Yes, I totally agree with you on this one!!!FINE HERE wrote...
I agree with almost everything that's already been said. But I have one more thing to add: The New Elf design.
*shudders* Ugh, they just... It looked like something was horribly wrong with them. They're unsettling.
The things we didnt like about Dragon age 2, And what could bioware do to improve them?
#51
Posté 17 mai 2013 - 12:39
#52
Posté 17 mai 2013 - 12:47
#53
Posté 17 mai 2013 - 12:52
HeriocGreyWarden wrote...
It's so funny how the OP and most of BSN think that everyone loves DA:O and everyone hates DA2.When only 19% people who played it finished DA:O and 41% people who played DA2 finished it.That's more than double.
That is not, in any way, accurate. The completion rates for DA:O (Source) were 36%, a mere five percentage points off from DA2. Given that many players would start up characters just to play the Origin content and quit at Ostagar, coupled with how much shorter DA2 was on average to complete than DA:O, this is hardly damning evidence.
Modifié par Fast Jimmy, 17 mai 2013 - 12:58 .
#54
Guest_StreetMagic_*
Posté 17 mai 2013 - 12:55
Guest_StreetMagic_*
Modifié par StreetMagic, 17 mai 2013 - 12:56 .
#55
Posté 17 mai 2013 - 12:59
StreetMagic wrote...
I'm not surprised by the 36% figure. I don't have any rl friends who've played Origins through, unfortunately. Some of these were serious rpg'ers (from pnp playing days), but I never could encourage them.
That is fair enough, but I wouldn't say that only 5% more people completing DA2, a game with a much shorter main story, is exactly an endorsement of the game. Nor a condemnation of DA:O. It just is what it is.
Modifié par Fast Jimmy, 17 mai 2013 - 01:02 .
#56
Guest_StreetMagic_*
Posté 17 mai 2013 - 01:03
Guest_StreetMagic_*
#57
Posté 17 mai 2013 - 01:08
Modifié par Ace x Defiant x, 17 mai 2013 - 01:09 .
#58
Posté 17 mai 2013 - 01:20
HeriocGreyWarden wrote...
It's so funny how the OP and most of BSN think that everyone loves DA:O and everyone hates DA2.When only 19% people who played it finished DA:O and 41% people who played DA2 finished it.That's more than double.
But I have to wonder how "finished" is defined. I saw an xbox achievements thing that said only 10% of people finished the game,
ETA: Okay, here is my source, and I got the details wrong since I was going off memory, but doesn't change the implications of what I said. if anything, it shows that even more people completed the game than the "finished" data shows.
This says 9.63% finished the game, but 37% did the Ultimate Sacrifice. and 45% slayed the arch demon after doing the DR.
While there could be overlap in those numbers, that shows that the number of people completing the game is FAR higher than 9.63%. It's at the very least 45% of the 60k xbox users tracked here. 51% saved half the people at the Denerim Gates battle so the completion rate is most likely higher.
Warden Commander and the Secret Companion equivalent actually aren't listed here that I can see, but it really doesn't matter because you can't know what is overlap and what isn't.
Modifié par ejoslin, 17 mai 2013 - 01:52 .
#59
Posté 17 mai 2013 - 01:59
~Edited~ I always got aggravated playing DA2, and that is not what games are supposed to do to the player. It may be just me, or did anyone else feel the same way?
Modifié par luna1124, 17 mai 2013 - 02:16 .
#60
Posté 17 mai 2013 - 02:39
luna1124 wrote...
okay, no, I never finished DA2, but finished Origins quite a few times.
~Edited~ I always got aggravated playing DA2, and that is not what games are supposed to do to the player. It may be just me, or did anyone else feel the same way?
You aren't alone, I can say that for sure. I have tried to play a their playthrough of DA2 after struggling through the first two and can't make it to Act 3. I'be tried three times to beat the game a third time, just to make sure there wasn't something I was overlooking or being too harsh on. I can't do it.
My excitement for DA:O's sequel pushed me to beat it the first time and my utter conviction I had somehow played the game wrong the first time got me through a second. But that third one of "maybe I should just reset my expectations" I can never get through. When I changed my expectations it wound up just killing my excitement to make it through a full playthrough.
#61
Posté 17 mai 2013 - 03:30
Finished both games quite a few times. DA2 aggravated me with its lack of closure on Hawke at the end (Other than the boring disappearing act again<_<). Which is a less than ideal way to leave a one off player character. whereas Origins would be a problem as i wasn't privy to the tone that was attached to the bulk of the Wardens lines.luna1124 wrote...
okay, no, I never finished DA2, but finished Origins quite a few times.
~Edited~ I always got aggravated playing DA2, and that is not what games are supposed to do to the player. It may be just me, or did anyone else feel the same way?
