Reviews
#376
Posté 27 janvier 2010 - 04:16
Very dissapointed with the removal of much of the RPG elements from the game. I can cope however since I am also a shooter fan. I would at least like to have seen an ability system similar to ME 1.
I dislike the new inventory system... not to say the previous incarnation wasn't tedious and a bit clunky but all the different items and item upgrades contributed to a larger since of scope and realism. I haven't, however, had a chance to seriously explore the new system so this is an initial take.
By far my biggest gripe is the mineral acquisition system and space flight. To address the least of the two concerns first I will start with space flight. The previous system felt more like I was commanding my pilot to proceed to the next area. It wasn't perfect but I liked it. The new flight sytem reminds me of the old Star Control 2 syle navigation. NOW for the more serious gripe. Mineral acquisition, talk about epic fail. Instead of exploring beautiful worlds and seeing myriad different landscapes I am forced to move a slow moving reticle up and down trying to find spikes in mineral concentrations. To thoroughly explore a worlds mineral content takes about 10 or 15 minutes--albeit less then the first game-- but I could practically fall asleep it is so boring. WTF happened and who's idea was THAT? ME 1 wasn't perfect in this regard, but this could hardly be seen as an improvement.
Once again this is initial response. We shall see where it goes from here. (one final note: The mission synopsis at the end of a mission kind of distracts from the organic feeling of the game for me. I almost didn't mention it since it is so minor.)
#377
Posté 27 janvier 2010 - 07:21
LIST OF PROBLEMS ME1 HAD, FIXED IN ME2:
-retarded planet exploration
-driving sessions
-slow combat pace
-ridiculous combat situations where difficoulty was given by multiple enemies killing you with one single hit rather than smarter/different enemies
-silly weapons
-boring graphics and art style
-elevators
-silly main quest
-silly main quest related charcters
-awful inventory/items system
-awful final fights
-no variety, in nothing
-awful abilities and biotic powers looking all exactly the same.
PROBLEMS ME2 DIDNT SOLVE:
-extremely basic ai: enemies constantly come towards you and keep firing, making every single fight in the game identical
-difficoulty increase => enemies with more hp and dealing more damage instead of smarter enemies: fights just take longer OR the player dies immediatly (same, identical fights that simply take more time)
-idiotic paragon/renegade system: keeping a "balanced" is actually punished in many situations; a renegade is more like a dick rather than an evil or wicked character; a paragon is strictly "lawful good", which gets boring because again you have to play according 2 already defined personalities instead of having the chance of forming your own
-no real dialogue options with real impact on the whole game: you either tell people to shut up and die or ask politely to stop doing bad things because it will be better for everyone. Either way, you can finish the game keeping everyone alive or deliberatly let everyone die for the hell of it: rest of the game is basically identical.
-terrible sidequests: the game would have been the same or probably better without those
-too much time spent walking / talking / LAUNCHING PROBE and too few fighting: I thought this was supposed to be a shooter with rpg elements, not a walking simulator in which you hold a camera filming all the dialogues you HAVE to complete to go through the game.
-same enemies all over the galaxy (same mercs, same droids, same aliens)
-oversimplified combat mechanic with the same approach with every class (class weaknesses compensated by special abilities obtained from loyalties): stay in cover, shoot everything, use abilities on any target, go back behind the chest-high wall while your abilities recharge. You can try different approaches but its irrelevant: you risk to die EXCLUSIVELY if you keep staying out of cover.
-some NPC responses are just meh
PERSONAL NOTES
-awesome art style / visual design
-great level design for the main planets while some sidequestplanets were clearly rushed and poorly developed
-cool new characters
-boring walking/sidequesting all over again: all this time spent talking to characters and walking all over the god damn place for hours has really to go
-fights either too easy or stupidly hard (higher difficoulty = enemies dealing more damage and being more resistent meaning that fights simply take way longer or you die instantly)
-satisfying ending even though it was too easy to complete
-overall good game, but over rated because the problems i pointed out are ignored by the reviewers
-horribly forced background of a character (jack) that makes you wonder again about "wasted potential"
You feel more like you're watching the game instead of playing it and this is not good when the game tries to be, even partially, a shooter.
