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The Justicar should have been the Asari's Juggernaut/Warlord/Destroyer


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#26
Szaby59

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Replace Pull with throw/warp, make sphere radius MUCH bigger or spawnable from distance.

Modifié par Szaby59, 18 mai 2013 - 05:02 .


#27
Rutg3r

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While playing a few games with one of the better players on BSN, I learned that positioning the BS and waiting for enemies to enter it, is a waste of time.
First reave and then put BS where the mooks are works a hell of a lot better.

#28
Szaby59

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On silver maybe, but on gold+ they will shoot you before you reach them.
I will try it on glacier.

Modifié par Szaby59, 18 mai 2013 - 05:11 .


#29
Nicegil2012

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I do reave, then the bubble then reave again and i get 2 explosions plus the sphere weakens enemies too. I think she is fine and i enjoy playing her all the time.

#30
Rutg3r

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Szaby59 wrote...

On silver maybe, but on gold+ they will shoot you before you reach them.
I will try it on glacier.


you have asari dodge and soft-cover... how can you get shot?

#31
megawug

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She *is* a tank... DR from bubble + reave is one of the highest in the game. Just arm her with a big gun. The main problem is geth... reave doesn't provide DR against them.

She's also a lot better with a biotic teammate or two. Reave all things!
:wizard:

Modifié par megawug, 18 mai 2013 - 11:27 .


#32
Alien Number Six

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As the Justicar I tend to flank the bosses, Reave and then Bubble them. This class is fun to use when you have a biotic death squad rolling. If the bosses are bubbled you can call in a biotic artillary strike on them.

#33
OneCoolCow

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You should be able to throw biotic sphere both at teammates and enemies, like ah! I'm gonna die, and then you chuck it to your teammate and their shields regen.

And/or pull should be the same as singularity: prime anything but only lift health and maybe increase the recharge and take out the detonation evolution, so not too OP. It would sort of be like a designated primer in the way throw is a designated detonator

Modifié par OneCoolCow, 19 mai 2013 - 07:23 .


#34
Tallgeese_VII

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1. Her powers are not defensive.
2. You don`t want to lose her Asari Speed by making her overweight.

#35
Tallgeese_VII

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megawug wrote...

She *is* a tank... DR from bubble + reave is one of the highest in the game. Just arm her with a big gun. The main problem is geth... reave doesn't provide DR against them.

She's also a lot better with a biotic teammate or two. Reave all things!
:wizard:


Seriously?

I learn new thing everyday here.

What is this? ME2?

#36
Skullheart

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Tallgeese_VII wrote...

megawug wrote...

She *is* a tank... DR from bubble + reave is one of the highest in the game. Just arm her with a big gun. The main problem is geth... reave doesn't provide DR against them.

She's also a lot better with a biotic teammate or two. Reave all things!
:wizard:


Seriously?

I learn new thing everyday here.

What is this? ME2?


The Revenant wants this to be ME2...

#37
palmof40sorrows

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LineHolder wrote...

SpaceV3gan wrote...

I think the Justicar is a biotic powerhouse. Biotic Sphere is an offensive power. You should use in the face of the enemies.
Pull is also a great power to quickly dispatch unprotected enemies. The cooldown is so fast you can follow with Reave instantaneously. It works wonders against abominations.

If I could make one change, I would give Throw instead of Pull. But that would make her a broken character within the Adept class, which I think is pretty well balance (except for the Volus...).

She is at her weakest against Geth, no doubt. But against the other factions she is definitely up there.


Biotic Sphere feels more like a retreating power. At least it doesn't seem practical to go to to enemy, set it up, retreat and then are Reave for a BE when other kits do it more efficiently.


It doesn't seem practical, but that is how it works, and it works just fine. Perhaps you aren't utilizing her dodge effectively or something? I'm not a super duper biotic player, but I know how this kit works, and so should you.

I agree with the masses about Pull being replaced by Throw. Three points, if any, are fine.

#38
Baby Quarian

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She works fine to me. Reave, reave, reave everything!

#39
Mondhase

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Biotic Sphere should grant complete protection against seeker swarms! That and a shield penetrating option for pull and I'd play her all the fricking time!

#40
DeadeyeCYclops

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Something i would like to know is does adding the pistol/smg power mag or a power amp add dmg to the 50 pts per second warp dmg on the sphere?

#41
Tokenusername

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Justicar was part of the first DLC. They were experimenting with a support classes.

Also, BS has always been questionable defensibly, but after Dev's big push to eliminate "camping", it was made nearly worthless. You lack the perspective of age.

#42
joker_jack

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Tokenusername wrote...

Justicar was part of the first DLC. They were experimenting with a support classes.

Also, BS has always been questionable defensibly, but after Dev's big push to eliminate "camping", it was made nearly worthless. You lack the perspective of age.


Also the fact that the dev that was brought in after launch had no experience in multiplayer, or balancing for that matter.

#43
Guest_LineHolder_*

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stysiaq wrote...

LineHolder wrote...

That is another problem I have with the kit. She is utterly boring to play as and there is a distinct lack of dynamism that you get from Slayer or Engineer or a Kroguard. Spamming Reave and shooting or Pull on mooks  boring. A Justicar should have been the Asari's DMC3 Dante.


I wouldn't say that the Pull/Reave gameplay can't be exciting... when you remember about using Pull when it's possible, you can get some funny and rewarding pictures, with enemies floating around (when they do, I switch the gunfire target) and timing explosions on them (the explosions are powerful, so it's an opportunity to kill additional enemies or bite some armor.

