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#11126
RustyBuckets02

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Lol. Where's Boogie these days? Haven't seen him around in a bunch of time. Did he get banned again?


He had another account permabanned I think, although rumour has it he's still around in a not so convincing disguise, albeit mostly on the DAMP boards.
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#11127
Ashevajak

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I heard he and Crashsuit are off in a secret lair somewhere, making loadsamoney


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#11128
andy_3_913

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marksmad [Turret] Turret

and

marksmad [Atlas] Atlas


Sure beats andy_3_913 [Atlas] Passing Fly


:(

#11129
LaughingBanana

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Carrying a bunch of people who died 10 seconds at most in every beginning of waves against Gold GETH IN GODDESS (blarghhhhhhhh) with my score totaling more than 200.000 and the last guy, can you believe this, score only around 8.000-ish come wave 10 and so.

 

Unfortunately the game denied my quench of showing off my e-peen by giving me a black screen during mission successful screen (a lone survivor too). More than 200.000, carrying practically all the waves, and the game rewarded me with a black screen I can't even feel proud seeing my total score. It's just one of those moments where I felt genuine sadness, hahaha.



#11130
PatrickBateman

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Embarrassed

Long time since I managed to get sync killed but in the last game I got banshee hugged twice playing hazard glacier/reapers/platinum as BW/SI. Always fun when banshees comes out through a wall with an instant grab.

#11131
LaughingBanana

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I'm coming round to the belief that Silver is the worst to play of all difficulties, because it's frankly not a lot easier than Gold, maybe 3/4 as hard, for less than half the payout. I can't see that Silver goes significantly faster or easier than Gold so why bother?

 

I hope I am not being considered arrogant when I say this since that is really not my intention, but I disagree with you in this. Compared to Gold, Silver is like, really relaxing. It's my go-to difficulty whenever I just want to relax and play with a pace much more comfortable and accommodating to what I usually play at (Gold with occasional Platinums)

 

Interestingly, I always found the disparity between gold and silver to be very distinct.  Silver seems way easier for me so the payout seems OK.  Gold is tough and can go sideways without you realizing it where as Silver seems like a Sunday drive most of the time.

 

Yep. Silver is very, very relaxing. Especially so when you bring weapons like Javelin or Black Widow or Hurricane.



#11132
Marksmad is waving goodbye

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Interestingly, I always found the disparity between gold and silver to be very distinct.  Silver seems way easier for me so the payout seems OK.  Gold is tough and can go sideways without you realizing it where as Silver seems like a Sunday drive most of the time.

I disagree, personally.  In general, I find it considerably easier than Gold.  The pressure gets to me in the later waves of Gold in a way that it just doesn't with Silver.  My first experiences with Silver, when I joined these boards, were like that too, but I managed to move past it after a week or so under the tutelage of people here.  Gold isn't clicking in the same way, in some games I'm still feeling as out of my depth as I did in my very first Gold.

 

It's impossible to predict, though.  Some days, I play an absolute blinder.  I can't rely on it though.  My Silver-level play is much more consistent.

I hope I am not being considered arrogant when I say this since that is really not my intention, but I disagree with you in this. Compared to Gold, Silver is like, really relaxing. It's my go-to difficulty whenever I just want to relax and play with a pace much more comfortable and accommodating to what I usually play at (Gold with occasional Platinums)

 

 

Yep. Silver is very, very relaxing. Especially so when you bring weapons like Javelin or Black Widow or Hurricane.

Seems I'm in a minority. I can live with that :D

 

I'll only add that my experience is that Silver is just as likely to crash as Gold when the pugs go all gung ho. And it seems to me that most pugs come better equipped to Gold than to Silver, where they frequently ready up with nothing on at all, not even the gear slot filled. If I'm going to have to deal with 2 Primes or 2 Banshees at a time anyway, I may as well go do it on  Gold where there's double the reward for all the time I spend running away screaming.


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#11133
frank_is_crank

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And it seems to me that most pugs come better equipped to Gold than to Silver, where they frequently ready up with nothing on at all, not even the gear slot filled.

 

Unfortunately I'll have to disagree at this point - according to my last couple of gold matches.



#11134
J. Peterman

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Lol. Where's Boogie these days? Haven't seen him around in a bunch of time. Did he get banned again?

He had another account permabanned I think, although rumour has it he's still around in a not so convincing disguise, albeit mostly on the DAMP boards.

 

Still around but have too much heat on this one, so I use the other mostly. I can't post here with that though.


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#11135
Marksmad is waving goodbye

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Looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool. Where's Boogie these days? Haven't seen him around in a bunch of time. Did he get banned again?

