cowwy wrote...
I can't stand ME3's console sensitivities, they're far too slow even on the highest option.
Why PC players use mouse & key, no joy support?
#101
Posté 20 mai 2013 - 11:49
#102
Posté 20 mai 2013 - 11:50
second, it has nothing to do with comfort.
#103
Posté 20 mai 2013 - 12:03
#104
Posté 20 mai 2013 - 12:03
DeadeyeCYclops78 wrote...
Sinful Force wrote...
DeadeyeCYclops78 wrote...
take some friendly advice, don't even bother with the PS3 version
Now you've gone and hurt all PS3 owners feelings.
*giggle*giggle*
well IF you want to buy a brand new ps3 and damage it with this game then go ahead, but i don't suggest it. this game has damaged my ps3 thats for sure, and if you are gonna start it up on a used ps3 you are just asking for it to get destroyed by hard freezes
While I agree with "stay away from ps3 version" I don't agree with the game breaking your console. I do own the ps3 version and reasons why I won't be playing it much is that the porting has done badly. Game runs in very low framerate and loading times are just horrible. Devs just didn't want to spend time and money to optimise the game for ps3
#105
Posté 20 mai 2013 - 12:29
Sinful Force wrote...
cowwy wrote...
Mouse and keyboard is much more comfortable for me and it's much more precise too. I can't stand ME3's console sensitivities, they're far too slow even on the highest option.
Uhm, yeah, what about the part where I know if I can use a gamepad with full analog support or not (as in not BS expadder stuff)? Cause there is not way I'll play without a gamepad. No, nononononononoooooo. ....
Wasn't it very well explained that on PC we have 60 FPS and therefor our enemies have double the amount of "calculation power" to react to our movements and actions? If you are going to play with your slow, sluggish, unprecise Xbox controller on PC, good luck on Gold and Platinum where **** doesnt miss 50% of the time like on consoles. Its already really hard to aim at Dragoon's heads when everything exploding around you on Platinum while you are beeing laz0rd by a Pretorian and the Dragoon is rolling, shooting, and smashing around you all at the same time.
Have a look at Platinum Collectors on PC, im sure it goes off quite a bit faster than on Console.
#106
Posté 20 mai 2013 - 01:11
#107
Posté 20 mai 2013 - 01:36
Sinful Force wrote...
I mean, wow, why would anyone find a mouse & key more comfortable then a joypad?
And if gamepads aren't supported: For real?!
Only asking because I'm thinking of starting another manifest on PC next (would feel real good to get rid of that horrid auto aim that's constantly ****ing things up especially for SNIPERS!!! AAAHHHH!!!! KINDA CRACK WAS BIOWARE SMOKING?!??!) But if I can't plug a gamepad and enjoy, then f that, I'm going to the PS3 and take my chances with Collector crashes for my next manifest.
Real gamers play everything with anything, we don't scrub about one missing option for scrubs.
#108
Posté 20 mai 2013 - 02:26
mol6x7 wrote...
Sinful Force wrote...
cowwy wrote...
Mouse and keyboard is much more comfortable for me and it's much more precise too. I can't stand ME3's console sensitivities, they're far too slow even on the highest option.
Uhm, yeah, what about the part where I know if I can use a gamepad with full analog support or not (as in not BS expadder stuff)? Cause there is not way I'll play without a gamepad. No, nononononononoooooo. ....
Then I feel bad for you. You'll never know what genuine old-school FPS gaming is truly like, from the days of yore before the pain and misery of consoles began causing all gaming to get dumbed-down to the lowest denominator.
Have you ever played Quake? You ever seen some of the insane crap guys were able to do in that game? It could never work without a mouse/keyboard.
