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Mass Effect 4: Stranger in a Strange Land?


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#1
Morogrem

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Given what was posted about the likely setting of ME:4 shortly after ME3's release, and all the information we have on the subject (not much), I thought I might sift through what is there and take a stab or two at what will happen as far as the story goes, as well as making a few assumptions based on that information, and lastly some suggestions based on those assumptions.

First, what we know at the moment is that shortly after mass effect 3's, the studio behind it stated that they wanted the next one to be set far enough away (continuity wise) that the impact of the three endings would be minimal, given that one of the variations of those endings results in the destruction of earth, I can definitely understand that. So with that in mind I suggest that the story behind ME4 would be a stranger in a strange land tale. Mostly because it allows it to be set in the same continuity, without having to delve too deeply into the after effects of mass effect 3 for too long.

 Second, the pitch: 

Given the major ramifications (aside from the destruction of earth) of the three endings there could be potentially a wild difference between the beginnings of the game, so setting it in a future that is far enough away would be key. 

The game is set 100-200 years after the events of the third mass effect. By this time the galaxy has mostly united. Depending on the ending you chose in 3, those who chose the convert ending would get a beginning devoid of very many aliens except for those directly on your crew (particularly the ones on your away team)) due to the fact that humans would be the dominant species in the galaxy due to their technological superiority. Those who chose the destroy ending would feature a much more unified galaxy that was, however devoid of artifical AI creations  such as the geth and the Quarians would only be just now able to live life outside their suits (if at all, they could chose to forego this, or if the quarians were destroyed as well as the geth then they dont appear). Finally those who chose synthesis would have the most united galaxy, where all races are working together due to the fact that they can all see each other's point of view, even the batarians are coming back (simmilar to how the geth worked) and would have evolved to every so often you can see a green flash in their eyes (denoting what was physically done to them at the end of the synthesis ending). All three choices would eventually result in basically the same scenario, but with subtle changes, all three the galaxy ends up united, but one is by force (destroy), and two are by cooperation (convert, synthesis).

The game begins with a voice over, talking about your character and the origin you created, simmilar to how mass effect 1 began, except this time you're not a soldier, not strictly speaking anyway, this time you work for the UGA (made up placeholder acronym, here standing for United Galactic Alliance) and you are an explorer and a scientist who may have combat experience (if you're thinking star trek, youre thinking along the right lines) let's call you Smith (the new Sheperd). The project they are talking about is Project Shuttle (made up placeholder name) wherein they are working on interstellar travel between galaxies using reaper technology, something that was heretofore impossible. You are about to go on your maiden voyage in a ship that was designed to withstand the device which would allow such travel (any other ship would be ripped to shreds). You begin by taking an elevator/tram through the compound as you (not your character) listen to the voiceover, as the voiceover concludes they make a reference to whichever version of the universe and who worked on it and how hard it was to get the cooperation of the other species, before mentionioning the name of the ship just as the tram your in stops going through a tunnel and enters an enormous chamber where the ship is, and you get a good long look as the tram continues strafing the ship (if youre thinking half life youre getting the right idea for how this scene will appear).

As the voiceover concludes your character stares at the ship in awe, and someone standing behind you, chief engineer on the project, Call him/her Engineer David, speaks up. He (I'm calling him a he because its easier than typing He/she every time) says something along the lines of "she's a real beauty aint she" and talks about how he designed her along with the "Super Relay" using remnants of reaper tech (replace "remnants" if it was either of the endings wherein the reapers were not destroyed) and that this ship was specifically designed to be able to not only take the trip, but to build another, one-time-use "super relay" on the other side so they could return.

As this bit of exposition ends your tram comes into station at a large security facility, wherein you check in, get scanned, and move on to the briefing room wherein you are congratulated and thanked for your help on the project. On your way out of the room and before entering the ship you pass by a plaque, if you chose to read it your companion (Engineer David) speaks up and tells you why its there, there are possibly 1 or 2 names on there, the first is the name of your Sheperd, the second (if you chose to romance anyone) is the name of whomever you chose to romance, who apparently spearheaded this project as a means of continuing your Shep's legacy after your death, but died as a result of an "accident" resulting from the initial form of the "super relay". 

