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This has been mentioned before, but about companions that can heal.


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152 réponses à ce sujet

#1
Ridwan

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Please make sure you have at least two different companions you can pick with healing abilities, nothing sucked more than having to take that whining murderer Anders with me all the time cause he was the healer.

Seriously, it was almost as bad as the zones being reused.

Modifié par M25105, 18 mai 2013 - 10:52 .


#2
dekkerd

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Either that or reduce potion cool downs.
On a related note, support Mage hawke was an interesting run. Just hang back and watch your team work...

#3
Warden661

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Just take away potion cool downs. It's not an ability, it's a potion. It makes no sense to make the characters wait x amount of time to drink something.

#4
legbamel

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You don't want to overdose on that stuff, man.

#5
ScarMK

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BoBear wrote...

Just take away potion cool downs. It's not an ability, it's a potion. It makes no sense to make the characters wait x amount of time to drink something.


If you take it away, people will complain that it makes fights trivial since you can spam them.  Most people have no restraint.

#6
Tinu

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ScarMK wrote...

BoBear wrote...

Just take away potion cool downs. It's not an ability, it's a potion. It makes no sense to make the characters wait x amount of time to drink something.


If you take it away, people will complain that it makes fights trivial since you can spam them.  Most people have no restraint.


Are they connected to the difficulty level?

#7
Metalcrazed

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M25105 wrote...

Please make sure you have at least two different companions you can pick with healing abilities, nothing sucked more than having to take that whining murderer Anders with me all the time cause he was the healer.

Seriously, it was almost as bad as the zones being reused.


Yeah,you don't need a healer or even a mage.
If you don't like a character don't use him.
I personally rarely have a party without Anders because he is much an amazing character.
But I have beat the game on nightmare with no healer.
It's hard but doable.

Modifié par Metalcrazed, 18 mai 2013 - 11:43 .


#8
Nyaore

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Metalcrazed wrote...

M25105 wrote...

Please make sure you have at least two different companions you can pick with healing abilities, nothing sucked more than having to take that whining murderer Anders with me all the time cause he was the healer.

Seriously, it was almost as bad as the zones being reused.


Yeah,you don't need a healer or even a mage.
If you don't like a character don't use him.

Healing characters and mages make things easier for the sake of a balanced party, but they aren't necessary as you said. They just take some of the pain off, particular a support/healer mage.

#9
ScarMK

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TinuHawke wrote...

ScarMK wrote...

BoBear wrote...

Just take away potion cool downs. It's not an ability, it's a potion. It makes no sense to make the characters wait x amount of time to drink something.


If you take it away, people will complain that it makes fights trivial since you can spam them.  Most people have no restraint.


Are they connected to the difficulty level?


Not that I know of.  Combat was so tedious in DA2 that I just left it on casual.

#10
Guest_KnossosTNC_*

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I didn't like Anders either, but I got used to operating without him when I set out to try to finish the game with the "Girls Night Out" setup (Female Hawke+Isabella+Merril+Aveline). Wasn't optimal, but I got through it.

But I understand what you mean. You shouldn't have to hamper your own tactical options just because a character is so unlikable. Not saying all the character should be bundles of joy either: I didn't really like Fenris either, but at least he had his moments (laughing at my Hawke's jokes, for example), and he was an interesting character.

#11
Knight of Dane

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I think every mage should know a basic healing spell like in DA:O there was no reason why Merrill couldn't heal.

#12
Guest_Cthulhu42_*

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Healers are by no means essential; I beat the game on Normal almost never having a healer in-party. It wasn't hard.

Modifié par Cthulhu42, 18 mai 2013 - 11:43 .


#13
ScarMK

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Cthulhu42 wrote...

Healers are by no means essential; I beat the game on Normal almost never having a healer in-party. It wasn't hard.


Just because they aren't essential doesn't mean Merril shouldn't be able to learn a healing spell.

#14
apascone

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Cthulhu42 wrote...

Healers are by no means essential; I beat the game on Normal almost never having a healer in-party. It wasn't hard.


This or even on hard. The are not essential but do make it a lot easier. I liked anders so its not a big deal to me.

#15
Wulfram

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Missing out on Anders healing really isn't all that bad, not if you're appropriately liberal with potion use. Missing out on his Haste and Heroic Aura hurts, but that's more a sign that those abilities need balancing than anything else.

