Which ending will be best for a sequel? Second Round!!! (poll)
#51
Posté 20 mai 2013 - 05:08
#52
Posté 20 mai 2013 - 05:09
AlexMBrennan wrote...
Fallout: Mass Effect sounds goodBut that is completely arbitrary - why stop there? Why not rewind the clock back to the start of ME2 and change the retarded resurrection/space!Jesus plot by revealing Shepard to merely have been badly injured in the attack? Of if you don't like the Collectors rewind the clock to Shepard getting crushed on the presidium. Or go back to the beacon on Eden Prime.More like replacing 30 minutes at most.
Because most people don't want to, as they found ME1 and ME2 perfectly enjoyable. That being the most important criterion with which to judge an entertainment product, designed purely to provide enjoyment. Because those things you mentioned didn't warrant a massive outpouring of criticism that was even reported on the BBC's website. Because they didn't create such an insurmountable challenge to the possibility of a sequel.
I thought Shepard's resurrection was goofy but, unlike the ending to ME3, I didn't think it was the most disappointing downturn in a fictional work's quality that I had ever experienced. I was even actually enjoying the game up until that point! As, judging by the user reviews I have read, so were many others.
#53
Posté 20 mai 2013 - 05:09
HiddenInWar wrote...
I still think synthesis would be best, but if I had to choose, IT.
Why Synthesis?
#54
Posté 20 mai 2013 - 05:18
AresKeith wrote...
HiddenInWar wrote...
I still think synthesis would be best, but if I had to choose, IT.
Why Synthesis?
Because I think the EC gave us simply a glimpse/general idea into the true impact of that decision (which appears to be peaceful and safe all around).
If we want a broader and more in-depth view of what its like, a game might do it justice. We could gather a complete view of the new synthesized galaxy and the individuals that show for it. I'm not good at explaining things most of the time but I gave this reply a shot
#55
Posté 20 mai 2013 - 05:22
Gotta love those synthesized leaves.
#56
Posté 20 mai 2013 - 05:24
HiddenInWar wrote...
AresKeith wrote...
HiddenInWar wrote...
I still think synthesis would be best, but if I had to choose, IT.
Why Synthesis?
Because I think the EC gave us simply a glimpse/general idea into the true impact of that decision (which appears to be peaceful and safe all around).
If we want a broader and more in-depth view of what its like, a game might do it justice. We could gather a complete view of the new synthesized galaxy and the individuals that show for it. I'm not good at explaining things most of the time but I gave this reply a shot
Which I doubt, because Bioware still hasn't explain their concept of Synthesis
#57
Posté 20 mai 2013 - 05:32
AresKeith wrote...
HiddenInWar wrote...
AresKeith wrote...
HiddenInWar wrote...
I still think synthesis would be best, but if I had to choose, IT.
Why Synthesis?
Because I think the EC gave us simply a glimpse/general idea into the true impact of that decision (which appears to be peaceful and safe all around).
If we want a broader and more in-depth view of what its like, a game might do it justice. We could gather a complete view of the new synthesized galaxy and the individuals that show for it. I'm not good at explaining things most of the time but I gave this reply a shot
Which I doubt, because Bioware still hasn't explain their concept of Synthesis
what do you mean by concept?
#58
Posté 20 mai 2013 - 05:48
#59
Posté 20 mai 2013 - 05:52
jstme wrote...
Correction:
Destroy will win, this is BSN.Afterall, It is the most moral path among crappy ME3 ending choices.
Genocide better than galactic caretakers?
Srsly BSN, what's wrong with you?
#60
Posté 20 mai 2013 - 05:57
Solaxe wrote...
jstme wrote...
Correction:
Destroy will win, this is BSN.Afterall, It is the most moral path among crappy ME3 ending choices.
Genocide better than galactic caretakers?
Srsly BSN, what's wrong with you?
There's just so many more charming benevolent dictatorships than one upheld by a bunch of tentacle-bots...