#62
Posté 17 mai 2013 - 10:07
The art style, the anime combat style, the time skipping without any real effect, lack of customization for my companions. The act 1 was borring as hell. I didn't really like Hawk who wasn't really a good PC I was proud to play, and I didn't feel like he was mine anyways. I never had this issue before.Jestina wrote...
The art style, the anime combat style, the time skipping, the pre-set character, etc. Just about every part of the game I disliked.
Especially the fact that what my character is saying has absolutely nothing to do with what is written in the wheel. Just what the hell. I don't expect at all the same words, I had no issues in mass effect. But I do expext at least the same meaning, otherwise that makes absolutely no sense and everything is distorted. Which was too often the case. You can't even decide to play a specific personality, because you can't even rely on the words you read on the wheel. Finally, it's just you choose pragmatic icon, sarcastic icon, paragon icon, without even thinking about what is written . The first time I played this game, I admit that I didn't even notice it, because I was upset by many other things like the illusion of choices and lack of customization.
But lately I finished Dragon age II again ( so hard ) with my canon playthrough to be ready for DA:I, and it was so bad I screamed. I was angry and yet, normally, I like the wheel. Now I'm pretty sure that if Bioware can't do something good in this area, they will have to deal with many angry folks. This is just too important to properly roleplay what we want.
Modifié par Sylvianus, 17 mai 2013 - 10:22 .
#63
Posté 17 mai 2013 - 10:38
Ace x Defiant x wrote...
I liked DA2 the story was good and the characters memorable.The reason why I think people hate on it is Its in the shadow of DA:O.
I can agree with that. DA2 was a decent game in it's own right, but as a sequal it sucked, for all the reasons people are listing here.
#64
Guest_Anji Artemis_*
Posté 17 mai 2013 - 11:05
Guest_Anji Artemis_*
Modifié par Anji Artemis, 17 mai 2013 - 11:06 .
#65
Posté 18 mai 2013 - 05:35
I hated all the meaningless fetch quests. I know all games have them but come on, they were so lifeless. At the very least try to mask them in chantry boards or something so it seems like it has meaning.
Kirkwall. Kirkwall. Kirkwall. All you will see is Kirkwall.
I also disliked that based on the character class I played someone in my party died and there was nothing I could do about it. Really Bioware? Why are you taking the role play out of your role playing games? The Hawke's mother story line, nothing you can do about it. Anders? Again nothing you can do about it. But that brings us back to the whole interactive movie thing, so yeah.
None of your companions from DA:O join you. I know you see some of them around but it's not the same. You didn't have to bring all of them back but a couple of them would have been nice.
For me story is the biggest reason I play these games and combat is second. If the story is good I will play through bad combat multiple times but if the story is bad and the combat is good I only need to play it once. DA 2 falls some where in between. The story and combat are not bad but it's not all that good either. I think all in all the game just failed to make me care about what was happening and in a RPG that is not a good thing.
Don't get me wrong I love Bioware and ME 2 is my favorite game of all time. I loved KOTOR 1 and 2, Jade Empire and Dragon Age: Origin. But lately something seems amiss. I've put countless hours into these games and played them multiple times but for some reason I have to force myself to replay DA 2 and ME 3.
Anyway that's my two cents. I just hope Bioware brings the role playing back to their games. I know they still have it in them. ME 3: Citadel was great and so much fun, it was what the whole game should have been like. I'm still excited about DA 3 and I can't wait to see where the game is headed.
#66
Posté 18 mai 2013 - 08:18
Solution: Give the protagonist a damn goal. Not that lousy "sit around with no main motive" crap like Hawke got given.
2. Hawke was beyond useless and was only good at killing people. Making the protagonist stupid for story sake is not a good path to go down. It just makes me wished I could kill her myself for being so dumb.
Hey Isabela, whats this random relic? Oh wait, you came to Kirkwall at the time the Qunari did? They can't leave 'cause something stole something from them and you don't want to enter the compound? Oh well, lets go drink.
Hey Qunari spy, take all these really important documents while I stand here like a ******.
Oh mum, where did these lilies come from? Oh it's not like I was tracking down a killer who targets single women and gives them lilies or anything. You want to date? Okay, good luck.
Solution: Oh my god, Bioware stop making stupid-as-sh!t protagonists. Making a character stupid for story reasons is crap story telling, especially if it's the main character and an apparent badass.
