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The things we didnt like about Dragon age 2, And what could bioware do to improve them?


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#26
EpicBoot2daFace

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iakus wrote...

Lack of visible changes over ten years

Lack of overall story focus (doesn't have to be "save the world" but there should have been a reason to stay in Kirkwall through all these tragedies)

Inability to speak with companions save at specific times Though the banter between companions was excellent

Ending that's rather up in the air (what do you mean Hawke just disappeared?)

Badly reused dungeons: I don't normally care about that stuff much, but when there are cclearly doorways that are bricked up, that gets to be a bit much for me.

Lack of companion customization.

From the sound of things, DA3 will be addressing several of these things

Lack of good loot.

#27
Fast Jimmy

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Endings aside, I disliked the lack of opacity in what was being said, as it basically felt like a version of "character roulette," where I would spin the dialogue wheel and see how my character responded.

Granted, there weren't a number of times when the outcomes truly surprised or shocked me... but only one instance of this happening jades me from ever expecting I have control again. Every choice after that just feels like I am waiting to see if the rug is pulled out from underneath me.

#28
Dominari

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DatOneFanboy wrote...

Its Raining men Hallelujah Its raining men , best song ever !

SEETHER
"xxx Me Like You Hate Me"

But that goes better with an Isabella rivalry romance than combat. 

#29
Dominari

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EpicBoot2daFace wrote...

Lack of good loot.

I don't understand.  You can easily go through the game with trash drop gear only and never upgrading your companions armor.  What do you call "good loot" that is not already in the game?  Just how easy does it need to be?

#30
Guest_Hanz54321_*

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DatOneFanboy wrote...
 the only problem i had whit it was Wynne and Leliana didnt have any banter, maybe it was a glitch but i found it odd, considering she gets all angry at you if u romance leliana,


They do talk.  NO talk is a glitch.  I remember Leliana tells Wynne she reminds her of Cecile.  But I don't remember anything else.  I have trouble remembering the other conversations simply because I hate listening to Wynne.  Nagggity old nag.

#31
EpicBoot2daFace

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Dominari wrote...

EpicBoot2daFace wrote...

Lack of good loot.

I don't understand.  You can easily go through the game with trash drop gear only and never upgrading your companions armor.  What do you call "good loot" that is not already in the game?  Just how easy does it need to be?

I'm a big Elder Scrolls junkie. Loot is my passion. That said, I think Origins had better loot. If you think DA2 was easy, perhaps you should have turned up the difficulty.

#32
DatOneFanboy

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Boo Ashley 2013# lets make a new Kony!

#33
mousestalker

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To echo and amplify some earlier posters, one of the flaws of DA2 was the disconnect between Act Two and Act Three. The Qunari problem gets resolved for the moment and now Anders wants to blow up the Chantry? Yes there is a time gap, but it's stated rather than shown and really only makes the romances even more unrealistic, especially Fenris'.

The game allows for saves prior to combat, why oh why will it not allow saves in the middle of conversations? When I'm confronted with four conversational choices, none of whom thrill me and each one could easily be not what I mean, then allow me to save and then return to select a better fit (if possible).

Lastly, the whole Orsino thing was handled badly, from start to finish. His character was never really established and he basically just flips out for no good reason, the more so if you sided with the mages rather than the templars.

#34
Guest_EntropicAngel_*

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I want to NOT be forced to take sides in a war that I'm not very interested in--possibly resulting in me having to fight both sides, or neither.

THAT'S how DA ][ should have ended.

#35
DatOneFanboy

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mousestalker wrote...

To echo and amplify some earlier posters, one of the flaws of DA2 was the disconnect between Act Two and Act Three. The Qunari problem gets resolved for the moment and now Anders wants to blow up the Chantry? Yes there is a time gap, but it's stated rather than shown and really only makes the romances even more unrealistic, especially Fenris'.