The absolute last thing we need is to get rid of the healing potion cooldowns. Games should pose at least some semblance of an actual challenge, without the player being required to invent additional rules in order to balance the game.

#16
Tinu

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The last time I played DA, I went with 'Abilities for everyone' and I enjoyed it way more. I feel I had more control over my party. My Hawke had more specializations and Merill had the creation tree as well.

#17
BlueMagitek

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Alternatively, give characters another means of getting back into the fight or reducing damage.

For example, there was Atton in KotOR 2 who had the passive ability to revive as long as another teammate was still up. He wouldn't have much health, but he'd be up and in the fight again.

Oooh, or team-specific passives. Like, say, if you had two warriors, they could potentially get a "Watching your back" bonus, which could negate or reduce enemy flanking bonuses on those two warriors.

#18
Tinxa

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I agree.
Every mage should be able to heal and every rogue should start out at least decent in lockpicking. Since they're the only class than can do it.

It made no sense that Merril couldn't have at least basic heal. Because of that I only used Merril when I had to. And in DAO Zevran had no lockpicking when you got him (and it took a looooong time to level him up), so you had to have Leliana to open chests (or come back to the cleared area with her).

It's just annoying when you want to play with a different char in your party and as a result the gameplay gets tedious.

#19
Metalcrazed

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Tinxa wrote...

I agree.
Every mage should be able to heal and every rogue should start out at least decent in lockpicking. Since they're the only class than can do it.

It made no sense that Merril couldn't have at least basic heal. Because of that I only used Merril when I had to. And in DAO Zevran had no lockpicking when you got him (and it took a looooong time to level him up), so you had to have Leliana to open chests (or come back to the cleared area with her).

It's just annoying when you want to play with a different char in your party and as a result the gameplay gets tedious.

That annoyed the heck out of me!
Zevran even said he could lockpick they should have given him at least basic skill.

#20
Tinxa

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Apparently he only assasinated people with unlocked doors :P

#21
Metalcrazed

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Didn't Anders used to yell "suck on a fireball" in awakening before he had any fire spells?
Things like that annoy me.

Modifié par Metalcrazed, 19 mai 2013 - 12:11 .


#22
ArcaneJTM

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I completely agree with the OP.  Especially the part about being forced to take Anders if I needed a healer.  Of the two mage companions, I much prefered having Merrill in the party.

Now, that doesn't mean all mages in the game have to have access to a full healing tree.  But it would be nice if they at least had access to the basic Heal spell.

BoBear wrote...

Just take away potion cool downs. It's not an ability, it's a potion. It makes no sense to make the characters wait x amount of time to drink something.


I think having to ask the darkspawn for a time out mid-battle because you gotta pee after drinking a ton of healing potions at once might be a good reason for the cooldown. 

Besides, you ever tried downing six bottles of water in under a minute? It ain't easy.  ;)

#23
Tinxa

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ArcaneJTM wrote...

I completely agree with the OP.  Especially the part about being forced to take Anders if I needed a healer.  Of the two mage companions, I much prefered having Merrill in the party.

Now, that doesn't mean all mages in the game have to have access to a full healing tree.  But it would be nice if they at least had access to the basic Heal spell.


Yes. Anders had all those mass healing and ressurect abilities in his Anders tree but Merril didn't even have access to the simple green Heal (of the green spell tree, it's been awhile so I don't remember what it was calledPosted Image). In DAO Wynne had extra healing abilities but at least Morrigan could also heal if you picked the spell at levelup.

#24
Solmanian

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Everyone should be able to heal and pick locks; especialy the PC.

#25
Realmzmaster

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Solmanian wrote...

Everyone should be able to heal and pick locks; especialy the PC.


Why should everyone be able to pick locks and heal? Why would a warrior or fighter need to learn to pick a lock? Everyone cannot heal because in the DA universe that would make everyone by birth a mage. Mages are the one's that can manulipate mana.

In the D & D universe wizards and sorcerers could not heal, clerics , rangers, druids and paladins could.

. I like the fact that Merrill cannot heal because it means approaching combat in a different way. You have to take into account that the mage you have cannot heal. 

In fact I left Anders in his clinic except to do his quests. I took Merrill with the party most of the time. I had a party that focus on offensive output needing only a few health and mana potions in DA2. For that party the best defense was a good offense.