Reviews
#451
Posté 01 février 2010 - 01:45
gone are the days of taking my time to snipe everyone on the field, because I have 10 damn shots then im out of thermal clips. And the in game reason, that new weapons use thermal clips is idiotic. Its like replacing a modern assault rifle, with a musket loader, and claiming its better. The old weapons In My opinion seemed better, and more advanced. The entire world seems to have forgot how to make good guns that never ran out of ammo and implemented shoddier ones that also don't run out of ammo unless your last name is shepered, in witch case they do run out of ammo, often.
Also feel the level up system is vastly simplified, less abilities for you to play with per character, that is kinda sad.
#452
Posté 01 février 2010 - 07:06
(job well done bioware)
#453
Posté 01 février 2010 - 09:08
#454
Posté 01 février 2010 - 09:14
On a more thorough breakdown of pros and cons;
PROS:
++ Jennifer Hale
+ Story
+ Backstory, histories, writing in general
+ Characters
+ Voice-acting
+ Quality of sidequests
+ Combat
+ Cinematics
+ Suicide mission
+ Customizing your armor / cabin (take it further!)
+ Graphics
+ Immersion
CONS:
- Lack of items : I don't wish we should have items for the sake of it, but maybe a dozen more.
- Weapons : They were few, could be more, BUT the weapon selection thing was pretty pointless because it automatically selected the better weapons (heavy weapon only exception to change)
- Stores : They were nice and clean, but they could have had more stuff for sale. Three items per store was quite little. Maybe another hamster to accompany the other.
- I miss Liara.
- It's over!
<3
Modifié par mmmu, 02 février 2010 - 11:20 .
#455
Posté 01 février 2010 - 09:37
Again, this game is a marked improvement over the first:
Exploration in the Mako was a chore and boring. Please don't bring that back in ME3. Driving around on a barren planet is not fun. Even though the reticle for current planet exploration could be faster or improved, it's still better than the Mako. An improvement might be allowing the AI to do an automatic scan of the planet but with less of a return than manually scanning.
Loot for the sake of loot is a waste of disc space. Having to break down or get rid of outdated loot and still have tons of useless cash is not fun. I work as an accountant, I don't want to deal with that sort of stuff at home. People ask for a billion pieces of armor and weapons but end up using that one powerful gun and suit anyway. I like the fact that in this game, I can choose the really accurate rifle or go for the rifle with more ammo. That makes real world sense to me. So please keep the upgrade system.
I can't believe someone complained about the number of characters. I think the number is just right. The only thing I would ask for is even more mission or an expansion so that I could use them more.
I also like the number of skills. In the first game you had a bunch of skills that were useless or were passives anyway. In this game I feel that all my skills are being put to use in combat and there is a tactical need for each one. One suggestion though that might please everyone is that you allow the player to choose skill loadout at creation from a group. So if I'm a soldier, I would have to choose 4 skills out of 8 that I was trained in. That way people wouldn't have uber characters but would still get to really customize a class to their preference.
Again, great game. I'm sure you can make ME3 even better but remember there is a reason this game has a high user rating and critical rating and has moved a lot of units.
Modifié par Warlock Angel22, 01 février 2010 - 09:40 .
#456
Posté 01 février 2010 - 10:38
I really liked the simplicity of the armor customization, but i would have really liked to have more options to choose from. Same goes for the weapons. The main cities in this game did not feel as big to me as they did in the first. The Citidel seemed smaller and less lively. I think of the Citidel as this huge epic place and wish there would have been more to do there. I think the missions could have been a little longer as well. It seemed like there was a whole lot of real short missions in the game. The character customization was pretty good but was still limited. I really look forward to creating my own character in a game dont know why, I just do. But that's all I can really criticize in ME2 with out reaching for little stupid things that don't matter. This game was and is awesome and I cant wait for the next Mass Effect. Thank you for this great game Bioware!