The game allows for saves prior to combat, why oh why will it not allow saves in the middle of conversations? When I'm confronted with four conversational choices, none of whom thrill me and each one could easily be not what I mean, then allow me to save and then return to select a better fit (if possible).

Lastly, the whole Orsino thing was handled badly, from start to finish. His character was never really established and he basically just flips out for no good reason, the more so if you sided with the mages rather than the templars.



Yea like once i accidentally Sold Fenris cause i thought , Il let u have him, Ment il let Fenris handle this, LOL I sold him for 4 Soveregeigns or something had to reload back to the Mark of the assassin DLC' boss fight ,GG thank god i spam quick saves.

#36
DatOneFanboy

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DatOneFanboy wrote...

mousestalker wrote...

To echo and amplify some earlier posters, one of the flaws of DA2 was the disconnect between Act Two and Act Three. The Qunari problem gets resolved for the moment and now Anders wants to blow up the Chantry? Yes there is a time gap, but it's stated rather than shown and really only makes the romances even more unrealistic, especially Fenris'.

The game allows for saves prior to combat, why oh why will it not allow saves in the middle of conversations? When I'm confronted with four conversational choices, none of whom thrill me and each one could easily be not what I mean, then allow me to save and then return to select a better fit (if possible).

Lastly, the whole Orsino thing was handled badly, from start to finish. His character was never really established and he basically just flips out for no good reason, the more so if you sided with the mages rather than the templars.



Yea like once i accidentally Sold Fenris cause i thought , Il let u have him, Ment il let Fenris handle this, LOL I sold him for 4 Sovereigns or something had to reload back to the Mark of the assassin DLC' boss fight ,GG thank god i spam quick saves.



#37
Xilizhra

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EntropicAngel wrote...

I want to NOT be forced to take sides in a war that I'm not very interested in--possibly resulting in me having to fight both sides, or neither.

THAT'S how DA ][ should have ended.

No one who continues to use brackets where numerals should be deserves a jot of happiness in their lives.

#38
Fast Jimmy

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EntropicAngel wrote...

I want to NOT be forced to take sides in a war that I'm not very interested in--possibly resulting in me having to fight both sides, or neither.

THAT'S how DA ][ should have ended.


This. So much this. 

In the discussion yesterday, we were discussing a neutral dialogue option being used when you want your character to express no hard-line emotions either way. Plantiff responded somewhere along the lines of "Why is the character involved if they have no strong feelings either way?"

I wanted to reply "Buddy, welcome to my experience with DA2."

#39
Guest_EntropicAngel_*

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Xilizhra wrote...

No one who continues to use brackets where numerals should be deserves a jot of happiness in their lives.


Xil. You're breakin' my heart, girl!

#40
Ieldra

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One more thing:

Misleading paraphrases on the dialogue wheel. WHY THE HELL can't they tell me what I'm going to say?

#41
Zelto

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I agree with pretty much everything thats been said, but would add the effort bioware went to making the PC one dimensional. You are either pathetic (sorry, diplomatic), a overly aggressive phyco or apparently witty and charming (although I kinda think an arse or git would be a better description)

When did people become so singuarly defined. DA:O I can be a git one minute to someone I don't like without it preventing me from being charming the next to someone I need help from. Thats real, DA:2 just feels really forced. Personally I think its mostly due to the voiced PC, but thats entirely conjecture

#42
philippe willaume

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1) Lack of tactical options (both in combat design and class design) , lack of versatility in the playing the class and the utter uselessness of even marginally sub optimal classes made the role playing and combat aspect very tedious.

2) Act III lacked terribly in contextualisation and presentation and hence did not always linked well with the play through, leaving a felling of having two boss fight for the sake of boss fight.


