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I screwed up: Aratoht, Adept, Insanity


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#1
freemyheart

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 I can't keep myself or Dr. Kenson from getting killed. As an Adept, in Insanity mode, I can not get to the door to close it without being ovewhelmed first. If I run to close the gate, the enemies kill her of course.

Where I screwed up was is that I don't have a "Saved Game" other than for Aratoht. I've put 48 hours into trying to complete Insanity and can't figure out what to do.

I'm using the Locust, Hand cannon and Sniper rifle with no bonus ammo. Maxed powers are Energy Drain, Singularity, Warp and Throw.

I'm just about ready to give up, which is sad because I had no problem freeing David, killing the Shadow Browker...

If I delete the DLC, will the game know to put me back before saving Dr. Kenson, or will I lose my saved games?

I just want the achievement. (Completing the game on Insanity)

#2
RedCaesar97

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Hmmm. Not sure if I have any specific advice. Here is my Adept playthrough on that mission:
ME2 Adept rescuing Dr. Kenson.

I used Stasis as a 1-point bonus power, Cannot remember off the top of my head if I actually used it on this mission though. I will have to re-watch my own video to see.

You can also try YouTube as well and search for similar videos to see how other people did it.

For the first part (closing the door), I think I would lay a Singularity by the door and then try to strip shields with my guns as they try to get past. I would use Warp to warp bomb or Throw to try to kill enemies quickly by knocking them off the ledge.

After that part, enemies are not agressive enough to go try to shoot Dr. Kenson, so you can take it somewhat easier from there. 

#3
freemyheart

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Thank you RedCaesar97. That's exactly what I did. I kept trying to strip shields with Energy Drain and then drop Singularity, but by then those bastards were already by me. Glitched out the first time I made it through 3 rounds -- no more enemies came. That sucked having to re-load from the beginning.

I'd like to punch the developer that made those 3 such bastards to get past. heheh

Thanks again. I thought I was in real trouble there.

#4
SOG TOUGH

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One of the hardest moments in the game, on par with the Collector Ship ambush.

#5
freemyheart

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I'm about to go get the reaper IFF. Is there any way to get rid of my sniper rifle and switch to a Assault Rifle instead? I watched this video and feel like the only way I'll make it through is if I help my team with a little shooting this time.

Also, I've done all of the side missions (every location is 100% other than where the reaper IFF  is. I imagine, after I get the Reaper IFF, the Normandy will be attacked. That was probably my least favorite thing that happened the first 5 or 6 times I played the game on Normal.

Insanity is a million times more difficult on ME2 than it was on ME3.

Modifié par freemyheart, 17 mai 2013 - 11:44 .


#6
RedCaesar97

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freemyheart wrote...
I'm about to go get the reaper IFF. Is there any way to get rid of my sniper rifle and switch to a Assault Rifle instead?

I believe there is. You have to mod your game save though. Check the modding thread for more info.

I watched this video and feel like the only way I'll make it through is if I help my team with a little shooting this time.

Since you are up against all armor, the Viper may be a better choice than the any of the assault rifles. The Viper gains a very nice damage bonus against armor.

This mission is mostly a husk rush with a few Scions thrown in here and there. The key is to place your Singularity at choke points. Bringing Mordin (Incinerate) and Samara (Area Reave) is very good for stripping armor quickly. Note that even with all biotic damage upgrades at level 30, Samara's Area Reave will not completely strip armor off husks, even though it looks like it does. It has to do with Insanity incurring a duration penalty on duration powers. 

Note that it is possible to complete this mission without firing a single shot at any husks. Or on anything for that matter.

No bullets for husks! IFF Finale (Insanity) by caolila123.
I thought he had the whole mission recorded, but I guess not.

It is possible though. One way to do it is to use Area Reave as your bonus power. With armor and passives, you will have enough to completely stipr husk armor. You Reave, Mordin freezes, husks die.

Modifié par RedCaesar97, 18 mai 2013 - 12:37 .


