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*****Your last Pug in one word*****


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#7501
Iggy

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- CSMG is totally worthless "Ha, ha. That guy is trying to kill something with the CSMG!" Even though he had it at level 10.

 

Equip it with priming ammo while using a detonating power. I've found that Cryo Rounds II & III work really well with Incinerate, Overload and/or Snap Freeze.



#7502
Mordokai

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Hell hath no fury

 

A Huntress(me), a Valkyrie and a Shadow against geth on London.

 

We went down a bunch, used a lot of consumables(at least I did) and in general had a lot of trouble. Despite it all, we managed to best everything the robots threw at us, beat them all and even managed to extract, albeit it with single survivor. Props to Shadow, she was the best and her Widow sang a lullaby to many a geth.

 

Goes to show you what three angry bitches can do when they put their **** together.

 

One of the best matches in my(admittedly, rather short) history. The team spirit was present all through the match, which is pretty rage in PUG matches.

 

So here's to you two girls. You're the best!



#7503
MaxCrushmore

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0:08

 

Glacier / Collectors / Gold

 

Match was going really smooth, our team was stomping on the bugs but good ... then, you can probably guess what happened on wave 11

 

/:

 

Too bad, that was a really good PUG group .. would have run a couple more w them



#7504
ALTBOULI

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Duo - Couldn't get anyone to join mine and Hoochie's ongoing Plat game. We got Geth on Giant and ended up camping the LZ like scrubs, turned out to be a comfortable match as far as Geth games go. Asari Justicar and Ex-Cerberus Adept make a great team. 



#7505
Rabbit11

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Just unlocked the N7 Destroyer. Um... Whoa. Not as fun as the Salarian, any Asari or Volus but… waaaaa. Using the Phaeston on him for the Challenge. Had used the Revenant on him as well - the only time I have liked anything about that gun other than the sound. Wasn't the top of he board, second, but it was kind of fun to shred Cannibals, Husks, Brutes and Banshees.

#7506
Dr. Tim Whatley

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Duo - Couldn't get anyone to join mine and Hoochie's ongoing Plat game. We got Geth on Giant and ended up camping the LZ like scrubs, turned out to be a comfortable match as far as Geth games go. Asari Justicar and Ex-Cerberus Adept make a great team. 

 

LZ scrubs.


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#7507
FuriousFelicia

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Landed in a pug where they all imidiately switched kits to match my Volus merc. So it was all Volus rolling.
Two of them were utter noobs but one of them was a good player so we managed somehow.
We did another one after that with a bit less trouble.

#7508
Dr. Tim Whatley

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Ugh.



#7509
Excella Gionne

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Just unlocked the N7 Destroyer. Um... Whoa. Not as fun as the Salarian, any Asari or Volus but… waaaaa. Using the Phaeston on him for the Challenge. Had used the Revenant on him as well - the only time I have liked anything about that gun other than the sound. Wasn't the top of he board, second, but it was kind of fun to shred Cannibals, Husks, Brutes and Banshees.

When I got the N7 Destroyer, I slapped the Striker on him with Explosive rounds and went straight to Platinum. I tell you, people are so rude, 'cause they just kick you and I don't understand why. I mean, I'm only trying to help... :crying: 



#7510
DragonRacer

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No words. I'm just gonna leave the photo...

 

IMG_1617-1.jpg


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#7511
PresidentVorchaMasterBaits

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No words. I'm just gonna leave the photo...

 

IMG_1617-1.jpg

yikes. that's how some of my games felt this morning. it was very frustrating.

 

i saw that you were online earlier and i was going to try to squeeze a game in with you. but i had to get off anyways because i just remembered my parents were coming to visit. have to entertain them now.  :lol:


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#7512
Iggy

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Duration.

 

A duration cloaked Shadow saved the day by disabling a tricky device when a ****** moron decided to start nuking during the wave 10 objective on Glacier Hazard. Why fucktards decide to nuke spawns at the worst possible times, I'll never know. Needless to say he went to town during extraction also.

