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Did the release of the Extended Cut set a bad precedent for the video game industry?


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#151
Megaton_Hope

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Han Shot First wrote...

Arthur Conan Doyle retconned the death of Sherlock Holmes in 1903, after fans of Holmes went apesh-t when Doyle killed him off in The Final Problem.

Not only did Bioware not set a precedent in altering a work of fiction after fan backlash, but they missed setting a precedent by at least 110 years.

He only did that in the first place because he wanted to pursue his real passion, proving the real existence of fairies.

Davidnumbers wrote...
No, the real promises - the important promises - were made by the
story itself. A story is a collection of implicit promises from the
storyteller to the audience in and of itself. And those are the promises
that players feel betrayed by.

I personally felt betrayed by these ones:





#152
Guest_magnetite_*

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@ drayfish

All I'm saying is you guys brought this on yourselves. Thing is, it just seems that I've been treated like some kind of outlaw on this forum ever since they locked "that" thread. Greeted with such contempt (funny, how people think I'm holding you in contempt...)

As for promises, like I said earlier. I've bought stuff where a salesmen made certain claims that turned out to be false, but I didn't hold them against the company like you guys did for almost than a year and a half.

Most reasonable people would be thankful for what they did with the Extended Cut. It didn't fix all the problems, but they were glad they made it. You guys on the other hand keep demanding more. Acting like a bunch of spoiled children. You aren't going to be satisfied until every single "promise" had been met.

So even if the ending did make some kind of sense, you'd probably hold these guys accountable for the next thing. Say, the fact that the ending doesn't take into account every single choice in the game, because you believed that's what they meant when they said "your choices would matter", that's the next thing on your list you're going to do.

I've worked with customers for quite a while, and I can tell you, that the customer isn't always right. Some customers will lie, cheat, steal, or make up stuff in order to get what they want. They aren't all princes or princesses as they claim to be. Or with the people here, twist Bioware's PR statements and create this unnecessary firestorm that went on for more than a year.

Such as when they said "your choices would affect the ending". Which they did, in the form of a simple EMS number, which went up or down based off of previous choices, which is how the game was supposed to work.

At the end, it took that number and plays a cutscene based off of what ending you picked. However, just because they couldn't *see* the choices, they felt like they were lied to. From a design point of view, to have a cutscene for every choice would be too costly. Even if this game had 100 different endings as opposed to 3, there is still a chance someone would get the same ending.

Sadly, a company which specializes in false advertising claims states they did not false advertise.

Or when Bioware said that the entire game is the ending, yet you guys only saw the last 5 minutes as the ending, and so you wanted them to retool it to take into account choices there because that's how you perceived their PR words.

Yet, that wasn't enough closure for you. People here kept going at it.

Hate to say it, you guys are hurting this industry, not helping. Doing more harm than good, and it'll only get worse, because other gamers and companies will take your example, and more games will have their endings and such changed, because of some "claim" that was made by someone who misread Bioware's PR statements or didn't have all the facts.

People around here act like they had nothing to do with this as if they are the victim, but people who are manipulative tend to do that. Just like manipulative people tend to misread PR statements and make up stuff in order to get what they want.

Modifié par magnetite, 17 mai 2013 - 11:02 .


#153
o Ventus

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Optimystic_X wrote...

KingZayd wrote...

Yes it set a bad precedent:
It made a terrible ending more stupid.


And the people loved it!
QQ moar.


Define "the people".

From my position, more people are unsatisfied with the ending (both incarnations).

Also define "love". More often than not, I see begrudging tolerance for the EC ending than legitimate like from the people who "like" it.

#154
o Ventus

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dreamgazer wrote...

iakus wrote...

Fallout 3: Much better precedent


One's free, the other's not.


And the one that costs money is worth the money spent.

#155
TheProtheans

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EpicBoot2daFace wrote...

