Mister Blip wrote...
sobit wrote...
-snip-
Even more so, you then use BW's incapacity to justify another bug?! give me a break!
There is no bug here. You need to read my post on pg13 carefully. The bug is actually that coding the Phantom to respond equally to all player stimuli was not feasible for Bioware, so off host should be experiencing what host does. Phantoms are a joke off host, and hardly more than a joke on host unless you are stupid about it. I for one am happy to have one enemy that occasionally requires finesse to bring down.
TL;DR: Phantom actually works correctly on host. Also, "sometimes non hosts have it too easy killing Phantoms" is just childish whining equivalent to "but Mommy his cookie has 5 chocolate chips while mine has 4!"
It's tired, old, and stupid. Stop already.
Air Quotes wrote...
You fail.
but because of another reason. The bug I was referring to was that only the host experiences Phantom DR. You know, because people come in here saying: the host gets the host advantages and therefore gets the insane Phantom DR.
Or in other words: The host gets something that's supposed to make no difference at all and therefore its okay that some difficulty factors only apply for him.
Or in other words: BW coded badly and therefore it's okay for them to leave other bugs unfixed as well.
Again, here I am only nullifying that stupid argument.
And again, nobody here is whining (okay well some are, but ignore those) that he can't take down phantoms
at all, or that they are a challenge when they shouldn't be.
AQ is saying that the design is flawed if some of the most powerful guns struggle exorbitantly to take down a phantom, a tiny, feeble human. Even more so if you can just equip a toy gun and they suddenly become a joke.
If you cannot understand and accept that there are people who feel as described in the last paragraph, which was made clear on several occasions ITT, I don't see any reason to talk to you any longer.