 

I have a question.

 

Before I ask it, I'd like to write the disclaimer that yes, I'm fully aware the spawns are endless until the objective is completed, no matter how many times you missile. In fact, I've been told if you missile, you are in fact enabling more spawns to occur (to cover the ones that were just wrecked). Because objective waves are a ******.

 

Let me present a scenario: Firebase London/Cerberus/Gold. Objective: 1234. Teammates: A Turian, a Justicar, and maybe an Engineer with a Soldier (I can't exactly recall, but we didn't have any Infiltrators). Anyway it was something similar to that.

 

The group is trying to disable Device 2 and it happens to be in the middle of the map. The game is literally spawning Atlases and Phantoms approximately 3-4 feet next to the device and the device is under point-blank fire. I cannot tell you the amount of times we tried just getting to that damn device while the timer ticked away.

 

1.) We tried kiting to clear the space. Unfortunately the Altases who weren't blocking the space to Device 2 were blocking the stairs.

 

2.) We nuke those guarding in the hopes we can kite enemies away from the spawn point for the objective, but the rest of the Cerberus Phantoms/troops/Turrets don't follow us. Then those of us who did manage to make it to the stairs were shot down from the sides or below. Because Turrets and Atlas rockets.

 

3.) I and another teammate were actually able to get away from the chaos of Device 2 in the hopes of buying some breathing space. We did get followed by some Phantoms but then had to deal with those (never-ending spawns, of course) but meanwhile, no one is able to get to Device 2 because of the Atlases/Turrets/Phantoms below because... never-ending spawns.

 

4.) We went through over half of our consumables trying over and over again to get to Device 2. Every time someone approached it, it ended up in a mess of revivals.

 

Bottom line: Everyone keeps getting staggered, drawing fire just means we can't stay near it, and nuking obviously provides more spawns right where the device is.

 

So if you can't get to the device at all, if you can't nuke things (as they respawn) and drawing aggro just means you can't even get to it... what the hell do you do in this situation? Just throw in the towel and call it quits? Is it ever literally impossible to get an objective done based on the RNG spawns/timing/stagger/stunlock?



#7513
Dr. Tim Whatley

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I have a question.

 

Before I ask it, I'd like to write the disclaimer that yes, I'm fully aware the spawns are endless until the objective is completed, no matter how many times you missile. In fact, I've been told if you missile, you are in fact enabling more spawns to occur (to cover the ones that were just wrecked). Because objective waves are a ******.

 

Let me present a scenario: Firebase London/Cerberus/Gold. Objective: 1234. Teammates: A Turian, a Justicar, and maybe an Engineer with a Soldier (I can't exactly recall, but we didn't have any Infiltrators). Anyway it was something similar to that.

 

The group is trying to disable Device 2 and it happens to be in the middle of the map. The game is literally spawning Atlases and Phantoms approximately 3-4 feet next to the device and the device is under point-blank fire. I cannot tell you the amount of times we tried just getting to that damn device while the timer ticked away.

 

1.) We tried kiting to clear the space. Unfortunately the Altases who weren't blocking the space to Device 2 were blocking the stairs.

 

2.) We nuke those guarding in the hopes we can kite enemies away from the spawn point for the objective, but the rest of the Cerberus Phantoms/troops/Turrets don't follow us. Then those of us who did manage to make it to the stairs were shot down from the sides or below. Because Turrets and Atlas rockets.

 

3.) I and another teammate were actually able to get away from the chaos of Device 2 in the hopes of buying some breathing space. We did get followed by some Phantoms but then had to deal with those (never-ending spawns, of course) but meanwhile, no one is able to get to Device 2 because of the Atlases/Turrets/Phantoms below because... never-ending spawns.

 

4.) We went through over half of our consumables trying over and over again to get to Device 2. Every time someone approached it, it ended up in a mess of revivals.