#61
Posté 20 mai 2013 - 06:04
#62
Posté 20 mai 2013 - 07:44
#63
Posté 20 mai 2013 - 01:51
And if its IT/Nightmare/virtual reality/remake. how far back should we go before shepard wakes up?
Refuse fans you better kick it up with the propaganda
#64
Posté 20 mai 2013 - 06:40
I like to think that I passed out after talking with Anderson and the Normandy came and picked me up after the crucible fired disabling all the mass relays( their original plan thwarted by the protheans) as it was a system of control the reapers created to have civilizations waste massive amounts of resources creating a weapon for them instead of coming up with a solution on our own. Kinda like how the reapers left the mass relays so we would evolve technologically down a path they choose.
But due to Shepard fighting off the indoctrination attempts she is left in a coma and the next game is a new group of survivors scrounging for resources and technology and centers around finding a way to prevent or reverse indoctrination and use it as a way to be able to infect the reapers like a virus. Cerberus would still be around in the form of indoctrinated slaves like the collectors were in the previous cycle.
that's my head cannon at least tho I doubt any of it will ever come true it makes me able to play mass effect again. I play multiplayer thinking in the back of my head that that is what my squads are doing.
Modifié par Priss Blackburne, 20 mai 2013 - 06:45 .
#65
Posté 20 mai 2013 - 10:06
#66
Posté 21 mai 2013 - 03:21
I'd go 200-300 years. Assume that the physical damage to infrastructure and population loss was considerable, and therefore that things didn't just pick right up where they left off. (Which should be a given, as every race's home planet, center of population, cultural and economic hub was trashed. Attacks potentially lasted months, disrupting harvests and other important production activity. Worlds would be choked with millions of dead that need to be disposed of to prevent disease from running rampant. Survivors need to be fed and have injuries and illnesses treated with finite supplies.)erezike wrote...
If it is destroy, how far into the the future should we go before the game start?
That and the loss, however temporarily, of the mass relays should seriously complicate recovery of the galaxy as it was, particularly if we assume, as previously established, that the destruction of a mass relay unleashes a wave of destruction against the system it's in. (Even if it's not as intense as a supernova, which we should assume since there are now two mass relays in the Sol system, one in Earth orbit. Unless we want the Earth to be a burned out cinder in the new game.)
I'd absolutely make the game about that process of recovery. Finding and activating relays, establishing a network, exploring the impact of the war and its resolution on different colonies and races. Bringing what's needed where it's needed. Lots of potential for story-telling there, especially since some relays have been inactive all this time, like the Charon relay was, and the Council has actively prevented opening inactive ones because of what may be on the other side. (Since the Rachni War.)
But, it'll probably be a prequel set during the First Contact War, starring David Anderson and Kahlee Sanders.
#67
Posté 21 mai 2013 - 03:47
Malanek999 wrote...
I don't think they can do a whole game on the IT. I thought it was really clever but the story was at a point where a resolution was needed. An entire game with the galaxy in that state would not be entertaining. It would have made an awesome surprise ending twist but it is time to let it lie now.
That's assuming it's taken from the position of Shepard, and/or the crucible is an automatic win button.
I'd say let ME3 be the end of Shepard's story. You start off as one of the characters involved in a second push towards the beam. Once you get there, the beam doesn't conveniently drop you off so close to the master controls. You have to fight your way to the master controls, meeting up with the Citadel defence force and others on the way etc.
When you get there, it turns out Shepard's been indoctrinated. He could be the antagonist at the end. His motivations, behaviour and dialogue would be determined by the choice you picked. You know how Bioware initially considered having a battle with a controlled and upgraded TIM, but then decided it didn't fit his character? Well Shepard is more of a fighter. And it'd also allow them to incorporate the whole Shepard having lost control of himself.
Admittedly it'd probably only work as a DLC of sorts just before the next fullgame (if indeed the crucible wasn't a win button), or as a very different game (survival horror maybe). I have an idea for a non-automatic win button, but that'd probably kill the main character.