Maybe cause I really don't care for fps is why i don't care as much for mouse and key? Only first person shooter I play and beat before ME series (which are really third person shooters, but close enough I guess?) is Goldeneye 64 (a game designed for the console N64 and I'd never touch again after beating once). .... But wait, this don't make sense either, cause of the NES duckhunt & lighgun thingy I mentioned? ie. Playing a fps is like playing a point and with a mouse and key, while it feels more like playing with a real gun with a gamepad since it's not as easy as just pointing with my finger at the bad guy to shooting vs requiring some skill & more hand eye co-ordination to shoot a real gun at someone from a notable distance. Comprende? This like the biggest point (or worded better... if only I had a lawyer buddy... he would own every forum via clever usew of English/wording... + when that wouldn't work he would sue.
Another example is the 2D scrolling shooter series Gradius example. Playing Gradius series where you have total control of the Vic Viper with a mouse is a total freakin joke someone put up on YouTube as a... joke, actually.
#109
Posté 20 mai 2013 - 02:30
RedJohn wrote...
Even if OP says he is from the days of NES i doubt he has more than 15.
For real.
lol, what logic. Let me guess, you think the NES came just one month before the Sony PS1 too? So you must be 16 then? Correct? It's still cool though, I still amire your character builds a lot here... not as much as MegaBeasts.
#110
Posté 20 mai 2013 - 02:35
Sinful Force wrote...
Playing a fps is like playing a point and with a mouse and key, while it feels more like playing with a real gun with a gamepad since it's not as easy as just pointing with my finger at the bad guy to shooting vs requiring some skill & more hand eye co-ordination to shoot a real gun at someone from a notable distance.
PC player here to confirm that mouse is easy to master and that there is a very low skill ceiling on PC
#111
Posté 20 mai 2013 - 02:38
Pakundo wrote...
Damn, I came 3 hours too late.
Now who's gonna tell him that Mass Effect 3 has 0% support for controllers (unlike 1 and 2 which DID get mods that enabled full 360 controller support with analogue and icons), who's gonna tell him there are people like me who use their controller in every game that supports it (minus FPS and precision third person shooter games)?
Hold on a sec... you don't say. Are these fan made or official? If official how long did it take bioware to hire some slob to make this happen (then tell him that no, we have enough mp levels and he should shove that finished one up his... Ah BioWare, I thought you care for your fans? So all that talk of "we love & listen to our fans" is just a clever marketing ploy...)
#112
Posté 20 mai 2013 - 02:38
#113
Posté 20 mai 2013 - 02:42
Have you, like, EVER, held a real gun? It's preciselly point&shoot, but you have iron sights isntead of targeting reticle, with scope even this difference is nonexistant. Agreed that it requires lot of skill to hit anything, but mouse is much more similar to real gun than controller.Sinful Force wrote...
Playing a fps is like playing a point and with a mouse and key, while it feels more like playing with a real gun with a gamepad since it's not as easy as just pointing with my finger at the bad guy to shooting vs requiring some skill & more hand eye co-ordination to shoot a real gun at someone from a notable distance.
Modifié par Luyza, 20 mai 2013 - 02:43 .
#114
Posté 20 mai 2013 - 02:47
torudoom wrote...
I know this is a troll thread, but I'm going to reply to it anyway.
ME3 can be played pretty well with a gamepad. The powers have a basic auto-targeting system, and higher difficulties focus on bosses with big heads that are easy to hit. This isn't Quake or Unreal Tournament. There are cases where the mouse and keyboard are unquestionably more precise and faster, but it's not nearly emphasized as much in this game.
After a few other threads like this, I tried using Xpadder a bunch of times to run some PUGs with a controller on PC. With some loadouts (like the Krogan Shaman with a Falcon) it made no difference, since you're relying on powers and AoE. With others, like a power-using class that has a fast firing weapon, there was a difference, but it was fairly small. With slow-firing, precise weapon characters not relying on power damage, like sniper infiltrators, the mouse aiming was noticeable. I'd guess I could find a shot about 1/5 of a second faster with a mouse than a gamepad. That adds up over the course of a match. For ME3, the input doesn't make such a big difference; skilled players with knowledge of mechanics are still going to do well. A controller doesn't make a good random bad, and a mouse doesn't make a bad random good with most kits.
