, not real life, and not something like "Dark Souls," where they can shake it off and move on. Players roleplay, and they have a significant emotional investment in the story and the characters. Did you know that some roleplayers won't even allow themselves a "redo?" They stick with everything, no matter the outcome.
So if you're going to throw a purely mechanics-dependent death at them, you can't be cheap about it, or you'll alienate players. When it comes to a Bioware game, the mechanics for the right decision (in this instance) would need to be fairly obvious at the moment of presentation. Your scenario makes it a 50/50 chance that players will make the wrong decision, watch a favorite character die, get upset, and throw their controller with a "WTF???!" Sure, they can reset, but now their immersion's been broken.
My scenario doesn't follow what you're saying. I think you're asking what would happen in the case of failing to use the P/R prompt.
The beam doesn't kill both simultaneously. There is an explosion that separates both squadmates from Shepard and from each other. If Shepard doesn't take the P/R Prompt, then he begins to run to the first squadmate but Harbinger fires, killing S1 before Shepard can take more than a few steps. After looking in shock, he turns to the second squadmate and reaches S2, only to find that S2 is already dead from injury's sustained.
Ah, okay, that explains it. My comments above still apply, though.
***Edit*** Gah, the formatting stinks on these forums.
Modifié par Ymladdych, 19 mai 2013 - 02:38 .