Xilizhra wrote...
There's something of a conflation of terms here. The conflict that you presented earlier is one that would hardly interest me; I would prefer other conflicts with which to busy myself. The peace that I mentioned earlier would likely consist of background events that wouldn't be played through in detail. Yes, it's the end of one major conflict, but the Dragon Age is almost half over; it can hardly go on forever, and there's a great deal to do yet.
Something being your preference is not an argument for quality.
Dragon Age marching on is a non-issue. This is a franchise that is being invested in across multiple forms of media, while it is not a Mass Effect trilogy that has to neatly wrap itself up in a specific installment.
What you are arguing is for resolution via bathos of one of the franchise's most important conflict arcs. Background information that isn't played through in detail is objectively less valuable for the process of fueling content in game after game than this conflict is. Transmuting the mage-templar conflict into a different form, by changing the position of dominance from one to the other, analysing the conflict from the other perspective, and showing the consequences of the rebellion through a critical lens rather than an apologetic one could continue to fuel plots and quest content for many games. You want a quick, clean, definitive resolution in a conflict that we know has been deliberately constructed so as to be muddied and without easy solution. Your arguments aren't based on what is good writing or what is good for franchise longevity or uniqueness, your arguments come from the perspective that there is something in the franchise (unique to the franchise, at that) that you don't like, and you want it removed from your adoptive fictional home. Subjectivity is fine, but no one else is obliged to take you seriously and you can hardly make a compelling case that your desires would be good writing or good franchise development if actualized.
Also, your preferences are no better or less biased than my own; you simply don't want to see the mage rebellion truly work out.
You think this way because you seem to be unable to clear your thoughts of subjectivity. Psychological projection. Not everyone is so close to the material so as to lose sight of the distinction between what it is and what one wants it to be. If I, too, were insting that my preferences be treated like some cookie in a jar that I deserve by virtue of wanting it really badly, I would not have said that a mage victory over the templars is necessary to maintain good writing. Nuanced progression is necessary, and whitewashing mages is not a part of that. There are mature rated games, and must not be resolved as an episode of Captain Planet would be.