I guess if your prime concern is efficiency rather than preference, you'd want a mouse. But then, we're also seeing threads bemoaning everyone using the Reegar, Acolyte, Harrier and so on, so I guess efficiency isn't the only thing that matters even to PC players who get ornery when someone brings up gamepads.
Also, on PC you get no 'aim assist.' ME3 has the worst 'aim assist' in gaming today.
Well yeah, ME3 is a console game, the PC versioon is the port. Even BioWare themselves (as well as Bethesda) play and prefer the gamepad console versions of their games. So it's for sure like you're not playing a PC game designed for mouse and key. Hence why I'm shocked that BioWare, after what I just said here, still didn't provide gamepad support? It don't freakin add up?!
#115
Posté 20 mai 2013 - 02:50
I cannot play NHL with gamepad, Keyboard is much better (here I understand "preference").
But ME3 - theres nothing positive for gamepad, just nothing!
#116
Posté 20 mai 2013 - 02:50
#117
Posté 20 mai 2013 - 02:53
Titus Thongger wrote...
for fps games, a mouse and keyboard is a superior piece of gaming hardware. there isn't any debate about it. with anything a gamepad can do, a mouse+keyboard can do better.
Oh, I won't argure with this (shocking, I know, lol), what I' arguing about is different. Yes, any game can be easier via mouse and key (even 2d fighting game cause you can instantly go from pressing forward on a keyboard to up by using two fingers instead of only one and rolling from forward to up), it's just that. It's takes aways from what videogames are really about, adjusting to a nicely designed challenge and better yourself at it. Instead of having it super easy right off the bat. Course, I can rebuttal myself here even by saying that a game designed specifically towards the PC race can make these adjustments. But just increasing the reaction time of aiming in a fps VS leaving at default console speed seem pretty silly to me. Especially at the loss of comfort. ... Oh, and since PC players are playing with console reaction time, since ME3 is designed for console, aren't they basically cheating?... Oh yeah, the Master race & cheater race is one of the same. Sorry for the insult.
#118
Posté 20 mai 2013 - 03:03
Caldari Ghost wrote...
first, we have more options than consoles support
second, it has nothing to do with comfort.
So that's why that pole up your bum ain't bothering you?...
#119
Posté 20 mai 2013 - 03:05
Niran wrote...
Sinful Force wrote...
cowwy wrote...
Mouse and keyboard is much more comfortable for me and it's much more precise too. I can't stand ME3's console sensitivities, they're far too slow even on the highest option.
Uhm, yeah, what about the part where I know if I can use a gamepad with full analog support or not (as in not BS expadder stuff)? Cause there is not way I'll play without a gamepad. No, nononononononoooooo. ....
Wasn't it very well explained that on PC we have 60 FPS and therefor our enemies have double the amount of "calculation power" to react to our movements and actions? If you are going to play with your slow, sluggish, unprecise Xbox controller on PC, good luck on Gold and Platinum where **** doesnt miss 50% of the time like on consoles. Its already really hard to aim at Dragoon's heads when everything exploding around you on Platinum while you are beeing laz0rd by a Pretorian and the Dragoon is rolling, shooting, and smashing around you all at the same time.
Have a look at Platinum Collectors on PC, im sure it goes off quite a bit faster than on Console.
Wasn't them comparisons done via 60fps pc Vs 30fps PC? It should be 60fps PC VS 30PC X-Box 360 for the comparison to make sense. Otherwise how do I know that maybe just lowering the fps on PC is responsible for that? But that is another topic. And me seeing that vid I couldn't tell the difference. Cool German chit chat. Wish I didn't forget my second laguage so easily.... need to visit German relatives to fix that... that way I can sound truely evil.
Oh, and I heard one say that played for both say he didn't notice a difference, what do people here that played both say?
