JasonShepard wrote...
I'd argue that its more along the lines of Bioware wanting us to have a choice with no obvious right answer - so in that regard, they do care what we think. They wanted us to be put in that situation so that they could ask us what we would do. I admit to some puzzlement as to why a common response is "I refuse to be in this situation!"
It's not puzzling at all.
Unless you pretty much INTENTIONALLY screwed things up, outside of maybe a small handful of situations through all three games, Bioware had given players an "out"; a way to get around the dilemma presented with little (or no) consequences.
That in turn created what fans call an "internal promise" within the game, and they felt that promise was betrayed at the culminating moment of the entire trilogy where said "out" not only wasn't there, but was (theoretically) intentionally DENIED by Walters and Hudson. Those two then (theorectially) slapped those fans in the face with the extended cut by dangling what seemed to be that "out" with the Refuse option... which instead lead to a crushingly despondent "Reapers win" scenario.
The fans here aren't wrong. For all of Bioware's pregame talk about "tough choices" and "you can't save everyone", there are shockingly few scenarios in which that happens. You can't keep handing people golden solutions then expect to be entirely pleased when the last decision inherently lacks said golden solution.
That said, the entire concept of an "internal promise" is a fairly silly one. Not every scenario must have an optimal solution, and there is absolutely NO "law" of writing or reality that demands it. Expecting something based on prior results is always a foolhardy approach. Just because you were able to weasel out of [Scenario A, B, C, and D] doesn't mean you can, or should, anticipate being able to do the same with [Scenario E].
Just as much as doing the same thing repeatedly and expecting different results is the definition of insanity, so to is doing different things repeatedly and expecting the same result.
Modifié par chemiclord, 18 mai 2013 - 06:27 .