 

Bottom line: Everyone keeps getting staggered, drawing fire just means we can't stay near it, and nuking obviously provides more spawns right where the device is.

 

So if you can't get to the device at all, if you can't nuke things (as they respawn) and drawing aggro just means you can't even get to it... what the hell do you do in this situation? Just throw in the towel and call it quits? Is it ever literally impossible to get an objective done based on the RNG spawns/timing/stagger/stunlock?

 

London. Enough said. In a situation like that, it's cool to nuke stuff if you're trying to clear immediate threats from an objective. The problem comes with nuking when there is absolutely no threat. Nuking unfortunately will never be enough on some maps, and some enemies will always camp the objectives. I quit in situations like that.



#7514
Computron2000

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I have a question.

 

Before I ask it, I'd like to write the disclaimer that yes, I'm fully aware the spawns are endless until the objective is completed, no matter how many times you missile. In fact, I've been told if you missile, you are in fact enabling more spawns to occur (to cover the ones that were just wrecked). Because objective waves are a ******.

 

Let me present a scenario: Firebase London/Cerberus/Gold. Objective: 1234. Teammates: A Turian, a Justicar, and maybe an Engineer with a Soldier (I can't exactly recall, but we didn't have any Infiltrators). Anyway it was something similar to that.

 

There is one more important thing you missed. Spawn spot suppression. The upper level bridge is a spawn spot. Before nuking the atlas, you need to run up there and suppress it. This pushes the spawn to the next available location and buys the disarmer time. Its best you protect the disarmer as much as possible through drawing aggro or missiling before the player can be pushed off the device because you have to remember that every second means the spawn is converging on you. 

 

As the disarmer most times, its a few things that causes failure. 

i) No one bothers to cover you. This is the dumbest move available and says much about the team

ii) Your team covers you in the wrong manner. Standing next to you is the most common one.

iii) No one is experienced enough to know which spots are tough and should be done ASAP. This leads to them running away to recover shields instead of standing to defend you.

iv) The disarmer starts and stop because the player is afraid of dying because their shield broke. This is incredibly dumb. Do it or let someone else do it but do not do it halfway. You are just screwing all those who expended missiles, ops packs, etc to hold the line.

 

Because most pugs suck for teamwork, its mostly best to let them all die then kite and do it yourself. The important thing to remember is that you have time. A device takes maybe 10 seconds to reach and 10 seconds to do so if the atlases are slow, let them take their time. Prepare a missile to clear the device area and hope for the best. For london, lead them to the red car. The amount of obstruction from there to the middle device helps prevent hits. Also make sure the half cover at the device is between you and the red car.

 

Oh and if you are covering the fella, you can draw aggro from the red car's direction by simply going into hardcover at the half cover near the ammo box. The atlases and stuff will shoot you to no effect so just let them shoot. Respond only when dangerous enemies close in on you (eg phantoms and dragoons). One guy can draw the aggro from the LZ zone by going into hard cover at the junked makos near the ammo box opposite the bridge.



#7515
Iggy

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London. Enough said. In a situation like that, it's cool to nuke stuff if you're trying to clear immediate threats from an objective. The problem comes with nuking when there is absolutely no threat. Nuking unfortunately will never be enough on some maps, and some enemies will always camp the objectives. I quit in situations like that.

 

Yeah, I must have used up a good 3-4 missiles for Device 2 alone. The Phantoms kept spawning in so I had to keep my distance somewhat to avoid being sync-killed but that didn't stop the Alases/Turrets from staggering the disarmer x_x  Literally as soon as I finished nuking 3-4 enemies to provide breathing time, it seemed like the next group of spawns would immediately converge. This issue kept rinsing and repeating over the course of four minutes.

 

There is one more important thing you missed. Spawn spot suppression. The upper level bridge is a spawn spot. Before nuking the atlas, you need to run up there and suppress it. This pushes the spawn to the next available location and buys the disarmer time. Its best you protect the disarmer as much as possible through drawing aggro or missiling before the player can be pushed off the device because you have to remember that every second means the spawn is converging on you. 