I personally enjoyed exploring once the new locations (omega station etc) but having to walk back and forth the same corridor just to speak to people was something i really didint miss from ME1
I hope Mass Effect 3 will be a further improvement
Modifié par ka0s69, 27 janvier 2010 - 07:46 .
#378
Posté 27 janvier 2010 - 07:32
The game is developing more and more of the mass effect feel. Story and characters seem solid but it does have a certain forced aspect to character motivations. RPG elements in the story feel strong however and I can almost explain away some of the differences in skill sets between the two games by telling myself that Sheppard has reached a certain penultimate in development and anything he/she gets at this point is going to be a diminished return.
In so far the plot hasn't developed well enough to judge. I am still gathering my initial party together.
The map is far inferior to its predecessor. I am unable to view my map in all situations and I am unable to set waypoints to assist me in navigation. There is a feature for pointing the hero towards an objective but in an expansive and immersive game such as this my goals should be defined by myself and not a linear solution system.
Obviously Bioware had to deal with decisions made in the first game in the most economical way possible but it would have been nice to see the impact of my original decisions in more detail. Although I hear news posts related to my original decisions, I still get the feeling that they designed the game around what they felt were the decisions "their' Sheppard made and the rest was only given an adequate consideration. (I.E. The Council's treatment of my character. I followed a Virtuos path and felt that I still had a duty to the council. It would have been awesome to see a dynamic between my new employer and my old.) Most dissapointing of all is being unable to rekindle the relationship from the first ME. I do not know at this point if that is actually impossible but it seems unlikely at least. Seriously is there no fidelity in space?
Finally, I have mixed feelings about the whole 6 million dollar man/bionic woman thing. I will leave it at that.
#379
Posté 27 janvier 2010 - 08:45
ka0s69 wrote...
a quick review of the game after completing it and starting a second playthrough.
LIST OF PROBLEMS ME1 HAD, FIXED IN ME2:
-retarded planet exploration
-driving sessions
-slow combat pace
-ridiculous combat situations where difficoulty was given by multiple enemies killing you with one single hit rather than smarter/different enemies
-silly weapons
-boring graphics and art style
-elevators
-silly main quest
-silly main quest related charcters
-awful inventory/items system
-awful final fights
-no variety, in nothing
-awful abilities and biotic powers looking all exactly the same.
PROBLEMS ME2 DIDNT SOLVE:
-extremely basic ai: enemies constantly come towards you and keep firing, making every single fight in the game identical
-difficoulty increase => enemies with more hp and dealing more damage instead of smarter enemies: fights just take longer OR the player dies immediatly (same, identical fights that simply take more time)
-idiotic paragon/renegade system: keeping a "balanced" is actually punished in many situations; a renegade is more like a dick rather than an evil or wicked character; a paragon is strictly "lawful good", which gets boring because again you have to play according 2 already defined personalities instead of having the chance of forming your own
-no real dialogue options with real impact on the whole game: you either tell people to shut up and die or ask politely to stop doing bad things because it will be better for everyone. Either way, you can finish the game keeping everyone alive or deliberatly let everyone die for the hell of it: rest of the game is basically identical.
-terrible sidequests: the game would have been the same or probably better without those
-too much time spent walking / talking / LAUNCHING PROBE and too few fighting: I thought this was supposed to be a shooter with rpg elements, not a walking simulator in which you hold a camera filming all the dialogues you HAVE to complete to go through the game.
-same enemies all over the galaxy (same mercs, same droids, same aliens)
-oversimplified combat mechanic with the same approach with every class (class weaknesses compensated by special abilities obtained from loyalties): stay in cover, shoot everything, use abilities on any target, go back behind the chest-high wall while your abilities recharge. You can try different approaches but its irrelevant: you risk to die EXCLUSIVELY if you keep staying out of cover.
-some NPC responses are just meh
PERSONAL NOTES
-awesome art style / visual design
-great level design for the main planets while some sidequestplanets were clearly rushed and poorly developed
-cool new characters
-boring walking/sidequesting all over again: all this time spent talking to characters and walking all over the god damn place for hours has really to go
-fights either too easy or stupidly hard (higher difficoulty = enemies dealing more damage and being more resistent meaning that fights simply take way longer or you die instantly)
-satisfying ending even though it was too easy to complete
-overall good game, but over rated because the problems i pointed out are ignored by the reviewers
-horribly forced background of a character (jack) that makes you wonder again about "wasted potential"
You feel more like you're watching the game instead of playing it and this is not good when the game tries to be, even partially, a shooter.
