Seriously, it was almost as bad as the zones being reused.
Modifié par M25105, 18 mai 2013 - 10:52 .
Modifié par M25105, 18 mai 2013 - 10:52 .
BoBear wrote...
Just take away potion cool downs. It's not an ability, it's a potion. It makes no sense to make the characters wait x amount of time to drink something.
ScarMK wrote...
BoBear wrote...
Just take away potion cool downs. It's not an ability, it's a potion. It makes no sense to make the characters wait x amount of time to drink something.
If you take it away, people will complain that it makes fights trivial since you can spam them. Most people have no restraint.
Yeah,you don't need a healer or even a mage.M25105 wrote...
Please make sure you have at least two different companions you can pick with healing abilities, nothing sucked more than having to take that whining murderer Anders with me all the time cause he was the healer.
Seriously, it was almost as bad as the zones being reused.
Modifié par Metalcrazed, 18 mai 2013 - 11:43 .
Healing characters and mages make things easier for the sake of a balanced party, but they aren't necessary as you said. They just take some of the pain off, particular a support/healer mage.Metalcrazed wrote...
Yeah,you don't need a healer or even a mage.M25105 wrote...
Please make sure you have at least two different companions you can pick with healing abilities, nothing sucked more than having to take that whining murderer Anders with me all the time cause he was the healer.
Seriously, it was almost as bad as the zones being reused.
If you don't like a character don't use him.
TinuHawke wrote...
ScarMK wrote...
BoBear wrote...
Just take away potion cool downs. It's not an ability, it's a potion. It makes no sense to make the characters wait x amount of time to drink something.
If you take it away, people will complain that it makes fights trivial since you can spam them. Most people have no restraint.
Are they connected to the difficulty level?
Guest_KnossosTNC_*
Guest_Cthulhu42_*
Modifié par Cthulhu42, 18 mai 2013 - 11:43 .
Cthulhu42 wrote...
Healers are by no means essential; I beat the game on Normal almost never having a healer in-party. It wasn't hard.
Cthulhu42 wrote...
Healers are by no means essential; I beat the game on Normal almost never having a healer in-party. It wasn't hard.
That annoyed the heck out of me!Tinxa wrote...
I agree.
Every mage should be able to heal and every rogue should start out at least decent in lockpicking. Since they're the only class than can do it.
It made no sense that Merril couldn't have at least basic heal. Because of that I only used Merril when I had to. And in DAO Zevran had no lockpicking when you got him (and it took a looooong time to level him up), so you had to have Leliana to open chests (or come back to the cleared area with her).
It's just annoying when you want to play with a different char in your party and as a result the gameplay gets tedious.
Modifié par Metalcrazed, 19 mai 2013 - 12:11 .
BoBear wrote...
Just take away potion cool downs. It's not an ability, it's a potion. It makes no sense to make the characters wait x amount of time to drink something.
ArcaneJTM wrote...
I completely agree with the OP. Especially the part about being forced to take Anders if I needed a healer. Of the two mage companions, I much prefered having Merrill in the party.
Now, that doesn't mean all mages in the game have to have access to a full healing tree. But it would be nice if they at least had access to the basic Heal spell.
Solmanian wrote...
Everyone should be able to heal and pick locks; especialy the PC.