 

As the disarmer most times, its a few things that causes failure. 

i) No one bothers to cover you. This is the dumbest move available and says much about the team

ii) Your team covers you in the wrong manner. Standing next to you is the most common one.

iii) No one is experienced enough to know which spots are tough and should be done ASAP. This leads to them running away to recover shields instead of standing to defend you.

iv) The disarmer starts and stop because the player is afraid of dying because their shield broke. This is incredibly dumb. Do it or let someone else do it but do not do it halfway. You are just screwing all those who expended missiles, ops packs, etc to hold the line.

 

Because most pugs suck for teamwork, its mostly best to let them all die then kite and do it yourself. The important thing to remember is that you have time. A device takes maybe 10 seconds to reach and 10 seconds to do so if the atlases are slow, let them take their time. Prepare a missile to clear the device area and hope for the best. For london, lead them to the red car. The amount of obstruction from there to the middle device helps prevent hits. Also make sure the half cover at the device is between you and the red car.

 

Oh and if you are covering the fella, you can draw aggro from the red car's direction by simply going into hardcover at the half cover near the ammo box. The atlases and stuff will shoot you to no effect so just let them shoot. Respond only when dangerous enemies close in on you (eg phantoms and dragoons). One guy can draw the aggro from the LZ zone by going into hard cover at the junked makos near the ammo box opposite the bridge.

 

Its best you protect the disarmer as much as possible through drawing aggro or missiling before the player can be pushed off the device because you have to remember that every second means the spawn is converging on you.

 

The other problem we had was the risk of getting sync-killed by multiple Phantoms. I kept trying to stagger the Phantoms, planting the Atlases in the bubble and wearing down their defenses hoping to draw fire.

 

As the disarmer most times, its a few things that causes failure. 

i) No one bothers to cover you. This is the dumbest move available and says much about the team

 

One person was constantly trying to disable while the other was trying to clear out the spot. Due to the amount of constant rockets/staggering we kept going down. This is when I (or a teammate) would attempt to missile the surrounding area until I realized the game was just re-spawning a new group of enemies to converge where the last group was annihilated and then thought "Hey maybe we should run and kite them away."

 

Then we realized that meant no one could do the objective due to damage radius.

 

ii) Your team covers you in the wrong manner. Standing next to you is the most common one.

 

Tried kiting the enemies away. That didn't work for the aforementioned reasons - it's not always possible to dodge a rocket/Turret on London while retreating behind a column/wall/staircase on London.

 

iii) No one is experienced enough to know which spots are tough and should be done ASAP. This leads to them running away to recover shields instead of standing to defend you.

 

Fair enough. I'm still learning this aspect of the game.

 

iv) The disarmer starts and stop because the player is afraid of dying because their shield broke. This is incredibly dumb. Do it or let someone else do it but do not do it halfway. You are just screwing all those who expended missiles, ops packs, etc to hold the line.

 

Hm, well on Silver I can understand how this would seem foolish, but on Gold (unless you are a tanky character) your shields often feel like tissue paper. If your shield just got wiped and there are at least 2 other boss characters in a wide open space, in my experience I've found the likelihood of not being incapped is extremely low.

 

I even tried disabling the device myself letting my shields/health get wiped entirely (as did my friend), hoping the aggro would be drawn away long enough for some breathing space. Unfortunately it didn't work.

 

(I think I started that wave with almost full consumables and ended up having 1 missile, 1 Shield, and 0 Medi-gels left with all my teammates dying because we ran out.)

 

A device takes maybe 10 seconds to reach and 10 seconds to do so if the atlases are slow, let them take their time. Prepare a missile to clear the device area and hope for the best. For london, lead them to the red car. The amount of obstruction from there to the middle device helps prevent hits. Also make sure the half cover at the device is between you and the red car.