I personally enjoyed exploring once the new locations (omega station etc) but having to walk back and forth the same corridor just to speak to people was something i really didint miss from ME1
I hope Mass Effect 3 will be a further improvement
You have your opinions and tastes, but I guess ME is then not for you. I mean, walking around talking to people and gathering side-quests are probably reasons of why fans of ME (and KoTOR also) like that games so much. Combat is really not my biggest concern. I'm happy it plays right, but as long as the whole universe is well presented and you can get lost in, it's not that much of a problem to me.
#380
Posté 27 janvier 2010 - 08:48
marshalleck wrote...
I tend to automatically discount 100% scores. There's no way any game will ever be perfect.
I disagree.
Legend of Zelda: A Link to the Past was perfect.
#381
Posté 27 janvier 2010 - 08:51
#382
Posté 27 janvier 2010 - 08:59
I am disappointed in how much my class (Vanguard) changed. The class changed from tankie type to a kamikaze type. You get lift instead of barrier as a Vanguard, wtf?
I am disappointed with the bugs that I have encountered. There have been at least four times that charge knocked an enemy into never, never land then something would not open / work because all enemies were not dead.
I am disappointed that the rpg elements were dumbed down. I liked customizing my character in Mass Effect. I also liked customizing my weapons / armor for different enemies in Mass Effect. That customazation is gone in ME2.
#383
Posté 27 janvier 2010 - 10:06
Heh, that's funny, I actually kind of liked looking back at all I'd done. Different strokes.Greatone666 wrote...
(one final note: The mission synopsis at the end of a mission kind of distracts from the organic feeling of the game for me. I almost didn't mention it since it is so minor.)
Modifié par shockins, 27 janvier 2010 - 10:06 .
#384
Posté 27 janvier 2010 - 11:29
UBER GEEKZILLA wrote...
this game has a metacritic score of 96 and 20 perfect scores right now
clearly reviewers dont really play many videogames for their own fun
#385
Posté 27 janvier 2010 - 11:34
Catlana wrote...
Disappointment is perhaps the best word to describe my feelings.
I am disappointed in how much my class (Vanguard) changed. The class changed from tankie type to a kamikaze type. You get lift instead of barrier as a Vanguard, wtf?
I am disappointed with the bugs that I have encountered. There have been at least four times that charge knocked an enemy into never, never land then something would not open / work because all enemies were not dead.
I am disappointed that the rpg elements were dumbed down. I liked customizing my character in Mass Effect. I also liked customizing my weapons / armor for different enemies in Mass Effect. That customazation is gone in ME2.
There's nothing you can do about bugs, that's the par of the course in videogames nowadays, especially a BioWare videogame. 2 days ago I was playing Mass Effect 1, and I was riding along in the Mako and Garrus' head would appear on top of it. Also Feros had a huge bug where Ashley went missing, and I wasn't allowed to progress passed the refugee camp.
#386
Posté 28 janvier 2010 - 02:41
Modifié par stevej713, 28 janvier 2010 - 02:42 .
#387
Posté 28 janvier 2010 - 03:54
Gameplay: Way too much FPS, way too little RPG. I liked Mass Effect, it was an RPG, I bought Mass Effect 2 because it was the sequel to Mass Effect. For some strange reason, It is almost completely an FPS with dialogue(For reasons I'll get to later). Large disappointment.
Mission Complete Screen: Why is this in here? Nothing says "FPS" like a level complete screen. I'm supposed to be playing an RPG, which is seamless, not "Mass Effect: Serious Sam Edition".
Lack of Inventory and Loot: Another indicator that I'm playing an FPS. Really disappointing, one of the finer points of an RPG completely eliminated.
Skills System: An RPG is character skill driven, not player skill driven, this game is completely player skill driven. The remaining skills themselves are fine, but the shift to FPS has seriously harmed the game.
