Aller au contenu

I'm willing to risk a ban for this...


  • Ce sujet est fermé Ce sujet est fermé
402 réponses à ce sujet

#301
Cyonan

Cyonan
  • Members
  • 19 360 messages

The Sin wrote...

Whiny..how so ? Don't need to whine. PC gaming is superior to consoles so PC gamers don't have to whine about anything. Its like Reapers whining about Geth. They don't have to & they don't need to because they are infinitely superior.

Look I don't get it why people are so up in arms about this issue. 

Why exactly can't we change & customize the game the way we want. ? It is like buying a car & saying that you cannot modify the car because the customer have to swallow the design philosophy of the car even if they don't like it  ? What logic is this ? The product is ours, we bought it and we should be allowed to do what we want with it., 

Modding a game should be allowed. If people cheat by making super powerful weapons or making themselves imbalanced, that's what they want. Just don't play with them. 

Also what Quotes is doing is to balance the game. It is his game, he can do whatever modding he wants with it.  The modding he is suggesting is not a cheat.  His manifest & challenges are maxed out so he has nothing to gain even if he is cheating. & he is not. 

Btw Quotes, IMO you should set the DR to 45% instead of 75% . Or 50%. 


You are free to do with it what you want

Just as BioWare is also free to do what they want with their servers, including not letting you use them.

#302
IamZAE

IamZAE
  • Members
  • 2 473 messages

cowwy wrote...

IamZAE wrote...

you guys are actually discussing how to cheat? hahahhahahahahahahahahaha
you guys are truly pathetic.

i fully understand why AQ hated n7 link, its because hes butthurt for the fact that link cheated in a way AQ coundnt understand and duplicate so he goes after link publicly


Either you're a troll or a downer. Either way I feel bad for you.


either you are a cheater, or a knucklehead, Either way I dont feel bad for you.

Modifié par IamZAE, 17 mai 2013 - 04:00 .


#303
SectiplaveB4

SectiplaveB4
  • Members
  • 938 messages

The Sin wrote...
Why exactly can't we change & customize the game the way we want. ? It is like buying a car & saying that you cannot modify the car because the customer have to swallow the design philosophy of the car even if they don't like it  ? What logic is this ? The product is ours, we bought it and we should be allowed to do what we want with it., 

...Just don't play with them.


The problem I see is if they do not revert to 100% default files when involving pick up players. I don't think it is fair to force your idea of 'improvements' on another players experience. They may feel the experience is tainted and want nothing to do with it.

It could be compared to allowing someone to modify their car to accelerate to 200mph in under 2 seconds but it has no brakes at all, under your example above this should be their right, but it sure as hell effects others they encounter on public roads.

All this aside, BW have made it explicitly clear they do not want people modifying the files in any shape or form, if you want to do it in closed circles, sure go for it I personally could care less, if you bring this to the general player base I think being banned would be completely fair.

#304
Computron2000

Computron2000
  • Members
  • 4 983 messages

IamZAE wrote...

JediHarbinger wrote...

I'm sensing that Zae has a genuine dislike for AQ.

Anyone else notice this? Or am I reading too much into?


i dislike any and all condescending people


Really you should stop the self hate or by the time you reach 15, you'll be beyond cure

#305
Zjarcal

Zjarcal
  • Members
  • 10 836 messages

HolyAvenger wrote...

People who always play on host weird me out tbf.


WTF?!?

You weird me out.

#306
Red the Aloof

Red the Aloof
  • Members
  • 829 messages

HolyAvenger wrote...

Play off host more. I do.

People who always play on host weird me out tbf.



I had a taste of being host and I can't go back now. Too much FUN!

Especially for my drell vanguard.Image IPB

#307
FlowCytometry

FlowCytometry
  • Members
  • 2 253 messages
it would probably warrant a ban implementing something like that if BW was notified of it.

Then again, they haven't been too forthcoming about what the intended the phantom to behave like, exactly. It all depends on how they define the rules, not how we do (ofc, this is all prob irrelevant for a game w/ discontinued support).