#457
Posté 02 février 2010 - 12:54
http://rocketwhore.n...mes/ME2CaG.html
#458
Guest_Ace of Anton_*
Posté 02 février 2010 - 01:49
Guest_Ace of Anton_*
#459
Posté 02 février 2010 - 11:59
#460
Posté 02 février 2010 - 06:10
http://www.eurogamer...fect_5_9?page=1
Eurogamer 8/10 Xbox360:
http://www.eurogamer...t-review?page=1
Such an awful site. AWFUL.
Modifié par Drag0n-RD, 02 février 2010 - 06:11 .
#461
Posté 02 février 2010 - 08:42
As for specific feedback:
Story: Really, no complaints here. The renegade/paragon system is rather simplistic, especially after the freedom from the tyranny of numeric "alignment" systems that Dragon Age finally gave us, but that's sort of the ME thing, and I can live with it.
Combat: While the updated combat model was quite engaging once I got used to it, I found the cover system to be persistently frustrating. If you're hiding behind the standard issue small crates that scatter most missions, then things are usually fine, but if you're trying to hide behind a thick crate or some non-standard architecture, the game will often refuse to let you pop out of cover with a useful firing angle, and sometime won't let you pop out at all. In some battle I spent more time running around looking for some cover that would actually work than I did fighting. The AI companions can also be rather frustrating. Frequently, they will just stand around doing nothing, not even firing their weapon. This is most common in narrow corridors, but I've even seen it happen in wide open rooms. Characters with shotguns also have a tendency to charge forward into massed enemies and end up flanked and dead. I can manually position the squad to avoid this behavior somewhat, but that's a lot of babysitting to manage while the bullets are flying. There's also a clipping issue in the game that causes your character to become stuck in mid-air when walking near waist-high environment objects such as tables. This requires a reload to fix and is really annoying.
Inventory: I don't miss the piles of junk I had to carry around in ME1 at all. However, I would like to have a bit more to pick up. Outside of advanced specializations, there are only two gun models per weapon class. I'd like to see 3 or 4 options per class, perhaps reducing the number of upgrade tiers accordingly. I'd also like to see some meaningful armor upgrades, or, alternatively, a wider range of purely cosmetic armor choices, with armor upgrades having no effect on appearance.
Skills: The shallow skill tree was disappointing for the hardcore RPG player in me, but, at the end of the day, it really didn't matter. I would like to see hacking and bypasses to be skill based. It's more rewarding to me to obtain a reward due to the skill choices I've made rather than by playing the same minigame 10,000 times.
Exploration: This is the big sticking point. The game gives me my own spaceship, and I want to tool around the galaxy in it, but creating a galaxy worth of interesting content is obviously problematic. As a PC player, the Mako never bothered me, but driving across an empty landscape got boring after a while. I like the more focused planet missions in ME2, the long drives have been replaced by the busywork of constant planet scanning and refueling trips. Scanning might be alright if there was less of it and something more exciting than a resource spike to find, but I feel like some crewmember could do the scan and just send me a report. Refueling is just aggravating. There's no strategy to it, it's just an artificial brake on progress. It's as if I had to remember to have the character drink water every few minutes. I have to think that the main problem with exploration in the series so far is that the planets are all empty and dead. The little text blurbs describing the various planets show a galaxy teeming to the brim with life. Obviously, it's not practical to have a fully interactive population on every planet, but perhaps there is some way to interact with that life (and please, not another minigame).
This game also lacks an expansive on-foot environment to explore, like the Citadel early in the first game.
Misc: One final comment is that the PC version I played felt a bit unpolished. The import mechanism is just terrible. My ME1 saves were still in the game directory, which could easily have been detected by the game without my having to launch a separate config utility and then figure out through trial and error where ME1 had bother to store it saves. The DLC system just launches a web browser, which seems rather cheap. In-game menus are inconsistent about whether a double-click will trigger an action, or whether I must click to select and then go to the bottom of the screen to click the action button. I don't remember the ME1 port being like this. I guess this is the price of a simultaneous release, and that's a shame. On the plus side, load times are really, really fast. Often the loading animiation will disappear and soon as it has loaded. Dragon Age feels glacial by comparisson.