The "Your life is low" red stuff that pops up when you're nearly dead: Hands down the worst feature in a game *ever*.
Lack of planet exploration: Removes alot of the feeling of exploring the galaxy. Sure, it needed tightened up from the first game, but completely removed? One of the more innovative features of ME is now gone?
Of course, the trademark dialogue and character interaction remain intact and are good.
Honestly Bioware, I'm hard pressed to give this a rating of 5, simply because it's a sequel to an RPG, billed as an RPG, and absolutely not an RPG. It's an FPS with a little level number hidden somewhere that doesn't actually do anything.
Bioware, you should give some consideration to the path you're following. It's not wise to alienate your player base in search of a new one, as another "headline" company recently did and couldn't sell just half of it's initial shipment. I think that if you guys don't reflect carefully you'll find sales of ME3 to be quite sluggish, which really should be apparent by the feedback here.
Basically Bioware, don't release FPS's as sequels to RPG's, you'll just end up alienating your customer base. Which I'm sure you realize after 10 years of making RPG's that your customers are RPG players, they didn't suddenly switch to FPS players overnight.
#388
Posté 28 janvier 2010 - 04:52
Modifié par DoNotResistHate, 28 janvier 2010 - 05:00 .
#389
Posté 28 janvier 2010 - 04:54
The combat is great with a wonderful feel, intensity, balance, and tactics. Sure its not traditional, but the ME series has been about making innovative, non-traditional RPGs from the get go and I think you've done that. To the people who complain, all I have to say is: is it fun? Who cares if the gameplay is traditional RPG fare, IMO its the most fun in a game I've had in along time, whether FPS or RPG (actually the ultra-trad gameplay of Dragon Age was awesome too!)
The thing that really blows me away, and which I feel is the biggest improvement over ME1 is the atmosphere. Omega really feels like a hive of scum and villainy, the Wards really feel like a teeming melting pot of intergalactic culture. The environments of the first game were pretty but sterile, in ME2 you've really out done yourselves, the gameworld just pulses with life. Beyond any specific game mechanics RPGs are about exploration and ME2 really delivers.
I was word about the "lack of loot" in ME2, but I've found that I'm really into the customization and upgrade system. Its a good goad to exploration, more tailorable to your gameplay style than the last game and on a simple note: I love playing with my armor's color scheme and making it look real pretty. Sure its simplified to some extent, but I don't miss having junk armors and weapons crowding up my inventory at all.
In short theres nothing I would change about ME2. There are suggestions I could make, but at this point I think it would just make the game different, not necessarily better. BRAVO BIOWARE!
#390
Posté 28 janvier 2010 - 05:02
Gatt9 wrote...
My thoughts so far:
Gameplay: Way too much FPS, way too little RPG. I liked Mass Effect, it was an RPG, I bought Mass Effect 2 because it was the sequel to Mass Effect. For some strange reason, It is almost completely an FPS with dialogue(For reasons I'll get to later). Large disappointment.
Mission Complete Screen: Why is this in here? Nothing says "FPS" like a level complete screen. I'm supposed to be playing an RPG, which is seamless, not "Mass Effect: Serious Sam Edition".
Lack of Inventory and Loot: Another indicator that I'm playing an FPS. Really disappointing, one of the finer points of an RPG completely eliminated.
Skills System: An RPG is character skill driven, not player skill driven, this game is completely player skill driven. The remaining skills themselves are fine, but the shift to FPS has seriously harmed the game.
The "Your life is low" red stuff that pops up when you're nearly dead: Hands down the worst feature in a game *ever*.
Lack of planet exploration: Removes alot of the feeling of exploring the galaxy. Sure, it needed tightened up from the first game, but completely removed? One of the more innovative features of ME is now gone?
Of course, the trademark dialogue and character interaction remain intact and are good.
Honestly Bioware, I'm hard pressed to give this a rating of 5, simply because it's a sequel to an RPG, billed as an RPG, and absolutely not an RPG. It's an FPS with a little level number hidden somewhere that doesn't actually do anything.
Bioware, you should give some consideration to the path you're following. It's not wise to alienate your player base in search of a new one, as another "headline" company recently did and couldn't sell just half of it's initial shipment. I think that if you guys don't reflect carefully you'll find sales of ME3 to be quite sluggish, which really should be apparent by the feedback here.