Image IPB

"Damn entitled gamers. They're so privileged!" *opens a free review copy of ME3*

Here's how I feel about the whole thing. I paid $60 for Mass Effect 3. That guy probably got 12 free copies of the game. Therefore, I think I'm far more entitled to speak my mind on the subject than he is. Furthermore, writing and signing online petitions isn't going to hurt anyone, much less this multi-billion dollar game industry. He feels that anyone who has a different opinion (other than the ending being great) should just shut their mouths and deal with it. I ****ing hate people like him and he's one of the reasons why I don't bother with IGN anymore. Look at that picture. Just screams "games journalism has integrity!" doesn't it?

Paying customers have every right in the world to go on these forums, send e-mails, leave messages on Facebook and Twitter, it doesn't matter what it is, they have the right to say whether or not they're satisfied with their product that they paid $60 for. Period. If you have a problem with that, well, go beat your head against a wall, because it ain't changing anytime soon.

Finally, I think demanding game developers to change their ending of their game is wrong. In fact, I think demanding any company to change their product just because you're not happy with it is wrong. The way that people should have gone about is by asking and leaving personal reviews and advice on forums like this one. Asking is a lot nicer than demanding and you're more likely to get what you want.


I'd give him a boot to the face.

#156
TheProtheans

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dreamgazer wrote...

Tron Mega wrote...

i miss the days when mass effect was good.


There are conflicting reports on where that begins and ends.

I guess we can all agree that the one with the asari-cloning plant and the last-minute, plot-resolving prototype relay is the "good one", right?


It was foreshadowed and a good plot device.
The asari-cloning plant is really a test of what you will believe something unknown to you can do.
Can you believe a single soldier can survive hundreds of intense battles against the geth, reapers and other organics?

#157
TheProtheans

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Robosexual wrote...

dreamgazer wrote...

Tron Mega wrote...

i miss the days when mass effect was good.


There are conflicting reports on where that begins and ends.

I guess we can all agree that the one with the asari-cloning plant and the last-minute, plot-resolving prototype relay is the "good one", right?


Don't forget the info dump Deus Ex Machina, Vigil.


Vendetta is his cousin.

#158
drayfish

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magnetite wrote...

@ drayfish

All I'm saying is you guys brought this on yourselves. Thing is, it just seems that I've been treated like some kind of outlaw on this forum ever since they locked "that" thread. Greeted with such contempt (funny, how people think I'm holding you in contempt...)

As for promises, like I said earlier. I've bought stuff where a salesmen made certain claims that turned out to be false, but I didn't hold them against the company like you guys did for almost than a year and a half.

Most reasonable people would be thankful for what they did with the Extended Cut. It didn't fix all the problems, but they were glad they made it. You guys on the other hand keep demanding more. Acting like a bunch of spoiled children. You aren't going to be satisfied until every single "promise" had been met.

So even if the ending did make some kind of sense, you'd probably hold these guys accountable for the next thing. Say, the fact that the ending doesn't take into account every single choice in the game, because you believed that's what they meant when they said "your choices would matter", that's the next thing on your list you're going to do.

I've worked with customers for quite a while, and I can tell you, that the customer isn't always right. Some customers will lie, cheat, steal, or make up stuff in order to get what they want. They aren't all princes or princesses as they claim to be. Or with the people here, twist Bioware's PR statements and create this unnecessary firestorm that went on for more than a year.

Such as when they said "your choices would affect the ending". Which they did, in the form of a simple EMS number, which went up or down based off of previous choices, which is how the game was supposed to work.

At the end, it took that number and plays a cutscene based off of what ending you picked. However, just because they couldn't *see* the choices, they felt like they were lied to. From a design point of view, to have a cutscene for every choice would be too costly. Even if this game had 100 different endings as opposed to 3, there is still a chance someone would get the same ending.

Sadly, a company which specializes in false advertising claims states they did not false advertise.

Or when Bioware said that the entire game is the ending, yet you guys only saw the last 5 minutes as the ending, and so you wanted them to retool it to take into account choices there because that's how you perceived their PR words.