And no doubt I'd rather play the PC version in 60fps smoothness & no crappy auto aim to ruin my sniping days. But playing via mouse & key is just too silly to me. Only thing holding me back.
#120
Posté 20 mai 2013 - 03:07
PhazonJulian wrote...
Real gamers play everything with anything, we don't scrub about one missing option for scrubs.
That does not compute. It makes much more sense to assume that the casual gamers stick with mouse and key while the more serious gamers say f that. I'm a gonna invest in a PC gamepad.
#121
Posté 20 mai 2013 - 03:11
Luyza wrote...
Have you, like, EVER, held a real gun? It's preciselly point&shoot, but you have iron sights isntead of targeting reticle, with scope even this difference is nonexistant. Agreed that it requires lot of skill to hit anything, but mouse is much more similar to real gun than controller.
Look, what's easier & quiker to aim with. Me pointing at the bad guy with ma finger, or me using a gamepad to move a cursor at the bad guy?
Yes, I've held and fired a real gun before. Was not as easy to hit things as I thought it would be. Maybe if I had lazer sighting or a scope? .... Same thing with Duck Hunt NES, it's not that easy to line up shoots from a distance then being right there in front of the TV pointing at the Ducks.
#122
Posté 20 mai 2013 - 03:27
Sinful Force wrote...
I mean, wow, why would anyone find a mouse & key more comfortable then a joypad?
And if gamepads aren't supported: For real?!
Lol, shooters on a joypad 8)
#123
Posté 20 mai 2013 - 03:36
Sinful Force wrote...
Pakundo wrote...
Damn, I came 3 hours too late.
Now who's gonna tell him that Mass Effect 3 has 0% support for controllers (unlike 1 and 2 which DID get mods that enabled full 360 controller support with analogue and icons), who's gonna tell him there are people like me who use their controller in every game that supports it (minus FPS and precision third person shooter games)?
Hold on a sec... you don't say. Are these fan made or official? If official how long did it take bioware to hire some slob to make this happen (then tell him that no, we have enough mp levels and he should shove that finished one up his... Ah BioWare, I thought you care for your fans? So all that talk of "we love & listen to our fans" is just a clever marketing ploy...)
No Mass Effect game on PC officially supports anything but Keyboard and Mouse, but ME1 and 2 had enough remnants of files and code that supported the 360 controller, that a few people modded both of these games to support the controller, with mixed results.
Both games were fully playable with the controller (except ME1 which required you to move your mouse a bit every so often, but it was so little that it never bothered me, also ME1 doesn't have a power wheel, so that also requires a keyboard, while ME2's controller mod was weird in that the power and gun wheels' icons weren't there on PC, so you had to read on screen what you're rotating through, and probably the weirdest part in ME2 was that in the menu, you actually had to use the Right Stick in reverse - point it to the left and you select the right menu option, though it's only a problem in the circular menu, not in the other sub menus), all it required was that you copy and paste a few files and you're ready to go.
In the end, it made both ME1 and 2 more or less fully playable with the controllers.
Sadly, ME3 was never modded to have any kind of controller support, so there's that.
#124
Posté 20 mai 2013 - 03:46
I still play many PC games with standard mouse/keyboard setup as well so adjusting to PC controlls wasn't *too* too bad, plus it is nice being able to remap my powers/consumables to different keys.
#125
Posté 20 mai 2013 - 07:30
If you're on xbox you don't have to.... hell I've played PC FPS with the wii remote and the nunchuk for the lulz.Sinful Force wrote...
PhazonJulian wrote...
Real gamers play everything with anything, we don't scrub about one missing option for scrubs.
That does not compute. It makes much more sense to assume that the casual gamers stick with mouse and key while the more serious gamers say f that. I'm a gonna invest in a PC gamepad.
Learn to master race.
Edit: L2P
Modifié par PhazonJulian, 20 mai 2013 - 07:33 .





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