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There's an easy way for BioWare to bring back some fans they may have lost


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#1
Steppenwolf

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It's no secret that DA][ didn't sell nearly as well as Origins and it shouldn't be a surprise to anyone that the only way for Inquisition to match Origins' sales is to get back some of the fans they lost. Da][ was commonly viewed as "dumbed down" having borrowed ME2's philosophy of streamlining non-combat game mechanics. And since no toolkit was made available for DA][ options for fan-made content, an extremely popular feature for RPGs on PC, was severely limited in scope.
But they can do something about this. The PlayStation 4 and surely the NextBox are essentially PCs. This was sort of the case with the PS3 and the 360, but the PS4 is pretty much just a gaming PC. With that in mind, think about the possibilities of modding. 360 and PS3 games could already be modified using various programs on your PC and tranplanting their output to your console/s. BioWare could make a toolkit for PC and an interface for consoles for fans to mod all versions of Inquisition. I know there's interest in modding console games so the effort wouldn't go unnoticed.
What do you guys think?

#2
Plaintiff

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I don't think toolkits are nearly as popular as you make them out to be, and I've yet to see any proven correlation between a toolkit and improved sales of the base game on any platform.

Hell, most people on this forum who want a toolkit aren't even making that argument. Their position has always been that it "extends the life of the game", which isn't something a developer necessarily wants.

#3
NoForgiveness

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I don't think modding alone will get many, if any fans back

#4
Guest_StreetMagic_*

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Anyone who quits "Bioware" as a whole because of one game probably shouldn't be catered to. It's as dumb as me going after a fussy girlfriend who slams the door and never wants to speak again, just because of one mistake (or perceived mistake). It's too much trouble to chase after people who are that vindictive.

Toolkits on the other hand are another issue. They've gone on record saying that they're more dependent on third party tools than they've been in the past. They can't release creation tools that aren't theirs.

Modifié par StreetMagic, 15 mai 2013 - 03:07 .


#5
n7stormrunner

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I'm not a programmer so I don't know this but how hard is it to make a toolkit?

#6
hexaligned

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n7stormrunner wrote...

I'm not a programmer so I don't know this but how hard is it to make a toolkit?


Time consuming enough that I understand why they don't.  That being said, it would cement a sale to me... but I didn't really go anywhere, other than not giving them money for DA2.

#7
DragonMage95

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If it is really their goal to get "fans" back I doubt adding a toolkit will do much. It can maybe bring back a select few, but other than that I don't see being able to mod bringing back fans. I think to get back fans Bioware will have to create a good game, and that also means they need to listen to some of the complaints from the fans.But, thats just my opinion.

#8
Steppenwolf

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Plaintiff wrote...

I don't think toolkits are nearly as popular as you make them out to be,


So all those Origins mods made with the toolkit that have gotten hundreds of thousands of downloads aren't actually popular?

Plaintiff wrote...
and I've yet to see any proven correlation between a toolkit and improved sales of the base game on any platform


You're asking for data that no one has.

Plaintiff wrote...
Hell, most people on this forum who want a toolkit aren't even making that argument. Their position has always been that it "extends the life of the game", which isn't something a developer necessarily wants.


Now you just joking, right? If not, that is some serious intellectual dissonance.
Developers want long DLC cycles and they want their games to sell well for as long as possible. Arguing otherwise is... nonsense.

#9
Steppenwolf

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StreetMagic wrote...

Anyone who quits "Bioware" as a whole because of one game probably shouldn't be catered to


This statement assumes that everyone they lost between Origins and DA][ was a fan of everything they did. And that's not a smart sentiment for a business to go by. They lost half of their customers for DA][. Should the people who decided not to buy DA][ just be written off as idiots?

#10
Cainhurst Crow

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I doubt we'll see anything like that unless they make the disk themselves PC compatible, which I doubt.

#11
Plaintiff

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BasilKarlo wrote...
So all those Origins mods made with the toolkit that have gotten hundreds of thousands of downloads aren't actually popular?

Compared to the multi-million dollar sales of the base game, including console versions which have no access to mods? Not really.

You're asking for data that no one has.

But I don't understand. Why would you make the assertion if you didn't have data to back it up? That's silly.

Now you just joking, right? If not, that is some serious intellectual dissonance.
Developers want long DLC cycles and they want their games to sell well for as long as possible. Arguing otherwise is... nonsense.

You know what else devleopers want? To keep making new games and have people buy them.

Seems to me that infinite free downloadable content gets in the way of that.

#12
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DomRod95 wrote...

 I think to get back fans Bioware will have to create a good game, and that also means they need to listen to some of the complaints from the fans.But, thats just my opinion.



#13
cJohnOne

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We are talking about 4 million people who bought DAO. I'd argue that we have no idea how many of them are going to get DAIII:Inqusition. Mass Effect sold over that I believe so there is no certainty as to who the audience is. You can't do the first game over again so that's out.

If you knew how to have a hit then everybody would have them and even If you knew how that would get boring.

