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What difference does keeping the collector base actually make?


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79 réponses à ce sujet

#1
Jafroboy

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Whereas saving the council has clear, if minor differences - same council, get your specter status back, news reports, nicer to you in ME3, ect. I didnt see any differences based on wether you kept or destroyed the collector base in ME3. I kinda sssumed it was hidden differences, like more powerful cerberus troops or something?

Oh no wait! You see that reaper brain in the cerb base, and then add it to the crucible, is that it? A few more war assets?

Modifié par Jafroboy, 17 mai 2013 - 05:17 .


#2
Ticonderoga117

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10 more WA and a lower threshold for Control.

The great moral dilemma of ME2 is boiled down to this, and this is sad.

#3
Ieldra

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There are three results apart from cosmetic dialogue changes:

(1) If you saved the base, you get the "Reaper Brain" (110 TMS), if you destroyed it, you get the "Reaper Heart" (100 TMS).
(2) If you saved the base, at the lowest EMS you can only choose Control, if you destroy it, the lowest-EMS ending defaults to Destroy.
(3) If you saved the base, the better Control variants become available at a slightly lower EMS, if you destroyed the base, it's the better Destroy variants. "Shepard lives" is not affected.

Since it's almost impossible to get so low in EMS that (2) kicks in unless you deliberately make it so, the differences are cosmetic for all practical purposes. That is, indeed, a sad thing.

Modifié par Ieldra2, 17 mai 2013 - 05:28 .


#4
Gixxer6Rdr

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My current, third ME 3 playthrough, Shep sacrificed the Council. Still got my Spectre status reinstated. In fact... I've never had it NOT reinstated. I had to load up my first, "true" ME 3 character imported from the first two ME's just to make sure the council had some differences.

There are really only very few choices that carry an impact, such as the Virmire choices (Wrex live/die, Kaiden/Ashley - who dies).

#5
KiwiQuiche

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If you have crap EMS, you get control/destroy as the only option in the Crucible. But with high EMS it's only ten points or something.

And even if you nuke the base Cerberus somehow gets the Reaper fetus, which miraculously survives that gigantic explosion. And TIM, being the genius that he is, sticks it right outside his office. :|

Modifié par KiwiQuiche, 17 mai 2013 - 05:53 .


#6
liggy002

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If you choose to save the Collector base, you get entered into a meet and greet raffle with Casey Hudson, a control proponent.

#7
IanPolaris

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For most playthroughs of ME3, it makes NO difference if you saved the base vs destroyed the base other than a couple of minor alterations of lines (that don't change their meanings). Remember that although the Reaper brain (saved the base) is worth 10 WA more than the Reaper Heart (destroyed the base), the game doesn't count EMS past the start of the Cerebus HQ mission (so it doesn't matter).

If you are lowballing, and going for the lowest possible EMS, it makes a difference. If you destroyed the collector base, the only option will be 'destroy'. If you saved the collecter base, the only option will be control.

-Polaris

#8
Mcfly616

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I'm not sure how one can say that there's few choices that matter. I've had tons of playthroughs all with different characters dead and alive. Ending scenes where Earth is vaporized or completely fine. I've seen Rannoch turned into a wasteland or Geth and Quarians at peace. I've seen a Krogan Renaissance and I've also seen Tuchanka turned into a wasteland where a Krogan corpse is decaying.

Hell, the lowest EMS doesn't even give you slides. It's a very ambiguous and abrupt final scene. It has a different and much more solemn speech by Hackett. I found it quite touching.

Idk. I guess I just view things differently. The ending can leave the galaxy as a complete wasteland in a galactic dark age or it can be a new golden age as well as all the differences in between the two extremes being reflected in the slides.....all based on choices I made throughout the trilogy. I think choices matter because it changes the experience, regardless of ones opinion of the ending.

#9
JockBuster

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Gixxer6Rdr wrote...

My current, third ME 3 playthrough, Shep sacrificed the Council. Still got my Spectre status reinstated. In fact... I've never had it NOT reinstated. I had to load up my first, "true" ME 3 character imported from the first two ME's just to make sure the council had some differences.

There are really only very few choices that carry an impact, such as the Virmire choices (Wrex live/die, Kaiden/Ashley - who dies).

Depends on who you pick when Miranda asks in the escape shuttle
Anderson = Spectre status option Yes or No when Shepard talks to Anderson in his office
paragon = yes = Thanks it just as good from you...
renegade = no = It's a a relic that I told the council to shove it...
Udina = ALWAYS no

Modifié par JockBuster, 12 août 2013 - 11:43 .


#10
Kataphrut94

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If you save the base, it becomes impossible to get the absolute worst possible ending. So it makes a big difference if you're doing a screw-up playthrough. Otherwise, nothing to see move along.

#11
Kel Riever

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There would have totally been collectors in ME3 if enough people didn't win in ME2!

:P

#12
Clayless

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Kel Riever wrote...

There would have totally been collectors in ME3 if enough people didn't win in ME2!

:P


Canonically there are Collectors in ME3, it's just Shepard doesn't run into them.

#13
Jukaga

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Robosexual wrote...

Kel Riever wrote...

There would have totally been collectors in ME3 if enough people didn't win in ME2!

:P


Canonically there are Collectors in ME3, it's just Shepard doesn't run into them.


I choose to ignore that stupid MP retcon into the SP campaign. It makes less than no sense.

*edit* though fighting the 'new model' collectors in the Armax was a blast, I have to admit.

Modifié par Jukaga, 13 août 2013 - 12:08 .