Also, one of the big disappointments of the series so far is that the Spectre concept seems to have been abandoned almost as soon as it was introduced. The opening of ME1 is all about trying to become the first human Spectre and how important that is, but once you're a spectre, it really doesn't matter much. You get a new shop, and that's the justification for some missions, but we really don't hear much about it. I was hoping to see the concept expanded in ME2, but that obviously didn't happen. I managed to get my Spectre status restored in game, but that had no gameplay impact whatsoever.
Modifié par Magus_42, 02 février 2010 - 08:55 .
#462
Posté 02 février 2010 - 09:38
Drag0n-RD wrote...
Eurogamer 8/10 PC:
http://www.eurogamer...fect_5_9?page=1
Eurogamer 8/10 Xbox360:
http://www.eurogamer...t-review?page=1
Such an awful site. AWFUL.
Ehh, aren't these reviews for the first game? Or am I missing something?
#463
Posté 04 février 2010 - 05:34
"A mediocre WRPG/TPS hybrid with a meagre plot"
This review is spoiler free. Mass Effect 2 is an RPG/TPS hybrid. It strips out the customization of an RPG while keeping the mindless resource grinding, and tries to be an TPS yet fails with clunky controls/terrain and boring combat.
Plot, Character Development
Mass Effect 2s plot is dull, lacking in direction and narrative. The main enemy group are the vaguely defined Collectors, and the plot reveals about them are hardly surprising or dramatic. The majority of the game is one large side quest dealing with recruiting teammates then helping with their personal issues to gain their loyalty so they don't die in the final mission. The recruits are just not that compelling to warrant taking up 75% of the games main content. There is no nemesis like ME1s Saren to drive the plot, and if you cut out all of the recruiting and loyalty quests, you're left with a 5 hour game at most. Even worse, the final boss and new plot reveals are shockingly corny and just plain 'jumped the shark' silly, even for a mainstream sci-fi tale. The game feels like one big diversion, with the final mission payoff being a laughably corny and just plain bad plot reveal.
The main content of the game is incredibly boring - recruiting your allies almost always involves taking out color coded merc cannon fodder, and the loyalty quests are either mercs or parent/daddy issues. Compare that to the epic scale of the missions on Feros, Noveria, the Prothean ruin, Virmire, the final ME1 mission, or other top WRPG plots. ME2 is a boring soap opera in comparison.
There are rarely any big decisions that make the player feel like they've made a large impact on the game world (I counted two total, both near the end of the game). None of the quests are open ended with multiple methods of completion, unless you count failure of the quest. Fans of WRPGs who enjoy the open ended quest options of classics like Fallout 3 will be highly disappointed in the braindead, decision-less missions here. The one compelling and plot-heavy character (the last one recruited) could have had a much more involved presence in the game, instead of being dumped in your lap during a mission. There's plenty of wasted potential to go around. Almost all of the quests involve Shepard going around taking out bland color coded merc groups that have no plot presence other than to be cannon fodder. Even ME1 was better in this regard.
The side quests, or should I say side-side quests, are meaningless and empty. They consist of the same short segments of running around blasting generic mercenaries or robots, with almost nothing in the way of plot development, moral based decision making, or even voice acting. Once again even ME1 wasn't this bad, even though it re-used room layouts.
Combat
The combat is a fairly dull TPS affair, even on an Insanity New Game. Enemies scale poorly vs your gear and ability upgrades, to the point where formerly threatening enemies are cannon fodder by mid-late game. 95% of the games fights are 'take cover far back enough that you don't get flanked', and the other 5% are 'kite the husks'. A good 2/3 of the fights in the game can be won just by putting your squadmates behind cover and letting them kill everything. Due to auto-regenerating health, the only way to die is to be caught out of cover, so once you find a good spot it usually doesn't matter how long you take, you are going to win eventually. The game lacks any sort of scoring system to encourage the player to perform more efficiently in combat.