Basically Bioware, don't release FPS's as sequels to RPG's, you'll just end up alienating your customer base. Which I'm sure you realize after 10 years of making RPG's that your customers are RPG players, they didn't suddenly switch to FPS players overnight.
Amen, my friend, amen. This is actually a real kick in the teeth. I guess bioware has decided to make another cookie cutter FPS instead of sticking to real innovation. The original Mass Effect was one of the greatest games I have ever played. The only true RPG element of this game is the story and thats just not enough. It is a good game but so far I have to say it is far inferior to its predescessor. And the thing with the red lines when you are almost dead... if I wanted that stuff I woulda bought gears of war. How bout something a little more original ppl.
On a more amusing note I still get the feeling that if I run out of fuel the Melnorme are going to come by and rescue me in exchange for biological data and the location of certain worlds throughout the galaxy.
Whoa, crap I guess I almost ran down the Keel-Verezy ship and nearly smashed it to flinders.
#391
Posté 28 janvier 2010 - 06:35
#392
Posté 28 janvier 2010 - 07:14
Delduwath Mordion wrote...
Giant Bomb 5/5
http://www.giantbomb...-21590/reviews/
I just don't understand it. Some of the things that I liked the most about Mass Effect are the things that other people **** the most about.
Why on earth do we need another straight shoot em up game. And WTF was wrong with the Mako. I could count the times I drove it off a cliff or into lava on one hand and the only bug I experienced happened one time where I flipped completely over ( a very difficult task if you were trying) and had to return to the Normandy. Exploring worlds in a vehicle is cool and fun.
I would have liked to see some changes in scenery between different compunds but that is still a minor gripe. And how the frack were the controls clunky. If anything ME2 drives me nuts cause the sprint key is the same as the cover key and half the time I end up truncating a sprint right in the middle of the fire line to take "cover."
I didn't want a pure action game and I didn't want a Mass Effect clone but the gameplay aspect has changed so fundamentally that it's not even the same game anymore. What we end up with is another shooter that actually has a better story than most. Still a good game but hardly original like Mass Effect.
Oh, and if I hear one more person who wasn't intelligent enough to grasp the plot of the original game and appreciate it for its depth and originality, put it down for being "boring" I am gonna lose some respect for a large portion of the gaming community. The plot made perfect sense to me and was NEVER boring.
#393
Posté 28 janvier 2010 - 08:18
Greatone666 wrote...
I just don't understand it. Some of the things that I liked the most about Mass Effect are the things that other people **** the most about.
Welcome to having a minority opinion. I felt the same way about Grand Theft Auto 4 and Metal Gear Solid 4 (I thought they were 3/5 star games personally). You may just have to kind of accept that the things you like about a game are not liked by most other people.
But seriously, I'm having more fun and am more engaged with Mass Effect 2 than I have had with a game since... Baldur's Gate 2? The gameplay is very fun and the story and characters are fantastically written. Heck, I'd wager there hasn't been a better written game since Planescape: Torment. And all the new Roleplaying elements (not Rollplaying for those unhappy with lack of a personal inventory) are really getting me immersed in the game. I love interupts, even the Paragon ones just seem really cool and make Shepard out to be a badass with a heart of gold.
#394
Posté 28 janvier 2010 - 09:46
Can anyone tell me?
#395
Posté 28 janvier 2010 - 10:07
nex0210 wrote...
I noticed that the Sentinel has an ability named Slam, but I can't find out what it does?
Can anyone tell me?
Slam is actually not a Sentinel ability. It's a loyalty ability you can pick up from Miranda. It's a damaging biotic attack.
Also, I have to say, I don't find myself often agreeing with everything a reviewer says while reading through their review, but I think the giantbomb review of Mass Effect 2 expresses almost word for word how I feel about the game.
#396
Posté 28 janvier 2010 - 01:11
Delduwath Mordion wrote...