After this you continue down to an airlock, wherein you are scanned again and a tram brings you to the ship itself, upon entering the ship a cutscene starts. Detailing the events of the launch of the ship, (where it appears that the installation was in space the entire time, just on the other side of the moon), followed by pre launch checks for the first use of the "super relay". Everything is within normal limits and the countdown begins. Upon launch the screen lurches forward (think the first time you ever saw someone go into hyperspace, like that, thats how it will appear) and then goes dark. Several things flash before your eyes, including personal memories (influenced by  your origin choices), the ship being on fire and crashed on a planet, followed by the ship not on fire but destroyed and devoid of gravity (one where space has taken the ship) the corpses of your crew float around the cabin as the final flash comes a vision of an older Sheperd (or maybe not, I just think that would be cool).

After the final flash the results would be one of two things, not based on player choice, but if you remember (I think) Casey Hudson said it would be cool to do a prequel, so if they decide to go that route then the trip will be unsuccessful, in a sense, they will crash land on an earth like planet and find out that this is Earth, that they did not travel to another universe and in fact they traveled a couple billion years in the past (to the time where the Protheans were invading planets). Personally as much as I'd like to see more of the  Protheans, the fact that this will still be shrouded in the war with the reapers kind of bores me, even with all of the time travel implications, so I really hope they don't do this. I am however, much more excited by my second option.

If the new studio decides to go this route, then the first leg of the trip will be successful, they will have traveled to another galaxy, but there was a problem, the ship came out of warp inside the atmosphere of a planet, causing an explosion and causing the ship to go down. You watch as the ship gets closer and closer to the ground and attempt to get systems back online, talking to several crew members in the process before issuing an altert to the entire crew via a shipboard message, telling them to "Brace for Impact". You crash, the ship is largely intact, but you find out later, upon returning to the ship, (after the crash you actually wake up outside the ship in a grassy field that you mistake for one back on earth, only to hear explosions and screaming, you get up and find yourself in the middle of a battle, more on that later) that the power was knocked out, and that the one time use "super relay" was damaged, making it unusable until repairs are made. 

You wake up on your back, in a field of tall grass, staring up at a blue sky awfully reminiscent of Earth, before you become aware of two things: One, there are explosions and screaming in the distance, reminding you that your ship crashed and your crew is in danger, and two, that you are being carried on a makeshift stretcher by humanoids you've never seen before (or if they decide to go the time travel route, Protheans) and that your hands are bound using holographic shackles. at this point you are able to interrupt (like a conversation) or let the moment pass, after which you are freed by an explosion which kills two of the creatures and sends you flying. If you chose to interrupt (renegade) you grab your gun (conveniently well hidden it folds out from something that looks nothing like a gun, which is why it was not taken) and shoot one of them, causeing these green and  buglike humanoids to drop you and go for their own guns, they try to kill you, you kill them first. The fight triggers more of these bug-like creatures to come after you, you find yourself outside of a burning village and decide to take refuge in the ruins until you can figure out what is going on. You head in, are attacked by more bug like creatures using staff weapons and riding on horse-like creatures that are also bugs (different species) and you manage to find one of your crew mates (particularly one of your away team) chained up, A Krogan who goes by the name Ugly (side note, I named my krogan ugly in the multiplayer, it has nothing to do with my feelings towards the krogan, I just like the character's name). You kill the bugs guarding him and he frees himself (it can be noted that even if you did not cure the genophage, this is still within the time period that krogan will still exist, they'd just be rarer).

Together you fight  to a church-like building wherein you find a priest who clicks at you (you cannot understand what he is saying) and in the middle of the building you find an artifact that is like the one found on eden prime, except this one is broader, and is basically meant to empart a basic intelligence of the way things are in this galaxy to any race (used as teaching tool, so children don't have to spend years in school, they just know how to plow fields or soldier, as long as they ask the right question, here your question is what the hell is going on and what the hell is this, so it imparts a basic knowlege of many of the languages and the history of this planet, most of which comes to you over time, at the moment the only thing you get is the languages bit). You approach the artifact and it lifts you up into the air (like the eden prime artifact and imparts the knowlege to you). Afterwards you understand (and speak to) the priest, who tells you "get out of here, outsider, leave this place "deathbringer". 

You escape with the Krogan who upon touching you becomes "infected" with the same knowlege you recieved (same thing happens when you meet the rest of your crew as well) and you return to your ship, which you find (as mentioned previously) mostly undamaged, as after the power returned (it was fixed by engineer David) the shield is on, preventing access to unauthorized personel, you pass through it ineffectually (you are authorized) where you meet David, again, who tells you the short version of what happened to the ship and why it crashed via a cutscene. 