(It's the Crucible overloading the Citadel Relay to create a massive explosions taking away a huge chunk of Reaper forces and also unfortunately Earth. Not enough to win, but enough to give a fighting chance).
#68
Posté 21 mai 2013 - 06:11
I for one would have liked to see shepard continue from the same spot after me2, maybe he hear about anderson and time adventure so it wont break bioware cannon. and follow him as go to earth kissing babes and join a terra firma election campaign against a vicious huerto Vi. Also it would be fun tell the batarians to shove it. maybe assassinate a batarian leader.. or ten until you find one you like...
If the reapers are already dead... then i would love to play a bounty hunter on earth while the different races works at rebuilding the relays.i will work at exploring the galaxy and filling my pockets, it allows for a lot of freedom of choice it how you deal with different situations. id love to try a sort of sand box space rpg that combines fps/tps with space combat so you could actually fire your own ship thanix canons. the plot should be subtle like mid way your life long enemy steal your hampster and now you have to chase him down with your life long friends john and jane.
Ideas?
Modifié par erezike, 21 mai 2013 - 06:17 .
#69
Posté 23 mai 2013 - 04:45
its important we show bioware some fans power.
#70
Posté 27 mai 2013 - 06:40
Indeed that would be fun!erezike wrote...
I heard a lot of interesting ideas here and in the last poll, let here more about what you dedicated fans think the next plot should be about in case shepard wakes up or in case we continue to a post reapers world.
I for one would have liked to see shepard continue from the same spot after me2, maybe he hear about anderson and time adventure so it wont break bioware cannon. and follow him as go to earth kissing babes and join a terra firma election campaign against a vicious huerto Vi. Also it would be fun tell the batarians to shove it. maybe assassinate a batarian leader.. or ten until you find one you like...
If the reapers are already dead... then i would love to play a bounty hunter on earth while the different races works at rebuilding the relays.i will work at exploring the galaxy and filling my pockets, it allows for a lot of freedom of choice it how you deal with different situations. id love to try a sort of sand box space rpg that combines fps/tps with space combat so you could actually fire your own ship thanix canons. the plot should be subtle like mid way your life long enemy steal your hampster and now you have to chase him down with your life long friends john and jane.
Ideas?
I haven't read the whole thread nor have I been on the forums since, well, sometime around last summer when the whole Retake ME movement had more or less disappeared.
Anyway, as an supporter of IT I believe that when Shepard wakes up you have chosen Destroy and resisted the indoctrination attempt, the war against the Reapers is still ongoing and that a squadmate now have to finish what Shepard started since he/she is out temporary/maybe even indefinitely because of the injuries he/she got when hit by Harbingers beam and that rubble he/she is laying amongst or in the worst case dead. The squadmate you'd play as would either find an alive Shepard in the rubble or a dead Shepard. If Shepard is alive, then he/she would get sent to a hospital to get the proper treatment and when being healthy enough to talk, serve as an advisor to the now-in-charge squadmate throughout the game. If Shepard is found dead (if you have chosen Control or Synthesis or not had a high enough EMS), then the squadmate would have to take on the Reapers on his/her own with whatever resources that are available. In that case a burial of Shepard would be shown as well.
That is what I'd like to see in a sequel, because then Shepard's story would be over, just like BW said it would, but the current storyline would then continue with a new protagonist.
My suggestion might be a bit naive, but as long as BW don't deny the IT, I'mma hold on to it.
Modifié par Soilworker77, 27 mai 2013 - 06:47 .
#71
Posté 11 juin 2013 - 09:51
Any more ideas anyone?
Remember your vote count!
:-)
#72
Posté 11 juin 2013 - 11:51
#73
Guest_StreetMagic_*
Posté 11 juin 2013 - 12:29
Guest_StreetMagic_*
Otherwise, the others are no better than if Shep died in ME2.
#74
Posté 08 juillet 2013 - 06:30
#75
Posté 08 juillet 2013 - 06:35





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