Medhia Nox wrote...
@Red Templar: The established factions of mages seems to have been utterly thrown out for the sake of this stupid conflict.
The Isolationists, Loyalists and Lucrosians should have been dead set against this conflict. And - while they're likely MUCH smaller numbers, they should not be siding with the radicals at all.
That the Aequatarians joined the radicals is largely insane to me - and wholly suicidal. Being the largest faction - reportedly with the most Senior Enchanters - this faction should have publicly and loudly crushed the Libertarians when they rose up.
That the mages aren't pro-active in policing themselves and showing their good faith is simply a failure of storytelling (we cannot blame fictional characters for their master's malpractice).
I have to believe that the writers purposefully chose the stupidest possible course for the mages simply to continue providing conflict on Thedas.
Using your example of places like Africa - the actions of these mages will resonate with the populations of Thedas for decades, if not centuries - not unlike the patchwork of cultural and religious conflict throughout that continent (most places really).
It would seem to me the new Thedas will be filled with a crippled mage community with no central learning - the return of "witches" as mages try to figure out magic on their own (and turn to demons for their education). Roving bands of witch hating lynch mobs - suspicious peasants - demon infested areas where the Veil has been torn - and cults of mages banding together in secret.
Yeah we're on the same page. A supersititious, decentralized world of witches and peasant mobs is what should logically arise from a mage victory. Now I would hope that the different fraternities re-emerge onto the scene in the next installment, and that their differences play a divisive role in any settlement of the conflict. Seeing the different ways that the factions go could be interesting. Loyalists staying in the fold. Isolationists forming communes that threaten the safety of nearby areas due to lack of outside supervision and intervention when an Uldred takes over. Libertarians setting themselves up as warlords over subjugated towns and villages. That's the sensible, and therefore the more interesting, progression.





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