Without the bubble, unfortunately, the only thing you can do against bosses is to shoot them with Warp Ammo and prime with Reave, unless there's a mook close to them (in that case : unshield the mook, Pull, Reave).

If Flare was developed for MP as well, then sure, why not. But Omega came a long time after Resurgence.

Personally, I'd replace Pull with Singularity... This way the Justicar would get very easy and unavoidable BEs, without much power (no explosion evos) but not as cumbersome as the Bubble/Reave.

Or I'd redesign Pull to penetrate shields no matter what, or even ragdolling things like Dragoons and Pyros, but with varied cooldown. You Pull a Trooper -> Cooldown is short, you Pull a Dragoon -> he's flying, but prepare for a major power outage.

As Chris once wrote, Pull is a power 'with legacy', therefore it was included in the MP. The fact it's underwhelming is a lesson I hope the team will take notes on.


I hadnt thought of power creep. Yes, that is a good reason for her lacklustre gameplay. At least the devs saw the pointlessness of BS and didnt give it to any other kit.

Why didn't they change pull when they changed singularity?

#44
iOnlySignIn

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She should be completely immune to stagger.

Otherwise she gets staggered like a little b!tch by everything unless you carry an Acolyte/Falcon.

Modifié par iOnlySignIn, 19 mai 2013 - 04:39 .


#45
CitizenThom

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I'd say the Justicar would have been more correct if she had Throw instead of Pull for starters. Throw is what Samara does most of the time. Oh noes, that allows detonations! Yes, yes it does, but not detonations as powerful as Warp in exchange for the Damage Resistance from Reave.

Or, give the Justicar Warp, Throw, and a Biotic Bubble that moves with the Justicar and gives her the Damage Resistance that makes her unique from the Adept. The Biotic Bubble could be customizable for offense or defense, weapon or power damage, etc. Maybe you make it only weapon damage or defense options.

That would've worked a bit more like Samara.

Maybe Moving Biotic Bubble, Throw, and Cluster Grenades.

#46
Aetika

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Now how about she gets AF and BS and some crap power we can skip completely. Just imagine it... Image IPB

#47
ThelLastTruePatriot

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  would make her biotic sphere mobile, or perhaps give the option for it to be mobile. I always felt that the sphere was lackluster if you were a more defense oriented justicar. Think of that portion of the game from part 2 in the collector base. The justicar would be able to move with the shield up but be unable to attack. It would provide her with substatial damage resistance as well as priming enemies that pass through it for explosions. Would function well in a team of biotics as a mass priming biotic wall

#48
dudemacha

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Moving biotic sphere is similar to AF dont you think.....
I say give the BS a non tracking projectile which arms on impact, Similar to recon mine but without the 3 Sec arm time......that way you can prime and detonate 2 fast BE from a range but without the damage modifier .

#49
oO Stryfe Oo

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Race -------> N7 Variant (Gimmick that makes them different than their OG counterparts)
Human ----> N7 Humans (Swords, Omni-Shield, Infinite grenades, Battlesuit, teleportation, rapid-fire BEs)
Krogan ----> Warlord (Biotic Hammer)
Turian -----> Armiger Legion (Friggin' Jetpacks)
Geth -------> Juggernaut (Nigh Invincibility)
Asari -------> Justicar (Lame ass bubble)

This is what it should've been like. She should've been the "awesome" version of the Asari. Instead, she's old, ugly, and sucks at killing things with her biotics. For all the time they spend telling us how awesome Justicars are at mowing people down with their biotics, she sure as hell fails to impress. She gets blown out of the water by Drell, the Collector (I'm actually ok with this one), and the Fury, a human less than 1/10th her age who for damn sure had a lot less training.

When thought of that way, she's a bit of a letdown. Even worse, her bubble has become a bit of a useless gimmick, another victim of power creep. Detonates the weakest explosions in the game, and the type of gameplay that it encourages is one that just isn't effective. Hell, the devs went out of their way to ruin the day of those who stick to cover longer than five seconds. It can be effective, but you have to put a lot of effort into making it work. I forget I even have it sometimes.

No, what they should've done was given her Throw instead of Pull. This is not as OP as people here think it would be. The Drell freakin' destroys spawns with his Reave (Mass Primer) + Cluster Grenades (Mass Detonator w/o cooldown). The Fury becomes even more mobile and drains shields with Annihilation Field. Reave + Throw would be like playing the Fury without the teleport/other benefits of AF.

If not that, then they could've beefed up her passives and her Biotic Sphere to compensate. At least make her better at the whole "biotic Soldier" thing. I don't see why it couldn't have had the Warp Effect from the get-go; they could've just replaced the rank 6 evo with an increase to BEs from the Bubble. Maybe widen the radius and increase the magnitude of the other buffs a little bit.

Tl;dr - I'm still butthurt that she's nothing like the Justicars we were told about and is outshone by other species at something the Asari are supposed to excel at. I'm still disappointed that she isn't as stylish, powerful, or badass as the N7 Turian/Human/Krogan/Geth kits. I also had way too much time on my hands, and if you made it this far, feel free to call me out on it and insult my mother.

Modifié par oO Stryfe Oo, 19 mai 2013 - 09:17 .


#50
Jovian09

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Nicegil2012 wrote...

I do reave, then the bubble then reave again and i get 2 explosions plus the sphere weakens enemies too. I think she is fine and i enjoy playing her all the time.