Knight of Dane wrote...
I know what you meant but the point stands. Blood magic in gameplay is about replacing mana entirely. When blood magic is active other healing methods than blood sacrifice doesn't work, potions and external healing doesn't effect you.Darth Brotarian wrote...
Knight of Dane wrote...
They should as DA:O and 2 both have healing spells for the caster (only) but it requires a party member to be scrificed.Darth Brotarian wrote...
But couldn't blood mages use magic to heal their wounds as well?
Which is the black spot in BM.
If one tries to heal himself with his own blood nothing is really gained. If he uses his own blod he could use it to heal others or damage others. If he heals himself he has to use lyrium or another blood source.
I meant with creation magic, not with blood magic. I don't think once you become a blood mage, all you can use it blood magic. Otherwise merill wouldn't be able to be a mage of any kind outside of her blood magic skills.
However you can always turn off the blood magic and heal, but this however reverts to using Lyrium as I mentioned.
Blood = Life force
Blood magic uses blood as a fuel
From gameplay point of view:
Creation magic restores health -> replenishes blood -> can use blood magic again -> loop with infinite profit [makes sense in gameplay but not in lore. No healing in BM mode is made for balancing].
In lore (have nothing to prove this theory)
Creation magic restores flesh -> can still die from blood loss.
Blood replenishes overtime. BM can steal blood from other sources to replenish his/her.
OR
Creation magic restores blood/health. Amount of mana consumed = Amount of energy that can be gained from replenished blood.





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