Yet, that wasn't enough closure for you. People here kept going at it.

Hate to say it, you guys are hurting this industry, not helping. Doing more harm than good, and it'll only get worse, because other gamers and companies will take your example, and more games will have their endings and such changed, because of some "claim" that was made by someone who misread Bioware's PR statements or didn't have all the facts.

People around here act like they had nothing to do with this as if they are the victim, but people who are manipulative tend to do that. Just like manipulative people tend to misread PR statements and make up stuff in order to get what they want.


That's quite a lot of fantasised speculation and accusation you are throwing my way there, magnetite - telling me what I have apparently said over the past year.  Rather presumptuous of you.

Please find a single instance in which I have demanded that I am owed a multiple choice ending that took account of my every choice.  Please locate any moment in which I have complained that Bioware needs to be investigated by a better business bureau, or forced to pay back the money they were paid by their customers.  Please point out where I have ever lied to, or cheated, or stolen anything from Bioware.  Or any instance in which I considered myself a 'princess'.  (...Dear me, you did get carried away with the hyperbole toward the end there, didn't you?)  Indeed, find an instance where I claimed that I would be unsatisfied with a single ending that had no choices, as long as it was in some way coherent.

Your fantasy of what apparently 'my' complaints were bears no resemblance to anything that I have ever spoken in the course of the past year - which (were you clearly not already walled behind your self-satisfied contempt at everyone who does not share your opinion) I would hope might make you wonder at just how many other people you have likewise dismissed unjustly.

So let me be clear, so that you can take a breath, and actually read my opinion free from the distortion of your rather giddy imagination:

My problems with the ending concerns the hateful, racist message that it sends about the hopelessness of tolerance and social cohesion - an opinion that I have every right to express, just as I believe you have the right (should you wish) to voice your reading of IT (even if I do not subscribe to it).

But - and this is the important bit - Bioware owe me nothing.

They are a business, and have decided to sell a product that I no longer want to purchase in future.  And so, in that very real sense I have and continue to believe that they do not owe me a thing.

I might find what they did to their fiction disgusting, and while I do believe that at times they ignored, belittled, and occasionally openly deceived their fan base, if that is how they want to conduct themselves as a business now, that is their prerogative and completely within their right.  I will lament for what they once were, and all of the promise that they witlessly squandered, but they 'owe' me nothing, and I expect nothing more from them.

(It might well be nice of them to honour some of the promises they made when this furore first broke out - when the ending lit up the internet, many promises were made that when all of the chaos calmed down, when more people had played the game, the writers and developers would have a frank and open discussion with their fans about the ending.  Such an open discussion has not taken place - but again, that is their right, if they wish to continue to avoid answering questions about what exactly their intent was.  Indeed, as a devoted advocate of the IT I would think you might well appreciate such a frank discussion too...)

They have every right to behave as they have; as a consumer, an audience member, and a member of a nation that allows free speech, I likewise have every right to express my opinion, and to believe that there is little indication they have learned anything, or that they will be mindful not to do the same again in future.  And while you have that right of free speech too (unless you want to talk about IT, apparently, but that is hardly my fault), it is incredibly arrogant, and unjust of you to presume to lump me in with some fantasy you've concocted of squawking, malcontent customers trying to tear the company down with spite.

In fact, for someone clucking his tongue with disappointment at fans who would make baseless accusations and jump to wrongheaded conclusions to satisfy their own narrow-minded opinion, you seem pretty comfortable reveling in such ignorance yourself.

Modifié par drayfish, 17 mai 2013 - 12:07 .


#159
TheProtheans

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MassivelyEffective0730 wrote...

dreamgazer wrote...

Amazon offered refunds on opened copies of ME3, which isn't an uncommon occurrence for them.


I remember when Amazon and Gamestop were actually refusing returns less than 2 weeks after release. They still don't accept them.


I would not want that s**t back either.

#160
TheProtheans

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Ticonderoga117 wrote...

Examurai1 wrote...