3. Everything being irrelevant at the end. I'm pretty sure the ME team took a page outta the DA team in terms of a end where the 'Hero' of the story fails regardless of what they do- with Hawke everyone goes insane and they decided to bugger off and go walk-about. In DA2 everything went to sh!t, Anders still blew up the chantry regardless (sure some Hawkes were all for it, by some frowned at his actions) Orsino went mad, Meredith went mad and basically everyone worldwide went mad. If the PC does crap in DAI I wouldn't mind it actually causing some other affects. Heck, even small things did heck all- Killed all the dragons? Lolno here's another. Killed that magistrate son? Oh who cares he swears to punish you.
Solution: Make my actions actually have some impact- certain things make certain things happen. Like in DAO where you actions actually have relevance to the story.
#67
Posté 18 mai 2013 - 12:08
give us more options bioware, please.
#68
Posté 18 mai 2013 - 02:12
Anji Artemis wrote...
If BW can change one thing about DA2, it would be rename "Hightown, Lowtown, Darktown, The Dorks...etc."
Yeah! Screw the Dorks! Nerds and Geeks are better!
#69
Posté 18 mai 2013 - 02:25
Breathing holes optional.
Modifié par Plaintiff, 18 mai 2013 - 02:26 .
#70
Posté 18 mai 2013 - 03:19
A fan that complains and provides feedbacks is a fan who cares you can disagree with the complaint but dont you dare say that complainers are bad for a company.
#71
Posté 18 mai 2013 - 03:21
#72
Posté 18 mai 2013 - 03:24
#73
Posté 18 mai 2013 - 03:35
-Stuck being human, the most boring race in Thedas
-Bland, tiny, undetailed maps you wouldn't look twice at
-Boring, anime combat system with waaaaay too many weak enemies everywhere falling out of the ceiling, etc...
-Main plot was boring, disjointed, inconsistent, and didn't make you care. At all.
-Huge time skips where nothing happens and nothing changes, same vendors standing in the same spots, everyone is even wearing the same clothes. What's the point of a time skip if you don't show the passage of time, and it affects nothing?
-Last two boss fights justification was extremely lazy and made no sense.
-The whole in game world is tiny and uninteresting like you're trapped in a box
-Every dungeon is super short with no
Puzzles or exploration and always ends up with killing a group of random guys in the last room even if you came to help them.
-Mages and Templars are pants on head retarded, especially mages.
-Why isn't Merril an optional companion, and failing that why can't I murder knife her?
-Sloppy wood grain texture on EVERYTHING!
-Why have "crafting" if you can't craft? I want to be able to find an elf root and immediately make a potion. It's basically just a store in your house.
#74
Posté 18 mai 2013 - 03:49
I can honestly say there not much I hate about DA2 still have both it and Origin and I enjoy DA2 more despite its obvious flaws. Not sure this supposedly anime style thing people keep talking about? The character designs are stylized like Fable or Amalur but no where near JRPG style
But onto my complaints...reused dungeons, unimaginative designs for Kirkwall, and the ending. That's about it, I think Hawke and his companions are fine but I read someone say they hated eachother? The only people that outright despised eachother were Anders and Fenris so....not sure where that came from? People saying combat was better in Origin? I'd say 50/50 the enemies encounters were better and more challenging in Origins but the characters were much more fluid and useful in DA2 since the tactics system actually worked in DA2, Not a fan of micromanagement especially with Rouges who can protect themselves(Zevran ugh)
Skill tree in DA2 were leaps and bounds better especially the Templar,Assassin, and Archery Tree. Too many complaint threads focus solely on DA2, How we makes a game focusing on the problem of both Origins and 2 next time. Not every game get 20+ hrs of story dlc to stretch pass its 100+ hrs of standard game content
#75
Posté 18 mai 2013 - 03:50
1. syntax: if something in your tactics simply wouldn't work, it would be nice if the tactics screen realized this and notified you. For example, maybe on accident you have in the first spot fireball when there are two enemies clustered. Then in the second spot you have firestorm when three enemies are clustered. It would be nice if the game notified you that, if this is the case, firestrom will never be used because if three enemies are clustered that means two enemies are clustered and since fireball is the first priority, fireball will always be used.
2. charts and optional post-battle debreifings: something that shows which attacks are used by which characters and how often, dps, damage taken, maybe an instant replay from different characters' perspectives, etc. This would help us analyze how to mix up our strategies to be most effective. If we saw that our tank wasn't doing enough taunting then we would be able to mend this. It is easy to miss the intricacies of your tactics when you're trying to fight.
3. video demos: not exactly a part of the tactics screen but I wish we could tell what a character's ability looks like when/if it is used. That screen can only describe an ability so well in words; to truly see what it does and how it does it, it would help a lot to see a quick demo of what a shield bash accomplishes. Does it knock over enemies? A quick 5 second video would answer that question. Kingdoms of Amalur did this but I think it would be particularly helpful in DA.
What do y'all think?





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