#308
megabeast37215

megabeast37215
  • Members
  • 13 626 messages
I host 80% of the time and I do fine against Phantoms... but I always account for them in my builds/loadouts. I also... do not bring the Acolyte/Scorpion on every class (very few actually). I just make sure I always have some way to stagger them or strip their shields. Sure it can be time consuming spamming 10 concussive shots on the Turian Soldier until I get a knockdown... but I'm used to it.

#309
Kalas Magnus

Kalas Magnus
  • Members
  • 10 343 messages
So bacon was right. Pc players do mod their files.

(Not judging)

Modifié par Kalas Magnus, 17 mai 2013 - 04:44 .


#310
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

Zjarcal wrote...

HolyAvenger wrote...

People who always play on host weird me out tbf.


WTF?!?

You weird me out.

 

*shrugs*

3/4 of every lobby is people playing off host. I host sometimes, but play off host more. If everyone felt like being entitled to playing on host, no lobby would ever fill up.


Red the Aloof wrote...

HolyAvenger wrote...

Play off host more. I do.

People who always play on host weird me out tbf.



I had a taste of being host and I can't go back now. Too much FUN!

Especially for my drell vanguard.Image IPB



Yeah I only play vanguards when hosting. Good times. Slayer or Asariguard for me. 

Modifié par HolyAvenger, 17 mai 2013 - 05:09 .


#311
Dr. Tim Whatley

Dr. Tim Whatley
  • Members
  • 7 543 messages
Is it safe to assume the 1 v 1 battle isn't happening anymore?

#312
JediHarbinger

JediHarbinger
  • Members
  • 2 464 messages

b00g13man wrote...

Is it safe to assume the 1 v 1 battle isn't happening anymore?


If FTL is involved then the chances are slim amd none...

#313
ahmadsamad

ahmadsamad
  • Members
  • 148 messages
With all the advantages that a host has, it is fair for he or she to face tank phantom

#314
Mister Blip

Mister Blip
  • Members
  • 133 messages
Airquotes, respectfully, my argument is "old" because it is valid and has been made many times. Your complaint is also old, and is in fact invalidated by the argument.

Phantoms are programmed to react to player actions. Because of a netcode that takes latency into account, they cannot react equally to all stimuli. Call it bad design, but it is not, and never has been, a bug. It is a coding limitation. Only the host gets to experience phantoms as intended (and as in single player).

OK, bull**** argument about it being a "bug" aside, I played the first 8 months of my time exclusively on host. I truly enjoy a challenge, as long as it is reasonable. Phantoms can be killed dozens of ways, quite easily. If anything, they only present any challenge on host, and they are the most rewarding enemy to kill. There are just a couple of ways to do it wrong, and many, many, many ways to do it right. One enemy where a claymore to the face with no foreplay is not enough finesse. Cry me a river.

Grow up, stop ****ing, and don't try to get justification for modifying the game because it isn't as you would have designed it. Your complaint isn't even easily validated, if at all. And modifications to game balance are not allowed. Not your game, not your choice.

You're not fixing a bug. You're not righting an injustice. You're just wrong.

#315
HowlingSiren

HowlingSiren
  • Members
  • 599 messages
I agree 100% with AirQuotes. My Destroyer shouldn't have to run away shrieking like a little girl because I emptied a Typhoon X clip on a Phantom and barely dented her shields. OK, so that's a slight exaggeration but the fact remains that the DR is OP, whether it was intended for all or not.

I play a lot, both host and off-host, and frankly I don't understand the notion that the host has so many advantages that dealing with Phantom DR is somehow deserved. I don't think that's true at all, but then I very rarely experienced serious issues off-host apart from the occasional Vanguard Charge fail. *shrugs*

This is not about knowing how to kill a Phantom with any kit and on any difficulty. At this point, I'm sure all of us are perfectly able to do that. This is about a bug that should have been fixed because it is completely imbalanced. Particularly if like me, you enjoy playing Unknown/Unknown/G or P the most. I don't want to have to schlep an Acolyte or similar around all the time on the off-chance I'll get Cerberus when hosting.

#316
ahmadsamad

ahmadsamad
  • Members
  • 148 messages

Nina88 wrote...

I agree 100% with AirQuotes. My Destroyer shouldn't have to run away shrieking like a little girl because I emptied a Typhoon X clip on a Phantom and barely dented her shields. OK, so that's a slight exaggeration but the fact remains that the DR is OP, whether it was intended for all or not.