Okay, so that's the pitch, and the opening level. The game itself features the same spacetravel gameplay as before (this galaxy has created its own version of the relays), the story revolves mostly about chosing sides in an intersteller war between the two factions (the story can remain constant as far as who you do missions for and stuff (think dragon age 2, as much as I am loathe to reference it, how you work for both the templars and the mages, except here the choices actualy effect things and are more about informing you about the two sides) or it can work like the war in skyrim, where the war exists, and you exist in the middle, you can chose a side or forego the war missions entirely (like recruitment/loyalty missions in ME2) resulting in the same ending but with different results. The story would also focus on your crew, reassembling your crew who were captured after the crash and sold/freed/etc. and dispersed throughout the galaxy, protecting your crew, and getting the "super relay" fixed so you can get your crew home. Working for either side will have its benefits,  there are twists to  be had, and this is definitely in the same style of storytelling that bioware does great.

This is my best guess as to the best scenario we're going to see with the new game, it is of course entirely possible that the"prequel' option i mentioned before might happen as something that occured slightly before or during the events of the original trilogy, I REALLY hope that doesnt happen.

Modifié par Morogrem, 20 mai 2013 - 04:35 .


#2
DarthYoda786

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Nice write up mate. :)
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#3
cap and gown

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Well, I started to read, but then got to the point where you said "depending on whether you picked x ending," and gave off. My best guess is that they will hand wave away whatever happened at the end of ME3: synthesis? didn't work. destroy: we rebuilt EVERYTHING including AI's. control: Space Jesus II malfunctioned. didn't cure the genophage? someone else did. cured the genophage? Salarians updated it. In other words, I am pretty sure they are calling blank slate on the whole thing and starting over again from Okeer's data. (Wait, wasn't that in ME2?)

#4
Maximillion46

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This is a very interesting idea and it has a lot of ways for you to still have humans, asari, etc. but in a new galaxy, a whole new (huge) place to explore... but the endings of ME3 are so game-changing that they will be seen in a 'ME NEXT' game and that will cause problems... and if the endings of ME3 eventually get us the same thing, it would make ME3 pretty useless. Though it would be interesting to have you choose some of the things that happened in the original trilogy, which causes you to have a geth, quarian, etc. team mate or not, how the krogan team mate reacts to humans (who either saved or doomed his race) or he could have just gone extinct if you choose for the genophage cure to have failed. Going to a new galaxy would mean that you wouldn't have to program too many differences in the ME world, because we're not there... only the team mates you have or determined by the 'ME3' choices you make.

Two things though:

1. They can't program too many possible choices, so the original trilogy can't have that much of an impact on ME NEXT; you can't put three very different games in one game, for instance. So just differing team mates might be a solution.

2. Will they go another galaxy, where they can have mass effect technology, sure... but will they just abandon the ME galaxy's depth? Just the asari, krogan, quarian, geth, etc. squadmates won't please the fans... or will they? You have your favorite races AND a new world to explore and races to meet and befriend^^

3. A prequel is tricky because we all know what's going to happen with the Protheans and the people of the previous cycles... but the biggest problem is the scope; will people accept a smaller scope than the Reapers? Will they accept another Reaperlike enemy in a new galaxy? Will they accept an even bigger enemy than the Reapers? Different people seem to dislike a smaller conflict, an equally big conflict and a bigger conflict or 'villain' that outclasses the Reapers...

Either Bioware is going to impress me immensely with ME4, NEXT or whatever... or they'll have to take an easier route, which I might be okay with instead of 'battling Superreapers!'

#5
Sion1138

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Break it up a little damn it.

#6
JMTolan

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Morogrem wrote...

Given what was posted about the likely setting of ME:4 shortly after ME3's release,


Source? Last I checked nothing got posted, short of "Not involving Shepard." and some vague words that could be taken as anything, really.

-Tolan

#7
Arcian

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OP, could you help clear something up for me?

When we finished ME1 and imported to ME2, what was the consequence of the final choice?

Answer: A different line of dialogue.

Another one: When we finished ME2 and imported to ME3, what was the consequence of the final choice?

Answer: 10 more war assets.

