There's an easy way for BioWare to bring back some fans they may have lost
#1
Posté 15 mai 2013 - 03:00
But they can do something about this. The PlayStation 4 and surely the NextBox are essentially PCs. This was sort of the case with the PS3 and the 360, but the PS4 is pretty much just a gaming PC. With that in mind, think about the possibilities of modding. 360 and PS3 games could already be modified using various programs on your PC and tranplanting their output to your console/s. BioWare could make a toolkit for PC and an interface for consoles for fans to mod all versions of Inquisition. I know there's interest in modding console games so the effort wouldn't go unnoticed.
What do you guys think?
#2
Posté 15 mai 2013 - 03:04
Hell, most people on this forum who want a toolkit aren't even making that argument. Their position has always been that it "extends the life of the game", which isn't something a developer necessarily wants.
#3
Posté 15 mai 2013 - 03:04
#4
Guest_StreetMagic_*
Posté 15 mai 2013 - 03:05
Guest_StreetMagic_*
Toolkits on the other hand are another issue. They've gone on record saying that they're more dependent on third party tools than they've been in the past. They can't release creation tools that aren't theirs.
Modifié par StreetMagic, 15 mai 2013 - 03:07 .
#5
Posté 15 mai 2013 - 03:10
#6
Posté 15 mai 2013 - 03:13
n7stormrunner wrote...
I'm not a programmer so I don't know this but how hard is it to make a toolkit?
Time consuming enough that I understand why they don't. That being said, it would cement a sale to me... but I didn't really go anywhere, other than not giving them money for DA2.
#7
Posté 15 mai 2013 - 03:15
#8
Posté 15 mai 2013 - 03:16
Plaintiff wrote...
I don't think toolkits are nearly as popular as you make them out to be,
So all those Origins mods made with the toolkit that have gotten hundreds of thousands of downloads aren't actually popular?
Plaintiff wrote...
and I've yet to see any proven correlation between a toolkit and improved sales of the base game on any platform
You're asking for data that no one has.
Plaintiff wrote...
Hell, most people on this forum who want a toolkit aren't even making that argument. Their position has always been that it "extends the life of the game", which isn't something a developer necessarily wants.
Now you just joking, right? If not, that is some serious intellectual dissonance.
Developers want long DLC cycles and they want their games to sell well for as long as possible. Arguing otherwise is... nonsense.
#9
Posté 15 mai 2013 - 03:18
StreetMagic wrote...
Anyone who quits "Bioware" as a whole because of one game probably shouldn't be catered to
This statement assumes that everyone they lost between Origins and DA][ was a fan of everything they did. And that's not a smart sentiment for a business to go by. They lost half of their customers for DA][. Should the people who decided not to buy DA][ just be written off as idiots?
#10
Posté 15 mai 2013 - 03:20
#11
Posté 15 mai 2013 - 03:22
Compared to the multi-million dollar sales of the base game, including console versions which have no access to mods? Not really.BasilKarlo wrote...
So all those Origins mods made with the toolkit that have gotten hundreds of thousands of downloads aren't actually popular?
But I don't understand. Why would you make the assertion if you didn't have data to back it up? That's silly.You're asking for data that no one has.
You know what else devleopers want? To keep making new games and have people buy them.Now you just joking, right? If not, that is some serious intellectual dissonance.
Developers want long DLC cycles and they want their games to sell well for as long as possible. Arguing otherwise is... nonsense.
Seems to me that infinite free downloadable content gets in the way of that.
#12
Guest_Puddi III_*
Posté 15 mai 2013 - 03:22
Guest_Puddi III_*
DomRod95 wrote...
I think to get back fans Bioware will have to create a good game, and that also means they need to listen to some of the complaints from the fans.But, thats just my opinion.
#13
Posté 15 mai 2013 - 03:24
If you knew how to have a hit then everybody would have them and even If you knew how that would get boring.
#14
Posté 15 mai 2013 - 03:25
You know, typically, when a sequel underperforms, it means there were people who didn't like the previous installment.BasilKarlo wrote...
StreetMagic wrote...
Anyone who quits "Bioware" as a whole because of one game probably shouldn't be catered to
This statement assumes that everyone they lost between Origins and DA][ was a fan of everything they did. And that's not a smart sentiment for a business to go by. They lost half of their customers for DA][. Should the people who decided not to buy DA][ just be written off as idiots?