I play a lot, both host and off-host, and frankly I don't understand the notion that the host has so many advantages that dealing with Phantom DR is somehow deserved. I don't think that's true at all, but then I very rarely experienced serious issues off-host apart from the occasional Vanguard Charge fail. *shrugs*

This is not about knowing how to kill a Phantom with any kit and on any difficulty. At this point, I'm sure all of us are perfectly able to do that. This is about a bug that should have been fixed because it is completely imbalanced. Particularly if like me, you enjoy playing Unknown/Unknown/G or P the most. I don't want to have to schlep an Acolyte or similar around all the time on the off-chance I'll get Cerberus when hosting.


Host does not need to deal with classes and weapons that are adversely affected by lag. For example, nova, phase disruptor, and seeker swarm which have an annoying delay before firing. So yeah, it is more than fair

#317
dumdum2

dumdum2
  • Members
  • 4 506 messages

ahmadsamad wrote...

Nina88 wrote...

I agree 100% with AirQuotes. My Destroyer shouldn't have to run away shrieking like a little girl because I emptied a Typhoon X clip on a Phantom and barely dented her shields. OK, so that's a slight exaggeration but the fact remains that the DR is OP, whether it was intended for all or not.

I play a lot, both host and off-host, and frankly I don't understand the notion that the host has so many advantages that dealing with Phantom DR is somehow deserved. I don't think that's true at all, but then I very rarely experienced serious issues off-host apart from the occasional Vanguard Charge fail. *shrugs*

This is not about knowing how to kill a Phantom with any kit and on any difficulty. At this point, I'm sure all of us are perfectly able to do that. This is about a bug that should have been fixed because it is completely imbalanced. Particularly if like me, you enjoy playing Unknown/Unknown/G or P the most. I don't want to have to schlep an Acolyte or similar around all the time on the off-chance I'll get Cerberus when hosting.


Host does not need to deal with classes and weapons that are adversely affected by lag. For example, nova, phase disruptor, and seeker swarm which have an annoying delay before firing. So yeah, it is more than fair




And no cloak glitch!

#318
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages
no. shoot her in the head. if she doesn't die instantly wait until she goes into cover then shoot her in the head again.

Modifié par Caldari Ghost, 17 mai 2013 - 07:45 .


#319
HowlingSiren

HowlingSiren
  • Members
  • 599 messages

ahmadsamad wrote...


Host does not need to deal with classes and weapons that are adversely affected by lag. For example, nova, phase disruptor, and seeker swarm which have an annoying delay before firing. So yeah, it is more than fair


I respectfully disagree. I would be more inclined to agree with you if the above occurred every single time you are off-host. That is not the case at all. Honestly, 90% of my off-host games have no lag issues whatsoever. Phantom DR is constant. 

#320
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages

Annomander wrote...

Ok, AQ, prepare yourself...

In the patch 02 coalesced, under the biodifficulty section, there is a section for each difficulty.

The phantom string, looks like this (I took gold as an example)...

I used a line break between each data field so it's easier to read, the actual data is in an untidy mess.

 {
          "Type": 2,
          "Value": "(Category="Phantom",
CategoryData=((StatName="CancelFirePct",StatRange=(X=0.05f,Y=0.01f)),

(StatName="MaxFireWaitTime",StatRange=(X=20.0f,Y=20.0f)), <this is the maximum time inbetween bursts. *USUALLY* 1f = 1 second, though for phantoms I'm not sure.

(StatName="EvadeDamagePctLow",StatRange=(X=0.02f,Y=0.01f)), <this is the minimum damage the phantom must sustain in order to trigger it's evasion move

(StatName="EvadeDamagePctHigh",StatRange=(X=0.03f,Y=0.02f)), <this is the maximum damage the phantom must sustain in order to trigger it's evasion move

(StatName="EvadeFrequency",StatRange=(X=2.0f,Y=1.5f)), <this is how often the phantom can evade, again 1f is usually 1 second.