Giant Bomb 5/5
http://www.giantbomb...-21590/reviews/
Obivously they have been payed or don't know a **** about games. LOL
#397
Posté 28 janvier 2010 - 01:33
UBER GEEKZILLA wrote...
this game has a metacritic score of 96 and 20 perfect scores right now
Yeah.. EA paid their magazines well, it seems. Since Metacritic Score is the only thing that counts at the end, isn´t it?
Anyway, i only heard dissapointing things about the RPG part and think one review ended with the exact judgement
RPG elements were watered
down and may potentially disappoint fans who prefer traditional RPGs
the likes of Dragon Age (so, I guess they should go and play Dragon Age
then, huh?)
which is exactly what i will do... if i want a Shooter i play MW 2, if i want a RPG i won´t play Mass Effect 2 (since Part 1 wasn´t that great either)..
Sad thing is, that Bioware seems on the fast lane to casual gamers paradise, losing it RPG Gods Bonus.
#398
Posté 28 janvier 2010 - 02:17
Gatt9 wrote...
My thoughts so far:
Gameplay: Way too much FPS, way too little RPG. I liked Mass Effect, it was an RPG, I bought Mass Effect 2 because it was the sequel to Mass Effect. For some strange reason, It is almost completely an FPS with dialogue(For reasons I'll get to later). Large disappointment.
Mission Complete Screen: Why is this in here? Nothing says "FPS" like a level complete screen. I'm supposed to be playing an RPG, which is seamless, not "Mass Effect: Serious Sam Edition".
Lack of Inventory and Loot: Another indicator that I'm playing an FPS. Really disappointing, one of the finer points of an RPG completely eliminated.
Skills System: An RPG is character skill driven, not player skill driven, this game is completely player skill driven. The remaining skills themselves are fine, but the shift to FPS has seriously harmed the game.
The "Your life is low" red stuff that pops up when you're nearly dead: Hands down the worst feature in a game *ever*.
Lack of planet exploration: Removes alot of the feeling of exploring the galaxy. Sure, it needed tightened up from the first game, but completely removed? One of the more innovative features of ME is now gone?
Of course, the trademark dialogue and character interaction remain intact and are good.
Honestly Bioware, I'm hard pressed to give this a rating of 5, simply because it's a sequel to an RPG, billed as an RPG, and absolutely not an RPG. It's an FPS with a little level number hidden somewhere that doesn't actually do anything.
Bioware, you should give some consideration to the path you're following. It's not wise to alienate your player base in search of a new one, as another "headline" company recently did and couldn't sell just half of it's initial shipment. I think that if you guys don't reflect carefully you'll find sales of ME3 to be quite sluggish, which really should be apparent by the feedback here.
Basically Bioware, don't release FPS's as sequels to RPG's, you'll just end up alienating your customer base. Which I'm sure you realize after 10 years of making RPG's that your customers are RPG players, they didn't suddenly switch to FPS players overnight.
Agree with many of your points (hit the link in my signature to see my point of view) but I'm interested in knowing what "headline" company you are talking about?
By the way, I think the reason this game isn't being penalized for the omissions from ME1 is because the gaming press has been taken over by people who come from a console gaming background. Longtime PC gamers like Greg Kasavin, Jeff Green and Shawn Elliot are out of the mix-- those are the people who have the perspective of seeing what Western RPGs have brought to the table for years, while those coming from a console gaming background are blown away by Mass Effect 2 because they are coming from a background of Arcade games and Japanese RPGs. By those standards, Mass Effect 2 is a great game. And Mass Effect 2 does do some things better than their previous titles. But they also threw a lot of the depth in the gameplay out instead of refining those aspects.
Modifié par infinityBCRT, 28 janvier 2010 - 02:21 .
#399
Posté 28 janvier 2010 - 05:17
-Exploration is gone entirely. Other than cities, there are no open environments.
-The game is pretty short compared to the original
-There is no incentive to go through multiple times unless you really enjoy the game. You can get a full 1010 gamerscore in 1 playthrough.
-achievements no longer unlock additional abilities and specs for your character... uber lame
-weapon customization is dumbed down exponentially.
-severe lack of armor types and weapons
-classes are extremely limited to how far they can be customized... also... reset stat point option? what kinda ****ing noob **** is that?
#400
Posté 28 janvier 2010 - 05:18





Retour en haut




