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#326
Leland Gaunt

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TouchedByYou wrote...

Stopped reading when you said you won't use the acolyte because it's op.

Yet you want to modify game files to make the game easier. Lol.

I can tell you how to make reave give you 10k % damage reduction if you want though. Or is that just a bit overboard?


Pretty much this. Your statement makes no sense whatsoever in that case, Air Quotes. I do understand where you're coming from but please, you know that it's somewhat paradox to adjust a bug by cheating.

#327
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Leland Gaunt wrote...

TouchedByYou wrote...

Stopped reading when you said you won't use the acolyte because it's op.

Yet you want to modify game files to make the game easier. Lol.

I can tell you how to make reave give you 10k % damage reduction if you want though. Or is that just a bit overboard?


Pretty much this. Your statement makes no sense whatsoever in that case, Air Quotes. I do understand where you're coming from but please, you know that it's somewhat paradox to adjust a bug by cheating.


 

Read your sentence again. It's a paradox to fix a bug?  

I'm done with this thread. 

#328
Striker93175

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jkthunder wrote...

Striker93175 wrote...

I cant win :(

Image IPB


This is glorious! Source?



http://kotaku.com/59...ay-to-dragoncon

Just cropped to look like they flow into eachother.  Cosplay costumes.  Thought it was funny ;)

#329
Credit2team

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all PC players are hackers
all xbox players are missile glitchers
all ps3 players like playing on broken consoles.

no exceptions

#330
sobit

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I've seen argument "Phantom DR is fair because the host gets advantages" many times now, can you please stop bringing that sh*t now? because it's plain stupid.

BW should be able to design the game in a way such that these kind of advantages are minor. There ARE ways to do so, don't ask me how but from my experience in other games it definitely is. So this argument should be completely irrelevant whether it does make a difference or not. Of course there are hosts from 'straya, but these must not affect the balancing.

Even more so, you then use BW's incapacity to justify another bug?! give me a break!

#331
Mister Blip

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You have given one single instance which isn't even true, that a Destroyer can't mop the floor with a Phantom using a Typhoon. Clearly you don't know how to force a bubble, as Destroyer with hydra rockets makes Phantoms cry for their mothers. Any other incorrect hypothetical in which you can justify whining and cheating? Mostly it sounds like you are saying "but I want to use my allies' slight advantage as an excuse to cheat in a cooperative game!"<_<

Modifié par Mister Blip, 17 mai 2013 - 02:05 .


#332
Mister Blip

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sobit wrote...



Even more so, you then use BW's incapacity to justify another bug?! give me a break!

There is no bug here. You need to read my post on pg13 carefully. The bug is actually that coding the Phantom to respond equally to all player stimuli was not feasible for Bioware, so off host should be experiencing what host does. Phantoms are a joke off host, and hardly more than a joke on host unless you are stupid about it. I for one am happy to have one enemy that occasionally requires finesse to bring down.

TL;DR: Phantom actually works correctly on host. Also, "sometimes non hosts have it too easy killing Phantoms" is just childish whining equivalent to "but Mommy his cookie has 5 chocolate chips while mine has 4!"

It's tired, old, and stupid. Stop already.:sick:

#333
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Mister Blip wrote...

sobit wrote...



Even more so, you then use BW's incapacity to justify another bug?! give me a break!

There is no bug here. You need to read my post on pg13 carefully. The bug is actually that coding the Phantom to respond equally to all player stimuli was not feasible for Bioware, so off host should be experiencing what host does. Phantoms are a joke off host, and hardly more than a joke on host unless you are stupid about it. I for one am happy to have one enemy that occasionally requires finesse to bring down.

TL;DR: Phantom actually works correctly on host. Also, "sometimes non hosts have it too easy killing Phantoms" is just childish whining equivalent to "but Mommy his cookie has 5 chocolate chips while mine has 4!"

It's tired, old, and stupid. Stop already.:sick:

 

You fail.  

Okay genius riddle me this - if with the last patch Bioware made it so that the host takes full damage and the off hosters take only 25% and then said - f**k it, we're not fixing it. 


Would that be normal? Would that be okay to the one who hosts? No.

I heard this type of opinion that you have a million times before. Phantoms on host are not normal, taking 4 blasts of Claymore and surviving is not normal in any universe.  Even on Single Player Insanity mode Phantoms do not exibit the type of DR that is in MP. 

So just shut up please. 

#334
sobit

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Mister Blip wrote...

sobit wrote...