The cover system is clunky and glitchy. Bioware tried to shoehorn TPS combat onto an RPG engine and the results are predictably under par. For example you have to crouch behind something before you can leap over it, which is a pain when there is no other way around the barricade. Further adding to the irritation, the run and crouch buttons are the same, meaning you can be trying to move somewhere quickly in close quarters and suddenly find Shepard cluelessly attaching him/herself to a structure you didn't intend. I assume this is because they ran out of buttons on the 360 controller. In addition there are quite a few pieces of terrain or objects that are impossible to use as cover, even though you should be able to. Not to mention that it's common to get stuck on terrain, due to the clunky movement and terrain boundaries that hinder the TPS experience. On Insanity if Shepard is out of cover for more than 2-3 secs he/she will die, so it can be frustrating to lose in an unfair manner due to poor cover controls and poorly coded cover areas.
There is very little creativity in any of the games battles. This is made worse by the lack of abilities and character customization. It's all endlessly running from cover point to cover point, using the same 1-2 abilities and shooting the same looking/behaving enemies. Boss battles are similarly boring and uninspired. The lack of creativity is so apparent that you can tell exactly where enemies will pop up ahead of time just by looking ahead and spotting the next rows of conveniently placed rows of cover. The TPS genre has seen far more exciting, creative, and strategic battles before, and you won't find any of them in this game.
The planet scanning and resource farming is a complete waste of time. Players will not enjoy the tendinitis that ensues from fighting the controller/mouse drag. Having to fly the Normandy around using fuel is similarly pointless. Why they kept the time wasting elements of the RPG genre while snipping the character customization remains a mystery.
There are better open ended morality based WRPGs and far better TPSs out there. Go play the best of either of those genres and avoid this mediocre hybrid.
Reviewer's Score: 6/10, Originally Posted: 02/02/10, Updated 02/03/10
Game Release: Mass Effect 2 (US, 01/26/10)
#464
Posté 04 février 2010 - 08:10
for the Dutch members I have a review on my website of Mass Effect 2 read review......
#465
Posté 04 février 2010 - 01:41
#466
Posté 04 février 2010 - 06:29
Modifié par jkstexas2001, 04 février 2010 - 06:32 .
#467
Posté 04 février 2010 - 10:30
That being said, though, it still is a good game so far. The battle sequences are a whole lot more intense (especially headshots with the sniper) and involved than the last time. The game looks and feels much more beautiful. Characters feel a little more detailed; and I feel facial expressions and lip synching is much improved.
Anyway, these are just the rantings of a guy who enjoyed the first game thoroughly and felt severely disappointed by its sequel.
#468
Posté 05 février 2010 - 04:56
+Heavy Weapons
+Creative Sidequests / -That felt short.
+Interesting Characters
+Shepard armor Customizaton
+Reactive targets
+Tali Romance
+Interrupt system
+Lil Normandy through Galaxy map
-Thermal Clips
-Not enough party banter
-No squad armor
-No helmet toggle
-"Power" Ammo
-Mediocre Story
-ME1 romance lacked
-Mission complete screen
-No crouch
-No gernades
-Scanning Minerals
-Fuel
-Universal Power Cooldown
-Little replay value
Mass Effect 2 does just enough to get by through engaging dialogue much like the first but improved with the introduction of the interrupt system and interesting characters that revolve around the games central plot if a bit thin.
While Mass Effect 2 does make some fine improvements most noticably with weapons in combat, squadmate missions and less daunting game mechanics the game lacks the same appeal or "soul" of the original. The oversimplification of the game will have many either jumping for joy or making funeral perperations. I'm of the latter, the game did not live up to my own expectations as fun as it was.
Mass Effect 2 is what it is, a good shooter with a enough interaction and cinematics to keep you glued to your seat for about 34-40 hours of fun on normal. Enjoy.
Modifié par MassEffect762, 04 mars 2010 - 02:20 .
#469
Posté 05 février 2010 - 06:26
SneakyFrost wrote...
