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EA removing online passes


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#51
Guest_simfamUP_*

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Sauruz wrote...

EA to Online Passes: "You have failed. We will find another way. Releasing control."
*Online Passes turns its scaly insectoid head towards the oncoming explosion that will surely engulf and evaporate it.


This is why I come back to this hell hole every day xD you guys are the funniest bunch on the net :lol:

#52
xSTONEYx187x

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Well, with all future games, no matter the genre, having microtransactions, EA can't be cutting off the used game market. They no that they will make a ton of money that way, easy to sucker people in through $1-$3 microtransactions.

Genius move, I gotta' say. I'm sure a lot of people will fall for it.

=]

#53
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What's the catch?

#54
xSTONEYx187x

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Jayne126 wrote...

What's the catch?


See my above post. 

Also. 

http://www.gamesindu...crotransactions

#55
Ravensword

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xSTONEYx187x wrote...

Well, with all future games, no matter the genre, having microtransactions, EA can't be cutting off the used game market. They no that they will make a ton of money that way, easy to sucker people in through $1-$3 microtransactions.

Genius move, I gotta' say. I'm sure a lot of people will fall for it.

=]


And there's the catch. I had a feeling.

#56
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wolfsite wrote...

Love how when something that can be seen a good news for the consumer comes from EA people still find a way to spin it into a negative.


It IS hilarious.

#57
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Ravensword wrote...

That will determine whether EA is ready to cut the bull**** and start treating their customers w/ respect rather than thieves since the use of DRM creates a presumption of guilt against those who don't pirate their games.


I would encourage you not to go into a retail store, ever. Because under your definition, those little things next to the doors are presumptions of guilt. And they're in most retail stores.

#58
Naughty Bear

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That's all folks?

#59
Overdosing

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Oh yes...microtransactions would still be present. Damn.

#60
Ravensword

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EntropicAngel wrote...

Ravensword wrote...

That will determine whether EA is ready to cut the bull**** and start treating their customers w/ respect rather than thieves since the use of DRM creates a presumption of guilt against those who don't pirate their games.


I would encourage you not to go into a retail store, ever. Because under your definition, those little things next to the doors are presumptions of guilt. And they're in most retail stores.


That's a false equivalence.

#61
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Ravensword wrote...

That's a false equivalence.


How so? How is my example not the same?

#62
Ravensword

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EntropicAngel wrote...

Ravensword wrote...

That's a false equivalence.


How so? How is my example not the same?


Unlike thise sensors on the stores that can be removed once you've made a purchase, games that contain DRM cannot be removed once purchase is done unless you have a pirated game. Games w/ DRM require a constant Internet connection in order to be played and the usual issues of that come w/ that requirement. The biggest problem is when the company decides to shut down the servers that you log into when you want to play your DRM-enabled game, thus making the game unplayable.

At least w/ retail stores—let's talk about clothing stores—they can remove sensors once a purchase has been made. It's not like you're gonna duplicate a shirt on your own. Also, after buying a shirt you can do w/ as you please, but w/ video games containing DRM schemes, it's like the company that you bought the game from gets to dictate when you can use your product. I can appreciate the fact that a company wants to protect their IP, but not at the expense at forcing a consumer how and when to use a product—I understand that the product is mine, but not the IP.

#63
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Ravensword wrote...

Unlike thise sensors on the stores that can be removed once you've made a purchase, games that contain DRM cannot be removed once purchase is done unless you have a pirated game. Games w/ DRM require a constant Internet connection in order to be played and the usual issues of that come w/ that requirement. The biggest problem is when the company decides to shut down the servers that you log into when you want to play your DRM-enabled game, thus making the game unplayable.

At least w/ retail stores—let's talk about clothing stores—they can remove sensors once a purchase has been made. It's not like you're gonna duplicate a shirt on your own. Also, after buying a shirt you can do w/ as you please, but w/ video games containing DRM schemes, it's like the company that you bought the game from gets to dictate when you can use your product. I can appreciate the fact that a company wants to protect their IP, but not at the expense at forcing a consumer how and when to use a product—I understand that the product is mine, but not the IP.


