Will Dragon Age 3 be 32bit or 64bit on PC?
#1
Posté 19 mai 2013 - 10:20
So the question is in the title, and this thread is basically addressed to any of the developers.
Is Dragone Age 3 going to be 32bit like basically every other game or finally take that leap and go to 64bit?
Crysis 1 back in 07 was the first(or one of the first) 64bit games, and remains one of the very few.
FB3 is obviously capable of 64bit games, and it would be great for us PC users to be able to use more than 2GB of our RAM.
So what's the answer Bioware?
#2
Posté 19 mai 2013 - 10:23
Imagine a world where they offered BOTH! Sidebar- Next gen consoles will not support 1080p
#3
Posté 19 mai 2013 - 10:23
#4
Posté 20 mai 2013 - 12:03
Edit: http://www.bit-tech....engine-64-bit/1
Modifié par relhart, 20 mai 2013 - 12:05 .
#5
Posté 20 mai 2013 - 12:10
#6
Posté 20 mai 2013 - 01:21
#7
Posté 20 mai 2013 - 02:17
relhart wrote...
Frostbite 3 is 64bit only... I believe. I heard that somewhere at least, I will try to find the source.
Edit: http://www.bit-tech....engine-64-bit/1
^
And thank the maker. Took them long enough,
#8
Guest_KnossosTNC_*
Posté 20 mai 2013 - 02:55
Guest_KnossosTNC_*
I for one am already ready for it. I'm just waiting for Bioware to say the word.
#9
Posté 20 mai 2013 - 02:57
Seriously?! Virtually no-one made full HD games anyway. Much like no one took advantage of built-in multi-controller support to make awesome MP games or analogue buttons for more control options...<sigh>.iiReaperZz wrote...
Sidebar- Next gen consoles will not support 1080p
#10
Posté 20 mai 2013 - 04:59
Its going to depend on which version of the game they port to PC, assuming it will be a cross-gen release. If they port the PS4/Nextbox version, its 100% certain that it will be a 64bit title, however if they port the PS3/X360 version, theres a possibility it will be 32bit.Enad wrote...
I'm not 100% sure this question can be answered at this point but since the engine has already been revealed, I don't see why not.
So the question is in the title, and this thread is basically addressed to any of the developers.
Is Dragone Age 3 going to be 32bit like basically every other game or finally take that leap and go to 64bit?
Crysis 1 back in 07 was the first(or one of the first) 64bit games, and remains one of the very few.
FB3 is obviously capable of 64bit games, and it would be great for us PC users to be able to use more than 2GB of our RAM.
So what's the answer Bioware?
#11
Posté 20 mai 2013 - 06:34
#12
Posté 20 mai 2013 - 06:40
#13
Posté 20 mai 2013 - 07:11
#14
Posté 20 mai 2013 - 08:49
Chaos Lord Malek wrote...
Engine is only 64bit. So it cannot be a 32bit game. And both PS3 and Xbox 360 has 64 bit processors, so even if they port it from them, it will still be a 64 bit only due to the Engine requirements.
PS3 and Xbox360 both use 32bit operating systems, so yes, it can be a 32bit game.
#15
Posté 20 mai 2013 - 09:10
Chiramu wrote...
It should be high definition. Everything is going HD.
HD is old man... all the rage now is 3D
#16
Posté 20 mai 2013 - 10:47
Good news that it's going to be in 64bit!
#17
Posté 20 mai 2013 - 03:31
- Bioware
#18
Guest_KnossosTNC_*
Posté 20 mai 2013 - 06:37
Guest_KnossosTNC_*
Chaos Lord Malek wrote...
Engine is only 64bit. So it cannot be a 32bit game. And both PS3 and Xbox 360 has 64 bit processors, so even if they port it from them, it will still be a 64 bit only due to the Engine requirements.
Are those consoles running 64-bit operating systems, though? The hardware is only part of the equation: you can have all the 64-bit hardware in your system, if you're running a 32-bit operating system, you're stuck with 32-bit games.
#19
Guest_EntropicAngel_*
Posté 20 mai 2013 - 06:43
Guest_EntropicAngel_*
KnossosTNC wrote...