#15
Posté 15 mai 2013 - 03:27
Modifié par DomRod95, 15 mai 2013 - 03:28 .
#16
Posté 15 mai 2013 - 03:30
Plaintiff wrote...
Compared to the multi-million dollar sales of the base game, including console versions which have no access to mods? Not really.BasilKarlo wrote...
So all those Origins mods made with the toolkit that have gotten hundreds of thousands of downloads aren't actually popular?
What? Your argument makes no sense. Mods don't make anyone any money nor did I say they do.
Plaintiff wrote...
But I don't understand. Why would you make the assertion if you didn't have data to back it up? That's silly.You're asking for data that no one has.
Again, your argument makes no sense. One of the complaints about DA][ was the lack of a toolkit and thus a lack in the breadth and depth of mods. I never claimed to have any sort of data. You've set up a straw man.
Plaintiff wrote...
You know what else devleopers want? To keep making new games and have people buy them.Now you just joking, right? If not, that is some serious intellectual dissonance.
Developers want long DLC cycles and they want their games to sell well for as long as possible. Arguing otherwise is... nonsense.
Seems to me that infinite free downloadable content gets in the way of that.
You know what they probably wanted to do a whole lot? Release Exalted March. Maybe a longer DLC cycle would have been possible with more extensive modding?*
*note the question mark before you make another ridiculous comment, please
#17
Posté 15 mai 2013 - 03:33
Edit: i think VGA chartz is pretty unreliable but it's the best we have.
Modifié par cJohnOne, 15 mai 2013 - 03:34 .
#18
Posté 15 mai 2013 - 03:33
DomRod95 wrote...
Just out of curiosity, is there a place where I can find the exact number of people who bought DA:O compared to the people who bought DA2? I hear talks of the numbers but I haven't actually seen them myself.
There are various sites that have that data. VGChartz and such. They're not very accurate for PC sales though since they don't account for digital sales and the publishers/developers never seem to release that data.
Plaintiff wrote...
You know, typically, when a sequel underperforms, it means there were people who didn't like the previous installment.
DA][ owes almost half of it's total sales to pre-orders. Your argument holds exactly no water.
#19
Guest_Faerunner_*
Posté 15 mai 2013 - 03:34
Guest_Faerunner_*
#20
Posté 15 mai 2013 - 03:35
relhart wrote...
Time consuming enough that I understand why they don't. That being said, it would cement a sale to me... but I didn't really go anywhere, other than not giving them money for DA2.
ahh then personally I would prefer they spend the effort on the base game... but I'm not a pc garmer so my opinion is a bit baised. though in my admittedly limited experience most games with toolkits tend to be a little bland. focused on amount of content rather quality.
#21
Posté 15 mai 2013 - 03:36
Alright thanks.BasilKarlo wrote...
DomRod95 wrote...
Just out of curiosity, is there a place where I can find the exact number of people who bought DA:O compared to the people who bought DA2? I hear talks of the numbers but I haven't actually seen them myself.
There are various sites that have that data. VGChartz and such. They're not very accurate for PC sales though since they don't account for digital sales and the publishers/developers never seem to release that data.Plaintiff wrote...
You know, typically, when a sequel underperforms, it means there were people who didn't like the previous installment.
DA][ owes almost half of it's total sales to pre-orders. Your argument holds exactly no water.
#22
Posté 15 mai 2013 - 03:36
... How?BasilKarlo wrote...
You know what they probably wanted to do a whole lot? Release Exalted March. Maybe a longer DLC cycle would have been possible with more extensive modding?*
*note the question mark before you make another ridiculous comment, please
#23
Posté 15 mai 2013 - 03:36
#24
Posté 15 mai 2013 - 03:40
FINE HERE wrote...
... How?
Several RPG developers, including Bethesda and CD Projekt, say that modding extends the life of their games.
cJohnOne wrote...
I think that's half of initial sales were to Pre-Orders not total sales.
750,000 pre-orders was the data I saw.
#25
Posté 15 mai 2013 - 03:41
This statement isn't even relevant to what I said.BasilKarlo wrote...
DA][ owes almost half of it's total sales to pre-orders. Your argument holds exactly no water.




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