remydat wrote...
I am saying they err on the side of caution. They don't know ultimately how it works. The safe bet is get as far away as possible. They have no proof it will work or that it won't. They have no proof how low it will take to fire or not. They have no proof of anything.
Suppose this thing only takes out the Sol System? Given the Reapers have a large chunk of their forces there that is still a good result but your just sitting there and watching basically kills your entire fleet. Again, what the Reapers do is irrelevant. You do the safe thing.
So the abandon half their forces and run on a maybe (and if said thing *doesn't* work they've severely weakened their position). Great.
Actually in bad destroy considering it nukes everything it still gets them and kills them. Running was pointless! It kills their fleet
while it's retreating. What the Reapers do is
very relevant considering if they decide to follow you you've now nuked the Sol system for
no reason. If they can outrun your weapon it's a crappy weapon. (and if you can outrun it they sure in hell can). There is no safe thing in this scenario. You're stuck hoping for the best.
Also even if they killed all the Reapers in the SOL system the Reapers are STILL better off than they are (since the organics would've lost all of Hammer, along with their weapon). Reapers would still win! It would just be drawn out and messy. (especially since the ships are left are primarily airforces and Reaper airforces >>>>>>>>>>>>>> organics)
Also if it takes a long time to fire the Reapers can simply destroy it in that time (and indeed if you wander around too long they do). So yeah the thing needs to fire fairly quickly.
Modifié par Ryzaki, 18 mai 2013 - 05:41 .