That's the difference between a paid DLC and free one.


What? I have to pay for common sense? Also, BioWare could've charged for it. The precedent was there.


It wasn't very good so I think it would have been stupid charge for it.
It was more a patch if anything.
Bethesda's was more of a DLC.
EC was really just a patch, patches should be free if you ask me.

#161
AlexMBrennan

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As for promises, like I said earlier. I've bought stuff where a salesmen made certain claims that turned out to be false, but I didn't hold them against the company like you guys did for almost than a year and a half.

That just makes you a sucker - the law is that goods must be fit for purpose and match their description; there is zero room for you to argue that you are acting morally superior because you let them break the law.

Most reasonable people would be thankful for what they did with the Extended Cut. It didn't fix all the problems, but they were glad they made it. You guys on the other hand keep demanding more. Acting like a bunch of spoiled children. You aren't going to be satisfied until every single "promise" had been met.

Three step guide for pleasing you:
1) screw up badly on purpose
2) mostly patch up the disaster
3) eternal gratitude

The EC is literally the least they could have done (given that originally you hadn't been able to tell which side had won from the game), and fails to address many valid criticisms.

So even if the ending did make some kind of sense, you'd probably hold these guys accountable for the next thing

In that case the endings still don't make sense, which is still bad.

I've worked with customers for quite a while, and I can tell you, that the customer isn't always right. Some customers will lie, cheat, steal, or make up stuff in order to get what they want.

Given the sensitivity you demonstrated above I rather doubt that.

Or with the people here, twist Bioware's PR statements and create this unnecessary firestorm that went on for more than a year

I'd argue that it is a *very* necessary firestorm given things like Colonial Marines. Besides, it is a matter of fact that the lead writer said in an interview one week before the release that the Rachni had a huge impact on ME3, and so is the fact that Casey said that there would be a "Reapers win" outcome which certainly was not to be found in the originally shipped game. No one is twisting PR statements as they are absolutely clearly false.

Such as when they said "your choices would affect the ending". Which they did, in the form of a simple EMS number, which went up or down based off of previous choices, which is how the game was supposed to work.

If they had said that - which they didn't, the original statement is much more detailed - then that would be con you can pull off once. That doesn't sound like a good business strategy.

From a design point of view, to have a cutscene for every choice would be too costly. Even if this game had 100 different endings as opposed to 3, there is still a chance someone would get the same ending.

You just don't get it do you? The law says that if you claim that product has feature X then the product has to have feature X. If feature X is impossible or too expensive or whatever then the only option is to not promise the impossible.

Hate to say it, you guys are hurting this industry, not helping

Yes, it has to be a scary prospect to have to actually deliver good quality products which customers like after making customers buy goods unseen before they are even made and hiding behind no-returns policies for all this time.

Sadly, a company which specializes in false advertising claims states they did not false advertise.

Whilst I find it baffling that they would find that the inclusion of cut content in trailers is not misleading you have to remember that a lot of PR statements are not technically advertising - clever, isn't it?

#162
AlexMBrennan

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About Broken Steel: People didn't like the contrived sacrifice (understandable) and not being able to play past the ending (understandable since you can complete the main campaign without having seen more than 10% of the game). The former is bad but the latter is just an unpopular design decision; Broken Steel fixed both these things whilst adding substantially more content (comparable to the other DLC). A better comparison would EC bundled with Citadel DLC which would serve as the epilogue.

#163
AlexMBrennan

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Sorry can't edit because I am an iDiot using an iPad .

didn't have all the facts.

Did you actually read the link you posted? Apart from being utterly obnoxious (". *Barf* Talimancers are creepy. ") his position on PR could be summed up as "They lied to us but it's our fault for trusting PR people in the first place" - which is it? You can't have it both ways.

2. No "happy" ending - the current ending is too dark. i.e No opportunity to make blue babies with Liara, or spend time with your love interest in your cabin like in ME2.