Are those consoles running 64-bit operating systems, though? The hardware is only part of the equation: you can have all the 64-bit hardware in your system, if you're running a 32-bit operating system, you're stuck with 32-bit games.
Frostbite is only 64 bit, he's saying. So PC users will have to have a 64 bit OS.
#20
Guest_KnossosTNC_*
Posté 20 mai 2013 - 06:50
Guest_KnossosTNC_*
EntropicAngel wrote...
Frostbite is only 64 bit, he's saying. So PC users will have to have a 64 bit OS.
He also said that a 64-bit game could be ported to the current consoles (Xbox 360 and Playstation 3). I'm just saying not necessarily. If the consoles use 32-bit operating systems and Bioware manage to port them anyway, it means they have a 32-bit compiler and libraries, and the PC version could still end up also being 32-bit.
Basically, I'm just asking if the consoles have 64-bit or 32-bit operating systems. They could still determine Bioware's direction, unless what they really mean by "64-bit only" is that they only have 64-bit compilers and libraries for the PC version and/or next-gen versions.
Modifié par KnossosTNC, 20 mai 2013 - 06:51 .
#21
Guest_EntropicAngel_*
Posté 20 mai 2013 - 06:58
Guest_EntropicAngel_*
It would be nice to have a 32 bit version.
- sid990 aime ceci
#22
Posté 20 mai 2013 - 07:00
True their EXECUTABLES are 32bit, but you got it right there from DICE, that the Engine is 64 bit only, that means the game on PS3/Xbox 360 will be with 64 bit executable because that's the only one that exist, there is no port!!!!!!
And to nail it completely - Bioware is not changing the code of the engine, its DICE, and they aren't doing the 32 bit version. Even Bioware confirmed they working with them constantly and getting updates on engine - back when they announced Inquisition.
#23
Guest_KnossosTNC_*
Posté 20 mai 2013 - 07:37
Guest_KnossosTNC_*
Chaos Lord Malek wrote...
You people here are just not getting it. Consoles doesn't have any operating system omfg, not in a way you understand it.
Actually, they do. All electronic devices these days have operating systems. Apparently PS3's OS is even based on FreeBSD, which is a commonly available Unix-like OS you can even install on your computer if you want.
Chaos Lord Malek wrote...
True their EXECUTABLES are 32bit, but you got it right there from DICE, that the Engine is 64 bit only, that means the game on PS3/Xbox 360 will be with 64 bit executable because that's the only one that exist, there is no port!!!!!!
Graphics engines are part of the executable code. Compiled, they're basically the one and the same. They're both either 32-bit or 64-bit.
To run 64-bit applications, you need 64-bit compatible hardware and 64-bit operating systems. It's a limitation of architecture and the way the operating system is written. All I'm asking is whether the consoles' operating systems are 32-bit or 64-bit.
Chaos Lord Malek wrote...
And to nail it completely - Bioware is not changing the code of the engine, its DICE, and they aren't doing the 32 bit version. Even Bioware confirmed they working with them constantly and getting updates on engine - back when they announced Inquisition.
Perhaps. I would note, however, that no platforms have yet been announced for either Dragon Age III: Inquisition or the next Mass Effect game.
And please calm down. We're just having a discussion here.
Modifié par KnossosTNC, 20 mai 2013 - 07:39 .
#24
Guest_KnossosTNC_*
Posté 20 mai 2013 - 07:45
Guest_KnossosTNC_*
Interesting. It means either that the consoles are capable of executing 64-bit applications, or they're using different compilers for each version, or they're all 32-bit. I'll have to be watching this game closely.
EntropicAngel wrote...
It would be nice to have a 32 bit version.
I disagree. I think PC gaming is now ready for the 64-bit transition, so why wait?
Modifié par KnossosTNC, 20 mai 2013 - 07:52 .
#25
Guest_EntropicAngel_*
Posté 21 mai 2013 - 12:13
Guest_EntropicAngel_*
KnossosTNC wrote...
I disagree. I think PC gaming is now ready for the 64-bit transition, so why wait?
Because some of us AREN'T ready.




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