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There's an easy way for BioWare to bring back some fans they may have lost


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#151
Allan Schumacher

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Since there's been no shortage of mudslinging going around in this thread, I did want to point out one thing:

Its a theory, although its by no means certain. The fact that DA2 week 1 sales and preorders surpassed DA:Os substantially would actually suggest the exact reverse - why would more people preorder a sequel if the original was widely disliked, given that the pre-order bonuses for both were broadly similar? Was DA2 marketed that much more effectively to people more prone to preordering? Did everyone really hate the demo?


Emphasis mine (nitpick: it's technically a hypothesis, but that's a pet peeve of mine...).

What many people have done in this thread is make a logically sound deduction. You have created a space within that logical creation you made, which is all fine and dandy.

Logic, quite often, is not reality. So while it's fair to say "DA2 didn't sell well because maybe people didn't really care for DAO" it's also fair to say "I don't think DAO's legacy hurt DA2's sales."

Since they're just thoughts and perceptions, or even opinions.

Getting into a huff because of a logical construct you have created, is almost never going to go well, since without validation of any hypotheses they are effectively just guesses.

Further, treat each other with more respect please.

#152
Guest_krul2k_*

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maybe they dont want them bak an would rather have new fans who enjoy the work there doing with there current releases and the way they seem to be headed

theres always things wrong with games,ive yet to play one i can say im 100% happy with the features in it, biowares games are no exception to that, but i still enjoy/enjoyed there games,even with the faults i get ore than my moneys worth

#153
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Fast Jimmy wrote...

^

You have a very odd perception of how these things work. Are you lumping players who want their Warden back, who want a toolkit, who want more roleplaying control, who protest MP and who want different combat all in the same group? There are tons of complaint threads on these boards. If Bioware made a game that failed to cater to ANY of those requests, they would have no fanbase, period.

What exactly do you hope that they do for DA3 to scare away all these "crazy ex-boyfriends" you speak of?


They could simply continue in the direction they left off with the DA2 DLC, apply a lot of the ideas there in a bigger game, and it'd be the last straw for some, I think.


I don't know if it's worth getting into the debate about complaints. I'll try.. We already discussed the creative process the other day, and you seem to think games are some exception for being "interactive". Like RPGs are some shared enterprise between developer and gamer. I don't even think that's very true for Pen and Paper RPGs. At the end of the day, "Dungeon Master' is called that for a reason. As for digital games, the power is shifted even further. The games are almost entirely revolving around the creative and design end. There's not enough freedom for players to call many shots.. All of their options are coded in already. It's never been about the player. That's an illusion. The player doesn't throw the game for a loop occassionally like they would a pen and paper DM. It's in those moments a player is exercising some power, using an odd choice or action that wasn't accounted for at first. Otherwise, they don't have much power. They're there for the ride. It's just supposed to be a time to have fun and be entertained. Whoever thought they were as important as the designer is deluded.

Anyways, I think creative people should just follow their hearts. I'm not saying anything controversial there. It's not an "odd perception" of how these things work. To quote Steve Jobs, since it's slightly relevant. "I don't care what the customer wants. I'll tell the customers what they want." If you make something good, then there's a fair chance you'll always have fans. That's all anyone should concentrate on, no matter their project: having a good idea and doing a good job. Generally speaking, a good idea sells itself. And if it's bad, it won't.

Modifié par StreetMagic, 17 mai 2013 - 03:06 .


#154
Guest_Puddi III_*

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There is another easy way: cookies.

#155
wsandista

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Filament wrote...

There is another easy way: cookies.


No, because then we would have to debate on which cookies should be given. From the forum that can't even agree on what an atheist is, that internet clash would be nasty.

#156
Guest_Puddi III_*

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^^ Chocolate chip, obviously.

#157
wsandista

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Filament wrote...

^^ Chocolate chip, obviously.


Oatmeal raisin you heathen pig!!!!!!

#158
Guest_StreetMagic_*

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I could actually see how cookies could lead to war.

Modifié par StreetMagic, 17 mai 2013 - 03:46 .


#159
Guest_Puddi III_*

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wsandista wrote...

Filament wrote...

^^ Chocolate chip, obviously.