(StatName="EvadeResetDuration",StatRange=(X=2.0f,Y=2.5f)), <this is how long the phantom's evade move takes to "cooldown"


(StatName="EvadeDamageScalePct",StatRange=(X=0.25f,Y=0.25f)), <this is the damage reduction the phantom gets while evading. You only deal 25% damage while she is flipping.

(StatName="ShieldDamageScalePct",StatRange=(X=0.25f,Y=0.25f)), <same as above, except this applies to shield damage.


(StatName="PartialLeanPct",StatRange=(X=1.0f,Y=1.0f)), <this is to do with cover, and isn't important , but it seems phantoms get 0 DR from shooting from cover

(StatName="PowerEvadeChance",StatRange=(X=1.0f,Y=1.0f)), <this shows the phantom has a 100% chance of evading projectile powers

(StatName="FlankReactionTime",StatRange=(X=0.0f,Y=0.0f)), <this is how quickly the phantom reacts to being flanked

(StatName="CloakHealthPct",StatRange=(X=0.8f,Y=0.8f)), <this is what health % the phantom will activate her cloak at

(StatName="VortexDamageWindow",StatRange=(X=2.0f,Y=2.0f)), <I am assuming this is the immuntiy duration for her vortex ability

(StatName="VortexFrequency",StatRange=(X=10.0f,Y=10.0f)), this is the cooldown of vortex. This, looks to be bugged completely.

(StatName="ShieldFrequency",StatRange=(X=5.0f,Y=5.0f)), <

(StatName="AggressiveFrequency",StatRange=(X=5.0f,Y=5.0f)), <this is how frequently phantoms are selected as the aggressive enemy type, similar to banshees, phantoms override existing aggression cycles and prevent other enemies from becoming aggressive while the phantom is agressive. Base aggressive enemy cap in the game is 2 for all difficulties.

(StatName="MeleeAttackInterval",StatRange=(X=0.0f,Y=0.0f)), <the delay inbetween her melee animations

(StatName="SyncMeleeAttackInterval",StatRange=(X=2.0f,Y=2.0f)), <this is the delay inbetween using a melee attack and her sync killing. Reduce this to 0 if you are a masochist.

(StatName="SyncKillChance",StatRange=(X=0.5f,Y=0.5f)), <This is the % chance she has to sync kill you. Increase this if you are a masochist.

(StatName="MaxHealth",StatRange=(X=1125.0f,Y=1687.5f)), <Obvious.

(StatName="MaxBarriers",StatRange=(X=2050.0f,Y=3075.0f)), <obvious.

(StatName="MaxEnemyShieldRecharge",StatRange=(X=0.6f,Y=0.6f)), <the total % of barriers a phantom can regenerate, 60%

(StatName="AIShieldRegenDelay",StatRange=(X=6.5f,Y=6.5f)), <the time taken for a phantom to begin regenerating shields

(StatName="AIShieldRegenPct",StatRange=(X=0.25f,Y=0.25f)), <this is the regeneration rate per second

(StatName="PowerThreshold_Standard",StatRange=(X=600.0f,Y=600.0f)), <something to do with force values, unimportant thanks to the evasion / vortex

(StatName="PowerThreshold_Stagger",StatRange=(X=1000.0f,Y=1000.0f)), <force threshold to stagger

(StatName="PowerThreshold_Knockback",StatRange=(X=1500.0f,Y=1500.0f)), <force threshold to knock her on her ass

(StatName="HitReactionChanceMultiplier",StatRange=(X=0.15f,Y=0.15f))))" <this is the chance that bullets have to cause a hit reaction, % applies to both barriers and health
        },


Phantoms receive no DR while moving, they take 100% damage unless they are evading.

Phantom evade frequency / cooldown basically overlap each other, so the DR lasts for longer than the reset, meaning if you try to take a phantom on with an automatic weapon, you continually trigger the evade.

If you want to make phantoms less stupid on host, I'd recommend modifying the damage scale PCT while evading, and the shield damage scale PCT to something like 0.60. Then they still get DR, but it's not stupidly good DR.

Alternatively (and I have no idea if this would work) You could adjust the variables in bold, so the phantom evades only after sustaining a higher % of damage.