So, OP, please enlighten me as to why you believe that the end choice of ME3 will have such a dramatic effect on ME4? None of the previous end game choices have mattered, so why would this one?
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#8
LoudAngryJerk

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Nice write up mate. :)

thanks btw



#9
LoudAngryJerk

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Well, I started to read, but then got to the point where you said "depending on whether you picked x ending," and gave off. My best guess is that they will hand wave away whatever happened at the end of ME3: synthesis? didn't work. destroy: we rebuilt EVERYTHING including AI's. control: Space Jesus II malfunctioned. didn't cure the genophage? someone else did. cured the genophage? Salarians updated it. In other words, I am pretty sure they are calling blank slate on the whole thing and starting over again from Okeer's data. (Wait, wasn't that in ME2?)

 

OP, could you help clear something up for me?

When we finished ME1 and imported to ME2, what was the consequence of the final choice?

Answer: A different line of dialogue.

Another one: When we finished ME2 and imported to ME3, what was the consequence of the final choice?

Answer: 10 more war assets.

So, OP, please enlighten me as to why you believe that the end choice of ME3 will have such a dramatic effect on ME4? None of the previous end game choices have mattered, so why would this one?

 

I think you just misunderstood my point. the point is that they wanted a story that wouldnt be that effected by the previous trilogy, and my post actually gives them that. read further to see how.

Well, I started to read, but then got to the point where you said "depending on whether you picked x ending," and gave off. My best guess is that they will hand wave away whatever happened at the end of ME3: synthesis? didn't work. destroy: we rebuilt EVERYTHING including AI's. control: Space Jesus II malfunctioned. didn't cure the genophage? someone else did. cured the genophage? Salarians updated it. In other words, I am pretty sure they are calling blank slate on the whole thing and starting over again from Okeer's data. (Wait, wasn't that in ME2?)

the point of what I said there is that they could actually mention briefly all these things, and they wouldnt have to effect the rest of the story that much. basically all those things are the reasons for the experiment around which the beginning of the story is based.

 

Cured the genophage? theres a line there mentioning how the humans are now at war with the salarians (a cold war maybe)

didnt cure the genophage? same thing except its the krogans and batarians allied against the humans (probably not a cold war)

Destroy? good thing we found an ancient vault of reaper tech to get us started

Control? good thing the reapers told us where to find an ancient vault holding schematics for how to build a relay

synthesis? a mishmash of the 2 above.

 

for each major choice theres a line, the sequence is about as long as the end cinematic they added with the extended cut. With expository explanations for why they need this experiment (to create ships which require no relays) to work, we move on from the previous trilogy. 

 

in short something happens, instead of creating a ship requires no relays they created a ship that acts like a 1 time use relay, overloaded as it was, it transports them to another galaxy, where very few of the problems from their home galaxy come with them. This offers them a chance to give an update on the original trilogy's story and start off with a clean slate at the same time. The story then becomes, how do we get home? how do we survive long enough to make it there? who are these strange races? Theyre no longer bogged down by the reapers are coming, instead this is a chance for them to move past it while still acknowleging everything that came before it, without letting get mired in every minute decision made in the previous 3 games.



#10
LoudAngryJerk

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Source? Last I checked nothing got posted, short of "Not involving Shepard." and some vague words that could be taken as anything, really.

-Tolan

1st article i could find on the subject. the short of it is 'he and his team at BioWare "agreed to tell a story that doesn't relate necessarily to any of the Shepard events at all, whatsoever," and that although the game had to "feel like a Mass Effect game," it would do so "without the Shepard character or the Shepard-specific companions."

full post below

http://www.theverge....d-or-companions



#11
LoudAngryJerk

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...

Two things though:

1. They can't program too many possible choices, so the original trilogy can't have that much of an impact on ME NEXT; you can't put three very different games in one game, for instance. So just differing team mates might be a solution.

2. Will they go another galaxy, where they can have mass effect technology, sure... but will they just abandon the ME galaxy's depth? Just the asari, krogan, quarian, geth, etc. squadmates won't please the fans... or will they? You have your favorite races AND a new world to explore and races to meet and befriend^^

3. A prequel is tricky because we all know what's going to happen with the Protheans and the people of the previous cycles... but the biggest problem is the scope; will people accept a smaller scope than the Reapers? Will they accept another Reaperlike enemy in a new galaxy? Will they accept an even bigger enemy than the Reapers? Different people seem to dislike a smaller conflict, an equally big conflict and a bigger conflict or 'villain' that outclasses the Reapers...

Either Bioware is going to impress me immensely with ME4, NEXT or whatever... or they'll have to take an easier route, which I might be okay with instead of 'battling Superreapers!'

well I actually posted something above on what exactly it should be like. it shouldnt be a reminder of every choice or something that harkens back to every decision. it should be a quick 2-4 minute explanation of "all these things are happening as a result of Shep" and then a connection of as a result this is why we need this experiment to work, beyond that very little connects the previous games to the new ones.