Oatmeal raisin you heathen pig!!!!!!

Are you insane? Keep your healthy dried fruits out of my sugary snack! If bioware does this it only proves they are completely out of touch with their audience.

#160
Silfren

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Filament wrote...

wsandista wrote...

Filament wrote...

^^ Chocolate chip, obviously.


Oatmeal raisin you heathen pig!!!!!!

Are you insane? Keep your healthy dried fruits out of my sugary snack! If bioware does this it only proves they are completely out of touch with their audience.


They'd have to be gluten-free, too.  We can't all eat wheat, you know...

#161
ArcaneJTM

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Ever tried oatmeal chocolate chip?  Good stuff.  ^_^

Pumpkin cocolate chip is good too.

Modifié par ArcaneJTM, 17 mai 2013 - 04:27 .


#162
Guest_The Wolf Man_*

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Most people don't mod their games. I think being a gamer and being a designer/modder shouldn't be considered the same thing.

Modifié par The Wolf Man, 17 mai 2013 - 04:30 .


#163
cJohnOne

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Well I had trouble turning around when I first got DAO I didn't know to use the a,w, and d keys. I finally figured out to drag things around but it was slow.

I think there are more places to get stuck in DAO. I remember I couldn't find the blood vials in the korcari wild because I didn't search every body. I thought, oh there probably on the elite ones.

I got stuck on the fade for a while because I missed a stairwell and I couldn't continue.
And of course there is the bridge in the urn of sacred ashes.

If I can't continue because I got stuck I don't like the game as much.

On to a different subject: People forget that most of the sales of DAO was on 360 and that was a port from the PC game. I think it wouldn't be strange for 360 users to not like the game. At least I wouldn't being my taste is that of a PC player.

#164
Uccio

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^ Haha! You got stuck!

Image IPB

Modifié par Ukki, 17 mai 2013 - 06:42 .


#165
Fast Jimmy

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cJohnOne wrote...

Well I had trouble turning around when I first got DAO I didn't know to use the a,w, and d keys. I finally figured out to drag things around but it was slow.

I think there are more places to get stuck in DAO. I remember I couldn't find the blood vials in the korcari wild because I didn't search every body. I thought, oh there probably on the elite ones.

I got stuck on the fade for a while because I missed a stairwell and I couldn't continue.
And of course there is the bridge in the urn of sacred ashes.

If I can't continue because I got stuck I don't like the game as much.

On to a different subject: People forget that most of the sales of DAO was on 360 and that was a port from the PC game. I think it wouldn't be strange for 360 users to not like the game. At least I wouldn't being my taste is that of a PC player.



As a 360 player, my experience is that every rl friend I know who played the game on the 360 completed it. And, from the terribly awkward experiences you are describing, you would have may have STRONGLY benefited from playing it on the 360 yourself. 

#166
Enigmatick

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^Wait I don't get it. Did he have trouble turning the camera? You're supposed to rebind move left and move right to A and D and use the right mouse button to free form control the camera, no one uses the keys to turn.(I seriously hope no one does at least.)

#167
Fast Jimmy

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Enigmatick wrote...

^Wait I don't get it. Did he have trouble turning the camera? You're supposed to rebind move left and move right to A and D and use the right mouse button to free form control the camera, no one uses the keys to turn.(I seriously hope no one does at least.)


I don't know. I wouldn't dare dream of giving commands to my PC Overlords! :whistle:

#168
garrusfan1

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truthfully it didn't sell as well because it was hyped very high but they weren't given much time to make it so it suffered in some things. I liked it though

#169
zyntifox

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Fast Jimmy wrote...

cJohnOne wrote...

Well I had trouble turning around when I first got DAO I didn't know to use the a,w, and d keys. I finally figured out to drag things around but it was slow.

I think there are more places to get stuck in DAO. I remember I couldn't find the blood vials in the korcari wild because I didn't search every body. I thought, oh there probably on the elite ones.

I got stuck on the fade for a while because I missed a stairwell and I couldn't continue.
And of course there is the bridge in the urn of sacred ashes.

If I can't continue because I got stuck I don't like the game as much.

On to a different subject: People forget that most of the sales of DAO was on 360 and that was a port from the PC game. I think it wouldn't be strange for 360 users to not like the game. At least I wouldn't being my taste is that of a PC player.



