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The things we didnt like about Dragon age 2, And what could bioware do to improve them?


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#76
themikefest

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Why did Meredith have to die if I sided with the Templars?
Why did Orsiano have to use blood magic and then be killed if I sided with the mages?

When listening to the companions talking with each other the backgroud music gets very loud causing me not to her all the dialogue.

#77
Luiren

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I would like to see environments that use more colors than brown, light brown, dark brown, and varying other shades of brown. It made Kirkwall and the surrounding areas just seem really bland.

While I am aware that in the new game we will be playing as a member of the human race, I would like to see a return of the option to play the other races. And on that note, while I respect that Bioware was trying something new with the elven makeup, maybe....work it on a little more? The elves were kind of fugly.

I also thought the textures on people's faces were a little weird looking....they were either really shiny or very porous.

#78
Vlk3

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DatOneFanboy wrote...

I know we all have a big list about things we hated in DA2. :police:


Well, I certainly don't have that big list about the things I hated about that game.
Actually, it consists of one point:
- reusing same caverns, dungeons etc. - and this problem is something that BioWare acknowledged and won't repeat.


There were things I liked more or less, but overall, the game was very good and didn't deserve the hate it's still receiving.

And although at first I was a bit bored playing the game (during never ending combat or some side missions - mostly due to unchanged environment) I find it more and more interesting with each new playthrough.
Hawke was powerless many times and I like it just as much or even more than playing a super hero - savior of the world - most succesful person that ever lived - the chosen one and of course the one that never makes mistakes.

#79
Krypplingz

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I liked the combat in regards to animations and speed, but hated it because there was so much of it.
One wave is fine, two is pushing it but three waves is just too much, especially if it happens three times on the same maps.

The maps were pretty but they lacked something. In DAO there was a lot going on in each map, on the floor, ceiling and walls. In DA2 most of the action was on the wall, but the ceiling and floor were pretty bland.

The camera doesn't help either, at least in my game where its pretty much stuck to the floor. Which is sad, because some of the maps are very well done, the Viscount office, Chantry and Hightown for example.

Also, I would like to be able to move the camera away from my characters like in origins. It's really annoying to try to safely put down a fireball when I'm stuck to the characters shoulders and the fireball is insisting to stick onto one of the bandits instead of landing behind them.
The reuse of maps is also pretty bad.

I actually like that you can't talk with your companions whenever you want since it reduces the number of times I start a conversation with a companion when I was just trying to rotate the camera.
Still I wouldn't mind a middle way: conversations can be initiated in home bases and in some safe zones, but on the battlefield we get the one liners.

I would also appreciate more variation when it comes to armor and being able to pick the color of our gear would be simply fantastic.

Finally I would like that the choices we made mattered a bit more. The way Grace acts if you side with her in the first chapter is simply infuriating and Orsino's panic attack makes little sense if the templars barely got away from the door.
I'd also like it if choices weren't glued to the main characters personality. My diplomatic Hawke would gladly have joined the opposition against the Qunari.

#80
Monica21

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Fast Jimmy wrote...
That is not, in any way, accurate. The completion rates for DA:O (Source) were 36%, a mere five percentage points off from DA2. Given that many players would start up characters just to play the Origin content and quit at Ostagar, coupled with how much shorter DA2 was on average to complete than DA:O, this is hardly damning evidence. 

Those percentages are kind of worthless no matter what. Give me raw numbers and I can tell you what they mean. I have to assume that the numbers come from the data logs after a user connects to the internet. That still tells me nothing, because there's no indication of how many people bought the game and how many played connected to the internet. I didn't connect Origins very often, and my connection for DA2 dropped all the damn time. So how many PC users didn't bother connecting (considering the ridiculous issues getting a character profile added to BSN)? How many PC users activated the console, which means that their profile information will not update to BSN even if they are connected? I don't have a console, but are consoles automatically connected or do you have to do it manually?

So, 36% versus 41% completion rate still means nothing.

#81
Mike3207

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The Ending was awful-they should have spent more time on it. That, and leave my Warden alone.

#82
Cultist

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Ah, Dragon Age 2, the famous Twilight of cRPGs.
- Herp derp paraphrases.
- AWESUM BUTTUN mashing.
- Linear gameplay.
- Choices does not matter
- Pre-defined PC.
- Interactive movie, not RPG.
- Voiced PC.
- Dialogue wheel.
- Consolisation of the game.
- Dumbed down dialogues with most complex answers being "Yes" and "No", lack of complex dialogues.
- Dumbed down combat.
- Emo crybaby, always whining NPCs.
- Shallow companions.
- Autodialogues.
etc.

Modifié par Cultist, 20 mai 2013 - 10:32 .


#83
BounceDK

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Stop catering to the CoD crowd. It's so simple. They don't play RPG's anyway and I'm amazed that Bioware keeps thinking that they do. Just stop with the fast paced nonsense and make a proper RPG like you used to.

#84
BouncyFrag

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Frustrating, unlikeable companions. There are always companions that I dislike more than others in Bioware games. Unfortunately, this usual minority of companions escalated to a majority in DA2. This comic strip sums things up well.

#85
Chanda

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I agree with most everything said. I have to add that I did not like that, when my female character finally got to kiss Fenris, it looked like she was kissing his chin and he was sucking on her nose. I really hope that the more intimate animations will be better done.

#86
Giga Drill BREAKER

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For me it was Combat, reused environments, characters and plot.

#87
TK514

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I think the only thing I consistently disliked about DA2 was the lack of options for what role companions could play.

If I wanted to go S&B on Hawke, there was no way to toss Aveline a 2-hander. Since I disliked Anders, it would have been nice to have had Merrill go healer. At the end of the day, it didn't prevent me from taking whoever I wanted, but a little more role customization in my companions would have been more than welcome.

Just about everything else people hated, I liked. I liked that Hawke was the idle rich/a professional adventurer rather than some destined world savior.

I liked that they changed the elves to be something other than 'humans with pointy ears'. As far as I'm concerned, they weren't alien enough. I enjoyed the companions and their banter. And so on and so forth.

#88
Solmanian

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Wouldn't it be betterand more productive if we tell them what we did like in DA:O/A&DA2 and would like to see again, instead of telling them: "That I didn't like, don't do it again".

#89
Azrielon

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My two main sticking points (sorry but I can't decide between them) are, the re-usage of areas and a lack of interactions between characters (it wasn't bad but, it felt to me that it could have used a bit more work).

#90
Plaintiff

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Catroi wrote...

because licking their asses is way better for the improvement of the company?

A fan that complains and provides feedbacks is a fan who cares you can disagree with the complaint but dont you dare say that complainers are bad for a company.

Lrn2humorplz.