-snip-

Even more so, you then use BW's incapacity to justify another bug?! give me a break!

There is no bug here. You need to read my post on pg13 carefully. The bug is actually that coding the Phantom to respond equally to all player stimuli was not feasible for Bioware, so off host should be experiencing what host does. Phantoms are a joke off host, and hardly more than a joke on host unless you are stupid about it. I for one am happy to have one enemy that occasionally requires finesse to bring down.

TL;DR: Phantom actually works correctly on host. Also, "sometimes non hosts have it too easy killing Phantoms" is just childish whining equivalent to "but Mommy his cookie has 5 chocolate chips while mine has 4!"

It's tired, old, and stupid. Stop already.:sick:

Air Quotes wrote...

You fail.

but because of another reason. The bug I was referring to was that only the host experiences Phantom DR. You know, because people come in here saying: the host gets the host advantages and therefore gets the insane Phantom DR.

Or in other words: The host gets something that's supposed to make no difference at all and therefore its okay that some difficulty factors only apply for him.

Or in other words: BW coded badly and therefore it's okay for them to leave other bugs unfixed as well.

Again, here I am only nullifying that stupid argument.

And again, nobody here is whining (okay well some are, but ignore those) that he can't take down phantoms at all, or that they are a challenge when they shouldn't be.

AQ is saying that the design is flawed if some of the most powerful guns struggle exorbitantly to take down a phantom, a tiny, feeble human. Even more so if you can just equip a toy gun and they suddenly become a joke.

If you cannot understand and accept that there are people who feel as described in the last paragraph, which was made clear on several occasions ITT,  I don't see any reason to talk to you any longer.

#335
hostaman

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Chuce wrote...

Solutions:

Crutch Prime (Geth Juggernaut)
Reegar Crutchbine
N7 Paladin
Stasis
Alliance Crutchfiltration Unit
Multi-Frag Grenade
Ground-Pound N1337 Obliterator (N7 Destroyer)
Inferno Grenade
...
Or just show the she-punk who's boss with the N7 Shadow!


^ This

And if you attack head-on with a Charge or SS, dodge sideways to get away to avoid the sync kill if she didn't go down.

Phantoms are much easier than runnig into a hidden turret :crying:

#336
Ronnie Blastoff

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If your having a hard time dropping phantoms on a destroyer, your using armor piercing rounds and deserve to get dropped for being a "solo minded player in a team game." Destroyer is one of the easier classes to drop phantoms with, either your missing every shot, not aiming at the head, not using any ammo (or using APR or drill rounds), or not using any "powers" (as mentioned above).

Every class has a way to deal with phantoms, you deserve to get dropped if you build a character without a way to take care of every enemy. Even more so if you don't have a weapon to handle enemies your class is ineffective at taking down if you decide to build a "narrowminded" kit.



Air Quotes wrote...

I know all the ways to deal with Phantoms and nothing is new to me okay. 


....

I don't think this statement is supported by creating this thread.

Even with the "host bug" phantoms are some of the easiest enemies in the game even on platinum. (they are really no different than any other barrier/shielded unit, only difference is firepower and ability to cloak, I have a harder time dropping a nemesis than dropping phantoms)

#337
Tallgeese_VII

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I am glad Phantom is making all these guys suffer.
They sound like they derserve suffering.. when there are hundreds of ways to deal with them and two players combination can kill multiple Phantoms very easily.

It seems like players who support No-on-host-phantom DR
1. Wants to Host
2. Rambo

You guys need to suffer.

Modifié par Tallgeese_VII, 17 mai 2013 - 04:51 .


#338
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Ronnie Blastoff wrote...

If your having a hard time dropping phantoms on a destroyer, your using armor piercing rounds and deserve to get dropped for being a "solo minded player in a team game." Destroyer is one of the easier classes to drop phantoms with, either your missing every shot, not aiming at the head, not using any ammo (or using APR or drill rounds), or not using any "powers" (as mentioned above).

Every class has a way to deal with phantoms, you deserve to get dropped if you build a character without a way to take care of every enemy. Even more so if you don't have a weapon to handle enemies your class is ineffective at taking down if you decide to build a "narrowminded" kit.



Air Quotes wrote...

I know all the ways to deal with Phantoms and nothing is new to me okay. 


....

I don't think this statement is supported by creating this thread.