As a 360 player, my experience is that every rl friend I know who played the game on the 360 completed it. And, from the terribly awkward experiences you are describing, you would have may have STRONGLY benefited from playing it on the 360 yourself. 

Did not know you played on the 360 Jimmy. Then you are in a position to answer a question i've alwaysed wondered. Does the 360 version of DA:O lack a move-to-point command as the PS3 version? Because that is one of the few complaints i have about DA:O on the PS3.

#170
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Point to command on 360 is done through the pull up menu. It doesn't behave anything alike.

edit: Often when I see DAO on PC, it's setup to behave like NWN in isometric. Making the differences in how the two types of players play even more glaring.

Modifié par StreetMagic, 17 mai 2013 - 03:12 .


#171
LinksOcarina

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If anything it shows smart game design that its catered to the system its designed for, regarding movement and camera commands like that.

#172
hexaligned

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Tinxa wrote...

Wozearly wrote...

Just to pick up on that point, almost every piece of telemetry and game research into completion shows that the majority of games (beyond a pretty low playing time threshold) have a significant number of players that never complete them. Often a clear majority.

Unless there's evidence that DA2 had a far higher completion rate, which there isn't as far as I know, plus evidence that completion rate is closely correlated with sales/recommendations for that game and/or future games then its not a relevant point.


This I don't getImage IPB How can this be? Why would someone spend money on a game (and they're not exactly cheap) and then not even finish it once??? Much less the majority of people doing this... Who are these people???Image IPB


I do this often with RPG's, doesn't mean I don't get my monies worth.  I didn't finish DAO until my third or fourth character, and I had turned off of the automated data upload "feature" long befor that.  The Elder Scrolls games for example, I've gotten hundererds of hours of entertainment from those, and I've never finished any of them.

#173
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It makes sense for people to not finish the Elder Scrolls though. They're more environment driven than narrative/character driven. They have good lore, but the "story" often lies more in random emergent experiences than it does the main quest. It's leaves me wondering though why someone wouldn't want to come to some conclusions/answers in a Bioware game. That's about all it offers. And if you're playing it to wander around, it sucks. Even places where there are places to wander, like the Deep Roads or Brecilian Forest, it still sucks. The paths where content lies is pretty clear and linear.

Modifié par StreetMagic, 17 mai 2013 - 04:45 .


#174
Little Princess Peach

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Faerunner wrote...

I think a more effective method would be to make it more like the game fans fell in love with to begin with rather than an updated version of the one that drove them away, but since BioWare has no intention of doing that (they claim they do, but in practice it's just DA2.5 with ME text-only "origins"), it's a lost cause.

It could work, but my only problem was that DA:2 was expensive and the game was not worth 50 pounds, I hope the next dragon age game will be priced better.

#175
hexaligned

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Enigmatick wrote...

^Wait I don't get it. Did he have trouble turning the camera? You're supposed to rebind move left and move right to A and D and use the right mouse button to free form control the camera, no one uses the keys to turn.(I seriously hope no one does at least.)


I played on PC and I have no idea what he's talking about, I just used mouse click to move to position, I never had any problem with it. 

StreetMagic wrote...

It makes sense for people to not
finish the Elder Scrolls though. They're more environment driven than
narrative/character driven. They have good lore, but the "story" often
lies more in random emergent experiences than it does the main quest.
It's leaves me wondering though why someone wouldn't want to come to
some conclusions/answers in a Bioware game. That's about all it offers.
And if you're playing it to wander around, it sucks. Even places where
there are places to wander, like the Deep Roads or Brecilian Forest, it
still sucks. The paths where content lies is pretty clear and linear.


I guess it depends on why you are playing it.  For me it's about the mechanics, and tinkering around with character builds, and party compositions, ect.  I agree DAO wasn't great for that sort of thing, but that gets us back into a discussion about the tool kit, and why I bought DAO and not DA2.  Personally I don't find Bioware games all that compelling story wise, they are better than most games in that regard, but I can just read a novel and get a much richer expierience.  I play games for, ya know, gameplay mechanics.

Modifié par relhart, 17 mai 2013 - 05:16 .