Counter: and thank god again... I am sick of Hollywood endings. For a game as mature as Mass Effect was, I am happy they did not insult us with a cliche ending. I am happy that there was no obvious "best choice" as Mass Effect is all about morally grey choices, and I like that the last choice was a very difficult one... for me the toughest of the series.

Firstly, ME being morally grey is news to me (F:NV is a much better example)

Basic reading comprehension and logic is your friend: The existence of a happy ending does not mean that you can't have your grim depressing ending.

#164
spirosz

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Greylycantrope wrote...

While controversial in it's not much of a precedent. This isn't the first time in history of film, literature or gaming that an ending has been altered in an attempt to please the audience.

Personally I don't find the idea of altering ones work offensive if mistakes have indeed been made when creating it, as was the case here. I mean Uwe Boll has every right to say he likes his films just the way they are, doesn't mean they're particularly good work and there isn't room for improvement.



#165
Clayless

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TheProtheans wrote...

Robosexual wrote...

Don't forget the info dump Deus Ex Machina, Vigil.


Vendetta is his cousin.


Vendetta wouldn't clasify as a Deus Ex Machina. A plot device yeah, but there are many missions based around him and he doesn't solve anything, unlike Vigil.

#166
SpamBot2000

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People like to use terms of art like Deus ex Machina, and that's cool. But they ought to know the meaning of these terms first. Vigil, a DeM? Er, no. "Info dump", maybe, if you wish to be snarky about it. But why would you? Learning the background to the Prothean extinction somehow made the game less good? Or maybe it should have been spread out among 64 different info points that you would have to run around collecting, is that it?

Modifié par SpamBot2000, 17 mai 2013 - 02:46 .


#167
Clayless

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SpamBot2000 wrote...

People like to use terms of art like Deus ex Machina, and that's cool. But they ought to know the meaning of these terms first. Vigil, a DeM? Er, no. "Info dump", maybe, if you wish to be snarky about it. But why would you? Learning the background to the Prothean extinction somehow made the game less good? Or maybe it should have been spread out among 64 different info points that you would have to run around collecting, is that it?


A DEM comes out of nowhere and is the unexpected intervention of something new, near the end (Vigil), and suddenly solves an unsolvable situation ("Here's the codes to help solve your unsolvabe situation").

Modifié par Robosexual, 17 mai 2013 - 02:57 .


#168
SpamBot2000

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Robosexual wrote...

SpamBot2000 wrote...

People like to use terms of art like Deus ex Machina, and that's cool. But they ought to know the meaning of these terms first. Vigil, a DeM? Er, no. "Info dump", maybe, if you wish to be snarky about it. But why would you? Learning the background to the Prothean extinction somehow made the game less good? Or maybe it should have been spread out among 64 different info points that you would have to run around collecting, is that it?


A DEM comes out of nowhere, and is the unexpected intervention of something new, near the end (Vigil) and suddenly solves an unsolvable situation ("Here's the codes to help solve your unsolvabe situation").


The name is a hint: "Deus" as in "a god", not "a something". It implies godlike powers manifesting to solve an unsolvable situation. Vigil gives out info. People work at info desks all the time. You don't need godlike powers for that, nor is lack of info an "unsolvable" problem.

Edit: This is what it comes from:

     Neue minor neu sit quinto productior actu
fabula, quae posci uolt et spectanda reponi;             
nec deus intersit, nisi dignus uindice nodus
inciderit;
nec quarta loqui persona laboret.

-Quintus Flaccus Horatius, AKA "Horace": Ars Poetica, lines 189-192

Hold on a sec, I'll find an English translation.... OK, this is fine:

"No play should be longer or shorter than five acts,
If you hope that, once seen, it’ll be requested, revived.
And no god should intervene unless there’s a problem
That needs that solution
, nor should a fourth person speak."

From www.poetryintranslation.com/PITBR/Latin/HoraceArsPoetica.htm

Modifié par SpamBot2000, 17 mai 2013 - 03:10 .