 

The Atlases are very slow but their rockets aren't and often have DOT radius. Regardless of that, next time I'll keep on the lookout for the red car. :)

 

But this: Spawn spot suppression. The upper level bridge is a spawn spot. Before nuking the atlas, you need to run up there and suppress it.

 

I really wish we had known this back then. Would have helped immensely. Man, I thought the 1234 and Escort missions on Rio against Collectors was bad. But that particular London match was the worst I've seen yet. The game really gave us the finger on that one.



#7516
grailseeker91

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WTF

 

Gold/Geth/Goddess. The game starts out looking like we would have a decent team: a juggernaut, salarian infiltrator, sexbot, and myself running a krolord. For the first 6 waves the only thing that went horribly wrong was my fault for LeeRoy Jenkins charging into a spawn and running into the infamous rocket trooper double tap. After wave 6 though, urgh. The juggernaut turned into a leach walking into the spawn and getting stomped (except for extraction imagine that). The salarian hit a streak where he couldn't hit the broadside of the barn 2 ft away, and I don't know what was up with the AIU. Wave 10 was a hack and I was the only one willing to gel and missile as needed. Full extraction but I'm not sure it was worth it.



#7517
Mako

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Great!

 

Thumbs up to the PUGs that joined me in Reapers/Reactor Hazard. Despite the low level weapons, they played very well, so well that I suspect that they're alts. Good thing too, I was playing with my Cabal and I needed the best I could have. They got that covered. Thanks, PUGs.



#7518
Guest_Lusty Argonian Maid_*

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Great!

 

Thumbs up to the PUGs that joined me in Reapers/Reactor Hazard. Despite the low level weapons, they played very well, so well that I suspect that they're alts. Good thing too, I was playing with my Cabal and I needed the best I could have. They got that covered. Thanks, PUGs.

 

GG Mako. Thank god your host was really good, I hate playing fury with lag. 



#7519
Mako

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GG Mako. Thank god your host was really good, I hate playing fury with lag. 

Holy ****, that was you? That explains a lot. Like how the hell is that Fury wrecking everything. :D Sorry I left, had to take a break. I'll be back later though, you can add me if you want, go for more.



#7520
Guest_Lusty Argonian Maid_*

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Holy ****, that was you? That explains a lot. Like how the hell is that Fury wrecking everything. :D Sorry I left, had to take a break. I'll be back later though, you can add me if you want, go for more.

 

:P  No problem I decided to call it a night anyway. I'll add you the next time I'm online  :)


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#7521
andy_3_913

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In 5100 games, just had my first taste of abuse by mic....

 

Rio/Geth/Silver, playing Batarian Slasher (not my favourite, but meh).

Clutching wave 10, after objectives had been done, luckily, and getting staggered and rocketed all over the place.

And some moron over the mic says "Die Andy. Hurry up and die"...Which then turns to "You f*cker. You motherf*cker" etc.

Over and over.

 

I'm glad I don't own a mic.

******.

Didn't even get to extract. Damn sneaky Geth Hunter got me, and I'd no gels left. Dammit.

Then again, neither did he.



#7522
bondiboy

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Surprising

 

Hosting v Reapers on Vancouver and had to exit the game on wave 10 because of an escort glitch.

 

On the chance that I could rejoin I did a quick search on the same map and faction and got dropped into the same game.

Weird thing was that when I checked my score at the end of the wave it was 120K .

I was just over 100K when I exited the previous game so it appears that I have kept my points from the previous game

 

Is this a common thing that I am unaware of or a strange glitch ?.



#7523
crashsuit

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I've had it remember my score and medals when I DCed and dropped back into the same game.

#7524
Dr. Tim Whatley

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Objectives?

 

What objectives?



#7525
Excella Gionne

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I've had it remember my score and medals when I DCed and dropped back into the same game.

That happens sometimes. It's funny though.