Even with the "host bug" phantoms are some of the easiest enemies in the game even on platinum. (they are really no different than any other barrier/shielded unit, only difference is firepower and ability to cloak, I have a harder time dropping a nemesis than dropping phantoms)

 

Make a video of yourself shooting at a Phantom with a hitscan weapon such as a Phaeston and see how many clips it will take.  

Now shoot the same ammount of ammo into an Atlas and see that it's almot dead or dead. 

MAKES SENSE? 

#339
Tallgeese_VII

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Air Quotes wrote...

Ronnie Blastoff wrote...

If your having a hard time dropping phantoms on a destroyer, your using armor piercing rounds and deserve to get dropped for being a "solo minded player in a team game." Destroyer is one of the easier classes to drop phantoms with, either your missing every shot, not aiming at the head, not using any ammo (or using APR or drill rounds), or not using any "powers" (as mentioned above).

Every class has a way to deal with phantoms, you deserve to get dropped if you build a character without a way to take care of every enemy. Even more so if you don't have a weapon to handle enemies your class is ineffective at taking down if you decide to build a "narrowminded" kit.



Air Quotes wrote...

I know all the ways to deal with Phantoms and nothing is new to me okay. 


....

I don't think this statement is supported by creating this thread.

Even with the "host bug" phantoms are some of the easiest enemies in the game even on platinum. (they are really no different than any other barrier/shielded unit, only difference is firepower and ability to cloak, I have a harder time dropping a nemesis than dropping phantoms)

 

Make a video of yourself shooting at a Phantom with a hitscan weapon such as a Phaeston and see how many clips it will take.  

Now shoot the same ammount of ammo into an Atlas and see that it's almot dead or dead. 

MAKES SENSE? 


Use other ways than shooting to kill her.

#340
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Tallgeese_VII wrote...

Air Quotes wrote...

Ronnie Blastoff wrote...

If your having a hard time dropping phantoms on a destroyer, your using armor piercing rounds and deserve to get dropped for being a "solo minded player in a team game." Destroyer is one of the easier classes to drop phantoms with, either your missing every shot, not aiming at the head, not using any ammo (or using APR or drill rounds), or not using any "powers" (as mentioned above).

Every class has a way to deal with phantoms, you deserve to get dropped if you build a character without a way to take care of every enemy. Even more so if you don't have a weapon to handle enemies your class is ineffective at taking down if you decide to build a "narrowminded" kit.



Air Quotes wrote...

I know all the ways to deal with Phantoms and nothing is new to me okay. 


....

I don't think this statement is supported by creating this thread.

Even with the "host bug" phantoms are some of the easiest enemies in the game even on platinum. (they are really no different than any other barrier/shielded unit, only difference is firepower and ability to cloak, I have a harder time dropping a nemesis than dropping phantoms)

 

Make a video of yourself shooting at a Phantom with a hitscan weapon such as a Phaeston and see how many clips it will take.  

Now shoot the same ammount of ammo into an Atlas and see that it's almot dead or dead. 

MAKES SENSE? 


Use other ways than shooting to kill her.

 

Image IPB 

I'm wasting my time. 

#341
MaxShine

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I just have to give this thread 5 stars... Fabulous entertainment :lol:

#342
Leland Gaunt

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Air Quotes wrote...
Read your sentence again. It's a paradox to fix a bug?  

I'm done with this thread. 


I suggest you read my sentence again. I didn't say it's a paradox to fix a bug, I said it's paradox
to want to fix a bug by cheating.

#343
Tallgeese_VII

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Air Quotes wrote...

Tallgeese_VII wrote...

Air Quotes wrote...

Ronnie Blastoff wrote...

If your having a hard time dropping phantoms on a destroyer, your using armor piercing rounds and deserve to get dropped for being a "solo minded player in a team game." Destroyer is one of the easier classes to drop phantoms with, either your missing every shot, not aiming at the head, not using any ammo (or using APR or drill rounds), or not using any "powers" (as mentioned above).

Every class has a way to deal with phantoms, you deserve to get dropped if you build a character without a way to take care of every enemy. Even more so if you don't have a weapon to handle enemies your class is ineffective at taking down if you decide to build a "narrowminded" kit.



Air Quotes wrote...

I know all the ways to deal with Phantoms and nothing is new to me okay. 


....

I don't think this statement is supported by creating this thread.

Even with the "host bug" phantoms are some of the easiest enemies in the game even on platinum. (they are really no different than any other barrier/shielded unit, only difference is firepower and ability to cloak, I have a harder time dropping a nemesis than dropping phantoms)

 

Make a video of yourself shooting at a Phantom with a hitscan weapon such as a Phaeston and see how many clips it will take.  