Fixed ;)


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#11136
Ashevajak

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Seems I'm in a minority. I can live with that :D

 

I'll only add that my experience is that Silver is just as likely to crash as Gold when the pugs go all gung ho. And it seems to me that most pugs come better equipped to Gold than to Silver, where they frequently ready up with nothing on at all, not even the gear slot filled. If I'm going to have to deal with 2 Primes or 2 Banshees at a time anyway, I may as well go do it on  Gold where there's double the reward for all the time I spend running away screaming.

 

Well, I don't know about that...I would say in my experience, pugs are somewhat more likely to try on Gold.

 

I had multiple people bleed out on objective waves.  Didn't bother to gel, or even mash the spacebar in some cases.   I was sufficiently motivated to get on the mic and ask them if they enjoyed their free carry, since they were so obviously not even trying.

 

There are quite a few try-hards on Silver running around with nearly maxed manifests and using level 3/4 consumables.  With level 20 characters, I mean.  It's just when the going gets tough, they roll over and bleed out.  Their ancestors must've been kicked out of Sparta or something.


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#11137
Quarian Master Race

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Silver is easier than gold by definition (smaller wave budgets and weaker enemies). However, playing with lesser weapons and level 1 consumables on silver is roughly as difficult as playing with maxed rares/URs and level 3/4 consumables on gold. Hell, a Hsol with Avenger, GPR or Phaeston on silver is harder than a TGI+ Carrier on plat

 

Anyone who brings an AIU Reegar to silver and complains about the lack of challenge is doing it wrong.


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#11138
Miniditka77

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Silver is easier than gold by definition (smaller wave budgets and weaker enemies). However, playing with lesser weapons and level 1 consumables on silver is roughly as difficult as playing with maxed rares/URs and level 3/4 consumables on gold. Hell, a Hsol with Avenger, GPR or Phaeston on silver is harder than a TGI+ Carrier on plat

 

Anyone who brings an AIU Reegar to silver and complains about the lack of challenge is doing it wrong.

 

On an individual level, you might be right.  I still think Silver without consumables is easier than Gold with optimal setups (assuming the same character), but it's at least close.

 

But if you're talking about PUGs, Silver is almost always waaay easier, because even the PUGgiest of PUGs can contribute in some way.  Good players have less slack to pick up.  In a Gold PUG, there are sometimes 1-2 players who literally can't kill a thing, which drags the game on and requires fewer players to kill more enemies. 



#11139
Ashevajak

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Silver without consumables and a level 20 character is fine.

 

Silver with level 6-10 class using uncommon weapons, level I targeting VI and cryo/explosive ammo and then having to clutch the whole game...slightly different scenario.


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#11140
MaxCrushmore

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On Silver, many kits have powers which overwhelm the enemies, consumables or no

 

Pretty much any Adept or Vanguard will roflstomp Silver with abilities alone. An Infiltrator with any decent to good weapon and an ammo 1 mod will obliterate Silver



#11141
Snow_Leopard25

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Outbrawled

My Batguard got sync killed 5 times last night in one game (London/Gold PUG) by Banshees coming through walls.  They seemed to focus on my Batguard; nobody else got sync-killed.  I was running and charging as fast as I could to kite away from the Banshees, but they were all following me around the map. 

 

Batguard = Banshee bait



#11142
Miniditka77

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On Silver, many kits have powers which overwhelm the enemies, consumables or no

 

Pretty much any Adept or Vanguard will roflstomp Silver with abilities alone. An Infiltrator with any decent to good weapon and an ammo 1 mod will obliterate Silver

 

Yeah, this is definitely true.  There are several classes that you can coast your way through Silver without hardly ever firing a gun.



#11143
Quarian Master Race

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I find the same.  When I use it on geth, I'm mainly doing it to hold them in place while I plug them with sniper rounds.  Turrets are about the only thing I actively use it defensively on.

JEi1a.jpg


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#11144
Quarian Master Race

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On an individual level, you might be right.  I still think Silver without consumables is easier than Gold with optimal setups (assuming the same character), but it's at least close.

 

But if you're talking about PUGs, Silver is almost always waaay easier, because even the PUGgiest of PUGs can contribute in some way.  Good players have less slack to pick up.  In a Gold PUG, there are sometimes 1-2 players who literally can't kill a thing, which drags the game on and requires fewer players to kill more enemies. 

I wouldn't know because I never focus on what my pugs are doing unless they aren't in the hack. Depending on what you mean by "optimal" gold is a cakewalk. Because there is more armor, there are more bad builds, but otherwise playing silver with a Phaeston or Eviscerator feels basically the same as playing gold with a Harrier or Wraith in terms of difficulty to me. Level 4 consumables in particular make gold a joke difficulty.

 

On Silver, many kits have powers which overwhelm the enemies, consumables or no

 

Pretty much any Adept or Vanguard will roflstomp Silver with abilities alone. An Infiltrator with any decent to good weapon and an ammo 1 mod will obliterate Silver

That's true of gold too. Vanguards are slightly less OP (geth excluded) because more sync units, but grenade kits in particular can still make gold a joke. Other no-consumable kits include Slayer, Huntress, Paladin, any kit with Lamer and in fact pretty much any combo damage based kit. An Infiltrator with any good to great weapon and an ammo 2+ mod will obliterate gold. The scale is exactly the same, you just use a proportionally better weapon and mod for the same result.

Of course, sliver is easier by definition, but saying gold is mechanically so much harder while using top tier weapons, builds and level 4 consumables is a bit rich. It's the same thing but the enemies deal a little more damage and are a little tougher, and you have to kill a few more. 



#11145
GruntKitterhand

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I disagree, personally.  In general, I find it considerably easier than Gold.  The pressure gets to me in the later waves of Gold in a way that it just doesn't with Silver.  My first experiences with Silver, when I joined these boards, were like that too, but I managed to move past it after a week or so under the tutelage of people here.  Gold isn't clicking in the same way, in some games I'm still feeling as out of my depth as I did in my very first Gold.

 

It's impossible to predict, though.  Some days, I play an absolute blinder.  I can't rely on it though.  My Silver-level play is much more consistent.

 

 

Don't worry, we've all been there :) Even the best players around here once struggled to play gold. They just stubbornly kept trying and got better and better ;)

Don't lose your confidence, just analyze your gameplay and try to improve it, you'll get to being able to solo gold in no time, and you'll look back and wonder how on earth you could be that scrubby back then :)

 

QFT.  Your comfort level will change with experience - you really do have to put the time in to instinctively know the wave compositions and enemy damage thresholds, as well as your own shieldgate capabilities.  Talking of shieldgate, and having played with you, I would be surprised if you didn't enjoy (and learn quite a bit about Gold) playing a BatSent specced like this - 

 

http://kalence.drupa...53X55364!659ACG

 

I use whatever ammo suits the team best - even explosive rounds sometimes - and I used to skip Shockwave completely but it is handy situationally. The Harrier is fantastic on him as an alternative, but the Kishock fits so well it feels wrong to overlook it, and I know you like to snipe.  You might feel more confident hosting initially, but it's not as essential as everyone makes out.  He's almost indestructible with that shield recharge speed, lacking only a dodge, but if you can't dodge, PUNCH! And remember there's no hipfire penalty on the Kishock, so the big guys are very easy to hit while walking backwards without losing your bearings. JIM!!!!

 

I still occasionally play off-host Vanguards in Silver pugs, and I sometimes even load up on level 1 consumables if others have them too. I never promote, so I will usually use lower tier weapons on my level 20 characters, just to keep things interesting.  And they do get interesting.  There are certain combinations on objective waves which can be almost impossible regardless of the official difficulty level - Jade / Collectors / Devices springs to mind, without a Jugg or an Infiltrator - both of which you're more likely to have with you on Gold.  That Giant Reapers game we wiped as a duo was pretty damn tough because we got totally trolled by the first device placement - the first one is usually a gimme.  At the risk of sounding like a hippy stoner, the game is the game, and the difficulty setting is a state of mind.  There was a time when I couldn't solo gold without a very large hammer and an Adas.  An Adas. On a Krogan.  I'll just let that sink in.  I am no longer that player.  How do you get to Carnegie Hall?  Practice.

 

Outbrawled

My Batguard got sync killed 5 times last night in one game (London/Gold PUG) by Banshees coming through walls.  They seemed to focus on my Batguard; nobody else got sync-killed.  I was running and charging as fast as I could to kite away from the Banshees, but they were all following me around the map. 

 

Batguard = Banshee bait

 

Were there Infiltrators on your team?  The amount of aggro you take in a game where the other 3 are cloaking all the time can be really intense. Far worse than a solo at times.  I still get shivers remembering an escort in an identical-sounding game.  How many Infiltrators don't know that the drone doesn't register their presence when they cloak? I had to do an emergency charge, and one of them complained that I had left the escort, even though I was the only one doing the feckin escort most of the time.


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#11146
PatrickBateman

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Collector SMG night,

 

3 platinum games with different kits all using the Collector SMG. First as the Collector Adept and second as the Asari Huntress (The damage they can do is crazy with this gun).

 

Third and last with the salarian engineer who's pretty far behind the first two when it comes to damage output, but he's not bad at all with the Collector SMG.



#11147
stephenw32768

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QFT.  Your comfort level will change with experience - you really do have to put the time in to instinctively know the wave compositions and enemy damage thresholds, as well as your own shieldgate capabilities.  Talking of shieldgate, and having played with you, I would be surprised if you didn't enjoy (and learn quite a bit about Gold) playing a BatSent specced like this - 

 

http://kalence.drupa...53X55364!659ACG

 

I use whatever ammo suits the team best - even explosive rounds sometimes - and I used to skip Shockwave completely but it is handy situationally. The Harrier is fantastic on him as an alternative, but the Kishock fits so well it feels wrong to overlook it, and I know you like to snipe.  You might feel more confident hosting initially, but it's not as essential as everyone makes out.  He's almost indestructible with that shield recharge speed, lacking only a dodge, but if you can't dodge, PUNCH! And remember there's no hipfire penalty on the Kishock, so the big guys are very easy to hit while walking backwards without losing your bearings. JIM!!!!

 

Putting in the time is a limiting factor, in an average week I have only a few free hours at weekends to play.  So it's a compromise, picking characters and weapons I'm likely to enjoy playing in what time I have.  And "enjoy" is the operative word; if I play a couple of bad Golds, I'm more likely to think "stuff this for a lark, games are supposed to be fun, I only have so much time for this, I'll enjoy the time more if I spend it in Silver" than "practice makes perfect, gotta keep slogging until I get it right".

Regarding shield gate, I like the Multicapacitor gear on my Huntress.  She's sans passives, so I like a power amp consumable in her armour slot to boost Dark Channel's DoT, but that means that I can't equip a cyclonic.  Because the shield boosting gear won't push her above the 990 shields that I read somewhere is the threshold for surviving boss attacks on Gold, I reasoned it's more useful to use the Multicapacitor to get what shields she has back online ASAP in order to restore the shield gate.

Before you suggested it, I'd never considered even deploying a batarian; didn't much care for them in the main story, which influences which characters I want to play (hence making a bee-line for all things quarian).  You're right that the Kishock is the perfect weapon for him.  I wouldn't use it on my QFI because a batarian merc weapon is totally out of character for her; but I have it at level 4, and it'd be a shame not to try it on _someone_.  Also, the ragdoll effect is apparently very funny :-)

Considering the gear I have available, the build would look like this:
http://kalence.drupa...53925363!659ACG

So, that's Submission Net to hold the enemy still, then snipe.  Shockwave to detonate a tech explosion if required (but use sparingly to avoid annoying other players with excessive screen wobble).  For bosses, shoot to do damage and to prime a fire explosion, then detonate with Shockwave.

 

There are certain combinations on objective waves which can be almost impossible regardless of the official difficulty level - Jade / Collectors / Devices springs to mind

 

Wave 10 devices with Hydra/Collectors is another, I mentioned a recent experience with that upthread.



#11148
PatrickBateman

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Finally a gold game (yeah I play this game way to much) with the Human Engineer/Adas, got collectors on London - with incindiary ammo on gold bosses go down fairly quickly.



#11149
GruntKitterhand

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Considering the gear I have available, the build would look like this:
http://kalence.drupa...53925363!659ACG

So, that's Submission Net to hold the enemy still, then snipe.  Shockwave to detonate a tech explosion if required (but use sparingly to avoid annoying other players with excessive screen wobble).  For bosses, shoot to do damage and to prime a fire explosion, then detonate with Shockwave.

 

Yeah, that's pretty much it.  Ideally, you snipe the mooks shocked by the Net before finishing the captured one off, if he needs finishing off by that stage.  Marauders will be the bane of your existence in terms of directly capturing them in the net, but their dodge is predictable enough to have your headshot already lined up.  Pairing off with a teammate and playing a wingman role works brilliantly, as the Marauders aren't looking at you a lot of the time.

 

With the reload as fast as it is, and a Falcon Punch at your disposal in emergencies, you can dish out constant pain. I wasn't overly keen on playing as a Batarian either, but we all have a scummy side, I guess.



#11150
frank_is_crank

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Level 1 ftw.

 

I shouldn't ready up immediately after joining the lobby. But Gold was set, 3 Players ready to go - don't let them wait by checking their loadout or even the level of the kits.

After a long and exhausting Dagger Hazard/Cerberus most of us extracted.

 

Caution, massive e-peen ahead:

 

Spoiler

 

Fury with AF and Throw

Juggy with drone and SP

Volus Engi with RM

Each skill one point. Could have been worse :unsure:


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