But, if there's one change you make to your ini. files, it should be turning the graal / GPS / projectile weapons "clientpredictprojectile" to false.
Basically, this means the visual effect of the projectile is synchronised with the actual "logic" thread portion, when the game isn't predicting where the projectile is firing.... before it actually fires. Off-host GPS means the visual effect is always (insert your latency here) miliseconds before the actual logic thread component, so you can't aim it using visuals except on host, ergo; telling it to NOT predict the projectile fixes this.
If you are playing off-host, the projectiles fire instantly, but the logic thread component is delayed by latency... which is f*cking stupid, as projectile weapons require a visual effect to be able to aim them properly.
Shooting and having the visual / weapon effect not in sync (Hey, I hit that dude but I did no damage, lolwut?) is actually a lot worse than having a solid 100 ms delay on the projectile firing after you click the trigger... one is easy to predict as the shot you fired is the one that deals damage, the other is impossible to predict as the visual projectile isn't sync'd with the projectile in the logic thread.
Modifié par Annomander, 17 mai 2013 - 10:38 .





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