Now shoot the same ammount of ammo into an Atlas and see that it's almot dead or dead. 

MAKES SENSE? 


Use other ways than shooting to kill her.

 

Image IPB 

I'm wasting my time. 



You really are wasting your time.
Easiest solution is you go ahead and do what you must do to fix your problem without expecting support from this forum on this matter.

#344
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I already got what I need. From multiple sources.

#345
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Leland Gaunt wrote...

Air Quotes wrote...
Read your sentence again. It's a paradox to fix a bug?  

I'm done with this thread. 


I suggest you read my sentence again. I didn't say it's a paradox to fix a bug, I said it's paradox
to want to fix a bug by cheating.

 

I suggest you read the thread, before making a post. 

Cheating would be removing the DR for myself only IF all players get the DR

Removing the DR for myself when ALL players don't have to deal with it in the first place is just making it consistent. 

And in any case. WTF Xboxers care? I will never join your lobby, you will never join mine. 

#346
lktalon22

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OP simply wishes (as most everyone who plays MP wishes) that on host Phantoms not have ridiculous DR. It is not crying or complaining. We all know it is true.

Dismissing the OP as not being able to take down a Phantom is ridiculous and childish. Most of us who post on this forum have been around the barn a few times and know what it takes to drop every enemy and conquer every map.

Phantoms on host have massive DR. To say otherwise would bring into question ones own knowledge of MP and experience in hosting against Cerberus. 

And I am an Xboxer. And I care...Image IPB

Modifié par lktalon22, 17 mai 2013 - 05:18 .


#347
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lktalon22 wrote...

OP simply wishes (as most everyone who plays MP wishes) that off host Phantoms not have ridiculous DR. It is not crying or complaining. We all know it is true.

Dismissing the OP as not being able to take down a Phantom is ridiculous and childish. Most of us who post on this forum have been around the barn a few times and know what it takes to drop every enemy and conquer every map.

Phantoms off host have massive DR. To say otherwise would bring into question ones own knowledge of MP and experience in hosting against Cerberus. 

And I am an Xboxer. And I care...Image IPB

 

Actually it's the opposite. 

Phantom ON Host has ridicilous DR of 75% for moving and flipping 

Phantom DR OFF Host is so low that it's almost non-existant.  

So the host has to deal with Terminators, while 3 other off-hosters fight fluffy care-bears. 

#348
Credit2team

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Leland Gaunt wrote...

Air Quotes wrote...
Read your sentence again. It's a paradox to fix a bug?  

I'm done with this thread. 


I suggest you read my sentence again. I didn't say it's a paradox to fix a bug, I said it's paradox
to want to fix a bug by cheating.


its not getting fixed any other way....<_<

#349
lktalon22

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Air Quotes wrote...

lktalon22 wrote...

OP simply wishes (as most everyone who plays MP wishes) that off host Phantoms not have ridiculous DR. It is not crying or complaining. We all know it is true.

Dismissing the OP as not being able to take down a Phantom is ridiculous and childish. Most of us who post on this forum have been around the barn a few times and know what it takes to drop every enemy and conquer every map.

Phantoms off host have massive DR. To say otherwise would bring into question ones own knowledge of MP and experience in hosting against Cerberus. 

And I am an Xboxer. And I care...Image IPB

 

Actually it's the opposite. 

Phantom ON Host has ridicilous DR of 75% for moving and flipping 

Phantom DR OFF Host is so low that it's almost non-existant.  

So the host has to deal with Terminators, while 3 other off-hosters fight fluffy care-bears. 


My bad. I misplaced my wording a bit. I have edited the post. Found out a friend of mine passed away while I was writting, and I lost my BSN awareness...

Modifié par lktalon22, 17 mai 2013 - 05:21 .


#350
Innocent Bystander

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Tallgeese_VII wrote...

Air Quotes wrote...

Make a video of yourself shooting at a Phantom with a hitscan weapon such as a Phaeston and see how many clips it will take.  

Now shoot the same ammount of ammo into an Atlas and see that it's almot dead or dead. 

MAKES SENSE? 


Use other ways than shooting to kill her.

That here is a problem AQ's facing. You can either try to kill her like any other enemy and then you're facnig strongest enemy in this game, or you can use, say, Acolyte and suddenly she's as dangerous as Husk. AQ wants her to be dangerous, but not nearly indestructible or joke.