I increased Shepard, the squadmates, and the enemies damage multipliers, and decreased their power cooldowns (this was an attempt to counter the shared cooldown by simply getting rid of cooldown, as i didnt know how to get rid of shared cooldown)
I also got rid of ammo, to simulate old ME1 cooling tech, stopped shields from blocking powers, and allowed damage to carry on after the shield broke - I.E: If you had 5 points of shield and 100 points of health, and attack doing 30 damage would now do 5 shield damage and 25 health damage, rather than 5 sheild damage and then stopping damaging. And gave enemies regenerating shields.
I posted a thread with the ini attached ages ago in the ME forum, but I cant find it, anyone know how I would? As most of these changes only affected insanity difficulty, it was still mostly possible to play the game on other difficulties as normal.
Basically what im asking is, is it possible to do something like this in ME3? I've looked in a modding thread here on BSN, but couldnt see it. I've downloaded the bin-ini editor, which allowed me to get Javik without downloading the from Ashes DLC, so I think I can edit the ini with that, hwoever Im not sure what to edit or where.
Any help would be appreciated, cheers.
EDIT: This is my ME3 mod progress so far, remember to backup your coalesced.bin before replacing. Paste it into your C:\\Program Files\\Origin Games\\Mass Effect 3\\BIOGame\\CookedPCConsole and set ingame difficulty to insanity:
Modifié par Jafroboy, 06 juin 2013 - 05:59 .





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