 

for me I think it would be preferable, at least for the first game to be mostly about this new galaxy, it allows them to disconnect the two trilogies, which is what they said they wanted. that being said theres no reason that as a result of the ending of ME Next they open a wormhole from our galaxy to theirs which allows fast and "easy but dangerous" between them, connecting them, allowing both galaxies to effect the other without (again) allowing it to get mired in previous game's choices.

 

as for the prequel, yeah youre right I would REALLY prefer that it not be a prequel having to do with the first contact war, even if mostly because we already know what happens and there wouldnt be an opportunity to change anything. but I really doubt they'd do that, given the fact that the new armor released at e3 this year looks more advanced. 

 

so for now we wait for whatever they chose to be the announcement date for what its all about....



#12
LoudAngryJerk

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Break it up a little damn it.

here are the cliffs notes (i'd have put this in the original post but its from the old forums so I can't):

I've talked ad nauseam about what I think ME Next is going to be. The cliffs notes are essentially:

 

1) quick rundown of how a few of your major choices have effected the galaxy about 50 years after the end of ME:3. all of which somehow (either warfare leads to a group of scientists to secretly research or galactic peace leads a united front to research, depending on whether you got a perfect ending or not) leads to where they are now, which is a secret science base where theyre about to test a huge ship (hopefully) capable of transporting without a relay.

 

2) something happens, and as a result the ship not only transports, but it puts them in another galaxy.But, they burned the engine out and crashed the ship (which is still mostly in one piece) into a planet. 

 

3) the rest of the game becomes about: how do we get home, how do we survive, alone in another universe, with no allies, strangers in a strange land?

 

The reason I thought (and still think) this is the most likely (and best-case, at least from what I can think of) scenario is mostly because of what Bioware has said in the past about the next mass effect game. That the next game wouldnt feature a "shep-like character", that it would be mostly disconnected from the events of the previous trilogy, It allows them to acknowlege the previous trilogy, and then move forward with something that wouldnt necessarily be mired in decisions past.



#13
Kabooooom

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I will legit make a bet right now that they WILL adopt some semblance of a "stranger in a strange land" plot, be it an Ark Theory plot, Voyager-esque plot, whatever. It is the perfect way to start fresh and avoid the ending fiasco entirely. It's too tempting for them to not take a bite at.

#14
SwobyJ

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It will be a strange land, but IMO not always in terms of location.



#15
Farangbaa

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It will be a strange land, but IMO not always in terms of location.

 

Deep stuff Sowby.

 

There will be drugs in ME4 :D


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#16
N7 Whiskey

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Nice post OP. Among many ideas that I can see BW drawing on to form a story, but hopefully the story is already written which accounts for brief changes we saw at E3.



#17
Heimdall

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As a proponent of Ark Theory OP, I agree that the next ME is probably going to move to a different location to avoid the dramatic changes wrought upon the galaxy by Shepard, but I don't think the massive ship will leave post-ME3.

 

They already did the ramifications-of-Shepard's-choice thing in the EC epilogues and I honestly don't think it needs repeating just before the leap to a new space.  Not to mention, it leaves the problem of Synthesis, which is supposed to affect all organics.  So I'd say leaving in the midst of the Reaper war, before the Crucible fires, as in Ark Theory, is more likely if they want to avoid the endings entirely.


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#18
NM_Che56

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I'm excited about the potential new races based on a rumor posted in other forums late last year! 



#19
Jaulen

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I had thought that one of the ways they could get away from the endings of ME3 was the 'bubble theory', which was similar and not as well thought out as what you wrote. I was thinking it would probably be an alternate universe though, all based on that brief statement that EDI made about her and Liaras conversations about the ME relays.

 

I do like the idea that it just blows a ship or ships off course in the ME timeline into a new area of our galaxy (doesn't even have to be a different galaxy). I thought that the crucible blast only went out to active ME relays? That could keep the crew and the new races from being synthesized when the blast hits if that was the option Shepard chose. That way all three options to the ending for ME3 are valid and exist, they just don't exist 'here'.


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#20
Probe Away

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Nice ideas OP, but I for one hope that the E3 reference to a new area of space is not referring to another galaxy. There is sooooooo much of the Milky Way left to explore that an ark to Andromeda would feel like a major waste by BW.