3) The lack of meaningful consequences made companion interaction trivial and hence much less engaging than DA:0 (despite DA:2 companion having a much better story arc, and the friendship/rivalry potentially offering 3 options)

4) As someone mention lets us save during dialogue. I am fine with the wheel but dialogue always worked as intended and was taken at face value. Part of role playing, should the player choose to, can be to say what you thing is going to produce the best result with the interlocutor. so it would be better if what the char intent could be misinterpreted by the interlocutor and the player should be able to influence the outcome of the dialogie (through deception/skills/talents.

phil

#43
FINE HERE

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I agree with almost everything that's already been said. But I have one more thing to add: The New Elf design.

*shudders* Ugh, they just... It looked like something was horribly wrong with them. They're unsettling.

#44
Noctis Augustus

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Story

- Somewhat linear
- Annoying storytelling
- Lack of plot cohesiveness
- Characters were forgettable
- Hawke was a set protagonist, not to mention a boring one
- Pointless busy work quests

Gameplay

- Limitating dialogue wheel with lack of personalization, vague and sometimes deceiving para-phrasing
- Lack of choices and most were pointless leading to similar outcomes as the others
- Lack of choice reactivity
- No story behind specializations
- More focus on action and less on role playing
- Reused areas
- Unrealistic combat

Graphics

- The backgrounds and environment textures were basic and dull
- Lack of detail on the backgrounds and environment even though the game was limited to a single cityscape
- Characters looked too clean even with the bloody mess on their faces

#45
Nole

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More types of armor.

#46
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No variety in story, we play as Hawke and Amell family, just that. When we want to replay we only replay different classes and character type (diplomatic, funny, aggressive), the character still the same, Hawke

Create more personal character backgrounds and origins. It adds replay value. in DA:o we can play many different characters and change characters when replaying. We can satisfy our curiosity "what if i play as Dwarf/Elf/Human?", we can see changes when we play different Origins and we have different mood too

Our view about the world also may change with different characters, we can see from different perspective depend on the characters we play. A Dwarf have different sentiment toward human society, an Elf have different sentiment and so on.

DA:O world is rich, we can see so many different cultures, anyone can say Kirkwal have many culture too such as Qunari, but the difference is we only see Qunari in Kirkwal, we don't see the Qunari at their own place. Although Qunari at Kirkwal is Qunari, but they are only a part of the whole Qunari, the soldiers. In DA:O we can see Dwarven society at first hand, it is different with seeing an army of Qunari in Kirkwal. So our view about Qunari is biased and is in human point of view because Hawke is human. maybe an Elf or Dwarf have different view about Qunari.

Yes, in DA:O my human character deal differently with Elf or Dwarf character toward Sten. My Cousland don't care much about Sten, my Elf feel somewhat insulted with Sten because of his comment about Elves, my Dwarf respected Sten for his warrior-like nature...yes naturally and surprisingly playing different races and background change my view on things in DA:O

My Dalish Elf feel resentful toward human, my Cousland feel nothing toward the Dalish, don't much care their whine about human, my Dwarf Noble feel everyone is inferior to Dwarf, my Mage perceive things as it is because she never know outside world living in the Circle all these time

But in DA2...it is only matter you love Mages or hate Mages, you love Templars/Chantry or hate Templars/Chantry, you care everything or care nothing...because there is only one character to play, Hawke

#47
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continue...

Having different background/origin also give different motivation to the player.

In DA:O

when i play as Cousland, i only want to revenge on Howe and reclaim my nobility, being a Warden is the only way, so i become a hero of all and get everything back plus ten fold

When i play as Mage, i want to prove to all that Mages can handle ourselves. Mages are not to be feared, we are your friends....we become abominations only when you make us upset, so don't make us upset (lol). No, i want you to realize that you all curse us everyday, but now you need our help. You blame use for Darkspawn existence but without us you can never hope to beat them. Look at Ostagar, you loose because of your prejudice, you only allow 7 Mages and one of them is a Tranquil, if you sent the whole Circle, things will turn out differently. I alone prove that you and your chanting are useless

When i play as Dalish, i want to shame all humans, you drive my people out, you enslave some of my people, but now i save your ass, and from what i know these all mess about Blight have nothing to do with my people, it is your mess and i clean it up for you

When play as City Elf, i hope being a Warden mean something to my people in the Alienage, something to be proud of, something that can rise my people honor and esteem.