But remember, if you do nerf phantoms, at least buff other enemies to compensate. Increasing the aggressive enemy cap to 8, reducing the enemy sight / vision reaction times and increasing the burst fire count on various enemy weapons will show you exactly why basic mass effect 3, with no modified enemies is easy mode.

:wizard:

how do you access the coalesced?

Modifié par Caldari Ghost, 17 mai 2013 - 08:03 .


#321
mgc1971

mgc1971
  • Members
  • 309 messages
Phantom's DR is a minor flaw compared with all the advantages that you get whn hosting your own game.

Annoying, yes, but in my opinion lag, powers not working as intended and many other problems that happen when playing off host are much worse that dealing with those phantoms

PS:When did this BSN become a stupid battle of egos? It's really sad to read some comments from good players trying to prove who has the bigger dick.........as far as I am concerned, this is still a coop game ( on a side note the SCORE WHORING THREAD is the most stupid thing I've ever seen, people should grow a pair once and for all )

#322
IoeShepard

IoeShepard
  • Members
  • 683 messages
I agree with modding as long as it doesn´t make this game easy and you stay in a private lobby.

In public games don´t use it.

----

As for the DR with Phantoms on host - i play Asari (Stasis). Just works perfect.

-------

P.S. Anyone actually makes this game more difficult ?

#323
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

Nina88 wrote...

I agree 100% with AirQuotes. My Destroyer shouldn't have to run away shrieking like a little girl because I emptied a Typhoon X clip on a Phantom and barely dented her shields. OK, so that's a slight exaggeration but the fact remains that the DR is OP, whether it was intended for all or not.

I play a lot, both host and off-host, and frankly I don't understand the notion that the host has so many advantages that dealing with Phantom DR is somehow deserved. I don't think that's true at all, but then I very rarely experienced serious issues off-host apart from the occasional Vanguard Charge fail. *shrugs*

This is not about knowing how to kill a Phantom with any kit and on any difficulty. At this point, I'm sure all of us are perfectly able to do that. This is about a bug that should have been fixed because it is completely imbalanced. Particularly if like me, you enjoy playing Unknown/Unknown/G or P the most. I don't want to have to schlep an Acolyte or similar around all the time on the off-chance I'll get Cerberus when hosting.

 

Perfect response. +10. 

I know all the ways to deal with Phantoms and nothing is new to me okay. 

It's just funny that 1 guy has to fight an Ambrams tank, while other 3 fight a squishy hanar at the same time.  

So the solutions are 

1. Lower the DR for host so it's more consistent with the off-hosters (which is possible) 

2. Make the DR apply to off-hosters as-well - that would be perfect - but impossible 

3. Leave the game as is. - I've done this for now 

#324
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

Mister Blip wrote...

Airquotes, respectfully, my argument is "old" because it is valid and has been made many times. Your complaint is also old, and is in fact invalidated by the argument.

Phantoms are programmed to react to player actions. Because of a netcode that takes latency into account, they cannot react equally to all stimuli. Call it bad design, but it is not, and never has been, a bug. It is a coding limitation. Only the host gets to experience phantoms as intended (and as in single player).

OK, bull**** argument about it being a "bug" aside, I played the first 8 months of my time exclusively on host. I truly enjoy a challenge, as long as it is reasonable. Phantoms can be killed dozens of ways, quite easily. If anything, they only present any challenge on host, and they are the most rewarding enemy to kill. There are just a couple of ways to do it wrong, and many, many, many ways to do it right. One enemy where a claymore to the face with no foreplay is not enough finesse. Cry me a river.

Grow up, stop ****ing, and don't try to get justification for modifying the game because it isn't as you would have designed it. Your complaint isn't even easily validated, if at all. And modifications to game balance are not allowed. Not your game, not your choice.

You're not fixing a bug. You're not righting an injustice. You're just wrong.

 

No, it's MY game. I bought it. And the official support is over.When it was supported I didn't change a thing except a few keybinds. I still haven't changed anything, but I can and now I know how. 

#325
TouchedByYou

TouchedByYou
  • Members
  • 400 messages
Stopped reading when you said you won't use the acolyte because it's op.

Yet you want to modify game files to make the game easier. Lol.

I can tell you how to make reave give you 10k % damage reduction if you want though. Or is that just a bit overboard?