#14
Clayless

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Jukaga wrote...

Robosexual wrote...

Canonically there are Collectors in ME3, it's just Shepard doesn't run into them.


I choose to ignore that stupid MP retcon into the SP campaign. It makes less than no sense.

*edit* though fighting the 'new model' collectors in the Armax was a blast, I have to admit.


It does make sense, plus Citadel further reinforced it.

#15
KaiserShep

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Having some collectors survive is one thing, but the awakened collectors are total nonsense.

#16
Clayless

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KaiserShep wrote...

Having some collectors survive is one thing, but the awakened collectors are total nonsense.


It's canon, and the end of ME2 implied it was possible anyway. But we're not talking about them really, just the resurgance of Collectors in the galaxy after they arrived in the Black Arks.

#17
Kel Riever

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Canon in ME3 is that MP is a simulation where you train marines and then send them to the front (which is the promotion).

So all Collector enemies are a simulation, not for real, just like the rest of the opponents.

Now don't ask me about the Collector Adept, nor ask me about the idiot Volus. Because any volus who has half a brain would have someone else fighting for them.

Anyway, the Collectors I do not believe exist and MP cannot be pointed to as a reason. Having said that, someone said there were other Collectors, but again, apparently not enough to ever be part of the war.

#18
Clayless

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Kel Riever wrote...

Canon in ME3 is that MP is a simulation where you train marines and then send them to the front (which is the promotion).


That's not mentioned anywhere, a shuttle even comes and picks you up. Though, even if it were the case, it wouldn't change anything.

So all Collector enemies are a simulation, not for real, just like the rest of the opponents.

Now don't ask me about the Collector Adept, nor ask me about the idiot Volus. Because any volus who has half a brain would have someone else fighting for them.

Anyway, the Collectors I do not believe exist and MP cannot be pointed to as a reason. Having said that, someone said there were other Collectors, but again, apparently not enough to ever be part of the war.


The Collectors are mentioned numerous times throughout Citadel as being part of the war, and they're mentioned fighting on Palaven. Even if you ignore MP because (lol), it wouldn't change the fact that SP canonises them regardless.

#19
Guest_StreetMagic_*

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Only canon I'm sticking with is Mordin's dialogue in ME2. Just about everything that makes a person a person is stripped away and lost over cloning cycles with the Collectors, and then replaced by tech.

Of course, Bioware has shown to retcon just about anything now. Shameless really. You get two or three get out of jail free cards there at best, but they've done more than that.

Modifié par StreetMagic, 13 août 2013 - 01:12 .


#20
Scorpion1O1

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Oh god reading this thread... If this was any other series of games I would have written it off a long time ago. It's amazing the **** I ignore when it come to Mass Effect.

#21
Wolfva2

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What difference does it make? Not a whole lot if you're a numbers cruncher who's only concern is the cold hard statistics of what your EMS could be.

On the other hand, it COULD mean alot if you're an actual role player instead of a statiscian. If you actually try to emmerse yourself inside the game instead of being content to sit outside of the fourth wall making all your decisions based on meta-game knowledge. Of course, the decision your Shep makes is then only important to YOU, and to him.

#22
Guest_StreetMagic_*

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Wolfva2 wrote...

What difference does it make? Not a whole lot if you're a numbers cruncher who's only concern is the cold hard statistics of what your EMS could be.

On the other hand, it COULD mean alot if you're an actual role player instead of a statiscian. If you actually try to emmerse yourself inside the game instead of being content to sit outside of the fourth wall making all your decisions based on meta-game knowledge. Of course, the decision your Shep makes is then only important to YOU, and to him.


Roleplaying wise, it means Shepard is responsible for every decision TIM eventually employs, and every reaperized troop he has in his army. He's even responsible for what happens to Omega, I guess, and adjutants (I think Cerberus salvaged them from beyond the Omega 4 Relay).

If I played this Shep, I'd probably want to roleplay someone who seeks redemption and should sacrifice somehow (not particularly interested though. I want high EMS destroy at all times now).

Modifié par StreetMagic, 13 août 2013 - 01:35 .


#23
KaiserShep

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Robosexual wrote...

KaiserShep wrote...

Having some collectors survive is one thing, but the awakened collectors are total nonsense.


It's canon, and the end of ME2 implied it was possible anyway. But we're not talking about them really, just the resurgance of Collectors in the galaxy after they arrived in the Black Arks.


I didn't say anything about being canon or not, but rather the notion that they can be "awakened", despite no longer being Prothean, and having just about every significant component in their physiology replaced by reaper tech. Fair enough regarding the black arks, I guess.

Modifié par KaiserShep, 13 août 2013 - 05:17 .


#24
Fixers0

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I don't think we should be surprised by Bioware's lack of continuity at this point, thought I'll do admit I still shake my head over this from time to time, I've got nothing personal against the writing team, but the style in which they invaldidated the player's choice is beyond stupid.

#25
Clayless

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KaiserShep wrote...

Robosexual wrote...

It's canon, and the end of ME2 implied it was possible anyway. But we're not talking about them really, just the resurgance of Collectors in the galaxy after they arrived in the Black Arks.


I didn't say anything about being canon or not, but rather the notion that they can be "awakened", despite no longer being Prothean, and having just about every significant component in their physiology replaced by reaper tech. Fair enough regarding the black arks, I guess.


Mordin's word is shown to be suspect at the end of ME2, plus the "Awakened" is referring to the Collectors, not the Protheans. By this stage they're two completely different races.