There are two ways in which this is not a relevant comparison.Realmzmaster wrote...
No it is an illusion because I have no other choice than what the game presents or the designers have thought of. That is entirely different from a p n p game where the DM can improvise. The best game design can do is simulate a DM. Yes, i may be force to go to the grocery store in the morning, but I wish to go by horse, but if the game does not allow that choice I cannot. I am left with the choices provided by the game and can only define my character within those parameters.
First, the player doesn't actually get to choose among the available options in DA2. Because of the cinematics and the paraphrasing, the player never knows what he's chosing, so he cannot be reasonably described to be choosing at all. Hawke's behaviour arises from the dialogue selections, but not in a predictable way. There is literally no way you or anyone knew what Hawke was going to say or how he was going to say it, consistently throughout the game, given those paraphrases.
Second, regardless of whether you're forced to choose from a finite set of options, why you choose those options is entirely up to you. In fact, I would even go so far as to say that you've mischaracterised the games generally. You do get to improvise your choices. You do get to do things that aren't pre-determined by the writers. As long as you define the category "things you can do" to include thoughts. That's something DAO allowed, but DA2 did not. That's an important difference in game design, and I, certainly, have a clear preference as to which design appears in DA3.
Modifié par Sylvius the Mad, 27 mai 2013 - 08:55 .




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