#14
Plaintiff

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BasilKarlo wrote...

StreetMagic wrote...

Anyone who quits "Bioware" as a whole because of one game probably shouldn't be catered to


This statement assumes that everyone they lost between Origins and DA][ was a fan of everything they did. And that's not a smart sentiment for a business to go by. They lost half of their customers for DA][. Should the people who decided not to buy DA][ just be written off as idiots?

You know, typically, when a sequel underperforms, it means there were people who didn't like the previous installment.

#15
DragonMage95

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Just out of curiosity, is there a place where I can find the exact number of people who bought DA:O compared to the people who bought DA2? I hear talks of the numbers but I haven't actually seen them myself.

Modifié par DomRod95, 15 mai 2013 - 03:28 .


#16
Steppenwolf

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Plaintiff wrote...

BasilKarlo wrote...
So all those Origins mods made with the toolkit that have gotten hundreds of thousands of downloads aren't actually popular?

Compared to the multi-million dollar sales of the base game, including console versions which have no access to mods? Not really.


What? Your argument makes no sense. Mods don't make anyone any money nor did I say they do.

Plaintiff wrote...

You're asking for data that no one has.

But I don't understand. Why would you make the assertion if you didn't have data to back it up? That's silly.


Again, your argument makes no sense. One of the complaints about DA][ was the lack of a toolkit and thus a lack in the breadth and depth of mods. I never claimed to have any sort of data. You've set up a straw man.

Plaintiff wrote...

Now you just joking, right? If not, that is some serious intellectual dissonance.
Developers want long DLC cycles and they want their games to sell well for as long as possible. Arguing otherwise is... nonsense.

You know what else devleopers want? To keep making new games and have people buy them.

Seems to me that infinite free downloadable content gets in the way of that.


You know what they probably wanted to do a whole lot? Release Exalted March. Maybe a longer DLC cycle would have been possible with more extensive modding?*



*note the question mark before you make another ridiculous comment, please

#17
cJohnOne

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I think we sling around VGchartz information but the 2 million shipped for DA2 came from these boards from a BioWare person.


Edit: i think VGA chartz is pretty unreliable but it's the best we have.

Modifié par cJohnOne, 15 mai 2013 - 03:34 .


#18
Steppenwolf

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DomRod95 wrote...

Just out of curiosity, is there a place where I can find the exact number of people who bought DA:O compared to the people who bought DA2? I hear talks of the numbers but I haven't actually seen them myself.


There are various sites that have that data. VGChartz and such. They're not very accurate for PC sales though since they don't account for digital sales and the publishers/developers never seem to release that data.

Plaintiff wrote...

You know, typically, when a sequel underperforms, it means there were people who didn't like the previous installment.


DA][ owes almost half of it's total sales to pre-orders. Your argument holds exactly no water.

#19
Guest_Faerunner_*

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I think a more effective method would be to make it more like the game fans fell in love with to begin with rather than an updated version of the one that drove them away, but since BioWare has no intention of doing that (they claim they do, but in practice it's just DA2.5 with ME text-only "origins"), it's a lost cause.

#20
n7stormrunner

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relhart wrote...

Time consuming enough that I understand why they don't.  That being said, it would cement a sale to me... but I didn't really go anywhere, other than not giving them money for DA2.


ahh then personally I would prefer they spend the effort on the base game... but I'm not a pc garmer so my opinion is a bit baised. though in my admittedly limited experience most games with toolkits tend to be a little bland. focused on amount of content rather quality.

#21
DragonMage95

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BasilKarlo wrote...

DomRod95 wrote...

Just out of curiosity, is there a place where I can find the exact number of people who bought DA:O compared to the people who bought DA2? I hear talks of the numbers but I haven't actually seen them myself.


There are various sites that have that data. VGChartz and such. They're not very accurate for PC sales though since they don't account for digital sales and the publishers/developers never seem to release that data.

Plaintiff wrote...

You know, typically, when a sequel underperforms, it means there were people who didn't like the previous installment.


DA][ owes almost half of it's total sales to pre-orders. Your argument holds exactly no water.

Alright thanks.

#22
FINE HERE

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BasilKarlo wrote...


You know what they probably wanted to do a whole lot? Release Exalted March. Maybe a longer DLC cycle would have been possible with more extensive modding?*



*note the question mark before you make another ridiculous comment, please

... How? Image IPB

#23
cJohnOne

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I think that's half of initial sales were to Pre-Orders not total sales.

#24
Steppenwolf

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FINE HERE wrote...

... How? Image IPB


Several RPG developers, including Bethesda and CD Projekt, say that modding extends the life of their games.

cJohnOne wrote...

I think that's half of initial sales were to Pre-Orders not total sales.


750,000 pre-orders was the data I saw.

#25
Plaintiff

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BasilKarlo wrote...

DA][ owes almost half of it's total sales to pre-orders. Your argument holds exactly no water.

This statement isn't even relevant to what I said.