Shadow Strike can sometimes be hard to pull off since it depends on quite a number of variables to be pulled off effectively in a consistent manner:
1. Lag issues.
2. If the enemy is on an inclination it won't work (this suck big time)
3. Doesn't work on Atlas (bleh)
4. Most enemies travel in group, making jumping into one amongst them incredibly dangerous...
5. Not to mention those accidental Shadow Striking abominations....
6. Pretty much useless during objectives like hack and possibly escort as well.
I like her too though, a cool concept. I still haven't quite figured out how to effectively use her in Gold and *especially* Platinum.
With my limited experience on Gold with her, my humble suggestions are:
- Use evolution 6a (bonus power) to strike once on bosses and find cover before the end of cloak. OR use a 2nd shadow strike to target a lone and distant enemy. Spamming Shadow strike is dangerous and in the end, deadly. For you.
- In case of a lone boss, tap shadow strike to engage and then use heavy melee only: shadow's light melee is slow and disappointing, damage wise. Heavy melee can also behead (very good vs abominations) multiple targets and you can evolve it with armor piercing damage (who wants some brute's sushi?).
- Do NOT target a mobs that has line of sight on you or "knows" (mileage may vary) of you: cloak and strike always from the shadow. The reason for this is that while shadow strike is functionally a teleport, you are NOT immune to damage while in transit. So it is utterly possible (Geth prime, Marauders and Ravager's Puke
) to be downed during a teleport by crossfire, or by melee used on the LZ. Or 'nades, if you're very unlucky...
- Dodge like hell. Always. Shadow is a glass cannon. Make dat booty jump and cartwheel.
- Use weapons with high stopping power/high damage but keep cd as low as possible. For a while I used a wraith X, than a lancer (with melee extension) + acolyte, now I strongly suggest the executioner with high caliber and melee extension. Reason is, shadow strike lose its status of OHK already in gold: you need a big hand cannon to compensate on every range (I suppose Carnifex/Paladin/Talon is good too, but you can kill a ravager with 2/3 shots of executioner on gold...). Mastering reload cancel with Executioner is tricky, but so very worth it:
Shadow Strike -> Executioner -> Begin reload -> Cancel with a second Shadow Strike ->Executioner -> Cover to reload cancel -> repeat ad libitum.
Without electric slash, gold is utterly viable... don't think so Platinum... and frankly speaking, I would avoid it with PUG. 