#169
dreamgazer

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Robosexual wrote...

SpamBot2000 wrote...

People like to use terms of art like Deus ex Machina, and that's cool. But they ought to know the meaning of these terms first. Vigil, a DeM? Er, no. "Info dump", maybe, if you wish to be snarky about it. But why would you? Learning the background to the Prothean extinction somehow made the game less good? Or maybe it should have been spread out among 64 different info points that you would have to run around collecting, is that it?


A DEM comes out of nowhere and is the unexpected intervention of something new, near the end (Vigil), and suddenly solves an unsolvable situation ("Here's the codes to help solve your unsolvabe situation").


Vigil itself doesn't physically solve the problem.  The Conduit does, which was a mysterious pseudo-MacGuffin from the beginning of the narrative, clarified at the last minute ("The Reapers actually built the relays ... but wait!").  Loopholes dismiss both from the nasty label, despite operating very closely around the general premise. 

#170
Clayless

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SpamBot2000 wrote...

Robosexual wrote...

A DEM comes out of nowhere, and is the unexpected intervention of something new, near the end (Vigil) and suddenly solves an unsolvable situation ("Here's the codes to help solve your unsolvabe situation").


The name is a hint: "Deus" as in "a god", not "a something". It implies godlike powers manifesting to solve an unsolvable situation. Vigil gives out info. People work at info desks all the time. You don't need godlike powers for that, nor is lack of info an "unsolvable" problem.


You don't have to be a god to be a DEM. Like, the literal interpritation of the word isn't the narrative function of a DEM.

I never mentioned the info he gives you in the post you quoted. I mentioned him suddenly appearing from nowhere right at the end and solving an unsolvable situation.

Modifié par Robosexual, 17 mai 2013 - 03:06 .


#171
Clayless

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dreamgazer wrote...

Robosexual wrote...

A DEM comes out of nowhere and is the unexpected intervention of something new, near the end (Vigil), and suddenly solves an unsolvable situation ("Here's the codes to help solve your unsolvabe situation").


Vigil itself doesn't physically solve the problem.  The Conduit does, which was a mysterious pseudo-MacGuffin from the beginning of the narrative, clarified at the last minute ("The Reapers actually built the relays ... but wait!").  Loopholes dismiss both from the nasty label, despite operating very closely around the general premise. 


Sure, but "Here's the codes to solve your unsolvable situation" does.

#172
SpamBot2000

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I edited the post to give some background. No, I don't claim to be an expert on this stuff. But I can google. So can you.

Modifié par SpamBot2000, 17 mai 2013 - 03:11 .


#173
The Night Mammoth

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What problem does Vigil solve?

#174
AlanC9

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dreamgazer wrote...

Vigil itself doesn't physically solve the problem.  The Conduit does, which was a mysterious pseudo-MacGuffin from the beginning of the narrative, clarified at the last minute ("The Reapers actually built the relays ... but wait!").  Loopholes dismiss both from the nasty label, despite operating very closely around the general premise. 


Thanks for calling it a pseudo-MacGuffin. We should reserve that term for things whose actual function isn't important.

#175
Nerevar-as

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Robosexual wrote...

dreamgazer wrote...

Robosexual wrote...

A DEM comes out of nowhere and is the unexpected intervention of something new, near the end (Vigil), and suddenly solves an unsolvable situation ("Here's the codes to help solve your unsolvabe situation").


Vigil itself doesn't physically solve the problem.  The Conduit does, which was a mysterious pseudo-MacGuffin from the beginning of the narrative, clarified at the last minute ("The Reapers actually built the relays ... but wait!").  Loopholes dismiss both from the nasty label, despite operating very closely around the general premise. 


Sure, but "Here's the codes to solve your unsolvable situation" does.


Er...no. All you do with the codes is open the Citadel arms and stall Sovie, who was already taking his time activating the Citadel relay. It´s very far from Starbrat´s "here are my solutions, **** you if you don´t like them"
Diabolus Ex Machina.