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One of the things that always established the difference between a good game and great game in my mind was one that established an atmosphere: it wasn't just coding, it wasn't choices, nor was it variety - much less graphics. Just that unity of interest that leaves you taking a part of a story with you long after the story-teller has finished telling. ( Really any truly great story will do this. We carry great stories in our hearts and our minds - which then become vehicles for us desiring to pass down these stories or write stories of our own.)
Now, that being said there are a couple of areas in Mass Effect i've found really push the ambience suggestive of atmosphere. One of the greater episodes is - I think- one of the bigger unsolved mysteries of the series. Of course this is just conjecture - if one that just seems to click a lot more than others i've heard supposed.
In Mass Effect 1 you come across a data sphere about ½ to 2/3rds of the way through game that interacts with a locket given to you by a visionary on the Citadel. ( The Consort.)
Throughout the series it is never –truly- made clear how Shepard can interact with Prothean objects, and it's almost as if she intuitively understands them. She is able to interact with beacons which are well understood to kill any organic life otherwise. (Which Bioware tells us throughout the story. By the time the Reapers attacked Protheans grew suspicious of other Protheans so their beacons were encoded to respond to certain signatures and not others.)
The pictures I provide in my provided Flickr account link ( http://flic.kr/s/aHsjF6ef6M ) to are explaining why and
really presaging the entire series.
The Protheans directly influenced Shepard's direct ancestors with this act:
The Genetic-persona possibility and probability curve was probably well understood with how abundantly clear it was made in the series how advanced the Protheans were. I mean if you even look at our technology today and how embryonic testing can reveal the presence of certain genetic anomalies it's not unreasonable to expect that the highly advanced Protheans would have refined this to perfection and could predict that somewhere along that particular line an anomaly would occur.
Further, given the Protheans’ growing understanding about the presence of the Reapers it might be concluded that the Protheans thought the Reapers would attack the Prothean Empire around the time that anomaly occurred, rather than sooner. Given the evidence the Bioware team supplied to us throughout the series about how the Protheans more or less “ran out of time” the hypothesis or conjecture definitely seems to fit their model of the canon.
In context of the game's data and coding - I think it has been widely acknowledged that this episode in Mass Effect 1 is flagged for causing something in 2 and 3, but no one could ever figure out what that actually caused - if it did anything or if Bioware ran out of time or what.
That is another mystery, if part of this one - which is why I think this fits a bit.
Modifié par Annaire, 16 mai 2013 - 12:32 .





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