Well number 1, DRM doesn't just mean always-online systems. Most games from a few years back had a DRM system that required ONE online activation or whatever, and you could play the game. Wasn't necessarily always online.

And you do have a good point...but you're forgetting that we don't buy the game. We buy the right to use the game.

It would be like buying the right to wear a shirt. It wouldn't be out of expectation, I don't think, for them to make sure some way that you weren't sharing THEIR shirt with other people...because only you bought the right to wear their shirt.

#64
Fast Jimmy

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EntropicAngel wrote...

Ravensword wrote...

Unlike thise sensors on the stores that can be removed once you've made a purchase, games that contain DRM cannot be removed once purchase is done unless you have a pirated game. Games w/ DRM require a constant Internet connection in order to be played and the usual issues of that come w/ that requirement. The biggest problem is when the company decides to shut down the servers that you log into when you want to play your DRM-enabled game, thus making the game unplayable.

At least w/ retail stores—let's talk about clothing stores—they can remove sensors once a purchase has been made. It's not like you're gonna duplicate a shirt on your own. Also, after buying a shirt you can do w/ as you please, but w/ video games containing DRM schemes, it's like the company that you bought the game from gets to dictate when you can use your product. I can appreciate the fact that a company wants to protect their IP, but not at the expense at forcing a consumer how and when to use a product—I understand that the product is mine, but not the IP.


Well number 1, DRM doesn't just mean always-online systems. Most games from a few years back had a DRM system that required ONE online activation or whatever, and you could play the game. Wasn't necessarily always online.

And you do have a good point...but you're forgetting that we don't buy the game. We buy the right to use the game.

It would be like buying the right to wear a shirt. It wouldn't be out of expectation, I don't think, for them to make sure some way that you weren't sharing THEIR shirt with other people...because only you bought the right to wear their shirt.


But it would. Because there are basic property laws that state that once you buy that shirt, you can give it to whomever you wish to wear. 

Video games try and get around that by stating it is digital media, not acutal property, but there are numerous legal challenges to that. It is hardly an accepeted legal doctrine that when you buy a video game, you are only "renting" the ability to play it.

#65
Cainhurst Crow

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Posted Image

#66
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Fast Jimmy wrote...

But it would. Because there are basic property laws that state that once you buy that shirt, you can give it to whomever you wish to wear. 

Video games try and get around that by stating it is digital media, not acutal property, but there are numerous legal challenges to that. It is hardly an accepeted legal doctrine that when you buy a video game, you are only "renting" the ability to play it.


But you didn't buy the shirt, remember. You bought the right to wear the shirt. The company still owns the shirt. They...licensed it to you.

Yes?

Modifié par EntropicAngel, 16 mai 2013 - 04:27 .


#67
Ravensword

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EntropicAngel wrote...

Ravensword wrote...

Unlike thise sensors on the stores that can be removed once you've made a purchase, games that contain DRM cannot be removed once purchase is done unless you have a pirated game. Games w/ DRM require a constant Internet connection in order to be played and the usual issues of that come w/ that requirement. The biggest problem is when the company decides to shut down the servers that you log into when you want to play your DRM-enabled game, thus making the game unplayable.

At least w/ retail stores—let's talk about clothing stores—they can remove sensors once a purchase has been made. It's not like you're gonna duplicate a shirt on your own. Also, after buying a shirt you can do w/ as you please, but w/ video games containing DRM schemes, it's like the company that you bought the game from gets to dictate when you can use your product. I can appreciate the fact that a company wants to protect their IP, but not at the expense at forcing a consumer how and when to use a product—I understand that the product is mine, but not the IP.


Well number 1, DRM doesn't just mean always-online systems. Most games from a few years back had a DRM system that required ONE online activation or whatever, and you could play the game. Wasn't necessarily always online.

And you do have a good point...but you're forgetting that we don't buy the game. We buy the right to use the game.

It would be like buying the right to wear a shirt. It wouldn't be out of expectation, I don't think, for them to make sure some way that you weren't sharing THEIR shirt with other people...because only you bought the right to wear their shirt.


That's true, but for the most part, a lot of DRM schemes were always-online. However, even the ones that require you to use an activation code are a pin in the ass if you happen to buy a new computer and want to install it on that one.