I would prefer they just set ME4 about 500 years after ME3, which in my view would be enough of a break to just gloss over the variations in ME3. I realize that might p*ss some people off but this isn't my Shepard's story anymore so I don't feel a need to see my choices reflected in ME4. Clean slate and all that. As long as the Milky Way MEU is still recognizable I'll be happy.

#21
LoudAngryJerk

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As a proponent of Ark Theory OP, I agree that the next ME is probably going to move to a different location to avoid the dramatic changes wrought upon the galaxy by Shepard, but I don't think the massive ship will leave post-ME3.

 

They already did the ramifications-of-Shepard's-choice thing in the EC epilogues and I honestly don't think it needs repeating just before the leap to a new space.  Not to mention, it leaves the problem of Synthesis, which is supposed to affect all organics.  So I'd say leaving in the midst of the Reaper war, before the Crucible fires, as in Ark Theory, is more likely if they want to avoid the endings entirely.

well, to be clear, I actually did account for synthesis (just not in the original post) Basically the idea is, if you ended with one of the bad endings then whatever is bad is uniting this small secret force to try and create a possible way for peace. if there's already galactic peace (or this universe's version of it), then its a small secret force trying to extend galactic unity. 

 

Also the only problem I have with the ark theory, is that it would essentially make the previous games not matter, including me3. Also I think its unlikely even if only because I dont think the reapers would build something that allows their intended 'wheat' to escape, and before the relays are destroyed theres no real reason to do any of this.



#22
LoudAngryJerk

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Nice ideas OP, but I for one hope that the E3 reference to a new area of space is not referring to another galaxy. There is sooooooo much of the Milky Way left to explore that an ark to Andromeda would feel like a major waste by BW.

I would prefer they just set ME4 about 500 years after ME3, which in my view would be enough of a break to just gloss over the variations in ME3. I realize that might p*ss some people off but this isn't my Shepard's story anymore so I don't feel a need to see my choices reflected in ME4. Clean slate and all that. As long as the Milky Way MEU is still recognizable I'll be happy.

as much as I would enjoy it as well, I cant help but think any story told immediately after the events of the first trilogy would be mired in those events. 

 

that being said it might be interesting to have this game set up (briefly) the new condition, of the galaxy, only to have our main character return at the end of the 1st game, creating a bridge between galaxies, allowing us to explore both, and allowing them to further distance themselves from the events of the previous trilogy.



#23
LoudAngryJerk

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I had thought that one of the ways they could get away from the endings of ME3 was the 'bubble theory', which was similar and not as well thought out as what you wrote. I was thinking it would probably be an alternate universe though, all based on that brief statement that EDI made about her and Liaras conversations about the ME relays.

 

I do like the idea that it just blows a ship or ships off course in the ME timeline into a new area of our galaxy (doesn't even have to be a different galaxy). I thought that the crucible blast only went out to active ME relays? That could keep the crew and the new races from being synthesized when the blast hits if that was the option Shepard chose. That way all three options to the ending for ME3 are valid and exist, they just don't exist 'here'.

the issue with that is while we havent explored the entire galaxy, not entirely, they are able to use relays to get to the whole galaxy. and again i'm afraid we'd be stuck in "previously on mass effect"



#24
Probe Away

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as much as I would enjoy it as well, I cant help but think any story told immediately after the events of the first trilogy would be mired in those events.

that being said it might be interesting to have this game set up (briefly) the new condition, of the galaxy, only to have our main character return at the end of the 1st game, creating a bridge between galaxies, allowing us to explore both, and allowing them to further distance themselves from the events of the previous trilogy.


That's why I said 500 years - it seems to me that this would be long enough to avoid getting mired in anything. Some clever/vague wording in the codex regarding the conclusion of the Reaper war and the subsequent recovery would help to leave it behind. It's certainly a less drastic option than ditching the galaxy!

#25
Jaulen

Jaulen
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the issue with that is while we havent explored the entire galaxy, not entirely, they are able to use relays to get to the whole galaxy. and again i'm afraid we'd be stuck in "previously on mass effect"


But it's the activation of the relays that signals to the reapers that there may be sufficiently technologically advanced life that would be worthy of the reaping. They don't go around harvesting everyone. Just the advanced species. Plus they leave the primitive lifeforms alone that exist within c systems with an active relay. It's not like they went around harvesting the peaks or those horse things with arms.

Will be interesting to see what they do with the story/timeline.