#7
freemyheart

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Thank you so much for this. Will re-do bonus powers for myself. (Reave) and make sure I have Mordin set up for area cryo. Who is the third I should bring in at that point if I'm not taking advantage of Samara's reave? Or am I using hers as well?

Thank you again. You rock.

#8
capn233

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freemyheart wrote...

Thank you so much for this. Will re-do bonus powers for myself. (Reave) and make sure I have Mordin set up for area cryo. Who is the third I should bring in at that point if I'm not taking advantage of Samara's reave? Or am I using hers as well?

Thank you again. You rock.

If you are using Reave, then go Area Reave and your job will be to strip husk groups of their armor.  Reave is one of the best bonus powers on this mission for this reason.  Mordin can do this as well of course, but since Shep has the fast CD's, use Mordin's Full Cryo Blast to group freeze and instakill them.  I would max Cryo and Incinerate for area on him, 3 in passive, and the 1 rank Neural Shock (if I didn't respec him out of that on the Shadow Broker ship).

You can still take Samara, but she should have Throw Field in this case so that after you armor strip, she can ragdoll and instakill a group of husks.  I would this build her Throw Field, max passive, and Area Reave as backup anti-armor/Scion power.

Alternatively, you can replace Samara with Jack.  Spec her for Pull Field and use that to ragdoll unprotected husks.  She will not have a good power against Scions though.

Another choice is Kasumi with Improved Flashbang, which will also kill unprotected husks in its radius.  Cooldown isn't as good though.  You can use Shadow Strike on the Scions.

There are no other great choices in the squad on this mission, although I routinely took Garrus and Miranda.

As Red said above, Viper is one of the best weapons for this mission and is a great tool for taking out Scions at range.  For stripping armor off of husks (if you can't use a power), then another choice is Carnifex or even Predator.

If you have LotSB, then another bonus power worth considering would be 1pt Stasis.  It would make the Scions a lot easier to deal with if you exploit the extra damage they take as Stasis breaks.

#9
freemyheart

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So sweet. I went to the Shadow Broker to reset powers for Samara and Mordin and received the final Sniper Rifle Tech I needed for Damage in the "Shipments". (My 3rd or 4th visit to the Shadow Broker).

Thank you for your advice as well capn233. I'm going with the Viper, Samara and Mordin as instructed by both of you. Should be a breeze :D

#10
freemyheart

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You both rock for replying! Did it in one try. There's no way I could have done the very last part without Samara and Mordin they way you both told me to set them up. Thank you again.

#11
freemyheart

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Okay, now the best way to due the suicide mission. I followed RedCaesar's video on who to bring in to Legion's Loyalty Mission, but pretty much winged the rest of it.

I have one medi-gel for the suicide mission. That should be interesting.

Holy crap RedCaesar97. I just watched your Suicide Mission part 2 video (Reaper Larva). I hope I don't have to play like that to get past this. Otherwise, I fail Insanity on the last mission.

What a badass!

Modifié par freemyheart, 18 mai 2013 - 10:29 .


#12
RedCaesar97

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freemyheart wrote...
I have one medi-gel for the suicide mission. That should be interesting.

The game should replenish your medigel to maximum capacity automatically for each part of the suicide mission. Heavy Weapon ammo as well.

#13
freemyheart

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Two hours in, and I can't beat the final boss. Going to start the mission over so I can use Garrus' armor piercing to help. Very frustrating.

#14
freemyheart

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Yeah, his armor piercing is worthless on the final boss.

#15
freemyheart

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Yeah, I give up.

#16
RedCaesar97

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@freemyheart:
How have you specced your Adept? What squadmates are you using?

With the Adept, you are best going with an all-biotic squad for the Suicide Mission. I prefer Miranda and Thane, although you can substitute Jack or Samara for either one.

For Miranda and Thane, if you use Unstable Warp, they have a cooldown of 9 seconds. Basically, you lay a singularity down to trap the most dangerous enemy, and then use weapons fire to remove barriers or armor. When an enemy is floating helplessly in the air, use Warp (either your own or a squadmate's) to detonate it if enemies are bunched together. Otherwise use Throw to kill it quickly. The Suicide mission has no real ceiling, so you can send them flying off the map for an easy kill.