That's true, but I own the optical disc itself can do w/ it as I please, provided I don't make pirated copies of the data within and sell them. I dont think companies should interfere as to when and how we choose to use the product.

I'm sure they expect you to use the shirt for yourself, or possibly even give it to someone as a gift. A clothing company wouldn't like it for you to buy a bunch of plane T-shirts and then start stamping their logo on it and making a profit of their product. This is something that's, I think, more common w/ expensive designer clothing, though.

#68
Fast Jimmy

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EntropicAngel wrote...

Fast Jimmy wrote...

But it would. Because there are basic property laws that state that once you buy that shirt, you can give it to whomever you wish to wear. 

Video games try and get around that by stating it is digital media, not acutal property, but there are numerous legal challenges to that. It is hardly an accepeted legal doctrine that when you buy a video game, you are only "renting" the ability to play it.


But you didn't buy the shirt, remember. You bought the right to wear the shirt. The company still owns the shirt. They...licensed it to you.

Yes?


I don't know of any business model in the world where you would or even could rent a shirt. Again, property and ownership laws start coming into play. "Possession is 9/10's of the law" and all that. If you have the shirt in your possession, at what point would the company in question try and either repossess your shirt or block you (or someone else) from wearing it? 

And nowhere in the agreement of gamer and publisher is it ever implied that you are LEASING a game. It is always a purchase. There is no terms and conditions you are forced to agree to or sign when you walk out of the store with your game, unlike the vast majortiy of rental/lease agreements. 

The game publisher is attempting to push an agreement that isn't backed by legislation nor agreed (or even informed) on the part of the purchaser. I'm no lawyer, but that is a VERY hard position for a company to take, let alone defend.

#69
kobayashi-maru

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Not really surprising due to the success of micro-transactions. It would be more profitable to allow everyone access and hopefully gain more people willing to spend on packs and get more online players to extend life of the games. I know MT got some heat but I think it's a great way to gain profit from those who can afford to pay and allow the other players access free to packs through playing.

#70
AshedMan

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It's a baby step in the right direction. Hopefully many more significant changes will occur. It's going to take a lot for me to come back to EA.

#71
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Ravensword wrote...

rapunzel696 wrote...

Ravensword wrote...

$0.10 to reload.

That's expensive. :mellow:


Enjoy your microtransactions.:devil:


It's not gouging. It's charging.

Jokes aside....dafuq? Does EA want me to start buying from them again? Good start.

#72
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Fast Jimmy wrote...

I don't know of any business model in the world where you would or even could rent a shirt. Again, property and ownership laws start coming into play. "Possession is 9/10's of the law" and all that. If you have the shirt in your possession, at what point would the company in question try and either repossess your shirt or block you (or someone else) from wearing it? 

And nowhere in the agreement of gamer and publisher is it ever implied that you are LEASING a game. It is always a purchase. There is no terms and conditions you are forced to agree to or sign when you walk out of the store with your game, unlike the vast majortiy of rental/lease agreements. 

The game publisher is attempting to push an agreement that isn't backed by legislation nor agreed (or even informed) on the part of the purchaser. I'm no lawyer, but that is a VERY hard position for a company to take, let alone defend.


It doesn't say in the EULA that you're only paying to play, not to own? Perhaps I need to read one of those things.

#73
felipejiraya

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It's not like Online Passes were really profitable from the start in a global perspective.

#74
Ravensword

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Eternal Napalm wrote...

Ravensword wrote...

rapunzel696 wrote...

Ravensword wrote...

$0.10 to reload.

That's expensive. :mellow:


Enjoy your microtransactions.:devil:


It's not gouging. It's charging.

Jokes aside....dafuq? Does EA want me to start buying from them again? Good start.


Good start for microtransactions.

#75
Khayness

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DinoSteve wrote...

Khayness wrote...

It's a trap!

On PC you can't buy new titles used anyways (unless you register each one of them on different Origin account and trade it along with the game?), if the no used games always on DRM nextgen crap turns out to be true, many people called it as getting some goodwill out of removing a soon to be obsolete feature. =]


Sony confirimed that there won't be always online and I think MS confirmed it too.


Interesting. :whistle: