Those puggernauts think that they can take on the whole wave by themselves with their 40% DR siege pulse (that remains stacked on their shoulder forever). They get bumrushed by two three brutes/banshees or goons/fantums squad while ravagers or cerberus turrets focus fire on them. That situation can be avoided entirely if one or two other teammates just stay a safe distance away from puggernauts and destroy those easy targets and try to avoid the ones that are target of puggernaut's melee attacks. After all when puggernauts aka crap magnet goes down that whole lot of #$%^ is going to come after other players. Even if one high dps player "looks after" a puggernaut plat games can go quite smoothly and without much effort/consumables.
My charge stays on my juggy's shoulder the whole game, but i consider my Jugger a high dps character in it self, meleeing only Phantoms and dragoons to stagger.
Supporting Puggernauts like you outlined should not happen because that means that you encourage a play style that drags out gametime id rather wipe then and restart with my own Jugger to show the difference.





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