Map Pins (Flash Blue When Selected) - I Did Not Know That!
#1
Posté 18 mai 2013 - 02:48
Maybe I was one of the few that did not know this, but I did not know that you could left click on a map pin (from the map) and it will start flashing blue ... as if targeted. This is useful as it also show flashing on your mini-map.
Anyway, I did not know this ... Did you?
Cheers,
Lance.
#2
Posté 18 mai 2013 - 03:14
#3
Posté 18 mai 2013 - 03:27
#4
Posté 18 mai 2013 - 10:43
#5
Posté 20 mai 2013 - 09:45
KevL: It would be useful if it does! I can check it out at some time in the future, but maybe somebody already knows.
Arkalezth: I must admit, I thought I had tested this once as well, but only now do I notice it.
I_Raps: I have a slightly improved system for map pins in my module. Check it out here:
http://worldofalthea...for-player.html
Thanks all!
Cheers, Lance
Modifié par Lance Botelle, 20 mai 2013 - 09:46 .
#6
Posté 21 mai 2013 - 05:41
As for the question posted - do the color tokens (from DIALOG.tlk etc.) work? If so, it would finally give me a reason to go ahead and learn them.
Modifié par I_Raps, 21 mai 2013 - 05:42 .
#7
Posté 21 mai 2013 - 12:43
I_Raps wrote...
Looks interesting. But "92%" there is even more so.
As for the question posted - do the color tokens (from DIALOG.tlk etc.) work? If so, it would finally give me a reason to go ahead and learn them.
Hi I_Raps,
Yes, 92% ....
Pin Colours - Maybe that is something I can look at doing at a later date. The problem with looking at it now, is that I may be distracted and slow down the module production, which I am eager to finish. You never know though, I sometimes like to look at different aspects of the game now and then.
Lance.
Modifié par Lance Botelle, 21 mai 2013 - 12:44 .
#8
Posté 17 juin 2013 - 08:14
#9
Posté 17 juin 2013 - 10:55
Arkalezth wrote...
Another thing: Just noticed that you can zoom in/out on the minimap by left/right-clicking on it... If I knew about that at some point, I had forgotten about it.
Hi Arkalezth,
I know that the mini-map "zooms" in and out if you double click on its title bar. Is that the same thing?
(I have disabled the + and - buttons zooming in all other maps to ensure my mapping tool works with the frames ok.)
Cheers,
Lance.
#10
Posté 17 juin 2013 - 11:12
Modifié par Arkalezth, 17 juin 2013 - 11:50 .
#11
Posté 18 juin 2013 - 01:01
Arkalezth wrote...
I mean a single click on the minimap itself (not on the title), but I just remembered that I have a custom minimap and I didn't recall that the original had the + and - buttons, so maybe it's a bit different in my case.
Hi Arkalezth,
I just tried doing the left/right click (as you say) but it did not work for me .... but then again, my minimap is also a custom one.
Lance.
#12
Posté 19 juin 2013 - 04:29
#13
Posté 19 juin 2013 - 05:04
Modifié par I_Raps, 19 juin 2013 - 05:05 .
#14
Posté 19 juin 2013 - 12:19
I_Raps wrote...
I happen to have the game open right now, so I just checked. With no custom UI at all, clicking or dbl-clicking on the minimap itself does nothing, but dbl-clicking the title bar first enlarges the minimap (not zooms in or out); dbl-clicking again minimizes it to just the title bar; and a third time restores it to normal.
Hi I_Raps,
Yes, this is what I mean it does for me too (enlarges not zoom). Although my customized version of the UI does not have the + and - "zoom" buttons (to make compatible with my own mapping system), but is also double the OC campaign sizes at each "stage" (if you see what I mean).
Cheers, Lance.





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