When play as Dwarf Noble, i don't care much about the Blight but i want get back to Orzamar and kick my brother's butt, and becoming Paragon

When play as Dwarf Commoner, i want to be someone, that's all.

In DA2, there is only about support Mages or Templar. hawke him/herself have no motivation being in Kirkwal, no personal goal, nothing to prove, have no mission, nothing...it just a story about Hawke. When i replay Hawke, things just the same. It just i make my friends happy or upset with me.

Modifié par Qistina, 16 mai 2013 - 06:26 .


#48
ejoslin

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DatOneFanboy wrote...

KaiLyn wrote...

 Zevran (who discovers there may be more to sex than prostitution, etc.), 


No Just No, U dont romance zevran erhmygurd


Totally aside, Zevran's romance is fantastic -- and unexpectedly deep if played through.

NOW, onto topic:

I don't think they could do the same amount of companion/protagonist dialog that's in DAO with a voiced protagonist.  In DA2, they had to voice three lines per Hawke response as opposed to none, and this of course takes up space and resources.  So since DA3 is going to have a voiced protag, the tradeoff will be conversation.

I'm still hoping for more.

I'm hoping for more nuance.  DAO was wonderful in that regard.  People weren't caracutures for the most part.  There was strong characterization and lots of shades of gray.  While there was a little of that in DA2, there were a lot more two-dimensional characters.  Patrice could have been wonderful in her zealotry, for instance, but instead had no depth at all and just came off as evil-fanatical.  And I hated being railroaded into helping her.  The first time I played the game, I actually went through her dialog three times thinking there must be some way to avoid that crap.

And many of these characters did things that made no sense at all.  Orsino?  Grace?  What are the motivations there?  At least have actions be consistant with previous decisions.  I would have loved it, for instance, if someone in Grace's group decided to try to get at Hawke, and Grace attempting to intervene if earlier Hawke had done everything in his/her power to help her.  

And yes, I hated DA2's combat.  I hated the waves that made no sense.  I hated the over-the-top animations.  My husband and kids occasionally would laugh at my computer screen because the combat looked so silly.

The reuse of caves, while sloppy and lazy, didn't bother me as much as it bothered many people.  However, it took the fun out of exploration.  I didn't hate spelunking, but I didn't look forward to it because I knew what it looked like already.

Many parts of the game made me completely aware that I was playing a video game (rather than being immersed in a story), but worse, made me completely aware that I was not the target audience. 

#49
Jestina

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Fast Jimmy wrote...

EntropicAngel wrote...
I want to NOT be forced to take sides in a war that I'm not very interested in--possibly resulting in me having to fight both sides, or neither.
THAT'S how DA ][ should have ended.

This. So much this. 
In the discussion yesterday, we were discussing a neutral dialogue option being used when you want your character to express no hard-line emotions either way. Plantiff responded somewhere along the lines of "Why is the character involved if they have no strong feelings either way?"
I wanted to reply "Buddy, welcome to my experience with DA2."


Same. I never cared about the mages, templars, and chantry mess. Just let them kill off each other while I go somewhere and loot. At least in DA:O you could skirt around it, but in DA2 it got forced down our throat. Not to mention that DA2 also went overboard with blood magic. That was just one storyline I just never cared about...unless I were playing a mage, which is rare.  And that is the flaw with basing the game on a story like that...it's pretty much a  class specific storyline...my rogues could care less and would not want to get involved in such a fiasco.

#50
luna1124

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The "unrealistic" combat and too much repetitive combat
Not being able to "talk" to companions at any time
The conversation "wheel" with 3 options, good, bad or neutral answers
The lack of any humor. I never had a laugh while playing DA2 :(
The armor was nice, but not being able to actually change companions looks was boring.
And last but not least, The ELVEN look was atrocious! Ugly elf's