For the Reaper Larvae itself, use warp and a pistol, assault rifle, or sniper rifle to take down its armor as quickly as possible. If shooting it, try to get as close as you can to get a weapon damage bonus (does not apply to sniper rifles).

The Reaper Larvae itself is not that big a threat. The Collectors that come in are the most dangerous. Try to keep the Collectors between you and the Reaper Larvae when it is about to fire. It's attack will kill the Collectors. Harbinger can also be killed or greatly damaged by the attack.

#17
xassantex

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where you position yourself in the final Boss part can make the mission easier. Going to the very right hand top cover lets you deal with the collectors more easily i find. Still have to check how Harbinger will try to get to you ( normally from the left ) but you can pretty much camp that spot until the Boss starts breaking platforms . But maybe you already know this.
I used to bring Thane and Miranda as an Adept.

#18
freemyheart

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Thank you everyone. About an hour, I figured out the best thing to do was to just let Thane and Samara run around, rather than try to place them somewhere since they wouldn't stay in cover anyway. As soon as I did that, I went to my spot in the upper right and tried to keep Thane and Samara close by pressing the down pad. Took way too long, but I didn't get greedy and go for the kill rather than take cover when needed. Like RedCaesar97 suggested, I kept Heavy Singularity on Harbinger and let Thane and Samara either shoot at the Reaper, or address the Collectors the Reaper didn't kill. The first time I went this route, I died just as the Reaper died. Not happy. The 2nd time I used this tactic, I think I still had two medi-gels left when the Reaper finally died.

http://www.flickr.co...ona/8752442062/

Now I'm playing through again to save Jack, before going back into ME3 to play the ME3 SP for the first time.

Thank you again!

Modifié par freemyheart, 19 mai 2013 - 10:40 .


#19
RedCaesar97

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Congratulations freemyheart.

#20
freemyheart

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Haha, thank you again. It was one of the most difficult things I've had to do. Could probably do it easily now that I understand what needs to be done. But too much trial and error on my part.

Modifié par freemyheart, 21 mai 2013 - 02:31 .


#21
freemyheart

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So I have the achievement of making it through the suicide mission with full squad from about 5 years ago. Is there any reason/benefit to resolve the fight between Jack & Miranda to keep Jack alive before going into Mass Effect 3 again?

I'd like to go in with a full squad, but if it doesn't make a difference one way or another I'd be worrying about it less.

#22
RedCaesar97

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freemyheart wrote...
So I have the achievement of making it through the suicide mission with full squad from about 5 years ago. Is there any reason/benefit to resolve the fight between Jack & Miranda to keep Jack alive before going into Mass Effect 3 again?

Not sure. I do not think I have any save where Jack is unloyal.

You can keep Jack alive on the Suicide Mission even if she is unloyal. You just have to make sure you upgrade the Normandy (Silaris armoring if I recall) so she does not die during a cutscene after entering the Omega 4 Relay.
Also:
  • Jack will always survive the Infiltration (the vents) part
  • An unloyal Jack will cause a squadmember to die if she creates the Biotic Bubble
  • An unloyal Jack will die if she is in your squad and a loyal Samara/Morinth is not creating the Biotic Bubble
  • An unloyal Jack will die if she escorts the surviving crew members back to the Normandy.
  • An unloyal Jack will die if she is in your squad in the fight against the Reaper Larvae
  • An unloyal Jack can die if she is holding the line with a poor Hold the Squad
Mass Effect 2's Suicide Mission Guide - *Everything* about the final mission.

#23
freemyheart

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There is so much crap on the internet now that I was unable to find something like this after doing at least ten different searches. Thank you for this!!!

#24
freemyheart

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Thanks to you, my unloyal Jack survived.

Now on to the SP DLC of ME3.

Thank you again :D

Modifié par freemyheart, 25 mai 2013 - 04:20 .