I haven't read all the replies to this post, but does anyone else (who loved the first game like I did) feel like the sequel dropped the ball a little? I'm having a difficult time agreeing with all 90%+ scores this game has gotten. My favorite part of Mass Effect was the hours I spent on customization and how beautifully the story rolled out. This time around I feel robbed of that customization, and the difference between renegade and paragon is barely distinguishable. I used to have to pry myself away from the tv to stop playing; whereas now, I only start getting into the story near the end of each mission (and then the mission summary pops up and breaks the fluidity). I also feel like this story is a little shallow. Last game, I couldn't describe how immersed I became. Exploration feels almost non-existant and scanning/searching planets is more tedious than fun. And what's with the lame landing craft? Granted, the Mass Effect's first one was a little difficult to use, I feel a little like I riding a mix between a whale and a horse when I see it.
That being said, though, it still is a good game so far. The battle sequences are a whole lot more intense (especially headshots with the sniper) and involved than the last time. The game looks and feels much more beautiful. Characters feel a little more detailed; and I feel facial expressions and lip synching is much improved.
Anyway, these are just the rantings of a guy who enjoyed the first game thoroughly and felt severely disappointed by its sequel.
can't say I am severely disappointed because the game is still fun, but overall I feel that they cut too many things which made ME1 enjoyable for me.
Modifié par ZenAdept, 05 février 2010 - 06:27 .
#470
Posté 05 février 2010 - 08:39
jkstexas2001 wrote...
Review by MJEmirzian
"A mediocre review hybrid with a meagre plot"
Changed it for you, broseph.
#471
Posté 05 février 2010 - 12:33
#472
Posté 05 février 2010 - 03:31
www.uberfluff.com
Review at
http://www.uberfluff...s-effect-2.html
Four Stars
Modifié par GatorSixCharlie, 05 février 2010 - 03:32 .
#473
Posté 05 février 2010 - 06:16
I think the character interactions are amazing, and unlike most games where you choose only the squadmates you like, I enjoyed each and every member. They were very well written, for different reasons. The 'assemble your team' missions were just a great idea, and each member's loyalty mission was damn fun! The side missions were pretty neat, too, though it would have been nice to get more in some of the distant systems you explore.
I also didn't mind the scanning system, though you need to speed it up somehow. Even if you make the planet rotate faster (Xbox). I wonder about the political ramifications of showing up at populated worlds owned by another race and helping myself to their precious resources, but I digress...
The new Normandy is great, and the shuttle system makes a lot of sense, but I do miss the MAKO. I'm one of the few who enjoyed playing around with that, apparently.
I also like the fact that you had the courage to add some adult content, despite the fallout I'm sure you're getting from some folks. Expletives, naughty dancing... Hey, with Jack's character it was applied well, I thought. It made her issues believable. The Kelly dance in the captain's quarters was probably unnecessary, but you won't get any complaints from this guy.
Finally, thanks for bringing Tali back! She was my favorite from the first game, and now also my favorite from this one. While I have no interest in romancing her (she's more like a best friend to my Shepard), she's just gotta be back for ME3, which now becomes my most anticipated game of the next few years (hopefully sooner). This is my first time to the boards and it appears she's loved by a great many fans. I think you have no choice to make her an integral part of ME3-- and not just a cameo like Ashley. By the way, thanks for not killing Ashley off, I assume we'll see her again, too?
Anyway, thanks again for now TWO excellent games back-to-back the last 6 months. I've loved BioWare since BG, and they just keep getting better. Clearly the best thing to come out of Canada since snow.
Modifié par jjkrogs, 05 février 2010 - 06:20 .
#474
Posté 05 février 2010 - 08:41
Rate it 7/10 - a solid B.
#475
Posté 05 février 2010 - 09:57
I also agree with previous posters who mentioned that ME2 completely disregarded the whole Spectre concept that was built up in the first game. Spectres were famous, feared, loathed, loved, etc and this point was driven home constantly in ME1. But in ME2, no one seemed to know or care the few times it was referenced. So a ding for consistency, there.
I also am still hung up on the whole Ashley segment. I figured your character would have some 'splainin to do , but her reaction was odd, and then to followup with an email instead of getting a chance to recruit her for my team? You mean I can break people out of prison ships, get foreign alien governements to transfer their people to me, fight my way through any number of situations-- but I can't convince an Alliance sargeant who apparently loves me to at least give me a chance and join the crew?
Modifié par jjkrogs, 05 février 2010 - 09:58 .





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